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2026-09-02 17:15:12 +02:00 |
| .. |
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_artillery_telegraph_gas_preview.gd
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#84: move 215 root files into a folder hierarchy
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2026-08-21 19:44:14 +02:00 |
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_artillery_telegraph_gas_preview.gd.uid
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Add artillery enemy with telegraphed AOE (#46)
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2026-08-15 21:23:43 +02:00 |
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_artillery_telegraph_gas_preview.tscn
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Add artillery enemy with telegraphed AOE (#46)
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2026-08-15 21:23:43 +02:00 |
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_artillery_telegraph_rocky_preview.gd
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#84: move 215 root files into a folder hierarchy
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2026-08-21 19:44:14 +02:00 |
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_artillery_telegraph_rocky_preview.gd.uid
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Add artillery enemy with telegraphed AOE (#46)
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2026-08-15 21:23:43 +02:00 |
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_artillery_telegraph_rocky_preview.tscn
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Add artillery enemy with telegraphed AOE (#46)
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2026-08-15 21:23:43 +02:00 |
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_black_hole_space_preview.gd
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#84: move 215 root files into a folder hierarchy
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2026-08-21 19:44:14 +02:00 |
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_black_hole_space_preview.gd.uid
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Refactor recent gameplay systems after code review
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2026-08-16 21:38:07 +02:00 |
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_black_hole_space_preview.tscn
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Add black hole planet and dark matter resource (#55)
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2026-08-16 13:13:38 +02:00 |
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_build_menu_preview.gd
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Implement #160, #161, #162, #163, #164 and #165
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2026-08-30 02:27:44 +02:00 |
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_build_menu_preview.gd.uid
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Transporter vessels, an explicit store button, and bottom-anchored menus
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2026-08-11 19:14:27 +02:00 |
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_build_menu_preview.tscn
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Transport Hub building
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2026-08-11 17:45:07 +02:00 |
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_build_popup_preview.gd
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#84: move 215 root files into a folder hierarchy
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2026-08-21 19:44:14 +02:00 |
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_build_popup_preview.gd.uid
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Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
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2026-08-10 18:41:58 +02:00 |
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_build_popup_preview.tscn
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Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
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2026-08-10 18:41:58 +02:00 |
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_capture_points_preview.gd
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#84: move 215 root files into a folder hierarchy
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2026-08-21 19:44:14 +02:00 |
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_capture_points_preview.gd.uid
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Add capture points and the planet conquest loop (#43)
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2026-08-15 21:22:10 +02:00 |
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_capture_points_preview.tscn
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Add capture points and the planet conquest loop (#43)
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2026-08-15 21:22:10 +02:00 |
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_cargo_readout_preview.gd
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#84: move 215 root files into a folder hierarchy
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2026-08-21 19:44:14 +02:00 |
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_cargo_readout_preview.gd.uid
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Transporter vessels, an explicit store button, and bottom-anchored menus
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2026-08-11 19:14:27 +02:00 |
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_cargo_readout_preview.tscn
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Show what the fleet is carrying next to what is banked
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2026-08-11 16:04:40 +02:00 |
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_carrier_crafter_preview.gd
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#84: move 215 root files into a folder hierarchy
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2026-08-21 19:44:14 +02:00 |
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_carrier_crafter_preview.gd.uid
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Refactor recent gameplay systems after code review
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2026-08-16 21:38:07 +02:00 |
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_carrier_crafter_preview.tscn
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Add carrier vessel (#57)
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2026-08-16 16:20:39 +02:00 |
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_carrier_hangar_preview.gd
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#84: move 215 root files into a folder hierarchy
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2026-08-21 19:44:14 +02:00 |
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_carrier_hangar_preview.gd.uid
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Refactor recent gameplay systems after code review
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2026-08-16 21:38:07 +02:00 |
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_carrier_hangar_preview.tscn
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Add carrier vessel (#57)
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2026-08-16 16:20:39 +02:00 |
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_context_actions_preview.gd
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#84: move 215 root files into a folder hierarchy
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2026-08-21 19:44:14 +02:00 |
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_context_actions_preview.gd.uid
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Refine context actions and preserve fleet landings
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2026-08-14 23:15:12 +02:00 |
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_context_actions_preview.tscn
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Refine context actions and preserve fleet landings
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2026-08-14 23:15:12 +02:00 |
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_craft_menu_preview.gd
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#84: move 215 root files into a folder hierarchy
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2026-08-21 19:44:14 +02:00 |
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_craft_menu_preview.gd.uid
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Block input behind open panels; keep craft-menu messages on screen
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2026-08-11 20:17:58 +02:00 |
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_craft_menu_preview.tscn
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Transporter vessels, an explicit store button, and bottom-anchored menus
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2026-08-11 19:14:27 +02:00 |
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_crafter_preview.gd
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#84: move 215 root files into a folder hierarchy
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2026-08-21 19:44:14 +02:00 |
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_crafter_preview.gd.uid
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Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
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2026-08-10 18:41:58 +02:00 |
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_crafter_preview.tscn
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Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
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2026-08-10 18:41:58 +02:00 |
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_enemy_gallery_preview.gd
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#84: move 215 root files into a folder hierarchy
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2026-08-21 19:44:14 +02:00 |
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_enemy_gallery_preview.gd.uid
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Stacking distorders, menu layouts, lab rewards, enemy detail, artillery cross
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2026-08-18 16:54:46 +02:00 |
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_enemy_gallery_preview.tscn
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Stacking distorders, menu layouts, lab rewards, enemy detail, artillery cross
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2026-08-18 16:54:46 +02:00 |
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_extractor_transfer_preview.gd
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#84: move 215 root files into a folder hierarchy
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2026-08-21 19:44:14 +02:00 |
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_extractor_transfer_preview.gd.uid
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Slow logistics vessel travel
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2026-08-14 22:30:19 +02:00 |
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_extractor_transfer_preview.tscn
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Add manual extractor resource transfers
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2026-08-14 22:21:01 +02:00 |
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_fleet_cargo_limit_preview.gd
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#84: move 215 root files into a folder hierarchy
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2026-08-21 19:44:14 +02:00 |
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_fleet_cargo_limit_preview.gd.uid
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Refactor recent gameplay systems after code review
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2026-08-16 21:38:07 +02:00 |
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_fleet_cargo_limit_preview.tscn
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Cap fleet cargo capacity by composition (#56)
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2026-08-16 14:53:26 +02:00 |
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_font_probe.gd
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#84: move 215 root files into a folder hierarchy
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2026-08-21 19:44:14 +02:00 |
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_font_probe.gd.uid
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Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
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2026-08-10 18:41:58 +02:00 |
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_gas_bomb_aim_preview.gd
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#84: move 215 root files into a folder hierarchy
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2026-08-21 19:44:14 +02:00 |
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_gas_bomb_aim_preview.gd.uid
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Add gas bomber skill-shot vessel
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2026-08-15 04:45:15 +02:00 |
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_gas_bomb_aim_preview.tscn
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Add gas bomber skill-shot vessel
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2026-08-15 04:45:15 +02:00 |
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_gas_burner_build_menu_preview.gd
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#84: move 215 root files into a folder hierarchy
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2026-08-21 19:44:14 +02:00 |
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_gas_burner_build_menu_preview.gd.uid
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Refactor recent gameplay systems after code review
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2026-08-16 21:38:07 +02:00 |
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_gas_burner_build_menu_preview.tscn
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Gas burner building and the energy resource (#54)
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2026-08-16 12:10:31 +02:00 |
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_gas_burner_transfer_preview.gd
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#84: move 215 root files into a folder hierarchy
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2026-08-21 19:44:14 +02:00 |
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_gas_burner_transfer_preview.gd.uid
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Refactor recent gameplay systems after code review
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2026-08-16 21:38:07 +02:00 |
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_gas_burner_transfer_preview.tscn
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Gas burner building and the energy resource (#54)
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2026-08-16 12:10:31 +02:00 |
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_gas_surface_preview.gd
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#84: move 215 root files into a folder hierarchy
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2026-08-21 19:44:14 +02:00 |
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_gas_surface_preview.gd.uid
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Backfill missing script UID sidecar files
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2026-08-15 14:44:02 +02:00 |
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_gas_surface_preview.tscn
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Refactor multi-resource UI and transfers
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2026-08-14 11:54:31 +02:00 |
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_hangar_menu_preview.gd
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#84: move 215 root files into a folder hierarchy
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2026-08-21 19:44:14 +02:00 |
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_hangar_menu_preview.gd.uid
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Provision transporters with hubs
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2026-08-15 00:09:10 +02:00 |
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_hangar_menu_preview.tscn
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Provision transporters with hubs
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2026-08-15 00:09:10 +02:00 |
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_hud_preview.gd
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Resolve pending gameplay tickets
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2026-09-02 13:43:56 +02:00 |
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_hud_preview.gd.uid
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Twin-stick combat: aim and fire with a second stick, MOBA-style ability ring
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2026-08-21 01:29:21 +02:00 |
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_hud_preview.tscn
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Twin-stick combat: aim and fire with a second stick, MOBA-style ability ring
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2026-08-21 01:29:21 +02:00 |
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_icon_preview.gd
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Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
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2026-08-10 18:41:58 +02:00 |
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_icon_preview.gd.uid
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Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
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2026-08-10 18:41:58 +02:00 |
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_icon_preview.tscn
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Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
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2026-08-10 18:41:58 +02:00 |
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_ingame_buildings_preview.gd
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#84: move 215 root files into a folder hierarchy
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2026-08-21 19:44:14 +02:00 |
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_ingame_buildings_preview.gd.uid
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Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
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2026-08-10 18:41:58 +02:00 |
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_ingame_buildings_preview.tscn
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Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
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2026-08-10 18:41:58 +02:00 |
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_lab_menu_preview.gd
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#84: move 215 root files into a folder hierarchy
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2026-08-21 19:44:14 +02:00 |
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_lab_menu_preview.gd.uid
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Ship Lab: per-vessel research, and the shield vessel
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2026-08-11 23:31:49 +02:00 |
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_lab_menu_preview.tscn
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Ship Lab: per-vessel research, and the shield vessel
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2026-08-11 23:31:49 +02:00 |
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_laser_aim_preview.gd
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#84: move 215 root files into a folder hierarchy
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2026-08-21 19:44:14 +02:00 |
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_laser_aim_preview.gd.uid
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Refactor recent gameplay systems after code review
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2026-08-16 21:38:07 +02:00 |
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_laser_aim_preview.tscn
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Add laser ship vessel and its skill shot (#58)
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2026-08-16 17:29:53 +02:00 |
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_lunar_check.png.import
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Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
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2026-08-10 18:41:58 +02:00 |
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_marker_preview.gd
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#84: move 215 root files into a folder hierarchy
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2026-08-21 19:44:14 +02:00 |
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_marker_preview.gd.uid
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Show buildings on the world map, and extractors on their planets
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2026-08-11 15:29:56 +02:00 |
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_marker_preview.tscn
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Show buildings on the world map, and extractors on their planets
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2026-08-11 15:29:56 +02:00 |
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_mothership_beam_preview.gd
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#84: move 215 root files into a folder hierarchy
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2026-08-21 19:44:14 +02:00 |
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_mothership_beam_preview.gd.uid
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Refactor recent gameplay systems after code review
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2026-08-16 21:38:07 +02:00 |
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_mothership_beam_preview.tscn
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Enemy mothership (#53)
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2026-08-16 10:19:02 +02:00 |
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_planet_derrick_preview.gd
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#84: move 215 root files into a folder hierarchy
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2026-08-21 19:44:14 +02:00 |
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_planet_derrick_preview.gd.uid
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Show buildings on the world map, and extractors on their planets
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2026-08-11 15:29:56 +02:00 |
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_planet_derrick_preview.tscn
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Show buildings on the world map, and extractors on their planets
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2026-08-11 15:29:56 +02:00 |
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_profile_startup.gd
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#84: move 215 root files into a folder hierarchy
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2026-08-21 19:44:14 +02:00 |
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_profile_startup.gd.uid
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Skill tree, node-based building animation, bigger UI, and a 19x faster test suite
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2026-08-11 15:00:41 +02:00 |
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_profile_surface_shader.gd
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Make the lunar backdrop cheap: 3x3 field, then bake and tile it (#68)
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2026-08-17 23:20:14 +02:00 |
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_profile_surface_shader.gd.uid
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Make the lunar backdrop cheap: 3x3 field, then bake and tile it (#68)
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2026-08-17 23:20:14 +02:00 |
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_research_lab_surface_preview.gd
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#84: move 215 root files into a folder hierarchy
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2026-08-21 19:44:14 +02:00 |
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_research_lab_surface_preview.gd.uid
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Stacking distorders, menu layouts, lab rewards, enemy detail, artillery cross
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2026-08-18 16:54:46 +02:00 |
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_research_lab_surface_preview.tscn
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Stacking distorders, menu layouts, lab rewards, enemy detail, artillery cross
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2026-08-18 16:54:46 +02:00 |
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_resource_readout_surface_preview.gd
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#84: move 215 root files into a folder hierarchy
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2026-08-21 19:44:14 +02:00 |
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_resource_readout_surface_preview.gd.uid
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Refactor recent gameplay systems after code review
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2026-08-16 21:38:07 +02:00 |
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_resource_readout_surface_preview.tscn
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Generalize the resource HUD readouts (#49)
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2026-08-16 08:30:10 +02:00 |
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_rocky_surface_preview.gd
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#84: move 215 root files into a folder hierarchy
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2026-08-21 19:44:14 +02:00 |
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_rocky_surface_preview.gd.uid
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Refactor recent gameplay systems after code review
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2026-08-16 21:38:07 +02:00 |
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_rocky_surface_preview.tscn
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Give the gas planet surface its own background shader (#51)
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2026-08-16 09:05:31 +02:00 |
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_run_inside.sh
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Retry a launch that came up and then said nothing
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2026-08-23 11:52:19 +02:00 |
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_screenshot_tool.gd
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#84: move 215 root files into a folder hierarchy
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2026-08-21 19:44:14 +02:00 |
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_screenshot_tool.gd.uid
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Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
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2026-08-10 18:41:58 +02:00 |
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_setup_editor_load_panel_preview.gd
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#84: move 215 root files into a folder hierarchy
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2026-08-21 19:44:14 +02:00 |
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_setup_editor_load_panel_preview.gd.uid
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Seat the HUD button columns below the resource readout, and move the planet name
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2026-08-17 23:20:51 +02:00 |
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_setup_editor_load_panel_preview.tscn
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Map editor: real Load list, canvas panning, selected-item name (#64, #65, #66)
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2026-08-17 19:49:43 +02:00 |
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_setup_editor_preview.gd
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#84: move 215 root files into a folder hierarchy
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2026-08-21 19:44:14 +02:00 |
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_setup_editor_preview.gd.uid
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Add the planet setup map editor (#48)
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2026-08-15 21:24:28 +02:00 |
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_setup_editor_preview.tscn
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Add the planet setup map editor (#48)
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2026-08-15 21:24:28 +02:00 |
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_setup_markers_preview.gd
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#84: move 215 root files into a folder hierarchy
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2026-08-21 19:44:14 +02:00 |
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_setup_markers_preview.gd.uid
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Add planet setups as authored resources (#42)
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2026-08-15 14:41:37 +02:00 |
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_setup_markers_preview.tscn
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Add planet setups as authored resources (#42)
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2026-08-15 14:41:37 +02:00 |
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_skill_menu_preview.gd
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#84: move 215 root files into a folder hierarchy
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2026-08-21 19:44:14 +02:00 |
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_skill_menu_preview.gd.uid
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Skill tree, node-based building animation, bigger UI, and a 19x faster test suite
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2026-08-11 15:00:41 +02:00 |
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_skill_menu_preview.tscn
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Skill tree, node-based building animation, bigger UI, and a 19x faster test suite
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2026-08-11 15:00:41 +02:00 |
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_sniper_vs_chaser_preview.gd
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#84: move 215 root files into a folder hierarchy
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2026-08-21 19:44:14 +02:00 |
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_sniper_vs_chaser_preview.gd.uid
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Add standoff sniper enemy (#45)
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2026-08-15 21:23:01 +02:00 |
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_sniper_vs_chaser_preview.tscn
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Add standoff sniper enemy (#45)
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2026-08-15 21:23:01 +02:00 |
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_transfer_menu_preview.gd
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#84: move 215 root files into a folder hierarchy
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2026-08-21 19:44:14 +02:00 |
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_transfer_menu_preview.gd.uid
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Remove the one-way ore API superseded by the transfer menu
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2026-08-12 13:07:52 +02:00 |
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_transfer_menu_preview.tscn
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Remove the one-way ore API superseded by the transfer menu
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2026-08-12 13:07:52 +02:00 |
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_transporter_preview.gd
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#84: move 215 root files into a folder hierarchy
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2026-08-21 19:44:14 +02:00 |
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_transporter_preview.gd.uid
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Transporter vessels, an explicit store button, and bottom-anchored menus
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2026-08-11 19:14:27 +02:00 |
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_transporter_preview.tscn
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Transporter vessels, an explicit store button, and bottom-anchored menus
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2026-08-11 19:14:27 +02:00 |
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_turret_vs_chaser_preview.gd
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#84: move 215 root files into a folder hierarchy
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2026-08-21 19:44:14 +02:00 |
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_turret_vs_chaser_preview.gd.uid
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Refactor recent gameplay systems after code review
|
2026-08-16 21:38:07 +02:00 |
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_turret_vs_chaser_preview.tscn
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Turret vessel spawner enemy (#52)
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2026-08-16 09:43:44 +02:00 |
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_vfx_preview.gd
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#84: move 215 root files into a folder hierarchy
|
2026-08-21 19:44:14 +02:00 |
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_vfx_preview.gd.uid
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Skill tree, node-based building animation, bigger UI, and a 19x faster test suite
|
2026-08-11 15:00:41 +02:00 |
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_vfx_preview.tscn
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Skill tree, node-based building animation, bigger UI, and a 19x faster test suite
|
2026-08-11 15:00:41 +02:00 |
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_void_surface_preview.gd
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#84: move 215 root files into a folder hierarchy
|
2026-08-21 19:44:14 +02:00 |
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_void_surface_preview.gd.uid
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Refactor recent gameplay systems after code review
|
2026-08-16 21:38:07 +02:00 |
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_void_surface_preview.tscn
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Add black hole planet and dark matter resource (#55)
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2026-08-16 13:13:38 +02:00 |
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profile_shader.sh
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#84: move 215 root files into a folder hierarchy
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2026-08-21 19:44:14 +02:00 |
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run_tests.sh
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#148: keep the theme's master in the repository
|
2026-08-29 13:54:37 +02:00 |
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scratch_scene_a.gd.uid
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Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
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2026-08-10 18:41:58 +02:00 |
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scratch_scene_b.gd.uid
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Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
|
2026-08-10 18:41:58 +02:00 |
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scratch_swap_check.gd.uid
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Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
|
2026-08-10 18:41:58 +02:00 |
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screenshot.sh
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#84: move 215 root files into a folder hierarchy
|
2026-08-21 19:44:14 +02:00 |
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test_aim_assist.gd
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Improve aim assist target stickiness
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2026-09-02 17:15:12 +02:00 |
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test_aim_assist.gd.uid
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Track the uid Godot generated for test_aim_assist
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2026-08-22 12:47:04 +02:00 |
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test_aim_converges.gd
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Use fire stick magnitude for aim distance
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2026-09-01 23:50:05 +02:00 |
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test_aim_converges.gd.uid
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#166-#173: plainer words, a point to shoot at, and a catalog that says when it is broken
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2026-08-30 14:04:46 +02:00 |
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test_animation_continuity.gd
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#84: move 215 root files into a folder hierarchy
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2026-08-21 19:44:14 +02:00 |
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test_animation_continuity.gd.uid
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Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
|
2026-08-10 18:41:58 +02:00 |
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test_artillery_enemy.gd
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#84: move 215 root files into a folder hierarchy
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2026-08-21 19:44:14 +02:00 |
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test_artillery_enemy.gd.uid
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Add artillery enemy with telegraphed AOE (#46)
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2026-08-15 21:23:43 +02:00 |
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test_asteroid_mining.gd
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#84: move 215 root files into a folder hierarchy
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2026-08-21 19:44:14 +02:00 |
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test_asteroid_mining.gd.uid
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Recentre a released stick, slow extractors again, and unbreak the lab layout
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2026-08-21 13:31:46 +02:00 |
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test_asteroid_safe_spawn.gd
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#139: the prologue's debris belt keeps off the screen too
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2026-08-28 15:37:11 +02:00 |
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test_asteroid_safe_spawn.gd.uid
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Skill tree, node-based building animation, bigger UI, and a 19x faster test suite
|
2026-08-11 15:00:41 +02:00 |
|
test_asteroid_ship_collision.gd
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#130, #135: a vessel's death takes a moment, and leaves an interceptor
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2026-08-28 15:05:02 +02:00 |
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test_asteroid_ship_collision.gd.uid
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Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
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2026-08-10 18:41:58 +02:00 |
|
test_asteroid_spawning.gd
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#84: move 215 root files into a folder hierarchy
|
2026-08-21 19:44:14 +02:00 |
|
test_asteroid_spawning.gd.uid
|
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
|
2026-08-10 18:41:58 +02:00 |
|
test_biome_generation.gd
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Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
|
2026-08-10 18:41:58 +02:00 |
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test_biome_generation.gd.uid
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Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
|
2026-08-10 18:41:58 +02:00 |
|
test_black_hole.gd
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#84: move 215 root files into a folder hierarchy
|
2026-08-21 19:44:14 +02:00 |
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test_black_hole.gd.uid
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Refactor recent gameplay systems after code review
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2026-08-16 21:38:07 +02:00 |
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test_build_info_popup.gd
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#138: structures and doctrines cost more than rocks, and more the deeper they are
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2026-08-28 15:30:30 +02:00 |
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test_build_info_popup.gd.uid
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Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
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2026-08-10 18:41:58 +02:00 |
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test_build_menu_hides_locked.gd
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Refactor gameplay menus into owned scenes
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2026-08-31 02:18:08 +02:00 |
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test_build_menu_hides_locked.gd.uid
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Repair a broken working tree, and make every crafter press report
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2026-08-11 22:50:09 +02:00 |
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test_build_menu_icons.gd
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#84: move 215 root files into a folder hierarchy
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2026-08-21 19:44:14 +02:00 |
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test_build_menu_icons.gd.uid
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Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
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2026-08-10 18:41:58 +02:00 |
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test_build_popup_fits_window.gd
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#92: shrink the confirm popup to the window it is in
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2026-08-22 23:29:44 +02:00 |
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test_build_popup_fits_window.gd.uid
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#92: shrink the confirm popup to the window it is in
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2026-08-22 23:29:44 +02:00 |
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test_building_collateral.gd
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Resolve pending gameplay tickets
|
2026-09-02 13:43:56 +02:00 |
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test_building_collateral.gd.uid
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Implement #160, #161, #162, #163, #164 and #165
|
2026-08-30 02:27:44 +02:00 |
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test_building_composition.gd
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#84: move 215 root files into a folder hierarchy
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2026-08-21 19:44:14 +02:00 |
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test_building_composition.gd.uid
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Compose vessels from definitions and capabilities
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2026-08-14 22:12:57 +02:00 |
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test_building_health.gd
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#157, #158, #159: pay from the hold you flew in, and nothing is exempt from coming down
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2026-08-29 15:51:34 +02:00 |
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test_building_health.gd.uid
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Add the .uid files Godot generated for the new scripts
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2026-08-23 19:23:50 +02:00 |
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test_building_redraw_cost.gd
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#117: the crafter and the lab animate only while they are working
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2026-08-23 21:58:59 +02:00 |
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test_building_redraw_cost.gd.uid
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Skill tree, node-based building animation, bigger UI, and a 19x faster test suite
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2026-08-11 15:00:41 +02:00 |
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test_building_stock_queue.gd
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#84: move 215 root files into a folder hierarchy
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2026-08-21 19:44:14 +02:00 |
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test_building_stock_queue.gd.uid
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Transporter vessels, an explicit store button, and bottom-anchored menus
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2026-08-11 19:14:27 +02:00 |
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test_camera_settles.gd
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#84: move 215 root files into a folder hierarchy
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2026-08-21 19:44:14 +02:00 |
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test_camera_settles.gd.uid
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Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
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2026-08-10 18:41:58 +02:00 |
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test_capture_points.gd
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Resolve pending gameplay tickets
|
2026-09-02 13:43:56 +02:00 |
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test_capture_points.gd.uid
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Add capture points and the planet conquest loop (#43)
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2026-08-15 21:22:10 +02:00 |
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test_cargo_readout.gd
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#84: move 215 root files into a folder hierarchy
|
2026-08-21 19:44:14 +02:00 |
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test_cargo_readout.gd.uid
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Transporter vessels, an explicit store button, and bottom-anchored menus
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2026-08-11 19:14:27 +02:00 |
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test_carrier_vessel.gd
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Refactor gameplay menus into owned scenes
|
2026-08-31 02:18:08 +02:00 |
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test_carrier_vessel.gd.uid
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Refactor recent gameplay systems after code review
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2026-08-16 21:38:07 +02:00 |
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test_chaser_rams.gd
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#84: move 215 root files into a folder hierarchy
|
2026-08-21 19:44:14 +02:00 |
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test_chaser_rams.gd.uid
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#84: move 215 root files into a folder hierarchy
|
2026-08-21 19:44:14 +02:00 |
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test_conquered_planet_clear.gd
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#84: move 215 root files into a folder hierarchy
|
2026-08-21 19:44:14 +02:00 |
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test_conquered_planet_clear.gd.uid
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Share one backdrop between game and editor, and fix three input/economy bugs
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2026-08-19 11:16:38 +02:00 |
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test_crafter_animation.gd
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#117: the crafter and the lab animate only while they are working
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2026-08-23 21:58:59 +02:00 |
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test_crafter_animation.gd.uid
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Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
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2026-08-10 18:41:58 +02:00 |
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test_crafter_feedback.gd
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Refactor gameplay menus into owned scenes
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2026-08-31 02:18:08 +02:00 |
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test_crafter_feedback.gd.uid
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Typed owed vessels, ship lab building type, shield vessel gate
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2026-08-11 23:10:07 +02:00 |
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test_definitions_intact.gd
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#166-#173: plainer words, a point to shoot at, and a catalog that says when it is broken
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2026-08-30 14:04:46 +02:00 |
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test_definitions_intact.gd.uid
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Guard the definition catalog against silent .tres property loss
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2026-08-29 14:38:51 +02:00 |
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test_desktop_combat.gd
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#166-#173: plainer words, a point to shoot at, and a catalog that says when it is broken
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2026-08-30 14:04:46 +02:00 |
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test_desktop_combat.gd.uid
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#84: move 215 root files into a folder hierarchy
|
2026-08-21 19:44:14 +02:00 |
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test_desktop_controls.gd
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Cover the last batch of tickets with tests
|
2026-08-24 12:10:31 +02:00 |
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test_desktop_controls.gd.uid
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Add the .uid files for the newest tests
|
2026-08-24 13:25:31 +02:00 |
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test_desktop_hides_touch_controls.gd
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#166-#173: plainer words, a point to shoot at, and a catalog that says when it is broken
|
2026-08-30 14:04:46 +02:00 |
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test_desktop_hides_touch_controls.gd.uid
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Implement #85, #86, #87 and #88
|
2026-08-22 02:20:12 +02:00 |
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test_dev_mode.gd
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#108: the prologue - the convoy, the ambush, and the breach
|
2026-08-23 20:59:12 +02:00 |
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test_dev_mode.gd.uid
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Stacking distorders, menu layouts, lab rewards, enemy detail, artillery cross
|
2026-08-18 16:54:46 +02:00 |
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test_dialog_pause.gd
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#149, #153, #154: dialogs arrive, sit on top, and give the keyboard back
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2026-08-29 14:39:07 +02:00 |
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test_dialog_pause.gd.uid
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#128: a dialog stops the game until it is acknowledged
|
2026-08-28 14:40:46 +02:00 |
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test_dialog_typing.gd
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Resolve pending gameplay tickets
|
2026-09-02 13:43:56 +02:00 |
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test_dialog_typing.gd.uid
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#149, #153, #154: dialogs arrive, sit on top, and give the keyboard back
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2026-08-29 14:39:07 +02:00 |
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test_distorder_energy.gd
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#84: move 215 root files into a folder hierarchy
|
2026-08-21 19:44:14 +02:00 |
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test_distorder_energy.gd.uid
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Refactor recent gameplay systems after code review
|
2026-08-16 21:38:07 +02:00 |
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test_distorder_stacking.gd
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#84: move 215 root files into a folder hierarchy
|
2026-08-21 19:44:14 +02:00 |
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test_distorder_stacking.gd.uid
|
Stacking distorders, menu layouts, lab rewards, enemy detail, artillery cross
|
2026-08-18 16:54:46 +02:00 |
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test_enemy_bomber.gd
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Cover the last batch of tickets with tests
|
2026-08-24 12:10:31 +02:00 |
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test_enemy_bomber.gd.uid
|
Add the .uid files for the newest tests
|
2026-08-24 13:25:31 +02:00 |
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test_enemy_collision.gd
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#84: move 215 root files into a folder hierarchy
|
2026-08-21 19:44:14 +02:00 |
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test_enemy_collision.gd.uid
|
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
|
2026-08-10 18:41:58 +02:00 |
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test_enemy_combat.gd
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#84: move 215 root files into a folder hierarchy
|
2026-08-21 19:44:14 +02:00 |
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test_enemy_combat.gd.uid
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Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
|
2026-08-10 18:41:58 +02:00 |
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test_enemy_composition.gd
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#84: move 215 root files into a folder hierarchy
|
2026-08-21 19:44:14 +02:00 |
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test_enemy_composition.gd.uid
|
Add enemy foundation: definitions, components, ranged damage (#44)
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2026-08-15 14:43:29 +02:00 |
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test_enemy_detection_range.gd
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#84: move 215 root files into a folder hierarchy
|
2026-08-21 19:44:14 +02:00 |
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test_enemy_detection_range.gd.uid
|
Seat the HUD button columns below the resource readout, and move the planet name
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2026-08-17 23:20:51 +02:00 |
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test_enemy_mothership.gd
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Implement #85, #86, #87 and #88
|
2026-08-22 02:20:12 +02:00 |
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test_enemy_mothership.gd.uid
|
Refactor recent gameplay systems after code review
|
2026-08-16 21:38:07 +02:00 |
|
test_enemy_projectile_damage.gd
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#101 (#97c): waves attack buildings
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2026-08-23 13:53:17 +02:00 |
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test_enemy_projectile_damage.gd.uid
|
Add enemy foundation: definitions, components, ranged damage (#44)
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2026-08-15 14:43:29 +02:00 |
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test_energy_propulser_dash.gd
|
Resolve pending gameplay tickets
|
2026-09-02 13:43:56 +02:00 |
|
test_exploration_tracker.gd
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#84: move 215 root files into a folder hierarchy
|
2026-08-21 19:44:14 +02:00 |
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test_exploration_tracker.gd.uid
|
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
|
2026-08-10 18:41:58 +02:00 |
|
test_extractor_building.gd
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#138: structures and doctrines cost more than rocks, and more the deeper they are
|
2026-08-28 15:30:30 +02:00 |
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test_extractor_building.gd.uid
|
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
|
2026-08-10 18:41:58 +02:00 |
|
test_extractor_income.gd
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Sharpen fleet handling, widen the laser, and fix the map editor's file identity
|
2026-08-20 09:55:11 +02:00 |
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test_extractor_income.gd.uid
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Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
|
2026-08-10 18:41:58 +02:00 |
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test_extractor_transfer.gd
|
Refactor gameplay menus into owned scenes
|
2026-08-31 02:18:08 +02:00 |
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test_extractor_transfer.gd.uid
|
Slow logistics vessel travel
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2026-08-14 22:30:19 +02:00 |
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test_fire_stick.gd
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#84: move 215 root files into a folder hierarchy
|
2026-08-21 19:44:14 +02:00 |
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test_fire_stick.gd.uid
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Twin-stick combat: aim and fire with a second stick, MOBA-style ability ring
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2026-08-21 01:29:21 +02:00 |
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test_fleet_agility.gd
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#84: move 215 root files into a folder hierarchy
|
2026-08-21 19:44:14 +02:00 |
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test_fleet_agility.gd.uid
|
Sharpen fleet handling, widen the laser, and fix the map editor's file identity
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2026-08-20 09:55:11 +02:00 |
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test_fleet_cargo.gd
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#84: move 215 root files into a folder hierarchy
|
2026-08-21 19:44:14 +02:00 |
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test_fleet_cargo.gd.uid
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Show what the fleet is carrying next to what is banked
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2026-08-11 16:04:40 +02:00 |
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test_fleet_cargo_limit.gd
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#84: move 215 root files into a folder hierarchy
|
2026-08-21 19:44:14 +02:00 |
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test_fleet_cargo_limit.gd.uid
|
Refactor recent gameplay systems after code review
|
2026-08-16 21:38:07 +02:00 |
|
test_fleet_formation.gd
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#84: move 215 root files into a folder hierarchy
|
2026-08-21 19:44:14 +02:00 |
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test_fleet_formation.gd.uid
|
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
|
2026-08-10 18:41:58 +02:00 |
|
test_fleet_growth.gd
|
#129 (#131, #132, #133): a quest chain, and a World Ship out of reach
|
2026-08-28 14:41:03 +02:00 |
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test_fleet_growth.gd.uid
|
Stacking distorders, menu layouts, lab rewards, enemy detail, artillery cross
|
2026-08-18 16:54:46 +02:00 |
|
test_fleet_speed_bounded.gd
|
#84: move 215 root files into a folder hierarchy
|
2026-08-21 19:44:14 +02:00 |
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test_fleet_speed_bounded.gd.uid
|
Bound individual vessel speed; stop Fleet.stop() accumulating it (#72)
|
2026-08-17 23:20:34 +02:00 |
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test_garrison_abilities.gd
|
Garrison laser vessels and gas bombers, on a shared ability seam
|
2026-08-23 19:23:35 +02:00 |
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test_garrison_abilities.gd.uid
|
Cover the last batch of tickets with tests
|
2026-08-24 12:10:31 +02:00 |
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test_gas_bands.gd
|
#84: move 215 root files into a folder hierarchy
|
2026-08-21 19:44:14 +02:00 |
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test_gas_bands.gd.uid
|
Share one backdrop between game and editor, and fix three input/economy bugs
|
2026-08-19 11:16:38 +02:00 |
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test_gas_bomber.gd
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#84: move 215 root files into a folder hierarchy
|
2026-08-21 19:44:14 +02:00 |
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test_gas_bomber.gd.uid
|
Add gas bomber skill-shot vessel
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2026-08-15 04:45:15 +02:00 |
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test_gas_bomber_ammo.gd
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#84: move 215 root files into a folder hierarchy
|
2026-08-21 19:44:14 +02:00 |
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test_gas_bomber_ammo.gd.uid
|
Refactor recent gameplay systems after code review
|
2026-08-16 21:38:07 +02:00 |
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test_gas_bomber_cooldowns.gd
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Clip the cooldown fill with Geometry2D, not by hand
|
2026-08-22 23:30:05 +02:00 |
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test_gas_bomber_cooldowns.gd.uid
|
Refactor recent gameplay systems after code review
|
2026-08-16 21:38:07 +02:00 |
|
test_gas_burner.gd
|
Refactor recent gameplay systems after code review
|
2026-08-16 21:38:07 +02:00 |
|
test_gas_burner.gd.uid
|
Refactor recent gameplay systems after code review
|
2026-08-16 21:38:07 +02:00 |
|
test_gas_burner_pause.gd
|
#84: move 215 root files into a folder hierarchy
|
2026-08-21 19:44:14 +02:00 |
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test_gas_burner_pause.gd.uid
|
Implement #80, #81, #82 and #83
|
2026-08-21 18:49:47 +02:00 |
|
test_gas_system.gd
|
#84: move 215 root files into a folder hierarchy
|
2026-08-21 19:44:14 +02:00 |
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test_gas_system.gd.uid
|
Backfill missing script UID sidecar files
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2026-08-15 14:44:02 +02:00 |
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test_generic_inventory.gd
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#84: move 215 root files into a folder hierarchy
|
2026-08-21 19:44:14 +02:00 |
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test_generic_inventory.gd.uid
|
Store resources in generic inventories
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2026-08-14 20:32:58 +02:00 |
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test_hangar_management.gd
|
Refactor gameplay menus into owned scenes
|
2026-08-31 02:18:08 +02:00 |
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test_hangar_management.gd.uid
|
Make research tree vertically scrollable
|
2026-08-13 16:25:41 +02:00 |
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test_hub_capacity.gd
|
#138: structures and doctrines cost more than rocks, and more the deeper they are
|
2026-08-28 15:30:30 +02:00 |
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test_hub_capacity.gd.uid
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Block input behind open panels; keep craft-menu messages on screen
|
2026-08-11 20:17:58 +02:00 |
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test_hud_layout.gd
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#84: move 215 root files into a folder hierarchy
|
2026-08-21 19:44:14 +02:00 |
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test_hud_layout.gd.uid
|
Derive the context action row from the build button, not a fixed y
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2026-08-18 12:09:44 +02:00 |
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test_icon_button.gd
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#84: move 215 root files into a folder hierarchy
|
2026-08-21 19:44:14 +02:00 |
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test_icon_button.gd.uid
|
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
|
2026-08-10 18:41:58 +02:00 |
|
test_icon_button_drag_cancel.gd
|
#84: move 215 root files into a folder hierarchy
|
2026-08-21 19:44:14 +02:00 |
|
test_icon_button_drag_cancel.gd.uid
|
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
|
2026-08-10 18:41:58 +02:00 |
|
test_icon_button_press_fires.gd
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#84: move 215 root files into a folder hierarchy
|
2026-08-21 19:44:14 +02:00 |
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test_icon_button_press_fires.gd.uid
|
Fire buttons on press where the browser never delivers a release
|
2026-08-18 18:02:20 +02:00 |
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test_input_after_dialog.gd
|
#149, #153, #154: dialogs arrive, sit on top, and give the keyboard back
|
2026-08-29 14:39:07 +02:00 |
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test_input_after_dialog.gd.uid
|
#149, #153, #154: dialogs arrive, sit on top, and give the keyboard back
|
2026-08-29 14:39:07 +02:00 |
|
test_intro_scene.gd
|
#166-#173: plainer words, a point to shoot at, and a catalog that says when it is broken
|
2026-08-30 14:04:46 +02:00 |
|
test_intro_scene.gd.uid
|
Cover the last batch of tickets with tests
|
2026-08-24 12:10:31 +02:00 |
|
test_joystick_control.gd
|
#84: move 215 root files into a folder hierarchy
|
2026-08-21 19:44:14 +02:00 |
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test_joystick_control.gd.uid
|
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
|
2026-08-10 18:41:58 +02:00 |
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test_joystick_recentres.gd
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Enlarge mobile joystick controls
|
2026-09-02 11:19:54 +02:00 |
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test_joystick_recentres.gd.uid
|
Recentre a released stick, slow extractors again, and unbreak the lab layout
|
2026-08-21 13:31:46 +02:00 |
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test_keyboard_input.gd
|
#166-#173: plainer words, a point to shoot at, and a catalog that says when it is broken
|
2026-08-30 14:04:46 +02:00 |
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test_keyboard_input.gd.uid
|
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
|
2026-08-10 18:41:58 +02:00 |
|
test_lab_research_reward.gd
|
#108: the prologue - the convoy, the ambush, and the breach
|
2026-08-23 20:59:12 +02:00 |
|
test_lab_research_reward.gd.uid
|
Stacking distorders, menu layouts, lab rewards, enemy detail, artillery cross
|
2026-08-18 16:54:46 +02:00 |
|
test_lab_resources.gd
|
Add research lab planets and research points (#63)
|
2026-08-16 20:14:29 +02:00 |
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test_lab_resources.gd.uid
|
Backfill missing script UID sidecar files
|
2026-08-15 14:44:02 +02:00 |
|
test_lab_transporter_delivery.gd
|
Add research lab planets and research points (#63)
|
2026-08-16 20:14:29 +02:00 |
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test_lab_transporter_delivery.gd.uid
|
Supply lab research with transporters
|
2026-08-14 22:46:25 +02:00 |
|
test_lancer_enemy.gd
|
#115: the lancer winds up once, and leaves hard
|
2026-08-23 21:38:08 +02:00 |
|
test_lancer_enemy.gd.uid
|
Add the .uid files Godot generated for the new scripts
|
2026-08-23 19:23:50 +02:00 |
|
test_laser_ammo.gd
|
#84: move 215 root files into a folder hierarchy
|
2026-08-21 19:44:14 +02:00 |
|
test_laser_ammo.gd.uid
|
Refactor recent gameplay systems after code review
|
2026-08-16 21:38:07 +02:00 |
|
test_laser_animation.gd
|
#90: give the laser an ignition instead of a blink
|
2026-08-22 23:29:55 +02:00 |
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test_laser_animation.gd.uid
|
#90: give the laser an ignition instead of a blink
|
2026-08-22 23:29:55 +02:00 |
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test_laser_auto_aim.gd
|
#84: move 215 root files into a folder hierarchy
|
2026-08-21 19:44:14 +02:00 |
|
test_laser_auto_aim.gd.uid
|
Sharpen fleet handling, widen the laser, and fix the map editor's file identity
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2026-08-20 09:55:11 +02:00 |
|
test_laser_vessel.gd
|
#84: move 215 root files into a folder hierarchy
|
2026-08-21 19:44:14 +02:00 |
|
test_laser_vessel.gd.uid
|
Refactor recent gameplay systems after code review
|
2026-08-16 21:38:07 +02:00 |
|
test_local_costs_use_hold.gd
|
#157, #158, #159: pay from the hold you flew in, and nothing is exempt from coming down
|
2026-08-29 15:51:34 +02:00 |
|
test_local_costs_use_hold.gd.uid
|
#157, #158, #159: pay from the hold you flew in, and nothing is exempt from coming down
|
2026-08-29 15:51:34 +02:00 |
|
test_logistics_travel_speed.gd
|
Slow logistics vessel travel
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2026-08-14 22:30:19 +02:00 |
|
test_logistics_travel_speed.gd.uid
|
Slow logistics vessel travel
|
2026-08-14 22:30:19 +02:00 |
|
test_lopsided_formation_movement.gd
|
#84: move 215 root files into a folder hierarchy
|
2026-08-21 19:44:14 +02:00 |
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test_lopsided_formation_movement.gd.uid
|
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
|
2026-08-10 18:41:58 +02:00 |
|
test_lunar_field.gd
|
#84: move 215 root files into a folder hierarchy
|
2026-08-21 19:44:14 +02:00 |
|
test_lunar_field.gd.uid
|
Make the lunar backdrop cheap: 3x3 field, then bake and tile it (#68)
|
2026-08-17 23:20:14 +02:00 |
|
test_main_menu.gd
|
Resolve pending gameplay tickets
|
2026-09-02 13:43:56 +02:00 |
|
test_main_menu.gd.uid
|
Add a main menu scene (#47)
|
2026-08-15 14:43:46 +02:00 |
|
test_manual_supply_route.gd
|
#157, #158, #159: pay from the hold you flew in, and nothing is exempt from coming down
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2026-08-29 15:51:34 +02:00 |
|
test_manual_supply_route.gd.uid
|
Transporter vessels, an explicit store button, and bottom-anchored menus
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2026-08-11 19:14:27 +02:00 |
|
test_map_building_markers.gd
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#84: move 215 root files into a folder hierarchy
|
2026-08-21 19:44:14 +02:00 |
|
test_map_building_markers.gd.uid
|
Show buildings on the world map, and extractors on their planets
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2026-08-11 15:29:56 +02:00 |
|
test_menu_polish.gd
|
Refactor gameplay menus into owned scenes
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2026-08-31 02:18:08 +02:00 |
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test_menu_polish.gd.uid
|
Add the .uid files for the newest tests
|
2026-08-24 13:25:31 +02:00 |
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test_menu_price_unification.gd
|
Refactor gameplay menus into owned scenes
|
2026-08-31 02:18:08 +02:00 |
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test_menu_price_unification.gd.uid
|
#136, #137, #134: one build grid that cannot stack, one way to show a price
|
2026-08-28 15:05:20 +02:00 |
|
test_menu_scene_boundaries.gd
|
Restore landing fade and missing event sounds
|
2026-08-31 18:15:37 +02:00 |
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test_menu_scene_boundaries.gd.uid
|
Refactor gameplay menus into owned scenes
|
2026-08-31 02:18:08 +02:00 |
|
test_modal_blocks_input.gd
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#84: move 215 root files into a folder hierarchy
|
2026-08-21 19:44:14 +02:00 |
|
test_modal_blocks_input.gd.uid
|
Repair a broken working tree, and make every crafter press report
|
2026-08-11 22:50:09 +02:00 |
|
test_mothership_replacement.gd
|
#138: structures and doctrines cost more than rocks, and more the deeper they are
|
2026-08-28 15:30:30 +02:00 |
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test_mothership_replacement.gd.uid
|
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
|
2026-08-10 18:41:58 +02:00 |
|
test_multi_resource_supply.gd
|
Add research lab planets and research points (#63)
|
2026-08-16 20:14:29 +02:00 |
|
test_multi_resource_supply.gd.uid
|
Add gas bomber skill-shot vessel
|
2026-08-15 04:45:15 +02:00 |
|
test_music_theme.gd
|
#148: the main theme plays, and keeps playing
|
2026-08-29 13:05:21 +02:00 |
|
test_music_theme.gd.uid
|
#148: the main theme plays, and keeps playing
|
2026-08-29 13:05:21 +02:00 |
|
test_no_popin_on_load.gd
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#84: move 215 root files into a folder hierarchy
|
2026-08-21 19:44:14 +02:00 |
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test_no_popin_on_load.gd.uid
|
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
|
2026-08-10 18:41:58 +02:00 |
|
test_outpost_building.gd
|
#102/#103 (#97d/#97e): the outpost, and the garrison you compose for it
|
2026-08-23 14:02:20 +02:00 |
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test_outpost_building.gd.uid
|
Add the .uid files Godot generated for the new scripts
|
2026-08-23 19:23:50 +02:00 |
|
test_outpost_crewing.gd
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#104 (#97f): outposts are crewed automatically from the mothership
|
2026-08-23 14:13:46 +02:00 |
|
test_outpost_crewing.gd.uid
|
Add the .uid files Godot generated for the new scripts
|
2026-08-23 19:23:50 +02:00 |
|
test_outpost_garrison_menu.gd
|
#102/#103 (#97d/#97e): the outpost, and the garrison you compose for it
|
2026-08-23 14:02:20 +02:00 |
|
test_outpost_garrison_menu.gd.uid
|
Add the .uid files Godot generated for the new scripts
|
2026-08-23 19:23:50 +02:00 |
|
test_outpost_garrison_patrol.gd
|
#109: garrison vessels wander their post instead of walking a ring
|
2026-08-23 21:38:07 +02:00 |
|
test_outpost_garrison_patrol.gd.uid
|
Add the .uid files Godot generated for the new scripts
|
2026-08-23 19:23:50 +02:00 |
|
test_payments_use_fleet_hold.gd
|
Resolve pending gameplay tickets
|
2026-09-02 13:43:56 +02:00 |
|
test_payments_use_fleet_hold.gd.uid
|
Pay for everything from the bank and the fleet hold, not just buildings
|
2026-08-19 12:15:00 +02:00 |
|
test_pickup_feedback.gd
|
#84: move 215 root files into a folder hierarchy
|
2026-08-21 19:44:14 +02:00 |
|
test_pickup_feedback.gd.uid
|
Implement #80, #81, #82 and #83
|
2026-08-21 18:49:47 +02:00 |
|
test_pinch_zoom.gd
|
#84: move 215 root files into a folder hierarchy
|
2026-08-21 19:44:14 +02:00 |
|
test_pinch_zoom.gd.uid
|
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
|
2026-08-10 18:41:58 +02:00 |
|
test_pivot_controls.gd
|
#84: move 215 root files into a folder hierarchy
|
2026-08-21 19:44:14 +02:00 |
|
test_pivot_controls.gd.uid
|
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
|
2026-08-10 18:41:58 +02:00 |
|
test_planet_atmosphere_transition.gd
|
Implement #85, #86, #87 and #88
|
2026-08-22 02:20:12 +02:00 |
|
test_planet_atmosphere_transition.gd.uid
|
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
|
2026-08-10 18:41:58 +02:00 |
|
test_planet_conquest_gate.gd
|
#138: structures and doctrines cost more than rocks, and more the deeper they are
|
2026-08-28 15:30:30 +02:00 |
|
test_planet_conquest_gate.gd.uid
|
Add planet conquest state and gate extractor placement (#41)
|
2026-08-15 14:41:19 +02:00 |
|
test_planet_extractor_marker.gd
|
#84: move 215 root files into a folder hierarchy
|
2026-08-21 19:44:14 +02:00 |
|
test_planet_extractor_marker.gd.uid
|
Show buildings on the world map, and extractors on their planets
|
2026-08-11 15:29:56 +02:00 |
|
test_planet_identity_persists.gd
|
#84: move 215 root files into a folder hierarchy
|
2026-08-21 19:44:14 +02:00 |
|
test_planet_identity_persists.gd.uid
|
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
|
2026-08-10 18:41:58 +02:00 |
|
test_planet_landing_proximity.gd
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#84: move 215 root files into a folder hierarchy
|
2026-08-21 19:44:14 +02:00 |
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test_planet_landing_proximity.gd.uid
|
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
|
2026-08-10 18:41:58 +02:00 |
|
test_planet_map_assignment.gd
|
#84: move 215 root files into a folder hierarchy
|
2026-08-21 19:44:14 +02:00 |
|
test_planet_map_assignment.gd.uid
|
Share one backdrop between game and editor, and fix three input/economy bugs
|
2026-08-19 11:16:38 +02:00 |
|
test_planet_map_marker_matches_spawn.gd
|
#84: move 215 root files into a folder hierarchy
|
2026-08-21 19:44:14 +02:00 |
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test_planet_map_marker_matches_spawn.gd.uid
|
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
|
2026-08-10 18:41:58 +02:00 |
|
test_planet_prompt_map_interaction.gd
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#84: move 215 root files into a folder hierarchy
|
2026-08-21 19:44:14 +02:00 |
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test_planet_prompt_map_interaction.gd.uid
|
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
|
2026-08-10 18:41:58 +02:00 |
|
test_planet_setups.gd
|
#84: move 215 root files into a folder hierarchy
|
2026-08-21 19:44:14 +02:00 |
|
test_planet_setups.gd.uid
|
Add planet setups as authored resources (#42)
|
2026-08-15 14:41:37 +02:00 |
|
test_planet_spawning.gd
|
#84: move 215 root files into a folder hierarchy
|
2026-08-21 19:44:14 +02:00 |
|
test_planet_spawning.gd.uid
|
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
|
2026-08-10 18:41:58 +02:00 |
|
test_planet_unique_identity.gd
|
Key extractors by stable planet identity
|
2026-08-14 22:16:40 +02:00 |
|
test_planet_unique_identity.gd.uid
|
Add manual extractor resource transfers
|
2026-08-14 22:21:01 +02:00 |
|
test_planning_center.gd
|
#106/#107 (#98a/#98b): the Planning Center
|
2026-08-23 14:21:52 +02:00 |
|
test_planning_center.gd.uid
|
Add the .uid files Godot generated for the new scripts
|
2026-08-23 19:23:50 +02:00 |
|
test_progressive_costs.gd
|
#138: structures and doctrines cost more than rocks, and more the deeper they are
|
2026-08-28 15:30:30 +02:00 |
|
test_progressive_costs.gd.uid
|
#138: structures and doctrines cost more than rocks, and more the deeper they are
|
2026-08-28 15:30:30 +02:00 |
|
test_prompt_debounce.gd
|
#84: move 215 root files into a folder hierarchy
|
2026-08-21 19:44:14 +02:00 |
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test_prompt_debounce.gd.uid
|
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
|
2026-08-10 18:41:58 +02:00 |
|
test_quest_chain.gd
|
#166-#173: plainer words, a point to shoot at, and a catalog that says when it is broken
|
2026-08-30 14:04:46 +02:00 |
|
test_quest_chain.gd.uid
|
#129 (#131, #132, #133): a quest chain, and a World Ship out of reach
|
2026-08-28 14:41:03 +02:00 |
|
test_research_bar_columns.gd
|
#95: stop printing the bank twice in the research menu
|
2026-08-23 11:35:14 +02:00 |
|
test_research_bar_columns.gd.uid
|
Add the .uid files Godot generated for the new scripts
|
2026-08-23 19:23:50 +02:00 |
|
test_research_double_tap.gd
|
Resolve pending gameplay tickets
|
2026-09-02 13:43:56 +02:00 |
|
test_research_double_tap.gd.uid
|
#84: move 215 root files into a folder hierarchy
|
2026-08-21 19:44:14 +02:00 |
|
test_research_lab_extractor_gate.gd
|
Refactor gameplay menus into owned scenes
|
2026-08-31 02:18:08 +02:00 |
|
test_research_lab_extractor_gate.gd.uid
|
Seat the HUD button columns below the resource readout, and move the planet name
|
2026-08-17 23:20:51 +02:00 |
|
test_research_points.gd
|
#108: the prologue - the convoy, the ambush, and the breach
|
2026-08-23 20:59:12 +02:00 |
|
test_research_points.gd.uid
|
Refactor recent gameplay systems after code review
|
2026-08-16 21:38:07 +02:00 |
|
test_resource_readout.gd
|
#84: move 215 root files into a folder hierarchy
|
2026-08-21 19:44:14 +02:00 |
|
test_resource_readout.gd.uid
|
Refactor recent gameplay systems after code review
|
2026-08-16 21:38:07 +02:00 |
|
test_resource_transfer.gd
|
Refactor gameplay menus into owned scenes
|
2026-08-31 02:18:08 +02:00 |
|
test_resource_transfer.gd.uid
|
Remove the one-way ore API superseded by the transfer menu
|
2026-08-12 13:07:52 +02:00 |
|
test_resources_and_buildings.gd
|
#138: structures and doctrines cost more than rocks, and more the deeper they are
|
2026-08-28 15:30:30 +02:00 |
|
test_resources_and_buildings.gd.uid
|
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
|
2026-08-10 18:41:58 +02:00 |
|
test_return_position_matches_planet.gd
|
#84: move 215 root files into a folder hierarchy
|
2026-08-21 19:44:14 +02:00 |
|
test_return_position_matches_planet.gd.uid
|
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
|
2026-08-10 18:41:58 +02:00 |
|
test_setup_editor.gd
|
#84: move 215 root files into a folder hierarchy
|
2026-08-21 19:44:14 +02:00 |
|
test_setup_editor.gd.uid
|
Add the planet setup map editor (#48)
|
2026-08-15 21:24:28 +02:00 |
|
test_setup_editor_delete.gd
|
#84: move 215 root files into a folder hierarchy
|
2026-08-21 19:44:14 +02:00 |
|
test_setup_editor_delete.gd.uid
|
Share one backdrop between game and editor, and fix three input/economy bugs
|
2026-08-19 11:16:38 +02:00 |
|
test_setup_file_identity.gd
|
#84: move 215 root files into a folder hierarchy
|
2026-08-21 19:44:14 +02:00 |
|
test_setup_file_identity.gd.uid
|
Twin-stick combat: aim and fire with a second stick, MOBA-style ability ring
|
2026-08-21 01:29:21 +02:00 |
|
test_sfx.gd
|
Restore landing fade and missing event sounds
|
2026-08-31 18:15:37 +02:00 |
|
test_sfx.gd.uid
|
#146: shots, deaths and collapses are heard
|
2026-08-29 13:05:47 +02:00 |
|
test_shield_vessel.gd
|
#84: move 215 root files into a folder hierarchy
|
2026-08-21 19:44:14 +02:00 |
|
test_shield_vessel.gd.uid
|
Ship Lab: per-vessel research, and the shield vessel
|
2026-08-11 23:31:49 +02:00 |
|
test_ship_death.gd
|
#130, #135: a vessel's death takes a moment, and leaves an interceptor
|
2026-08-28 15:05:02 +02:00 |
|
test_ship_death.gd.uid
|
#130, #135: a vessel's death takes a moment, and leaves an interceptor
|
2026-08-28 15:05:02 +02:00 |
|
test_ship_facing.gd
|
#84: move 215 root files into a folder hierarchy
|
2026-08-21 19:44:14 +02:00 |
|
test_ship_facing.gd.uid
|
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
|
2026-08-10 18:41:58 +02:00 |
|
test_ship_lab.gd
|
Implement #160, #161, #162, #163, #164 and #165
|
2026-08-30 02:27:44 +02:00 |
|
test_ship_lab.gd.uid
|
Ship Lab: per-vessel research, and the shield vessel
|
2026-08-11 23:31:49 +02:00 |
|
test_shot_and_vfx_weight.gd
|
#155, #152: shots reach further and sooner, and the other explosions catch up
|
2026-08-29 14:39:35 +02:00 |
|
test_shot_and_vfx_weight.gd.uid
|
#155, #152: shots reach further and sooner, and the other explosions catch up
|
2026-08-29 14:39:35 +02:00 |
|
test_shot_reach.gd
|
Implement #85, #86, #87 and #88
|
2026-08-22 02:20:12 +02:00 |
|
test_shot_reach.gd.uid
|
Implement #85, #86, #87 and #88
|
2026-08-22 02:20:12 +02:00 |
|
test_skill_menu.gd
|
#93: drive the research menu with a mouse, and close the hole under it
|
2026-08-22 23:29:34 +02:00 |
|
test_skill_menu.gd.uid
|
#93: drive the research menu with a mouse, and close the hole under it
|
2026-08-22 23:29:34 +02:00 |
|
test_skill_tree.gd
|
Refactor gameplay menus into owned scenes
|
2026-08-31 02:18:08 +02:00 |
|
test_skill_tree.gd.uid
|
Skill tree, node-based building animation, bigger UI, and a 19x faster test suite
|
2026-08-11 15:00:41 +02:00 |
|
test_sniper_enemy.gd
|
#84: move 215 root files into a folder hierarchy
|
2026-08-21 19:44:14 +02:00 |
|
test_sniper_enemy.gd.uid
|
Add standoff sniper enemy (#45)
|
2026-08-15 21:23:01 +02:00 |
|
test_space_time_distorder.gd
|
#84: move 215 root files into a folder hierarchy
|
2026-08-21 19:44:14 +02:00 |
|
test_space_time_distorder.gd.uid
|
Refactor recent gameplay systems after code review
|
2026-08-16 21:38:07 +02:00 |
|
test_spacial_workshop.gd
|
#138: structures and doctrines cost more than rocks, and more the deeper they are
|
2026-08-28 15:30:30 +02:00 |
|
test_spacial_workshop.gd.uid
|
Cover the last batch of tickets with tests
|
2026-08-24 12:10:31 +02:00 |
|
test_star_coverage.gd
|
#84: move 215 root files into a folder hierarchy
|
2026-08-21 19:44:14 +02:00 |
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test_star_coverage.gd.uid
|
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
|
2026-08-10 18:41:58 +02:00 |
|
test_surface_background_shared.gd
|
#84: move 215 root files into a folder hierarchy
|
2026-08-21 19:44:14 +02:00 |
|
test_surface_background_shared.gd.uid
|
Share one backdrop between game and editor, and fix three input/economy bugs
|
2026-08-19 11:16:38 +02:00 |
|
test_surface_feature_depth.gd
|
#91: keep the gas source behind the fleet
|
2026-08-22 23:29:21 +02:00 |
|
test_surface_feature_depth.gd.uid
|
#91: keep the gas source behind the fleet
|
2026-08-22 23:29:21 +02:00 |
|
test_surface_profiles.gd
|
#84: move 215 root files into a folder hierarchy
|
2026-08-21 19:44:14 +02:00 |
|
test_surface_profiles.gd.uid
|
Refactor recent gameplay systems after code review
|
2026-08-16 21:38:07 +02:00 |
|
test_transport_hub_building.gd
|
#138: structures and doctrines cost more than rocks, and more the deeper they are
|
2026-08-28 15:30:30 +02:00 |
|
test_transport_hub_building.gd.uid
|
Transporter vessels, an explicit store button, and bottom-anchored menus
|
2026-08-11 19:14:27 +02:00 |
|
test_transporter_supply.gd
|
Provision transporters with hubs
|
2026-08-15 00:09:10 +02:00 |
|
test_transporter_supply.gd.uid
|
Transporter vessels, an explicit store button, and bottom-anchored menus
|
2026-08-11 19:14:27 +02:00 |
|
test_turret_spawner_enemy.gd
|
#84: move 215 root files into a folder hierarchy
|
2026-08-21 19:44:14 +02:00 |
|
test_turret_spawner_enemy.gd.uid
|
Refactor recent gameplay systems after code review
|
2026-08-16 21:38:07 +02:00 |
|
test_vessel_composition.gd
|
#84: move 215 root files into a folder hierarchy
|
2026-08-21 19:44:14 +02:00 |
|
test_vessel_composition.gd.uid
|
Compose vessels from definitions and capabilities
|
2026-08-14 22:12:57 +02:00 |
|
test_vessel_delivery.gd
|
#84: move 215 root files into a folder hierarchy
|
2026-08-21 19:44:14 +02:00 |
|
test_vessel_delivery.gd.uid
|
Backfill missing script UID sidecar files
|
2026-08-15 14:44:02 +02:00 |
|
test_wave_system.gd
|
Cover the last batch of tickets with tests
|
2026-08-24 12:10:31 +02:00 |
|
test_wave_system.gd.uid
|
Add the .uid files Godot generated for the new scripts
|
2026-08-23 19:23:50 +02:00 |
|
test_waves_attack_buildings.gd
|
#113: a wave converges on the nearest structure from any distance
|
2026-08-23 21:38:09 +02:00 |
|
test_waves_attack_buildings.gd.uid
|
Add the .uid files Godot generated for the new scripts
|
2026-08-23 19:23:50 +02:00 |
|
test_world_map_ui.gd
|
#84: move 215 root files into a folder hierarchy
|
2026-08-21 19:44:14 +02:00 |
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test_world_map_ui.gd.uid
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Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
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2026-08-10 18:41:58 +02:00 |