Building should animate only why doing something #117
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The ship crafter and the ship lab should only animate when something is being crafted in them
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39ad050.The CLOCK stops rather than the drawing - every moving element is a NeonPiece positioned from that clock, so a frozen clock leaves the cranes parked, where stopping the animation call would leave them wherever the last frame put them.
Worth recording: reading GameState by the bare identifier fails to COMPILE these scripts. They are reached through a BuildingDefinition's visual_scene, which is preloaded while the catalog is still loading - before the autoload is in the global class table. They use a tree lookup instead.