Système de quêtes #129

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opened 2026-08-28 12:16:31 +00:00 by metaheavens · 3 comments
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Créer un système de quêtes qui incite le joueur à débloquer ou récolter des ressources. Par exemple lorsque la cinématique est terminée une première quête pourrait être d'aller casser des astéroïdes pour récupérer 5 minerais point la 2nde quête pourrait être construire le mothership pour essayer de contacter le World ship. Créez un ensemble de quêtes qui permettent aux joueurs de découvrir petit à petit les différents vaisseaux les différents bâtiments et les différentes planètes. Quand le motership est construit indique aux joueurs que la distance avec le Worldship est trop loin pour que le motership puisse contacter. Il faut donc continuer l'exploration pour réussir à retrouver la trace du worldship.

Traduit ce ticket avant de t'en occuper et créez des outils que si nécessaire

Créer un système de quêtes qui incite le joueur à débloquer ou récolter des ressources. Par exemple lorsque la cinématique est terminée une première quête pourrait être d'aller casser des astéroïdes pour récupérer 5 minerais point la 2nde quête pourrait être construire le mothership pour essayer de contacter le World ship. Créez un ensemble de quêtes qui permettent aux joueurs de découvrir petit à petit les différents vaisseaux les différents bâtiments et les différentes planètes. Quand le motership est construit indique aux joueurs que la distance avec le Worldship est trop loin pour que le motership puisse contacter. Il faut donc continuer l'exploration pour réussir à retrouver la trace du worldship. Traduit ce ticket avant de t'en occuper et créez des outils que si nécessaire
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English translation (the ticket as written, then how it is being cut up):

Create a quest system that nudges the player towards unlocking things or gathering resources. For example, once the cinematic is over, a first quest could be to go break asteroids and collect 5 ore. The second quest could be to build the mothership, to try to contact the World Ship. Create a set of quests that let the player gradually discover the different vessels, the different buildings and the different planets. When the mothership is built, tell the player that the World Ship is too far away for the mothership to reach it. So exploration has to continue in order to pick the World Ship's trail back up.

Split into three, because these are three separate pieces of work that fail in different ways:

  • #130 - the quest model and the tracking behind it (GameState)
  • #131 - the objective tracker on the HUD, and quests speaking through the dialog banner
  • #132 - the chain itself: the quests, their order, and the World Ship beat

This ticket stays open as the parent and closes when all three do.

**English translation** (the ticket as written, then how it is being cut up): > Create a quest system that nudges the player towards unlocking things or gathering resources. For example, once the cinematic is over, a first quest could be to go break asteroids and collect 5 ore. The second quest could be to build the mothership, to try to contact the World Ship. Create a set of quests that let the player gradually discover the different vessels, the different buildings and the different planets. When the mothership is built, tell the player that the World Ship is too far away for the mothership to reach it. So exploration has to continue in order to pick the World Ship's trail back up. Split into three, because these are three separate pieces of work that fail in different ways: - #130 - the quest model and the tracking behind it (GameState) - #131 - the objective tracker on the HUD, and quests speaking through the dialog banner - #132 - the chain itself: the quests, their order, and the World Ship beat This ticket stays open as the parent and closes when all three do.
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Owner

Correction to the numbering above: the sub-tickets are #131 (model), #132 (HUD) and #133 (the chain).

Correction to the numbering above: the sub-tickets are #131 (model), #132 (HUD) and #133 (the chain).
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Owner

All three sub-tickets are done and closed - #131 (model), #132 (HUD and voice), #133 (the chain) - in 397983b.

Summary of what shipped: sixteen quests walking a new game through ore, the mothership, exploration, a yard and a second hull, planetfall and conquest, extractors, gas, freight, power, the lab, a new vessel type, an outpost, and a survey of three kinds of world. The story turns where the ticket asked it to - the mothership is built, the World Ship is called, and the answer is distance rather than silence, so everything after it is a search that has to be flown.

Objectives appear on the HUD and are announced through the dialog banner, which (as of #128) stops the game until the player acknowledges them. Both the space scene and the planet surface carry the whole apparatus, so a quest finished on a surface is announced there rather than on the way back up.

Suite: 142/142.

All three sub-tickets are done and closed - #131 (model), #132 (HUD and voice), #133 (the chain) - in `397983b`. Summary of what shipped: sixteen quests walking a new game through ore, the mothership, exploration, a yard and a second hull, planetfall and conquest, extractors, gas, freight, power, the lab, a new vessel type, an outpost, and a survey of three kinds of world. The story turns where the ticket asked it to - the mothership is built, the World Ship is called, and the answer is distance rather than silence, so everything after it is a search that has to be flown. Objectives appear on the HUD and are announced through the dialog banner, which (as of #128) stops the game until the player acknowledges them. Both the space scene and the planet surface carry the whole apparatus, so a quest finished on a surface is announced there rather than on the way back up. Suite: 142/142.
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metaheavens/spaceship#129
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