Introduction scene #108

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opened 2026-08-23 11:21:37 +00:00 by metaheavens · 3 comments
Owner

when the game starts, a small narrative scene starts with a big fleet composed of many cargo and some attack vessels. there's no action button available, only movements. you receive a message about your mission: goes to the world ship why your shipment.
at some point an easy enough enemy fleet appears, an alert from the guide comes. the player is meant to kil it, so it should be easy enough. then keep going to the world ship. on the way to the world ship there should be asteroid field, pretty dense, making navigation hard. as the player moves through it VFX with shaking screen and thunder appears, player loose control of the fleet which goes straight into a dimensional breach. a small colorfull animation moves all the fleet around, destroying all the ships beside one that should be left, the simple default ship, then the game starts with some sentence like "it seems you've lost your way through the space, lost and abandoned. no communication with the world ship can be heard"

when the game starts, a small narrative scene starts with a big fleet composed of many cargo and some attack vessels. there's no action button available, only movements. you receive a message about your mission: goes to the world ship why your shipment. at some point an easy enough enemy fleet appears, an alert from the guide comes. the player is meant to kil it, so it should be easy enough. then keep going to the world ship. on the way to the world ship there should be asteroid field, pretty dense, making navigation hard. as the player moves through it VFX with shaking screen and thunder appears, player loose control of the fleet which goes straight into a dimensional breach. a small colorfull animation moves all the fleet around, destroying all the ships beside one that should be left, the simple default ship, then the game starts with some sentence like "it seems you've lost your way through the space, lost and abandoned. no communication with the world ship can be heard"
Author
Owner

Split into three, in order:

  • #109 - #108a: intro mode, narration and movement only
  • #110 - #108b: the convoy, the mission and the ambush
  • #111 - #108c: the asteroid gauntlet and the dimensional breach

This ticket stays open as the umbrella and closes when all three do.

Split into three, in order: - #109 - #108a: intro mode, narration and movement only - #110 - #108b: the convoy, the mission and the ambush - #111 - #108c: the asteroid gauntlet and the dimensional breach This ticket stays open as the umbrella and closes when all three do.
Author
Owner

Correction to the numbers above - the subtickets landed as #122, #123 and #124:

  • #122 - #108a: intro mode, narration and movement only
  • #123 - #108b: the convoy, the mission and the ambush
  • #124 - #108c: the asteroid gauntlet and the dimensional breach
Correction to the numbers above - the subtickets landed as #122, #123 and #124: - #122 - #108a: intro mode, narration and movement only - #123 - #108b: the convoy, the mission and the ambush - #124 - #108c: the asteroid gauntlet and the dimensional breach
Author
Owner

All three subtickets are done and closed: #122, #123, #124. Landed in 2091692.

The whole prologue plays: the convoy of ten with its mission, the raider
ambush, the debris belt, the breach that takes the wheel, the vortex that
leaves one interceptor, and the closing line. Then the ordinary game is simply
running - same flags, same fleet, same buttons as a new game has always had.

Suite: 136/136 green.

Two notes:

  • It is skippable, and skipping lands in exactly the state playing it through
    does. There is one way for the game to start, not two.
  • A new game now opens with the prologue, which is a real behaviour change:
    four existing tests that are about what the GAME starts from now say so
    explicitly by turning it off.
All three subtickets are done and closed: #122, #123, #124. Landed in 2091692. The whole prologue plays: the convoy of ten with its mission, the raider ambush, the debris belt, the breach that takes the wheel, the vortex that leaves one interceptor, and the closing line. Then the ordinary game is simply running - same flags, same fleet, same buttons as a new game has always had. Suite: 136/136 green. Two notes: - It is skippable, and skipping lands in exactly the state playing it through does. There is one way for the game to start, not two. - A new game now opens with the prologue, which is a real behaviour change: four existing tests that are about what the GAME starts from now say so explicitly by turning it off.
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metaheavens/spaceship#108
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