during dialog, if everything is not yet written it should show the whole text instantly. if the whole text is available it passes to the next text #168

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opened 2026-08-29 21:31:41 +00:00 by metaheavens · 1 comment
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Done in 0fad1dd.

The rule you describe was already the rule for a mouse click since #149 - a press on a line still arriving finishes it, a press on a finished line moves to the next. What was missing is that a KEY press reached the banner and did nothing at all, and this game is played on a desktop with WASD and a mouse, so sitting behind a dialog pressing space did nothing.

Touch, left click and any key now go through one door. Modifier keys on their own and auto-repeat echoes are not presses, or a held key would run the whole queue out in a second.

Covered by a new case in test_dialog_typing.gd.

Done in 0fad1dd. The rule you describe was already the rule for a mouse click since #149 - a press on a line still arriving finishes it, a press on a finished line moves to the next. What was missing is that a KEY press reached the banner and did nothing at all, and this game is played on a desktop with WASD and a mouse, so sitting behind a dialog pressing space did nothing. Touch, left click and any key now go through one door. Modifier keys on their own and auto-repeat echoes are not presses, or a held key would run the whole queue out in a second. Covered by a new case in test_dialog_typing.gd.
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metaheavens/spaceship#168
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