Retry a launch that came up and then said nothing
The same interop launch flake that produced exit 127 with an empty log has a second face: a non-zero exit after the engine banner and not one line more. test_fleet_growth went that way once in six full-suite runs and passed alone every time. The line between a flake and a failure is output, not the exit code and not the banner - every test says something before it stops, its own FAIL verdict, a SCRIPT ERROR, an engine complaint. A log holding nothing but the banner is a run that did not happen, so it is retried and, if it stays silent, reported as NOSTART rather than as a test that failed. A deterministic silent crash still fails all three attempts. The check reads grep's output rather than its exit status: `grep -q -v` does not agree across implementations - ugrep, which is what `grep` resolves to on the WSL box, reports success for an empty file and failure for a file full of matching lines. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
This commit is contained in:
parent
890e1c812f
commit
88b53abf52
1 changed files with 31 additions and 12 deletions
|
|
@ -22,16 +22,35 @@ VERBOSE="$1"; shift
|
|||
# complete in seconds, even on a busy phone, so make that failure explicit
|
||||
# rather than making the suite look hung. Override for deliberate long runs.
|
||||
TEST_TIMEOUT_SECONDS="${TEST_TIMEOUT_SECONDS:-120}"
|
||||
# How many times to start a test whose process never came up at all. Under
|
||||
# WSL the Godot binary is a Windows executable started across the interop
|
||||
# boundary, and with six of them going at once that start occasionally just
|
||||
# fails - exit 127, an empty log, no engine banner, nothing run. It looked
|
||||
# exactly like a test failure while being a property of the launch, and it
|
||||
# moved from test to test between runs. A test that genuinely fails always
|
||||
# gets far enough to print the banner, so the two are easy to tell apart and
|
||||
# only the launch is worth retrying.
|
||||
# How many times to start a test whose process never got as far as saying
|
||||
# anything. Under WSL the Godot binary is a Windows executable started across
|
||||
# the interop boundary, and with six of them going at once that start
|
||||
# occasionally just fails. It has been seen two ways: exit 127 with a
|
||||
# completely empty log, and a non-zero exit after the engine banner and not
|
||||
# one line more. Both moved from test to test between runs and both passed
|
||||
# alone, so both are properties of the launch rather than of the test.
|
||||
#
|
||||
# The line that separates them from a real failure is OUTPUT, not the exit
|
||||
# code and not the banner: every test says something before it stops - its
|
||||
# own FAIL verdict, a SCRIPT ERROR, an engine complaint. A log holding
|
||||
# nothing but the banner is a run that did not happen. This can only ever
|
||||
# mask a fault that is both silent AND intermittent; a deterministic crash
|
||||
# still fails all LAUNCH_ATTEMPTS and is reported.
|
||||
LAUNCH_ATTEMPTS="${LAUNCH_ATTEMPTS:-3}"
|
||||
|
||||
|
||||
# Did the process produce any line of its own? The engine banner and blank
|
||||
# lines are what a bare launch prints by itself and do not count.
|
||||
#
|
||||
# Tests the OUTPUT rather than grep's exit status on purpose: `grep -q -v`
|
||||
# does not agree across greps - ugrep, which is what `grep` resolves to on
|
||||
# at least one machine this suite runs on, reports success for an empty file
|
||||
# and failure for a file full of matching lines. A non-empty result is the
|
||||
# same in every implementation.
|
||||
_said_anything() {
|
||||
[[ -n "$(grep -v -e '^[[:space:]]*$' -e '^Godot Engine' "$1")" ]]
|
||||
}
|
||||
|
||||
cd "$PROJECT_DIR" || exit 2
|
||||
|
||||
tests=("$@")
|
||||
|
|
@ -71,9 +90,9 @@ run_one() {
|
|||
timeout "$TEST_TIMEOUT_SECONDS" "$GODOT_BIN" --headless --fixed-fps 60 \
|
||||
-s "res://tests/$name" >"$log" 2>&1
|
||||
rc=$?
|
||||
# "Never started" is rc != 0 with no banner in the log. Anything that
|
||||
# ran - passed, failed, crashed mid-way - printed the banner first.
|
||||
if (( rc == 0 )) || grep -q "Godot Engine" "$log" \
|
||||
# "Never started" is rc != 0 with a log that says nothing of its own.
|
||||
# Anything that ran - passed, failed, crashed mid-way - said something.
|
||||
if (( rc == 0 )) || _said_anything "$log" \
|
||||
|| (( attempt >= LAUNCH_ATTEMPTS )); then
|
||||
break
|
||||
fi
|
||||
|
|
@ -106,7 +125,7 @@ run_one() {
|
|||
# indistinguishable from a hang.
|
||||
printf 'KILLED %4dms %s (signal %d - out of memory? try JOBS=1)\n' \
|
||||
"$ms" "$name" "$(( rc - 128 ))" > "$outdir/$name.status"
|
||||
elif (( rc != 0 )) && ! grep -q "Godot Engine" "$log"; then
|
||||
elif (( rc != 0 )) && ! _said_anything "$log"; then
|
||||
printf 'NOSTART %3dms %s (exit %d after %d attempts - the process never came up)\n' \
|
||||
"$ms" "$name" "$rc" "$attempt" > "$outdir/$name.status"
|
||||
else
|
||||
|
|
|
|||
Loading…
Reference in a new issue