Turn dev mode into a post-intro sandbox menu #190
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Dev mode should enter the normal space game directly after the intro state. Replace the in-world Start Wave shortcut with a Dev Menu that edits the live fleet, can add any fleet-eligible vessel, unlocks all skills, toggles unlimited resources/research points, and retains the immediate wave trigger as a menu tool. Keep normal games unchanged and do not expose dev controls in player exports.
Implemented and pushed in
c325501. Dev Mode now starts directly in the post-intro space state. The old Start Wave HUD shortcut is a responsive Dev Menu with live fleet add/remove controls for every fleet-eligible vessel, Unlock All Skills, an Unlimited Resources toggle covering all resources plus research points across scene changes, and the immediate wave trigger retained inside the menu. Normal new games clear every dev flag. Verified at 720x1280 with a rendered menu screenshot. Focused tests passing: test_dev_menu, test_dev_mode, test_menu_scene_boundaries, test_quest_chain, and test_wave_system.