in the introduction scene, when the fleet is being absorbed by the Black hole, gradually White and the screen, once fully blank teleport the fleet to the default spawn location, then gradually get back the screen to normal #183

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opened 2026-09-02 18:01:43 +00:00 by metaheavens · 1 comment
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Implemented in d413d1d. The vortex now reuses the topmost full-screen FadeOverlay for a 3.2-second white fade. Its full-opacity callback teleports the surviving formation to the normal Vector2.ZERO spawn, recenters the camera, stops the old vortex from pulling it back, and reveals it over 2 seconds. The shared overlay is restored to transparent black for later planet transitions. test_intro_scene verifies viewport coverage, gradual fade, no early teleport, spawn placement, reveal, handoff, and skip behavior; the regular atmosphere-transition suite also passes.

Implemented in d413d1d. The vortex now reuses the topmost full-screen FadeOverlay for a 3.2-second white fade. Its full-opacity callback teleports the surviving formation to the normal Vector2.ZERO spawn, recenters the camera, stops the old vortex from pulling it back, and reveals it over 2 seconds. The shared overlay is restored to transparent black for later planet transitions. test_intro_scene verifies viewport coverage, gradual fade, no early teleport, spawn placement, reveal, handoff, and skip behavior; the regular atmosphere-transition suite also passes.
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metaheavens/spaceship#183
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