Enlarge mobile joystick controls
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7892a162f3
commit
ec20778215
4 changed files with 46 additions and 19 deletions
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@ -147,8 +147,8 @@ core_color = Color(0.02, 0.09, 0.15, 1)
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anchor_top = 1.0
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anchor_bottom = 1.0
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offset_left = 12
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offset_right = 252
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offset_top = -330
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offset_right = 492
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offset_top = -430
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offset_bottom = -80
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[node name="FireStick" type="Control" parent="UI"]
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@ -160,9 +160,9 @@ anchor_left = 1.0
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anchor_right = 1.0
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anchor_top = 1.0
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anchor_bottom = 1.0
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offset_left = -252
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offset_left = -492
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offset_right = -12
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offset_top = -330
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offset_top = -430
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offset_bottom = -80
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[node name="SpeedFader" type="Control" parent="UI"]
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@ -17,6 +17,8 @@ extends SceneTree
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# on a stick nobody is holding
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const OFFSET := Vector2(-58.0, 41.0)
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const MIN_TOUCH_AREA: float = 160000.0
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const MIN_VISIBLE_RADIUS: float = 138.0
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var main: Node
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var stage: int = 0
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@ -31,6 +33,11 @@ func _initialize() -> void:
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func _check(stick: Control, label: String) -> bool:
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var home: Vector2 = stick.home_pos()
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if stick.size.x * stick.size.y < MIN_TOUCH_AREA:
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return _fail("%s touch zone is only %s (%.0f area)" \
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% [label, stick.size, stick.size.x * stick.size.y])
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if stick.max_radius < MIN_VISIBLE_RADIUS:
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return _fail("%s visible radius is only %.0f" % [label, stick.max_radius])
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# --- A. idle means centred -------------------------------------------
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if stick.base_pos.distance_to(home) > 0.01 or stick.knob_pos.distance_to(home) > 0.01:
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@ -77,6 +84,18 @@ func _check(stick: Control, label: String) -> bool:
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return true
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func _check_pair(host: Node, label: String) -> bool:
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var movement: Control = host.get_node("UI/Joystick")
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var fire: Control = host.get_node("UI/FireStick")
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if movement.get_global_rect().intersects(fire.get_global_rect()):
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return _fail("%s joystick touch zones overlap" % label)
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if not _check(movement, "%s movement stick" % label):
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return false
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if not _check(fire, "%s fire stick" % label):
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return false
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return true
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func _process(delta: float) -> bool:
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elapsed += delta
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if stage != 0:
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@ -84,10 +103,15 @@ func _process(delta: float) -> bool:
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if elapsed < 0.2:
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return false
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stage = 1
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if not _check(main.get_node("UI/Joystick"), "movement stick"):
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if not _check_pair(main, "space"):
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return true
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if not _check(main.get_node("UI/FireStick"), "fire stick"):
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var surface: Node = load("res://surface/PlanetSurface.tscn").instantiate()
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root.add_child(surface)
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if not _check_pair(surface, "surface"):
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return true
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surface.queue_free()
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print("both scenes provide non-overlapping 480x350 zones with %.0f-radius rings" \
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% main.get_node("UI/Joystick").max_radius)
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print("TEST_JOYSTICK_RECENTRES: PASS")
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quit(0)
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return true
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@ -23,7 +23,10 @@ signal released
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# shorter side. Derived rather than a fixed number of pixels so that
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# enlarging the stick's rect enlarges the ring the player actually sees -
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# otherwise the touch area grows and the visible control stays small.
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const RADIUS_RATIO: float = 0.28
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# The scene zones are deliberately wider than they are tall. Forty percent
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# makes the resting ring just over twice its former radius while leaving room
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# for the floating base to move inside the touch rect.
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const RADIUS_RATIO: float = 0.40
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@export var max_radius: float = 90.0
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@export var deadzone: float = 0.12
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@ -285,8 +285,8 @@ script = ExtResource("13")
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anchor_top = 1.0
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anchor_bottom = 1.0
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offset_left = 12
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offset_right = 252
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offset_top = -330
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offset_right = 492
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offset_top = -430
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offset_bottom = -80
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[node name="FireStick" type="Control" parent="UI"]
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@ -298,9 +298,9 @@ anchor_left = 1.0
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anchor_right = 1.0
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anchor_top = 1.0
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anchor_bottom = 1.0
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offset_left = -252
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offset_left = -492
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offset_right = -12
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offset_top = -330
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offset_top = -430
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offset_bottom = -80
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[node name="SpeedFader" type="Control" parent="UI"]
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@ -340,8 +340,8 @@ anchor_top = 1.0
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anchor_bottom = 1.0
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offset_left = -196
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offset_right = -100
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offset_top = -492
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offset_bottom = -396
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offset_top = -548
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offset_bottom = -452
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[node name="PivotCCWButton" type="Control" parent="UI"]
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mouse_filter = 2
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@ -352,8 +352,8 @@ anchor_left = 1.0
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anchor_right = 1.0
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anchor_top = 1.0
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anchor_bottom = 1.0
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offset_left = -468
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offset_right = -364
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offset_left = -620
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offset_right = -516
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offset_top = -130
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offset_bottom = -26
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@ -370,8 +370,8 @@ anchor_top = 1.0
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anchor_bottom = 1.0
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offset_left = -324
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offset_right = -228
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offset_top = -424
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offset_bottom = -328
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offset_top = -548
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offset_bottom = -452
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[node name="GasBombStatus" type="Label" parent="UI"]
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mouse_filter = 2
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@ -414,8 +414,8 @@ anchor_left = 1.0
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anchor_right = 1.0
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anchor_top = 1.0
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anchor_bottom = 1.0
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offset_left = -356
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offset_right = -252
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offset_left = -508
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offset_right = -404
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offset_top = -130
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offset_bottom = -26
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