2026-04-16 - 2026-10-16

Overview

0 active pull requests
235 active issues
Excluding merges, 1 author has pushed 229 commits to main and 229 commits to all branches. On main, 1225 files have changed and there have been 81555 additions and 15685 deletions.

231 issues closed from 1 user

Closed #234 ensure there's always at least one gas planet next to the spawn point at max 4 chunks 2026-09-16 05:43:24 +00:00

Closed #233 the first level of waves are too complex, too many simple ennemy vessel arrive at the same time 2026-09-16 05:43:22 +00:00

Closed #232 gas producer on gas planet are pretty slow to render 2026-09-16 05:43:20 +00:00

Closed #231 on computer changes a bit how control works 2026-09-16 05:43:18 +00:00

Closed #230 in the fleet upkeep menu show the total it cost, everything presented in a nice spreadsheet 2026-09-16 05:43:16 +00:00

Closed #229 the more there's basic ship, the more each shot sound produced is louder, fix this 2026-09-16 05:43:15 +00:00

Closed #228 UI needs to adapt when showed on a big PC screen 2026-09-12 16:48:41 +00:00

Closed #227 Lors du spawn après avoir chargé une sauvegarde existante il faut que tu sponnes au niveau du Motherhip 2026-09-12 16:48:41 +00:00

Closed #226 refactor all comments 2026-09-11 12:38:32 +00:00

Closed #225 create a save system 2026-09-09 20:29:33 +00:00

Closed #224 it should not be possible to build on top of an existing building 2026-09-09 20:29:10 +00:00

Closed #223 the transporters should only fill the fleet office up to a certain amount, it should not be infinite but ensure that the tax will always be paid if resources are available 2026-09-06 08:44:54 +00:00

Closed #222 in the ship lab remove the bottom research point list as it's redundant 2026-09-05 21:13:46 +00:00

Closed #221 the planning center should show all vessels types 2026-09-05 21:13:45 +00:00

Closed #220 fleet office menu 2026-09-05 20:36:49 +00:00

Closed #217 transporters are slow by default (make them even a bit slower) but an upgrade can let them use energy to go way faster 2026-09-05 17:09:52 +00:00

Closed #216 by default transporter and reparator fleet are not built 2026-09-05 17:09:51 +00:00

Closed #219 remove all upgrades that let the player increase the fleet size 2026-09-05 15:09:58 +00:00

Closed #218 the first waves are too complex, keep the default vessel as long as the player has only 3 vessel in the fleet, increase difficulty after that progressively 2026-09-05 11:32:14 +00:00

Closed #211 Remove the capture points from the game, to capture a planet you just need to kill all ennemies on it 2026-09-05 11:32:13 +00:00

Closed #212 When conquering a planet, open a dialog showing the number of research points received 2026-09-05 11:32:13 +00:00

Closed #209 the explored map should be reset after being teleported out of the black hole, this prevents the 30 chunks quest to be automatically fullfilled 2026-09-05 11:32:12 +00:00

Closed #215 building life bars should be more visible 2026-09-05 10:17:16 +00:00

Closed #214 gas bomb should produce a sound when they explode 2026-09-05 10:17:15 +00:00

Closed #213 detroyed asteroid should produce a sound 2026-09-05 10:17:14 +00:00

Closed #210 each time a rock or resource is receive in the fleet, a small sound should be triggered 2026-09-05 10:17:14 +00:00

Closed #208 there should be a sound when the black hole opens in the intro scene 2026-09-05 10:17:13 +00:00

Closed #207 add a point to show that the mothership is far in the north during the intro scene 2026-09-05 10:17:12 +00:00

Closed #205 the speed ship should have upgrades 2026-09-05 10:17:11 +00:00

Closed #206 creat more skill tree upgrades to go up 20 ships in the fleet 2026-09-05 10:17:11 +00:00

Closed #204 beam collimator upgrade is useless now 2026-09-05 10:17:10 +00:00

Closed #203 when aiming with the laser it should show the full range 2026-09-04 21:20:58 +00:00

Closed #202 add a new dev options to set all research and production costs to 0 2026-09-04 20:35:08 +00:00

Closed #201 improvement 2026-09-04 20:35:08 +00:00

Closed #200 the scanner should show the closest non-conqueered planet, even if the chunk was not visited and should show a point on the map and direction while flying 2026-09-04 19:46:50 +00:00

Closed #199 speed up improvement 2026-09-04 18:03:08 +00:00

Closed #197 boss should only scream when fully visible on the screen 2026-09-04 16:41:26 +00:00

Closed #198 the dash should not have a linear speed curve, something else would be better 2026-09-04 16:41:26 +00:00

Closed #191 create a space scanner to detect the different planet types 2026-09-04 13:57:04 +00:00

Closed #196 Add roaming octopuses to the octopus biome 2026-09-04 13:56:49 +00:00

Closed #195 Unlock boss scanning after four planet types 2026-09-04 13:56:48 +00:00

Closed #194 Generate one octopus biome and one boss planet 2026-09-04 13:56:47 +00:00

Closed #193 Create the researchable planet scanner 2026-09-04 13:56:46 +00:00

Closed #192 Teach the scanner before the planetary survey 2026-09-04 13:56:46 +00:00

Closed #189 boss improvement 2026-09-03 20:01:12 +00:00

Closed #190 Turn dev mode into a post-intro sandbox menu 2026-09-03 18:05:53 +00:00

Closed #188 New boss planet 2026-09-03 08:36:51 +00:00

Closed #187 divide by 5 the energy production rate 2026-09-02 22:12:34 +00:00

Closed #186 outpost vessel should shot asteroids 2026-09-02 22:12:34 +00:00

Closed #185 before chart 150 quest, there should be a quest to build an energy propulser vessel 2026-09-02 22:12:33 +00:00

Closed #184 the research lab should show a progress bar instead of the percentage when a research is pending 2026-09-02 22:12:32 +00:00

Closed #183 in the introduction scene, when the fleet is being absorbed by the Black hole, gradually White and the screen, once fully blank teleport the fleet to the default spawn location, then gradually get back the screen to normal 2026-09-02 18:19:05 +00:00

Closed #182 dialog should release joysticks automatically 2026-09-02 18:19:04 +00:00

Closed #181 aiming stickiness improvement 2026-09-02 15:15:32 +00:00

Closed #179 energy propulser should also unlock an activable capability when available. when activated the fleet dashes into the desired direction. similar to other skill shots you need to aim it 2026-09-02 14:09:16 +00:00

Closed #180 resources can be taken from the fleet only if the fleet is nearby the building that needs it 2026-09-02 14:09:16 +00:00

Closed #178 dialog apparition should be from left to right, it should not appear from the middle of the screen a fill the space bit by bit 2026-09-02 14:09:15 +00:00

Closed #177 points should be faster to capture 2026-09-02 14:09:14 +00:00

Closed #175 keyboard presses should not skip dialog 2026-09-02 14:09:13 +00:00

Closed #176 my own ship should not damage my buildings 2026-09-02 14:09:13 +00:00

Closed #174 the loading screen should take the whole screen and the loading bar should be mid screen 2026-09-02 14:09:12 +00:00

Closed #173 in the web export version the fleet can not store any resources 2026-09-02 14:09:11 +00:00

Closed #172 Change the aiming system for the default shot 2026-08-30 12:05:45 +00:00

Closed #171 the web export version should auto detect keyboard mouse or screen and remove the touch screen controls if not needed 2026-08-30 12:05:44 +00:00

Closed #170 The initial dialog for the cinematic should start a few seconds after the scene loads, not directly 2026-08-30 12:05:26 +00:00

Closed #169 Create a loading screen after clicking on the main menu buttons 2026-08-30 12:05:25 +00:00

Closed #168 during dialog, if everything is not yet written it should show the whole text instantly. if the whole text is available it passes to the next text 2026-08-30 12:05:10 +00:00

Closed #167 if an assigned quest is immediately validated when given, skip it if it's not an important quest. distinguish important quest the one that are important for the story, like planet discovery and mothership build 2026-08-30 12:05:09 +00:00

Closed #166 simplify dialog to use a bit more straightforward vocabulary and sentance structure 2026-08-30 12:05:08 +00:00

Closed #164 ux improvement 2026-08-30 00:32:21 +00:00

Closed #165 damage to building for gas bomb and fast vessels 2026-08-30 00:32:21 +00:00

Closed #163 after the outpost is build create a quest to assign a vessel to it 2026-08-30 00:32:20 +00:00

Closed #162 upgrade in the skill tree should need a double tap on Android, the first click should not buy 2026-08-30 00:32:19 +00:00

Closed #161 the fleet vessel placement should be reset to a triangle position once the cinematic is finished 2026-08-30 00:32:18 +00:00

Closed #160 improve quest menu 2026-08-30 00:32:17 +00:00

Closed #159 A building with no life should explode 2026-08-29 13:52:08 +00:00

Closed #158 any costs local to a building (creating ship in ship crafter, researching in the lab ...) can also be paid thanks to the ship inventory 2026-08-29 13:52:07 +00:00

Closed #157 before the quest to build an extractor, ensure a quest exists to create a new ship, as the building cost more than 20 the fleet needs at least two ships 2026-08-29 13:52:07 +00:00

Closed #156 before the quest to research the extractor in the tech tree, create a quest to ask to go to the mothership deposit as the ship can not carry more than 20 resources 2026-08-29 12:40:30 +00:00

Closed #152 add a vfx for dead ennemies and for exploded rock and for resource recolted on fleet 2026-08-29 12:40:29 +00:00

Closed #155 default vessel shots should go faster and further 2026-08-29 12:40:29 +00:00

Closed #150 shot sounds sounds like toy 2026-08-29 12:40:28 +00:00

Closed #151 Death sounds from ship are really cheap 2026-08-29 12:40:28 +00:00

Closed #154 When in the skill tree, the dialog windows appears behind. dialog should always be on front of everything 2026-08-29 12:40:00 +00:00

Closed #153 after a dialog popup the godot input system is lost on keypress. If I had a key held at it keeps moving in the key direction 2026-08-29 12:39:59 +00:00

Closed #149 Les dialogues doivent arriver petit à petit, avec un VFX associé à des dialogues de science fiction 2026-08-29 12:39:59 +00:00

Closed #146 look on internet for free sources of SFX and add death vfx, shot and building destruction vfx. 2026-08-29 11:06:31 +00:00

Closed #147 the ship menu build doesn't look good, prices are far from the button they are about, and when many different resources are needed the costs overlap. each resource type should go on a new line 2026-08-29 11:06:11 +00:00

Closed #148 the space_4 file in the folder is the main theme of the game, make it play all the time 2026-08-29 11:06:10 +00:00

Closed #143 The text in the ship menu from the mothership to assign to the fleet is bad, text below buttons overlap the icon just below 2026-08-29 10:52:04 +00:00

Closed #144 "Extractor can be built here" indication in the build menu overlaps the build icons 2026-08-29 10:52:03 +00:00

Closed #145 the quest that requests for an extractor to be built didn't take into account the built extractor 2026-08-29 10:52:03 +00:00

Closed #142 create a quest to fetch some rocks before creating the quest to build the mothership 2026-08-28 13:47:39 +00:00

Closed #141 create a quest to research the ship crafter before creating the ship crafter itself 2026-08-28 13:47:39 +00:00

Closed #140 quests overlap the new wave button. create a quest button next to the map one 2026-08-28 13:37:32 +00:00

Closed #139 during the cinematic, asteroid pop directly on the screen which is not really realist, ensure they can not pop on the v isible screen 2026-08-28 13:37:31 +00:00

Closed #138 all building only cost rocks, you can introduce other resources for some building, make the cost meaningful depending on how far they are in the skill tree. same for skill, other resources can be used 2026-08-28 13:30:51 +00:00

Closed #137 The different menu where we can buy things are not always the same 2026-08-28 13:07:32 +00:00

Closed #134 Skill tree UI is still bad 2026-08-28 13:07:31 +00:00

Closed #136 In the building menu two building overlap (gas burner and transport hub) 2026-08-28 13:07:31 +00:00

Closed #135 The last ship left at the end of the cinematic should be the basic vessel 2026-08-28 13:07:00 +00:00

Closed #130 Améliore le système de mort des vaisseaux 2026-08-28 13:06:59 +00:00

Closed #129 Système de quêtes 2026-08-28 12:41:58 +00:00

Closed #133 The quest chain, and the World Ship that is too far away 2026-08-28 12:41:57 +00:00

Closed #132 Quest HUD: an objective tracker, and quests that speak 2026-08-28 12:41:38 +00:00

Closed #131 Quest model: a chain of objectives GameState can answer for itself 2026-08-28 12:41:37 +00:00

Closed #128 When a dialog appears, no command should work and the game physics should be paused as long as the message is not acknowledged 2026-08-28 12:41:18 +00:00

Closed #127 Dialog boxes should only closes when clicked. A speaker name should be added to each dialog, appearing top left of the border of the dialog box, line below the text should not appear 2026-08-24 18:57:58 +00:00

Closed #126 asteroid in asteroid field can only appear when not appearing on screen 2026-08-24 18:57:57 +00:00

Closed #125 Improve the starting cinematic 2026-08-24 11:25:32 +00:00

Closed #116 Spacial Workshop 2026-08-23 20:00:48 +00:00

Closed #112 Add icons for each upgrade in the tech tree 2026-08-23 20:00:47 +00:00

Closed #120 The hangar visualisation can be improved 2026-08-23 20:00:47 +00:00

Closed #111 Improve ship crafter UI 2026-08-23 20:00:46 +00:00

Closed #119 In the command center, each vessel should represent what's currently in the fleet, not only dummy default vessel 2026-08-23 20:00:45 +00:00

Closed #121 Fleet formation can not be changed from the computer 2026-08-23 20:00:44 +00:00

Closed #118 The speed control available with energy propulser can't be controlled with a mouse 2026-08-23 20:00:43 +00:00

Closed #117 Building should animate only why doing something 2026-08-23 20:00:19 +00:00

Closed #110 In dev mode, create a button to trigger a new attack wave 2026-08-23 20:00:18 +00:00

Closed #114 improve ennemy bomber 2026-08-23 20:00:17 +00:00

Closed #115 the lunge ennemy should go faster once started and do only once back and forth before starting 2026-08-23 20:00:16 +00:00

Closed #113 When a new wave is created, fleet should automatically move toward the closest building they find, whatever is their distance, and attack the fleet or the outpost vessels if there is any in reach 2026-08-23 20:00:16 +00:00

Closed #109 The outpost fleet animation is broken 2026-08-23 20:00:15 +00:00

Closed #108 Introduction scene 2026-08-23 18:59:38 +00:00

Closed #124 #108c: the asteroid gauntlet and the dimensional breach 2026-08-23 18:59:37 +00:00

Closed #123 #108b: the convoy, the mission, and the ambush 2026-08-23 18:59:36 +00:00

Closed #122 #108a: intro mode - a scripted prologue with narration and movement only 2026-08-23 18:59:35 +00:00

Closed #98 Planning Center 2026-08-23 12:22:14 +00:00

Closed #107 #98b: the Planning Center manages the crafter queues 2026-08-23 12:22:13 +00:00

Closed #106 #98a: the Planning Center, and the targets it holds 2026-08-23 12:22:12 +00:00

Closed #97 New wave system 2026-08-23 12:14:48 +00:00

Closed #105 #97g: garrison vessels patrol and defend their outpost 2026-08-23 12:14:35 +00:00

Closed #104 #97f: outposts are crewed automatically from the mothership 2026-08-23 12:14:34 +00:00

Closed #103 #97e: outpost garrison composition menu 2026-08-23 12:14:33 +00:00

Closed #102 #97d: the outpost, a building researched early 2026-08-23 12:14:32 +00:00

Closed #101 #97c: waves attack buildings 2026-08-23 12:14:09 +00:00

Closed #100 #97b: waves replace the roaming enemy spawner 2026-08-23 12:14:08 +00:00

Closed #99 #97a: buildings have health, and can be destroyed 2026-08-23 12:14:08 +00:00

Closed #96 New ennemy 2026-08-23 09:52:46 +00:00

Closed #95 in the tech tree, the "local" column is the same than the banked, this is redundant 2026-08-23 09:52:31 +00:00

Closed #93 fix tech tree menu 2026-08-23 09:19:24 +00:00

Closed #92 pop up to confirm building construction does not adapt to horizontal shape windows, it goes out of bound vertically 2026-08-23 09:19:14 +00:00

Closed #91 some elements are in front of the player 2026-08-23 09:19:05 +00:00

Closed #90 improve the laser animation, its a bit bland currently (a bit more light, more laser saber-ish, more animation when it goes out of the ship) 2026-08-23 09:18:57 +00:00

Closed #89 make the default shot automatically aim for the closest target in the input direction to make aiming easier. shot should go further 2026-08-22 01:25:25 +00:00

Closed #88 increase default speed of the whole game by 1.5 2026-08-22 00:35:10 +00:00

Closed #87 add better effects 2026-08-22 00:35:09 +00:00

Closed #86 make players default shots go faster and further 2026-08-22 00:35:08 +00:00

Closed #85 hide shot joystick and rotation buttons when running on computer 2026-08-22 00:35:07 +00:00

Closed #84 Refactor file structures to put them in a meaningful folder hierachy to help review 2026-08-21 17:45:32 +00:00

Closed #83 change the UX of the search tree 2026-08-21 17:45:31 +00:00

Closed #82 ennemy default vessel should explose when hitting a player vessel 2026-08-21 17:45:30 +00:00

Closed #81 Remove the bottom left touch explanations 2026-08-21 17:45:29 +00:00

Closed #80 Computer controls 2026-08-21 17:45:28 +00:00

Closed #78 there should be an action button to pause gas burner if needed 2026-08-21 15:40:35 +00:00

Closed #79 when getting a resource there should be an animation indicating that a resource got acquired 2026-08-21 15:40:35 +00:00

Closed #77 space time distorder should be renamed Energy propulser 2026-08-21 15:40:34 +00:00

Closed #68 on the moon game is a bit slow, there's likely optimisations issues 2026-08-17 21:22:04 +00:00

Closed #66 in the map editor the name of the selected element should appear 2026-08-17 17:59:07 +00:00

Closed #65 In the map editor there should be a way to navigate on the map, not only zoom/unzoom 2026-08-17 17:59:06 +00:00

Closed #64 when clicking on load in map editor, it should show the list instead of just iterating through the existing 2026-08-17 17:59:05 +00:00

Closed #76 when conquering an ennemies lab planet it should be clearer that a research point is gained 2026-08-17 17:59:04 +00:00

Closed #75 it should not be possible to create extractor on ennemies lab planet 2026-08-17 17:59:03 +00:00

Closed #72 when rotating the fleet, ships goes out of sync in term of speed letting the player spam a direction to build up speed infinitely 2026-08-17 17:59:02 +00:00

Closed #74 enemy research lab should spawn more frequently 2026-08-17 17:59:02 +00:00

Closed #69 ennemi's vessels are going toward the player fleet instantly, they should only when they arrive at a given detection range 2026-08-17 17:59:01 +00:00

Closed #73 remove the thrusters upgrade as the speed should be global to the fleet 2026-08-17 17:59:00 +00:00

Closed #71 layout for resources and ships list in the ship lab is too packed 2026-08-17 17:58:59 +00:00

Closed #67 some visuals and UI overlay each other, check screenshot 2026-08-17 17:58:58 +00:00

Closed #70 power system research in tech tree overlap another upgrade 2026-08-17 17:58:57 +00:00

Closed #62 Space-time distorder drains energy while boosting 2026-08-17 17:58:09 +00:00

Closed #61 Laser shooters consume energy from the fleet hold when firing 2026-08-17 17:52:21 +00:00

Closed #59 Space-time distorder vessel and the fleet speed fader 2026-08-17 17:52:02 +00:00

Closed #63 Enemy research lab planet and research points 2026-08-16 19:39:26 +00:00

Closed #60 Gas bombers consume gas from the fleet hold when firing 2026-08-16 19:38:17 +00:00

Closed #58 Laser shooter vessel and its skill shot 2026-08-16 15:32:08 +00:00

Closed #57 Carrier vessel 2026-08-16 14:21:51 +00:00

Closed #56 Limit how much the fleet can carry 2026-08-16 12:54:04 +00:00

Closed #55 Black hole planet and dark matter 2026-08-16 11:14:27 +00:00

Closed #54 Gas burner building and the energy resource 2026-08-16 10:11:22 +00:00

Closed #53 Enemy mothership 2026-08-16 08:20:07 +00:00

Closed #52 Turret vessel spawner enemy 2026-08-16 07:44:18 +00:00

Closed #51 Give the gas planet surface its own background shader 2026-08-16 07:06:07 +00:00

Closed #49 Generalize the resource HUD readouts 2026-08-16 06:30:45 +00:00

Closed #50 Draw capture points behind fleet vessels 2026-08-15 20:48:11 +00:00

Closed #40 place to conqueer 2026-08-15 19:27:02 +00:00

Closed #46 Artillery enemy with telegraphed AOE 2026-08-15 19:26:09 +00:00

Closed #45 Standoff sniper enemy 2026-08-15 19:26:09 +00:00

Closed #48 Planet setup map editor 2026-08-15 19:26:09 +00:00

Closed #43 Capture points and the planet conquest loop 2026-08-15 19:26:08 +00:00

Closed #47 Main menu scene 2026-08-15 12:45:18 +00:00

Closed #44 Enemy foundation: definitions, capability components, and damage to the fleet 2026-08-15 12:45:17 +00:00

Closed #42 Planet setups as authored resources 2026-08-15 12:45:16 +00:00

Closed #41 Planet conquest state and extractor placement gate 2026-08-15 12:45:16 +00:00

Closed #39 shield vessel should have an exagon form and not shot 2026-08-14 20:46:59 +00:00

Closed #38 ship lab never receives transporter when a research is waiting for resources 2026-08-14 20:46:58 +00:00

Closed #30 transport ships and ships out of the ship crafter going to the mothership should go way slower 2026-08-14 20:30:32 +00:00

Closed #36 extractor should also have the transfer action 2026-08-14 20:21:13 +00:00

Closed #37 two planet generated with the same name should still be distinct 2026-08-14 20:16:59 +00:00

Closed #35 Define vessels through data and capability components 2026-08-14 20:13:15 +00:00

Closed #34 Compose buildings from definitions and interaction components 2026-08-14 19:44:37 +00:00

Closed #33 Replace ore/gas fields with generic inventory containers 2026-08-14 18:33:12 +00:00

Closed #32 Drive planet space presentation from PlanetDefinition resources 2026-08-14 14:13:38 +00:00

Closed #31 Compose planet surfaces from profile-defined feature scenes 2026-08-14 14:05:46 +00:00

Closed #29 lab resources 2026-08-13 20:09:47 +00:00

Closed #28 move ships from ship crafter to mothership 2026-08-13 19:39:09 +00:00

Closed #27 new gas system 2026-08-13 19:07:47 +00:00

Closed #25 the contextual action buttons sometimes overlap each other 2026-08-12 21:19:45 +00:00

Closed #26 full fleet should not be a problem to create new vessel now that they are stored at the mothership once done 2026-08-12 20:50:53 +00:00

Closed #23 clean queue menu 2026-08-12 20:50:41 +00:00

Closed #24 dedicated menu for resources movement 2026-08-12 20:49:43 +00:00

Closed #22 Enemies have no weapon - they only kill by contact 2026-08-11 22:03:00 +00:00

Closed #5 new ship lab 2026-08-11 21:32:29 +00:00

Closed #21 building not yet researched should not appear in the build menu 2026-08-11 19:44:40 +00:00

Closed #13 bug when the fleet is stopped 2026-08-11 19:44:37 +00:00

Closed #12 resource transport system 2026-08-11 17:46:06 +00:00

Closed #20 Transporter capacity per hub, and research to raise it 2026-08-11 17:46:05 +00:00

Closed #19 Transporter vessels: built at the crafter, stationed at a hub, supply buildings automatically 2026-08-11 17:46:04 +00:00

Closed #18 Transport Hub building 2026-08-11 15:45:35 +00:00

Closed #16 Buildings hold their own resource stock, and orders queue until supplied 2026-08-11 14:36:45 +00:00

Closed #17 Fleet can pick up resources from the mothership and supply a building by hand 2026-08-11 14:36:45 +00:00

Closed #15 Show what the fleet is carrying separately from banked resources 2026-08-11 14:05:03 +00:00

Closed #14 Fleet carries mined resources until it delivers them to the mothership 2026-08-11 13:56:09 +00:00

Closed #9 when an extractor is built on a planet it should how up that something is built there 2026-08-11 13:29:23 +00:00

Closed #11 built building should appear on the map 2026-08-11 13:29:22 +00:00

Closed #8 test suite is too slow to run, improve it 2026-08-11 12:57:16 +00:00

Closed #10 Animate via scene nodes instead of per-frame _draw redraws 2026-08-10 22:20:09 +00:00

Closed #7 rearrange skill tree view 2026-08-10 21:29:38 +00:00

Closed #6 ship crafter building animation makes game laggy 2026-08-10 21:29:17 +00:00

Closed #4 the mothership should now give access to a skill tree 2026-08-10 21:01:01 +00:00

Closed #3 better style for the command center 2026-08-10 21:00:33 +00:00

235 issues created by 1 user

Opened #3 better style for the command center 2026-08-10 20:10:42 +00:00

Opened #4 the mothership should now give access to a skill tree 2026-08-10 20:13:01 +00:00

Opened #5 new ship lab 2026-08-10 20:14:47 +00:00

Opened #6 ship crafter building animation makes game laggy 2026-08-10 20:44:58 +00:00

Opened #7 rearrange skill tree view 2026-08-10 20:53:03 +00:00

Opened #8 test suite is too slow to run, improve it 2026-08-10 21:25:25 +00:00

Opened #9 when an extractor is built on a planet it should how up that something is built there 2026-08-10 21:29:47 +00:00

Opened #10 Animate via scene nodes instead of per-frame _draw redraws 2026-08-10 21:33:58 +00:00

Opened #11 built building should appear on the map 2026-08-11 12:39:11 +00:00

Opened #12 resource transport system 2026-08-11 12:50:55 +00:00

Opened #13 bug when the fleet is stopped 2026-08-11 13:34:36 +00:00

Opened #15 Show what the fleet is carrying separately from banked resources 2026-08-11 13:36:41 +00:00

Opened #14 Fleet carries mined resources until it delivers them to the mothership 2026-08-11 13:36:41 +00:00

Opened #17 Fleet can pick up resources from the mothership and supply a building by hand 2026-08-11 13:36:42 +00:00

Opened #16 Buildings hold their own resource stock, and orders queue until supplied 2026-08-11 13:36:42 +00:00

Opened #18 Transport Hub building 2026-08-11 13:36:43 +00:00

Opened #20 Transporter capacity per hub, and research to raise it 2026-08-11 13:36:44 +00:00

Opened #19 Transporter vessels: built at the crafter, stationed at a hub, supply buildings automatically 2026-08-11 13:36:44 +00:00

Opened #21 building not yet researched should not appear in the build menu 2026-08-11 13:46:28 +00:00

Opened #22 Enemies have no weapon - they only kill by contact 2026-08-11 21:32:28 +00:00

Opened #23 clean queue menu 2026-08-11 22:06:32 +00:00

Opened #24 dedicated menu for resources movement 2026-08-11 22:09:23 +00:00

Opened #25 the contextual action buttons sometimes overlap each other 2026-08-12 16:54:52 +00:00

Opened #26 full fleet should not be a problem to create new vessel now that they are stored at the mothership once done 2026-08-12 16:56:58 +00:00

Opened #27 new gas system 2026-08-13 18:56:52 +00:00

Opened #28 move ships from ship crafter to mothership 2026-08-13 18:59:49 +00:00

Opened #29 lab resources 2026-08-13 19:00:51 +00:00

Opened #30 transport ships and ships out of the ship crafter going to the mothership should go way slower 2026-08-13 20:34:00 +00:00

Opened #31 Compose planet surfaces from profile-defined feature scenes 2026-08-14 11:53:07 +00:00

Opened #32 Drive planet space presentation from PlanetDefinition resources 2026-08-14 11:53:08 +00:00

Opened #33 Replace ore/gas fields with generic inventory containers 2026-08-14 11:53:08 +00:00

Opened #35 Define vessels through data and capability components 2026-08-14 11:53:09 +00:00

Opened #34 Compose buildings from definitions and interaction components 2026-08-14 11:53:09 +00:00

Opened #36 extractor should also have the transfer action 2026-08-14 20:05:57 +00:00

Opened #37 two planet generated with the same name should still be distinct 2026-08-14 20:09:21 +00:00

Opened #38 ship lab never receives transporter when a research is waiting for resources 2026-08-14 20:17:26 +00:00

Opened #39 shield vessel should have an exagon form and not shot 2026-08-14 20:25:33 +00:00

Opened #40 place to conqueer 2026-08-15 10:50:11 +00:00

Opened #41 Planet conquest state and extractor placement gate 2026-08-15 11:16:18 +00:00

Opened #42 Planet setups as authored resources 2026-08-15 11:16:19 +00:00

Opened #43 Capture points and the planet conquest loop 2026-08-15 11:16:19 +00:00

Opened #45 Standoff sniper enemy 2026-08-15 11:16:20 +00:00

Opened #44 Enemy foundation: definitions, capability components, and damage to the fleet 2026-08-15 11:16:20 +00:00

Opened #47 Main menu scene 2026-08-15 11:16:21 +00:00

Opened #46 Artillery enemy with telegraphed AOE 2026-08-15 11:16:21 +00:00

Opened #48 Planet setup map editor 2026-08-15 11:16:22 +00:00

Opened #50 Draw capture points behind fleet vessels 2026-08-15 20:29:57 +00:00

Opened #49 Generalize the resource HUD readouts 2026-08-15 20:29:57 +00:00

Opened #52 Turret vessel spawner enemy 2026-08-15 20:29:58 +00:00

Opened #51 Give the gas planet surface its own background shader 2026-08-15 20:29:58 +00:00

Opened #54 Gas burner building and the energy resource 2026-08-15 20:29:59 +00:00

Opened #53 Enemy mothership 2026-08-15 20:29:59 +00:00

Opened #57 Carrier vessel 2026-08-15 20:30:00 +00:00

Opened #56 Limit how much the fleet can carry 2026-08-15 20:30:00 +00:00

Opened #55 Black hole planet and dark matter 2026-08-15 20:30:00 +00:00

Opened #58 Laser shooter vessel and its skill shot 2026-08-15 20:30:01 +00:00

Opened #59 Space-time distorder vessel and the fleet speed fader 2026-08-15 20:30:01 +00:00

Opened #61 Laser shooters consume energy from the fleet hold when firing 2026-08-15 20:30:02 +00:00

Opened #60 Gas bombers consume gas from the fleet hold when firing 2026-08-15 20:30:02 +00:00

Opened #62 Space-time distorder drains energy while boosting 2026-08-15 20:30:03 +00:00

Opened #63 Enemy research lab planet and research points 2026-08-15 20:30:03 +00:00

Opened #64 when clicking on load in map editor, it should show the list instead of just iterating through the existing 2026-08-16 10:07:07 +00:00

Opened #65 In the map editor there should be a way to navigate on the map, not only zoom/unzoom 2026-08-16 10:07:48 +00:00

Opened #66 in the map editor the name of the selected element should appear 2026-08-16 10:08:08 +00:00

Opened #67 some visuals and UI overlay each other, check screenshot 2026-08-16 10:19:24 +00:00

Opened #68 on the moon game is a bit slow, there's likely optimisations issues 2026-08-16 10:22:54 +00:00

Opened #69 ennemi's vessels are going toward the player fleet instantly, they should only when they arrive at a given detection range 2026-08-16 11:41:03 +00:00

Opened #70 power system research in tech tree overlap another upgrade 2026-08-16 15:55:07 +00:00

Opened #71 layout for resources and ships list in the ship lab is too packed 2026-08-16 15:58:04 +00:00

Opened #72 when rotating the fleet, ships goes out of sync in term of speed letting the player spam a direction to build up speed infinitely 2026-08-16 16:15:43 +00:00

Opened #73 remove the thrusters upgrade as the speed should be global to the fleet 2026-08-16 21:18:55 +00:00

Opened #74 enemy research lab should spawn more frequently 2026-08-16 21:20:38 +00:00

Opened #75 it should not be possible to create extractor on ennemies lab planet 2026-08-16 21:20:59 +00:00

Opened #76 when conquering an ennemies lab planet it should be clearer that a research point is gained 2026-08-16 21:21:26 +00:00

Opened #77 space time distorder should be renamed Energy propulser 2026-08-21 12:21:54 +00:00

Opened #78 there should be an action button to pause gas burner if needed 2026-08-21 12:22:02 +00:00

Opened #79 when getting a resource there should be an animation indicating that a resource got acquired 2026-08-21 12:22:39 +00:00

Opened #80 Computer controls 2026-08-21 15:19:50 +00:00

Opened #81 Remove the bottom left touch explanations 2026-08-21 15:20:02 +00:00

Opened #82 ennemy default vessel should explose when hitting a player vessel 2026-08-21 15:23:25 +00:00

Opened #83 change the UX of the search tree 2026-08-21 15:24:53 +00:00

Opened #84 Refactor file structures to put them in a meaningful folder hierachy to help review 2026-08-21 15:25:48 +00:00

Opened #85 hide shot joystick and rotation buttons when running on computer 2026-08-21 22:05:23 +00:00

Opened #86 make players default shots go faster and further 2026-08-21 22:12:09 +00:00

Opened #87 add better effects 2026-08-21 22:21:09 +00:00

Opened #88 increase default speed of the whole game by 1.5 2026-08-21 22:30:48 +00:00

Opened #89 make the default shot automatically aim for the closest target in the input direction to make aiming easier. shot should go further 2026-08-21 22:45:58 +00:00

Opened #90 improve the laser animation, its a bit bland currently (a bit more light, more laser saber-ish, more animation when it goes out of the ship) 2026-08-22 12:28:37 +00:00

Opened #91 some elements are in front of the player 2026-08-22 12:29:51 +00:00

Opened #92 pop up to confirm building construction does not adapt to horizontal shape windows, it goes out of bound vertically 2026-08-22 12:31:01 +00:00

Opened #93 fix tech tree menu 2026-08-22 12:33:39 +00:00

Opened #95 in the tech tree, the "local" column is the same than the banked, this is redundant 2026-08-22 21:17:34 +00:00

Opened #96 New ennemy 2026-08-22 21:29:45 +00:00

Opened #97 New wave system 2026-08-23 09:26:03 +00:00

Opened #98 Planning Center 2026-08-23 09:28:15 +00:00

Opened #100 #97b: waves replace the roaming enemy spawner 2026-08-23 11:18:42 +00:00

Opened #99 #97a: buildings have health, and can be destroyed 2026-08-23 11:18:42 +00:00

Opened #102 #97d: the outpost, a building researched early 2026-08-23 11:18:43 +00:00

Opened #101 #97c: waves attack buildings 2026-08-23 11:18:43 +00:00

Opened #103 #97e: outpost garrison composition menu 2026-08-23 11:18:43 +00:00

Opened #105 #97g: garrison vessels patrol and defend their outpost 2026-08-23 11:18:44 +00:00

Opened #104 #97f: outposts are crewed automatically from the mothership 2026-08-23 11:18:44 +00:00

Opened #107 #98b: the Planning Center manages the crafter queues 2026-08-23 11:18:45 +00:00

Opened #106 #98a: the Planning Center, and the targets it holds 2026-08-23 11:18:45 +00:00

Opened #108 Introduction scene 2026-08-23 11:21:37 +00:00

Opened #109 The outpost fleet animation is broken 2026-08-23 12:32:39 +00:00

Opened #110 In dev mode, create a button to trigger a new attack wave 2026-08-23 12:33:03 +00:00

Opened #111 Improve ship crafter UI 2026-08-23 12:34:50 +00:00

Opened #112 Add icons for each upgrade in the tech tree 2026-08-23 12:35:11 +00:00

Opened #113 When a new wave is created, fleet should automatically move toward the closest building they find, whatever is their distance, and attack the fleet or the outpost vessels if there is any in reach 2026-08-23 12:36:12 +00:00

Opened #114 improve ennemy bomber 2026-08-23 12:37:36 +00:00

Opened #115 the lunge ennemy should go faster once started and do only once back and forth before starting 2026-08-23 12:43:05 +00:00

Opened #116 Spacial Workshop 2026-08-23 12:45:18 +00:00

Opened #117 Building should animate only why doing something 2026-08-23 12:47:22 +00:00

Opened #118 The speed control available with energy propulser can't be controlled with a mouse 2026-08-23 12:49:22 +00:00

Opened #119 In the command center, each vessel should represent what's currently in the fleet, not only dummy default vessel 2026-08-23 12:54:19 +00:00

Opened #120 The hangar visualisation can be improved 2026-08-23 12:55:32 +00:00

Opened #121 Fleet formation can not be changed from the computer 2026-08-23 12:56:29 +00:00

Opened #122 #108a: intro mode - a scripted prologue with narration and movement only 2026-08-23 17:25:00 +00:00

Opened #124 #108c: the asteroid gauntlet and the dimensional breach 2026-08-23 17:25:01 +00:00

Opened #123 #108b: the convoy, the mission, and the ambush 2026-08-23 17:25:01 +00:00

Opened #125 Improve the starting cinematic 2026-08-24 07:46:08 +00:00

Opened #126 asteroid in asteroid field can only appear when not appearing on screen 2026-08-24 11:56:19 +00:00

Opened #127 Dialog boxes should only closes when clicked. A speaker name should be added to each dialog, appearing top left of the border of the dialog box, line below the text should not appear 2026-08-24 11:57:34 +00:00

Opened #128 When a dialog appears, no command should work and the game physics should be paused as long as the message is not acknowledged 2026-08-25 12:59:29 +00:00

Opened #129 Système de quêtes 2026-08-28 12:16:31 +00:00

Opened #130 Améliore le système de mort des vaisseaux 2026-08-28 12:17:27 +00:00

Opened #131 Quest model: a chain of objectives GameState can answer for itself 2026-08-28 12:20:34 +00:00

Opened #133 The quest chain, and the World Ship that is too far away 2026-08-28 12:20:34 +00:00

Opened #132 Quest HUD: an objective tracker, and quests that speak 2026-08-28 12:20:34 +00:00

Opened #134 Skill tree UI is still bad 2026-08-28 12:22:01 +00:00

Opened #135 The last ship left at the end of the cinematic should be the basic vessel 2026-08-28 12:23:59 +00:00

Opened #136 In the building menu two building overlap (gas burner and transport hub) 2026-08-28 12:26:25 +00:00

Opened #137 The different menu where we can buy things are not always the same 2026-08-28 12:27:56 +00:00

Opened #138 all building only cost rocks, you can introduce other resources for some building, make the cost meaningful depending on how far they are in the skill tree. same for skill, other resources can be used 2026-08-28 13:14:32 +00:00

Opened #139 during the cinematic, asteroid pop directly on the screen which is not really realist, ensure they can not pop on the v isible screen 2026-08-28 13:15:57 +00:00

Opened #140 quests overlap the new wave button. create a quest button next to the map one 2026-08-28 13:18:05 +00:00

Opened #141 create a quest to research the ship crafter before creating the ship crafter itself 2026-08-28 13:40:51 +00:00

Opened #142 create a quest to fetch some rocks before creating the quest to build the mothership 2026-08-28 13:41:13 +00:00

Opened #143 The text in the ship menu from the mothership to assign to the fleet is bad, text below buttons overlap the icon just below 2026-08-28 13:43:30 +00:00

Opened #144 "Extractor can be built here" indication in the build menu overlaps the build icons 2026-08-28 13:45:41 +00:00

Opened #145 the quest that requests for an extractor to be built didn't take into account the built extractor 2026-08-28 13:47:21 +00:00

Opened #146 look on internet for free sources of SFX and add death vfx, shot and building destruction vfx. 2026-08-28 13:49:37 +00:00

Opened #147 the ship menu build doesn't look good, prices are far from the button they are about, and when many different resources are needed the costs overlap. each resource type should go on a new line 2026-08-28 13:53:56 +00:00

Opened #148 the space_4 file in the folder is the main theme of the game, make it play all the time 2026-08-28 13:56:39 +00:00

Opened #149 Les dialogues doivent arriver petit à petit, avec un VFX associé à des dialogues de science fiction 2026-08-29 11:59:32 +00:00

Opened #150 shot sounds sounds like toy 2026-08-29 12:00:04 +00:00

Opened #151 Death sounds from ship are really cheap 2026-08-29 12:00:35 +00:00

Opened #152 add a vfx for dead ennemies and for exploded rock and for resource recolted on fleet 2026-08-29 12:03:38 +00:00

Opened #153 after a dialog popup the godot input system is lost on keypress. If I had a key held at it keeps moving in the key direction 2026-08-29 12:05:32 +00:00

Opened #154 When in the skill tree, the dialog windows appears behind. dialog should always be on front of everything 2026-08-29 12:06:30 +00:00

Opened #155 default vessel shots should go faster and further 2026-08-29 12:07:01 +00:00

Opened #156 before the quest to research the extractor in the tech tree, create a quest to ask to go to the mothership deposit as the ship can not carry more than 20 resources 2026-08-29 12:12:21 +00:00

Opened #157 before the quest to build an extractor, ensure a quest exists to create a new ship, as the building cost more than 20 the fleet needs at least two ships 2026-08-29 12:16:26 +00:00

Opened #158 any costs local to a building (creating ship in ship crafter, researching in the lab ...) can also be paid thanks to the ship inventory 2026-08-29 12:17:48 +00:00

Opened #159 A building with no life should explode 2026-08-29 12:19:10 +00:00

Opened #160 improve quest menu 2026-08-29 16:55:51 +00:00

Opened #161 the fleet vessel placement should be reset to a triangle position once the cinematic is finished 2026-08-29 16:56:44 +00:00

Opened #162 upgrade in the skill tree should need a double tap on Android, the first click should not buy 2026-08-29 17:03:04 +00:00

Opened #163 after the outpost is build create a quest to assign a vessel to it 2026-08-29 17:06:22 +00:00

Opened #164 ux improvement 2026-08-29 17:12:30 +00:00

Opened #165 damage to building for gas bomb and fast vessels 2026-08-29 17:13:00 +00:00

Opened #166 simplify dialog to use a bit more straightforward vocabulary and sentance structure 2026-08-29 17:50:26 +00:00

Opened #167 if an assigned quest is immediately validated when given, skip it if it's not an important quest. distinguish important quest the one that are important for the story, like planet discovery and mothership build 2026-08-29 17:51:58 +00:00

Opened #168 during dialog, if everything is not yet written it should show the whole text instantly. if the whole text is available it passes to the next text 2026-08-29 21:31:41 +00:00

Opened #169 Create a loading screen after clicking on the main menu buttons 2026-08-30 11:24:45 +00:00

Opened #170 The initial dialog for the cinematic should start a few seconds after the scene loads, not directly 2026-08-30 11:25:21 +00:00

Opened #171 the web export version should auto detect keyboard mouse or screen and remove the touch screen controls if not needed 2026-08-30 11:26:18 +00:00

Opened #172 Change the aiming system for the default shot 2026-08-30 11:28:21 +00:00

Opened #173 in the web export version the fleet can not store any resources 2026-08-30 11:31:44 +00:00

Opened #174 the loading screen should take the whole screen and the loading bar should be mid screen 2026-08-30 14:29:55 +00:00

Opened #175 keyboard presses should not skip dialog 2026-08-30 14:32:16 +00:00

Opened #176 my own ship should not damage my buildings 2026-08-30 14:33:26 +00:00

Opened #177 points should be faster to capture 2026-08-30 14:34:19 +00:00

Opened #178 dialog apparition should be from left to right, it should not appear from the middle of the screen a fill the space bit by bit 2026-08-30 14:35:05 +00:00

Opened #179 energy propulser should also unlock an activable capability when available. when activated the fleet dashes into the desired direction. similar to other skill shots you need to aim it 2026-08-30 14:38:06 +00:00

Opened #180 resources can be taken from the fleet only if the fleet is nearby the building that needs it 2026-08-31 16:07:11 +00:00

Opened #181 aiming stickiness improvement 2026-09-02 10:02:55 +00:00

Opened #182 dialog should release joysticks automatically 2026-09-02 18:00:37 +00:00

Opened #183 in the introduction scene, when the fleet is being absorbed by the Black hole, gradually White and the screen, once fully blank teleport the fleet to the default spawn location, then gradually get back the screen to normal 2026-09-02 18:01:43 +00:00

Opened #184 the research lab should show a progress bar instead of the percentage when a research is pending 2026-09-02 21:09:44 +00:00

Opened #185 before chart 150 quest, there should be a quest to build an energy propulser vessel 2026-09-02 21:12:24 +00:00

Opened #186 outpost vessel should shot asteroids 2026-09-02 21:12:57 +00:00

Opened #187 divide by 5 the energy production rate 2026-09-02 21:13:19 +00:00

Opened #188 New boss planet 2026-09-03 07:24:15 +00:00

Opened #189 boss improvement 2026-09-03 14:28:26 +00:00

Opened #190 Turn dev mode into a post-intro sandbox menu 2026-09-03 14:31:08 +00:00

Opened #191 create a space scanner to detect the different planet types 2026-09-04 08:39:26 +00:00

Opened #196 Add roaming octopuses to the octopus biome 2026-09-04 08:40:28 +00:00

Opened #192 Teach the scanner before the planetary survey 2026-09-04 08:40:28 +00:00

Opened #193 Create the researchable planet scanner 2026-09-04 08:40:28 +00:00

Opened #194 Generate one octopus biome and one boss planet 2026-09-04 08:40:28 +00:00

Opened #195 Unlock boss scanning after four planet types 2026-09-04 08:40:28 +00:00

Opened #197 boss should only scream when fully visible on the screen 2026-09-04 16:11:41 +00:00

Opened #198 the dash should not have a linear speed curve, something else would be better 2026-09-04 16:12:00 +00:00

Opened #199 speed up improvement 2026-09-04 16:48:52 +00:00

Opened #200 the scanner should show the closest non-conqueered planet, even if the chunk was not visited and should show a point on the map and direction while flying 2026-09-04 16:51:19 +00:00

Opened #201 improvement 2026-09-04 19:13:53 +00:00

Opened #202 add a new dev options to set all research and production costs to 0 2026-09-04 19:14:48 +00:00

Opened #203 when aiming with the laser it should show the full range 2026-09-04 20:34:17 +00:00

Opened #204 beam collimator upgrade is useless now 2026-09-05 07:54:30 +00:00

Opened #205 the speed ship should have upgrades 2026-09-05 07:54:55 +00:00

Opened #206 creat more skill tree upgrades to go up 20 ships in the fleet 2026-09-05 07:55:21 +00:00

Opened #207 add a point to show that the mothership is far in the north during the intro scene 2026-09-05 08:19:01 +00:00

Opened #208 there should be a sound when the black hole opens in the intro scene 2026-09-05 08:19:54 +00:00

Opened #209 the explored map should be reset after being teleported out of the black hole, this prevents the 30 chunks quest to be automatically fullfilled 2026-09-05 08:20:54 +00:00

Opened #210 each time a rock or resource is receive in the fleet, a small sound should be triggered 2026-09-05 08:24:54 +00:00

Opened #211 Remove the capture points from the game, to capture a planet you just need to kill all ennemies on it 2026-09-05 08:32:52 +00:00

Opened #212 When conquering a planet, open a dialog showing the number of research points received 2026-09-05 08:33:09 +00:00

Opened #213 detroyed asteroid should produce a sound 2026-09-05 08:33:35 +00:00

Opened #214 gas bomb should produce a sound when they explode 2026-09-05 08:39:11 +00:00

Opened #215 building life bars should be more visible 2026-09-05 08:44:00 +00:00

Opened #216 by default transporter and reparator fleet are not built 2026-09-05 08:49:32 +00:00

Opened #217 transporters are slow by default (make them even a bit slower) but an upgrade can let them use energy to go way faster 2026-09-05 08:51:56 +00:00

Opened #218 the first waves are too complex, keep the default vessel as long as the player has only 3 vessel in the fleet, increase difficulty after that progressively 2026-09-05 08:52:53 +00:00

Opened #219 remove all upgrades that let the player increase the fleet size 2026-09-05 08:56:01 +00:00

Opened #220 fleet office menu 2026-09-05 19:33:33 +00:00

Opened #221 the planning center should show all vessels types 2026-09-05 19:34:55 +00:00

Opened #222 in the ship lab remove the bottom research point list as it's redundant 2026-09-05 19:37:32 +00:00

Opened #223 the transporters should only fill the fleet office up to a certain amount, it should not be infinite but ensure that the tax will always be paid if resources are available 2026-09-06 08:12:32 +00:00

Opened #224 it should not be possible to build on top of an existing building 2026-09-08 19:45:42 +00:00

Opened #225 create a save system 2026-09-09 09:09:38 +00:00

Opened #226 refactor all comments 2026-09-09 09:10:51 +00:00

Opened #227 Lors du spawn après avoir chargé une sauvegarde existante il faut que tu sponnes au niveau du Motherhip 2026-09-11 19:23:19 +00:00

Opened #228 UI needs to adapt when showed on a big PC screen 2026-09-12 11:54:14 +00:00

Opened #229 the more there's basic ship, the more each shot sound produced is louder, fix this 2026-09-12 11:59:24 +00:00

Opened #230 in the fleet upkeep menu show the total it cost, everything presented in a nice spreadsheet 2026-09-12 12:10:44 +00:00

Opened #231 on computer changes a bit how control works 2026-09-12 12:25:36 +00:00

Opened #232 gas producer on gas planet are pretty slow to render 2026-09-12 17:16:50 +00:00

Opened #233 the first level of waves are too complex, too many simple ennemy vessel arrive at the same time 2026-09-12 17:28:43 +00:00

Opened #234 ensure there's always at least one gas planet next to the spawn point at max 4 chunks 2026-09-12 17:36:33 +00:00

Opened #235 dialog text boxes are too small to be read 2026-09-29 05:49:35 +00:00

Opened #236 interface (buttons, resources...) is too small on phone. it was recently reduced for PC but should have kept it's previous ratio on phone 2026-09-29 05:51:33 +00:00

Opened #237 once asteroid are destroyed, the resource should goes automatically towards the fleet 2026-09-29 05:53:24 +00:00

Opened #238 gas planet should spawn in gas biomes which is a new biome type. in this biome a new entity can spawn which is a gas bubble, once popped gas goes toward the fleet 2026-09-29 05:54:23 +00:00