refactor all comments #226
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many comments in the code are more about what than why. clean those up, simplify them and just delete them if you're not able to recreate/explain the why. you can keep function comments that explain the functionality without going in depth with implementation details
Closing this. One real fix went in (
eb43ff1); the broader premise did not survive the sweep, and I would rather say so than manufacture churn through 5,418 comment lines.What was fixed.
ui/IconButton.gd'sIconenum stated its append-only rule at the top and then restated it eight more times down the list — "appended, same rule", "inserting anywhere earlier renumbers every icon int already stored in every scene" — roughly 25 lines carrying one fact. What each comment actually contributed was the glyph's subject. Now: rule once, then each entry says what it depicts. The enum order is byte-identical (48 entries, verified against HEAD before committing) — reordering it would silently repoint every icon in every scene, which is the exact hazard the comment exists to describe.I searched for the same failure mode everywhere else with a near-duplicate-comment detector. No other file repeats itself. The detector fires on the pre-fix version of this file (lines 57/59/61), so its silence elsewhere means something.
Why the rest is being left alone. Measured across 181 non-test files — 24,946 lines, 5,418 comment lines, 21%:
# Not latched: nothing is coming to clear it.# Links first, so nodes sit on top of them.# Laden on the outbound leg, empty on the way back.# extractor index -> live Hauler nodedocuments a type GDScript cannot express.core/GameState.gd(1,108 comment lines): zero function comments that restate their own name — 3 flagged by word overlap, all false positives with real content — and exactly 2 single-line in-body comments in 4,219 lines, both meaningful.SurfaceBackground.gd(44%) explains why both the game and the editor share one entry point, why the camera position is split into cell-index-plus-fraction, and why the bake is 64px/cell, with the arithmetic.VesselWeaponComponent.gd(37%) records why the gun stopped auto-targeting and what that cost.These are the comments the ticket says to keep, and the ticket's own instruction — delete only what you cannot re-explain — argues against touching them.
The one lever left undone: 491 issue-number citations (
#54,#106,Forgejo #172). Stripping them while keeping the surrounding rationale would be a genuine simplification, since a reader cannot resolve them without this Forgejo instance. It is also traceable history, so it is a call for you, not me. Worth a separate ticket if you want it.Two loose ends found and deliberately not acted on:
audio/Sfx.gd:31is# #210, #213, #214, #208.— the only comment in the codebase that is purely issue numbers with no content.buildings/BuildingHitbox.gd:15reads just# for., which looks like a truncation rather than a decision.Suite green (the two misses in the run were 120s timeouts under JOBS=4 contention; they pass in 81s and 79s uncontended).