Spacial Workshop #116

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opened 2026-08-23 12:45:18 +00:00 by metaheavens · 1 comment
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New building that automatically repair nearby building if they received damage. Required resources are sent to the spacial workshop, and small repair ships moves from the spacial workshop to fix the building. required resources is a percentage of total price of the building, compared to its lost health. same than the transport hub, these small ships cannot be crafted, though they can be upgraded in the ship lab

New building that automatically repair nearby building if they received damage. Required resources are sent to the spacial workshop, and small repair ships moves from the spacial workshop to fix the building. required resources is a percentage of total price of the building, compared to its lost health. same than the transport hub, these small ships cannot be crafted, though they can be upgraded in the ship lab
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Done in 0810c99.

Modelled on the transport hub, closely and deliberately: drones belong to a workshop, are provisioned when it is built, are never a production order, and are upgraded at a ship lab like any other vessel. Drone Bays raises the count at workshops already standing, the same shape as Freight Yards and Garrison Bays.

The cost is a share of the building's own price in proportion to the health it is missing - levelling a crafter and rebuilding costs full price, patching one up costs the damage. Ore is spent when a drone LEAVES, so two cannot be sent to the same wall and spend twice for one load, and a building demolished in transit sends its load home rather than swallowing it.

The workshop asks hub logistics for the ore its outstanding repairs need, exactly as a gas burner asks for gas, with a ceiling so one mauled base cannot pull the whole bank into one workshop. Worst first: the structure closest to coming down is where a repair is worth most.

Done in 0810c99. Modelled on the transport hub, closely and deliberately: drones belong to a workshop, are provisioned when it is built, are never a production order, and are upgraded at a ship lab like any other vessel. Drone Bays raises the count at workshops already standing, the same shape as Freight Yards and Garrison Bays. The cost is a share of the building's own price in proportion to the health it is missing - levelling a crafter and rebuilding costs full price, patching one up costs the damage. Ore is spent when a drone LEAVES, so two cannot be sent to the same wall and spend twice for one load, and a building demolished in transit sends its load home rather than swallowing it. The workshop asks hub logistics for the ore its outstanding repairs need, exactly as a gas burner asks for gas, with a ceiling so one mauled base cannot pull the whole bank into one workshop. Worst first: the structure closest to coming down is where a repair is worth most.
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metaheavens/spaceship#116
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