add better effects #87
Loading…
Reference in a new issue
No description provided.
Delete branch "%!s()"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
when shooting, add subtle sparkles from the ship that shots it
when an enney is destroyed, improve VFX for it to be slightly more impactful
Done in
3f5e7ac, live at https://metaheavens.de/spaceship/Sparks at the muzzle. A short spray off the hull of the ship that fired. Firing was silent at the ship's end - a bolt simply appeared in front of it - so with a whole fleet shooting there was nothing tying a shot to the vessel it came from. That started mattering once the player had to aim: you could not see which of your ships were actually in the fight.
Deliberately tiny and gone in 0.13s. This fires several times a second per vessel, so anything with weight would turn a firing fleet into a smear.
Enemy deaths got a shockwave. An expanding ring behind roughly double the debris, thrown further and faster. A kill used to read as a small red puff that was easy to miss in a fight; the moment the player is being rewarded for should be the loudest thing on screen for an instant. The ring lives on the shared explosion base, off by default - a rock breaking up does not flash.