Transporter capacity per hub, and research to raise it #20
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Part 7 of #12. Depends on the transporter vessel ticket.
From #12: "there's a limit in the number of a available transporters, more hub needs to be created, or a research in the mothership let each hub have more resources".
Scope
GameState.SKILL_TREEandmax_fleet_size()already do exactly this shape of thing for fleet capacity - follow that rather than inventing a second mechanism.Acceptance
Done in
f198076. Last piece of #12.A hub stations
BASE_HUB_CAPACITY(2) transporters. Total berths are hubs x per-hub capacity, so building another hub and researching Freight Yards both raise it - the choice #12 asks the player to make.Capacity follows the same shape as
max_fleet_size()(sum a bonus overunlocked) rather than inventing a second mechanism, which is what makes research apply to hubs already built rather than only to ones placed afterwards.A queued-but-unbuilt transporter holds its berth. Without that, a player could order ten against two berths and only find out when they refused to appear.
Ordering past the cap is refused outright, and the two refusals - no hub at all, versus every berth taken - say which. "Nothing happened" is exactly the bug that was reported against the craft button, so it seemed worth not repeating.
Full suite: 47/47.