The quest chain, and the World Ship that is too far away #133
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Sub-ticket of #129.
The content: the actual quests, in an order that walks the player through the game.
Done in
397983b. Sixteen quests, in the order the game actually allows.Salvage 5 ore -> the mothership -> chart 30 sectors -> a ship crafter -> a second hull -> planetfall -> take a planet -> an extractor -> gas -> a transport hub -> a gas burner -> a ship lab -> unlock the shield hull -> an outpost -> survey three kinds of world -> widen the search.
The second quest is the hinge the ticket asks for. The fleet builds the mothership, calls the World Ship, and hears nothing - and the array is not at fault:
The quest immediately after it is exploration, and the test pins that ordering rather than trusting it.
Two rules the chain obeys, both learned from the game rather than picked:
The conquest quest's completion line says out loud where research points come from, because nothing else in the game does.
The chain starts the instant the prologue hands over -
test_intro_scenenow checks that the banner goes straight from the last log line to the first objective. The last quest completes rather than dangling, and its line is honest that the trail is still cold: the search does not stop because the list ran out.