add a point to show that the mothership is far in the north during the intro scene #207

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opened 2026-09-05 08:19:01 +00:00 by metaheavens · 1 comment
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Implemented in commit 7883688 on main.

The World Ship sits 16000 units north and is never on screen, so "straight ahead" was a line of dialogue with nothing behind it. It has a marker now: an arrow at the screen edge with WORLD SHIP - N.N SECTORS under it, pointing north for the whole convoy run, and cleared the moment the breach takes that destination away.

How
Through the scanner's existing guidance arrow (#200) rather than a second implementation of the same thing. GameState answers one question - where is the fleet going - with the prologue's destination while it exists and the scanned target afterwards, so the HUD has one marker rather than two that must never appear together.

One thing that was not obvious: a narration line stops the whole tree, and the prologue is almost entirely narration. A pausable marker would have been absent for most of the run it exists to guide, so the marker now runs while the game is stopped. It reads a target and points at it - it simulates nothing - so that costs nothing.

Checked visually at 720x1280: the arrow and caption sit above the narration banner without colliding with it.

Implemented in commit `7883688` on `main`. The World Ship sits 16000 units north and is never on screen, so "straight ahead" was a line of dialogue with nothing behind it. It has a marker now: an arrow at the screen edge with `WORLD SHIP - N.N SECTORS` under it, pointing north for the whole convoy run, and cleared the moment the breach takes that destination away. **How** Through the scanner's existing guidance arrow (#200) rather than a second implementation of the same thing. `GameState` answers one question - where is the fleet going - with the prologue's destination while it exists and the scanned target afterwards, so the HUD has one marker rather than two that must never appear together. One thing that was not obvious: a narration line stops the whole tree, and the prologue is almost entirely narration. A pausable marker would have been absent for most of the run it exists to guide, so the marker now runs while the game is stopped. It reads a target and points at it - it simulates nothing - so that costs nothing. Checked visually at 720x1280: the arrow and caption sit above the narration banner without colliding with it.
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metaheavens/spaceship#207
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