#97d: the outpost, a building researched early #102

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opened 2026-08-23 11:18:43 +00:00 by metaheavens · 1 comment
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Subticket of #97.

"A new building should be available, pretty early in the tech tree, to create
outposts."

  • New building definition, visual and action provider.
  • A skill-tree node that unlocks it, positioned early - near shipyards /
    coordination rather than out at the end of a branch.
  • Priced so it is reachable in the opening, since it is the answer to waves
    attacking your structures.
Subticket of #97. "A new building should be available, pretty early in the tech tree, to create outposts." - New building definition, visual and action provider. - A skill-tree node that unlocks it, positioned early - near `shipyards` / `coordination` rather than out at the end of a branch. - Priced so it is reachable in the opening, since it is the answer to waves attacking your structures.
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Done in 3c63227, together with #103 - an outpost you cannot crew is decoration.

Researched at "Forward Bases": two prerequisites deep, off coordination, and
cheaper than any mid-game structure. The answer to waves attacking your
buildings should arrive at about the time the waves can hurt them.

Drawn as a watch mast on a tripod with two open berths - deliberately the least
machinery of any structure in the game, because it makes nothing and refines
nothing, it holds a position. 120hp, more than a crafter, since being shot at is
its job.

Done in 3c63227, together with #103 - an outpost you cannot crew is decoration. Researched at "Forward Bases": two prerequisites deep, off coordination, and cheaper than any mid-game structure. The answer to waves attacking your buildings should arrive at about the time the waves can hurt them. Drawn as a watch mast on a tripod with two open berths - deliberately the least machinery of any structure in the game, because it makes nothing and refines nothing, it holds a position. 120hp, more than a crafter, since being shot at is its job.
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metaheavens/spaceship#102
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