speed up improvement #199

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opened 2026-09-04 16:48:52 +00:00 by metaheavens · 1 comment
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when not moving, speed up should not consume energy

fix the saccade that happen when going fast

when not moving, speed up should not consume energy fix the saccade that happen when going fast
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Implemented in fd792e8. A selected speed multiplier now drains energy only while the fleet is actively using boosted cruise; parking preserves the selected speed without accruing cost. Fleet target motion and camera follow now run on physics ticks, with physics interpolation scoped to ship hulls and the fleet camera so 90/120 Hz displays no longer expose 60 Hz stepping. Teleports reset interpolation to avoid one-frame sweeps. Regression fixture was also corrected to use a carrier-backed energy hold. Focused Distorder, camera, speed-bound, dash, and intro tests pass. Final suite: 160/161 under four-worker contention; test_manual_supply_route exceeded its 120s worker limit after printing all successful checkpoints, then passed standalone in 71.7s.

Implemented in fd792e8. A selected speed multiplier now drains energy only while the fleet is actively using boosted cruise; parking preserves the selected speed without accruing cost. Fleet target motion and camera follow now run on physics ticks, with physics interpolation scoped to ship hulls and the fleet camera so 90/120 Hz displays no longer expose 60 Hz stepping. Teleports reset interpolation to avoid one-frame sweeps. Regression fixture was also corrected to use a carrier-backed energy hold. Focused Distorder, camera, speed-bound, dash, and intro tests pass. Final suite: 160/161 under four-worker contention; test_manual_supply_route exceeded its 120s worker limit after printing all successful checkpoints, then passed standalone in 71.7s.
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metaheavens/spaceship#199
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