Introduction scene #108
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when the game starts, a small narrative scene starts with a big fleet composed of many cargo and some attack vessels. there's no action button available, only movements. you receive a message about your mission: goes to the world ship why your shipment.
at some point an easy enough enemy fleet appears, an alert from the guide comes. the player is meant to kil it, so it should be easy enough. then keep going to the world ship. on the way to the world ship there should be asteroid field, pretty dense, making navigation hard. as the player moves through it VFX with shaking screen and thunder appears, player loose control of the fleet which goes straight into a dimensional breach. a small colorfull animation moves all the fleet around, destroying all the ships beside one that should be left, the simple default ship, then the game starts with some sentence like "it seems you've lost your way through the space, lost and abandoned. no communication with the world ship can be heard"
Split into three, in order:
This ticket stays open as the umbrella and closes when all three do.
Correction to the numbers above - the subtickets landed as #122, #123 and #124:
All three subtickets are done and closed: #122, #123, #124. Landed in
2091692.The whole prologue plays: the convoy of ten with its mission, the raider
ambush, the debris belt, the breach that takes the wheel, the vortex that
leaves one interceptor, and the closing line. Then the ordinary game is simply
running - same flags, same fleet, same buttons as a new game has always had.
Suite: 136/136 green.
Two notes:
does. There is one way for the game to start, not two.
four existing tests that are about what the GAME starts from now say so
explicitly by turning it off.