spaceship/tests
Repository files (latest commit first)
Filename Latest commit message Latest commit date
Claude f1292db40a #228: shrink the HUD on a screen the canvas is short on
The layout is authored in CANVAS units. With stretch "canvas_items" and
aspect "expand" over a 1920x1080 base, a 720x1280 phone scales by 0.375 and
gets 1920x3413 canvas units - while ANY 16:9-or-wider screen lands on
1920x1080 units however many pixels it really has. The canvas is three times
shorter, so a 148-unit button went from 4.3% of the screen's height to
13.7%. Measured at 3.16x, and confirmed twice: once by hand off the scene
file, once by the test failing with the rule disabled.

Nothing collided. That was checked pair by pair on both canvases and the
same six pairs overlap on each, all of them same-slot alternatives. The
fault was only that everything was enormous.

HudScale captures each HUD control's authored offsets once, then moves it
toward the edge it hangs off and scales the NODE. Scaling the rect alone was
tried first and was wrong: half the HUD draws its own contents at fixed
sizes - ResourceReadout lays its rows out in code, Labels carry their own
font size - so shrunken boxes kept full-size content and the build button
slid up underneath the resource list. Scaling the node takes content and
children with it.

The cost is that position (parent space) and size (local space) now differ
by that scale, and a lot of code here assumed they did not. Five places:

  ResourceReadout.content_bottom() added a scaled position to an unscaled
  height, overstating itself by more than a button - so _seat_hud_columns
  pushed the whole column down to clear space nothing occupied. A live bug,
  not just a bad measurement.
  HUD_COLUMN_MARGIN would have been the one gap still phone-sized.
  _layout_context_buttons wrote its stride and pitch unscaled, landing the
  action row on the building-action row - which is the second of the two
  regressions test_hud_layout was written for, in a new disguise.
  test_hud_layout and test_hangar_management compared authored rects.

And HudScale reapplies on resize, which wiped the two layouts BuildController
writes at runtime - so dragging a desktop window left the context row where
it was. Both re-run on size_changed now, deferred, because which of two
siblings connected first is not a thing to depend on.

test_hud_layout ran at one window shape, which happened to be the desktop
canvas. It now runs every check at both, so this cannot hide at whichever
shape was not being exercised.

Rejected: scaling the UI CanvasLayer does not work at all - Control anchors
resolve against the viewport rect, so bottom-anchored elements land
mid-screen. A single scaled wrapper Control with the HUD reparented under it
is the genuinely clean shape and would need no scale-aware arithmetic
anywhere, but it changes every node path and would break every get_node in
the controllers and tests.

MIN_SCALE floors the shrink at 0.45 rather than the proportional 0.316: a
landscape phone gets the same short canvas as a desktop, and there the
sticks are still thumb targets. That leaves the HUD at 1.42x its phone share
on a PC rather than 1.0x.

177/177 at JOBS=3.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_019AJMdB7iuHuLFZM1aBu3GD
2026-09-12 18:04:00 +02:00
..
_artillery_telegraph_gas_preview.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
_artillery_telegraph_gas_preview.gd.uid Add artillery enemy with telegraphed AOE (#46) 2026-08-15 21:23:43 +02:00
_artillery_telegraph_gas_preview.tscn Add artillery enemy with telegraphed AOE (#46) 2026-08-15 21:23:43 +02:00
_artillery_telegraph_rocky_preview.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
_artillery_telegraph_rocky_preview.gd.uid Add artillery enemy with telegraphed AOE (#46) 2026-08-15 21:23:43 +02:00
_artillery_telegraph_rocky_preview.tscn Add artillery enemy with telegraphed AOE (#46) 2026-08-15 21:23:43 +02:00
_berths.gd Buy fleet berths with Fleet Offices 2026-09-05 17:09:27 +02:00
_berths.gd.uid Keep the export probe, and the uid files beside the new scripts 2026-09-07 16:40:45 +02:00
_black_hole_space_preview.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
_black_hole_space_preview.gd.uid Refactor recent gameplay systems after code review 2026-08-16 21:38:07 +02:00
_black_hole_space_preview.tscn Add black hole planet and dark matter resource (#55) 2026-08-16 13:13:38 +02:00
_boss_approach_preview.gd Fix boss planet landing controls 2026-09-03 22:21:11 +02:00
_boss_approach_preview.gd.uid Expand and stage boss encounter 2026-09-03 22:00:26 +02:00
_boss_approach_preview.tscn Expand and stage boss encounter 2026-09-03 22:00:26 +02:00
_boss_planet_preview.gd Expand and stage boss encounter 2026-09-03 22:00:26 +02:00
_boss_planet_preview.gd.uid Add tentacled boss planet encounter 2026-09-03 10:33:05 +02:00
_boss_planet_preview.tscn Add tentacled boss planet encounter 2026-09-03 10:33:05 +02:00
_build_menu_preview.gd Implement #160, #161, #162, #163, #164 and #165 2026-08-30 02:27:44 +02:00
_build_menu_preview.gd.uid Transporter vessels, an explicit store button, and bottom-anchored menus 2026-08-11 19:14:27 +02:00
_build_menu_preview.tscn Transport Hub building 2026-08-11 17:45:07 +02:00
_build_popup_preview.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
_build_popup_preview.gd.uid Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
_build_popup_preview.tscn Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
_building_health_preview.gd Sharpen upgrades, mark the convoy's destination, and give the world sound 2026-09-05 12:16:17 +02:00
_building_health_preview.gd.uid Keep the export probe, and the uid files beside the new scripts 2026-09-07 16:40:45 +02:00
_building_health_preview.tscn Sharpen upgrades, mark the convoy's destination, and give the world sound 2026-09-05 12:16:17 +02:00
_cargo_readout_preview.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
_cargo_readout_preview.gd.uid Transporter vessels, an explicit store button, and bottom-anchored menus 2026-08-11 19:14:27 +02:00
_cargo_readout_preview.tscn Show what the fleet is carrying next to what is banked 2026-08-11 16:04:40 +02:00
_carrier_crafter_preview.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
_carrier_crafter_preview.gd.uid Refactor recent gameplay systems after code review 2026-08-16 21:38:07 +02:00
_carrier_crafter_preview.tscn Add carrier vessel (#57) 2026-08-16 16:20:39 +02:00
_carrier_hangar_preview.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
_carrier_hangar_preview.gd.uid Refactor recent gameplay systems after code review 2026-08-16 21:38:07 +02:00
_carrier_hangar_preview.tscn Add carrier vessel (#57) 2026-08-16 16:20:39 +02:00
_context_actions_preview.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
_context_actions_preview.gd.uid Refine context actions and preserve fleet landings 2026-08-14 23:15:12 +02:00
_context_actions_preview.tscn Refine context actions and preserve fleet landings 2026-08-14 23:15:12 +02:00
_craft_menu_preview.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
_craft_menu_preview.gd.uid Block input behind open panels; keep craft-menu messages on screen 2026-08-11 20:17:58 +02:00
_craft_menu_preview.tscn Transporter vessels, an explicit store button, and bottom-anchored menus 2026-08-11 19:14:27 +02:00
_crafter_preview.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
_crafter_preview.gd.uid Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
_crafter_preview.tscn Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
_dev_menu_preview.gd Turn dev mode into sandbox menu 2026-09-03 20:05:33 +02:00
_dev_menu_preview.gd.uid Turn dev mode into sandbox menu 2026-09-03 20:05:33 +02:00
_dev_menu_preview.tscn Turn dev mode into sandbox menu 2026-09-03 20:05:33 +02:00
_enemy_gallery_preview.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
_enemy_gallery_preview.gd.uid Stacking distorders, menu layouts, lab rewards, enemy detail, artillery cross 2026-08-18 16:54:46 +02:00
_enemy_gallery_preview.tscn Stacking distorders, menu layouts, lab rewards, enemy detail, artillery cross 2026-08-18 16:54:46 +02:00
_export_probe.gd Keep the export probe, and the uid files beside the new scripts 2026-09-07 16:40:45 +02:00
_export_probe.gd.uid Keep the export probe, and the uid files beside the new scripts 2026-09-07 16:40:45 +02:00
_extractor_transfer_preview.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
_extractor_transfer_preview.gd.uid Slow logistics vessel travel 2026-08-14 22:30:19 +02:00
_extractor_transfer_preview.tscn Add manual extractor resource transfers 2026-08-14 22:21:01 +02:00
_fleet_cargo_limit_preview.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
_fleet_cargo_limit_preview.gd.uid Refactor recent gameplay systems after code review 2026-08-16 21:38:07 +02:00
_fleet_cargo_limit_preview.tscn Cap fleet cargo capacity by composition (#56) 2026-08-16 14:53:26 +02:00
_fleet_upkeep_preview.gd Charge more for each berth, and show the bill 2026-09-05 22:36:21 +02:00
_fleet_upkeep_preview.gd.uid Keep the export probe, and the uid files beside the new scripts 2026-09-07 16:40:45 +02:00
_fleet_upkeep_preview.tscn Charge more for each berth, and show the bill 2026-09-05 22:36:21 +02:00
_font_probe.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
_font_probe.gd.uid Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
_gas_bomb_aim_preview.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
_gas_bomb_aim_preview.gd.uid Add gas bomber skill-shot vessel 2026-08-15 04:45:15 +02:00
_gas_bomb_aim_preview.tscn Add gas bomber skill-shot vessel 2026-08-15 04:45:15 +02:00
_gas_burner_build_menu_preview.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
_gas_burner_build_menu_preview.gd.uid Refactor recent gameplay systems after code review 2026-08-16 21:38:07 +02:00
_gas_burner_build_menu_preview.tscn Gas burner building and the energy resource (#54) 2026-08-16 12:10:31 +02:00
_gas_burner_transfer_preview.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
_gas_burner_transfer_preview.gd.uid Refactor recent gameplay systems after code review 2026-08-16 21:38:07 +02:00
_gas_burner_transfer_preview.tscn Gas burner building and the energy resource (#54) 2026-08-16 12:10:31 +02:00
_gas_surface_preview.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
_gas_surface_preview.gd.uid Backfill missing script UID sidecar files 2026-08-15 14:44:02 +02:00
_gas_surface_preview.tscn Refactor multi-resource UI and transfers 2026-08-14 11:54:31 +02:00
_hangar_menu_preview.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
_hangar_menu_preview.gd.uid Provision transporters with hubs 2026-08-15 00:09:10 +02:00
_hangar_menu_preview.tscn Provision transporters with hubs 2026-08-15 00:09:10 +02:00
_hud_preview.gd Buy fleet berths with Fleet Offices 2026-09-05 17:09:27 +02:00
_hud_preview.gd.uid Twin-stick combat: aim and fire with a second stick, MOBA-style ability ring 2026-08-21 01:29:21 +02:00
_hud_preview.tscn Twin-stick combat: aim and fire with a second stick, MOBA-style ability ring 2026-08-21 01:29:21 +02:00
_icon_preview.gd Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
_icon_preview.gd.uid Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
_icon_preview.tscn Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
_ingame_buildings_preview.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
_ingame_buildings_preview.gd.uid Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
_ingame_buildings_preview.tscn Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
_intro_marker_preview.gd Sharpen upgrades, mark the convoy's destination, and give the world sound 2026-09-05 12:16:17 +02:00
_intro_marker_preview.gd.uid Keep the export probe, and the uid files beside the new scripts 2026-09-07 16:40:45 +02:00
_intro_marker_preview.tscn Sharpen upgrades, mark the convoy's destination, and give the world sound 2026-09-05 12:16:17 +02:00
_lab_menu_preview.gd Complete lab, quest, garrison, and energy tickets 2026-09-03 00:12:08 +02:00
_lab_menu_preview.gd.uid Ship Lab: per-vessel research, and the shield vessel 2026-08-11 23:31:49 +02:00
_lab_menu_preview.tscn Ship Lab: per-vessel research, and the shield vessel 2026-08-11 23:31:49 +02:00
_lab_planet_visual_preview.gd Stop redrawing what only needs moving 2026-09-08 11:35:45 +02:00
_lab_planet_visual_preview.tscn Stop redrawing what only needs moving 2026-09-08 11:35:45 +02:00
_laser_aim_preview.gd Aim the laser by depth, and ease the aim view 2026-09-05 09:32:42 +02:00
_laser_aim_preview.gd.uid Refactor recent gameplay systems after code review 2026-08-16 21:38:07 +02:00
_laser_aim_preview.tscn Add laser ship vessel and its skill shot (#58) 2026-08-16 17:29:53 +02:00
_lunar_check.png.import Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
_marker_preview.gd Guide the fleet to the nearest unconquered scan target 2026-09-04 21:46:24 +02:00
_marker_preview.gd.uid Show buildings on the world map, and extractors on their planets 2026-08-11 15:29:56 +02:00
_marker_preview.tscn Show buildings on the world map, and extractors on their planets 2026-08-11 15:29:56 +02:00
_mothership_beam_preview.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
_mothership_beam_preview.gd.uid Refactor recent gameplay systems after code review 2026-08-16 21:38:07 +02:00
_mothership_beam_preview.tscn Enemy mothership (#53) 2026-08-16 10:19:02 +02:00
_planet_derrick_preview.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
_planet_derrick_preview.gd.uid Show buildings on the world map, and extractors on their planets 2026-08-11 15:29:56 +02:00
_planet_derrick_preview.tscn Show buildings on the world map, and extractors on their planets 2026-08-11 15:29:56 +02:00
_profile_startup.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
_profile_startup.gd.uid Skill tree, node-based building animation, bigger UI, and a 19x faster test suite 2026-08-11 15:00:41 +02:00
_profile_surface_shader.gd Make the lunar backdrop cheap: 3x3 field, then bake and tile it (#68) 2026-08-17 23:20:14 +02:00
_profile_surface_shader.gd.uid Make the lunar backdrop cheap: 3x3 field, then bake and tile it (#68) 2026-08-17 23:20:14 +02:00
_research_lab_surface_preview.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
_research_lab_surface_preview.gd.uid Stacking distorders, menu layouts, lab rewards, enemy detail, artillery cross 2026-08-18 16:54:46 +02:00
_research_lab_surface_preview.tscn Stacking distorders, menu layouts, lab rewards, enemy detail, artillery cross 2026-08-18 16:54:46 +02:00
_resource_readout_surface_preview.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
_resource_readout_surface_preview.gd.uid Refactor recent gameplay systems after code review 2026-08-16 21:38:07 +02:00
_resource_readout_surface_preview.tscn Generalize the resource HUD readouts (#49) 2026-08-16 08:30:10 +02:00
_rocky_surface_preview.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
_rocky_surface_preview.gd.uid Refactor recent gameplay systems after code review 2026-08-16 21:38:07 +02:00
_rocky_surface_preview.tscn Give the gas planet surface its own background shader (#51) 2026-08-16 09:05:31 +02:00
_run_inside.sh Retry a launch that came up and then said nothing 2026-08-23 11:52:19 +02:00
_scanner_guidance_preview.gd Guide the fleet to the nearest unconquered scan target 2026-09-04 21:46:24 +02:00
_scanner_guidance_preview.gd.uid Buy fleet berths with Fleet Offices 2026-09-05 17:09:27 +02:00
_scanner_guidance_preview.tscn Guide the fleet to the nearest unconquered scan target 2026-09-04 21:46:24 +02:00
_scanner_menu_preview.gd Add planet scanner and octopus biome 2026-09-04 15:56:07 +02:00
_scanner_menu_preview.gd.uid Buy fleet berths with Fleet Offices 2026-09-05 17:09:27 +02:00
_scanner_menu_preview.tscn Add planet scanner and octopus biome 2026-09-04 15:56:07 +02:00
_screenshot_tool.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
_screenshot_tool.gd.uid Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
_setup_editor_load_panel_preview.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
_setup_editor_load_panel_preview.gd.uid Seat the HUD button columns below the resource readout, and move the planet name 2026-08-17 23:20:51 +02:00
_setup_editor_load_panel_preview.tscn Map editor: real Load list, canvas panning, selected-item name (#64, #65, #66) 2026-08-17 19:49:43 +02:00
_setup_editor_preview.gd Take planets by killing what defends them 2026-09-05 13:31:25 +02:00
_setup_editor_preview.gd.uid Add the planet setup map editor (#48) 2026-08-15 21:24:28 +02:00
_setup_editor_preview.tscn Add the planet setup map editor (#48) 2026-08-15 21:24:28 +02:00
_setup_markers_preview.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
_setup_markers_preview.gd.uid Add planet setups as authored resources (#42) 2026-08-15 14:41:37 +02:00
_setup_markers_preview.tscn Add planet setups as authored resources (#42) 2026-08-15 14:41:37 +02:00
_skill_menu_preview.gd Sharpen upgrades, mark the convoy's destination, and give the world sound 2026-09-05 12:16:17 +02:00
_skill_menu_preview.gd.uid Skill tree, node-based building animation, bigger UI, and a 19x faster test suite 2026-08-11 15:00:41 +02:00
_skill_menu_preview.tscn Skill tree, node-based building animation, bigger UI, and a 19x faster test suite 2026-08-11 15:00:41 +02:00
_sniper_vs_chaser_preview.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
_sniper_vs_chaser_preview.gd.uid Add standoff sniper enemy (#45) 2026-08-15 21:23:01 +02:00
_sniper_vs_chaser_preview.tscn Add standoff sniper enemy (#45) 2026-08-15 21:23:01 +02:00
_staff.gd Build the logistics crews, and let them burn energy 2026-09-05 19:09:35 +02:00
_staff.gd.uid Keep the export probe, and the uid files beside the new scripts 2026-09-07 16:40:45 +02:00
_station_menu_preview.gd Offer only orderable vessels, and read out crew condition 2026-09-06 11:58:15 +02:00
_station_menu_preview.gd.uid Keep the export probe, and the uid files beside the new scripts 2026-09-07 16:40:45 +02:00
_station_menu_preview.tscn Offer only orderable vessels, and read out crew condition 2026-09-06 11:58:15 +02:00
_transfer_menu_preview.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
_transfer_menu_preview.gd.uid Remove the one-way ore API superseded by the transfer menu 2026-08-12 13:07:52 +02:00
_transfer_menu_preview.tscn Remove the one-way ore API superseded by the transfer menu 2026-08-12 13:07:52 +02:00
_transporter_preview.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
_transporter_preview.gd.uid Transporter vessels, an explicit store button, and bottom-anchored menus 2026-08-11 19:14:27 +02:00
_transporter_preview.tscn Transporter vessels, an explicit store button, and bottom-anchored menus 2026-08-11 19:14:27 +02:00
_turret_vs_chaser_preview.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
_turret_vs_chaser_preview.gd.uid Refactor recent gameplay systems after code review 2026-08-16 21:38:07 +02:00
_turret_vs_chaser_preview.tscn Turret vessel spawner enemy (#52) 2026-08-16 09:43:44 +02:00
_vfx_preview.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
_vfx_preview.gd.uid Skill tree, node-based building animation, bigger UI, and a 19x faster test suite 2026-08-11 15:00:41 +02:00
_vfx_preview.tscn Skill tree, node-based building animation, bigger UI, and a 19x faster test suite 2026-08-11 15:00:41 +02:00
_void_surface_preview.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
_void_surface_preview.gd.uid Refactor recent gameplay systems after code review 2026-08-16 21:38:07 +02:00
_void_surface_preview.tscn Add black hole planet and dark matter resource (#55) 2026-08-16 13:13:38 +02:00
profile_shader.sh #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
run_tests.sh #148: keep the theme's master in the repository 2026-08-29 13:54:37 +02:00
scratch_scene_a.gd.uid Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
scratch_scene_b.gd.uid Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
scratch_swap_check.gd.uid Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
screenshot.sh #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_ability_button_layout.gd Buy fleet berths with Fleet Offices 2026-09-05 17:09:27 +02:00
test_ability_button_layout.gd.uid Buy fleet berths with Fleet Offices 2026-09-05 17:09:27 +02:00
test_aim_assist.gd Improve aim assist target stickiness 2026-09-02 17:15:12 +02:00
test_aim_assist.gd.uid Track the uid Godot generated for test_aim_assist 2026-08-22 12:47:04 +02:00
test_aim_converges.gd Buy fleet berths with Fleet Offices 2026-09-05 17:09:27 +02:00
test_aim_converges.gd.uid #166-#173: plainer words, a point to shoot at, and a catalog that says when it is broken 2026-08-30 14:04:46 +02:00
test_animation_continuity.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_animation_continuity.gd.uid Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
test_artillery_enemy.gd Buy fleet berths with Fleet Offices 2026-09-05 17:09:27 +02:00
test_artillery_enemy.gd.uid Add artillery enemy with telegraphed AOE (#46) 2026-08-15 21:23:43 +02:00
test_asteroid_mining.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_asteroid_mining.gd.uid Recentre a released stick, slow extractors again, and unbreak the lab layout 2026-08-21 13:31:46 +02:00
test_asteroid_safe_spawn.gd #139: the prologue's debris belt keeps off the screen too 2026-08-28 15:37:11 +02:00
test_asteroid_safe_spawn.gd.uid Skill tree, node-based building animation, bigger UI, and a 19x faster test suite 2026-08-11 15:00:41 +02:00
test_asteroid_ship_collision.gd #130, #135: a vessel's death takes a moment, and leaves an interceptor 2026-08-28 15:05:02 +02:00
test_asteroid_ship_collision.gd.uid Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
test_asteroid_spawning.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_asteroid_spawning.gd.uid Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
test_biome_generation.gd Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
test_biome_generation.gd.uid Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
test_black_hole.gd Build the logistics crews, and let them burn energy 2026-09-05 19:09:35 +02:00
test_black_hole.gd.uid Refactor recent gameplay systems after code review 2026-08-16 21:38:07 +02:00
test_boss_planet.gd Take planets by killing what defends them 2026-09-05 13:31:25 +02:00
test_boss_planet.gd.uid Add tentacled boss planet encounter 2026-09-03 10:33:05 +02:00
test_build_info_popup.gd #224: refuse to build a structure on top of another 2026-09-09 12:57:28 +02:00
test_build_info_popup.gd.uid Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
test_build_menu_hides_locked.gd Research the Fleet Office, and give it one hull 2026-09-05 21:57:53 +02:00
test_build_menu_hides_locked.gd.uid Repair a broken working tree, and make every crafter press report 2026-08-11 22:50:09 +02:00
test_build_menu_icons.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_build_menu_icons.gd.uid Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
test_build_popup_fits_window.gd #92: shrink the confirm popup to the window it is in 2026-08-22 23:29:44 +02:00
test_build_popup_fits_window.gd.uid #92: shrink the confirm popup to the window it is in 2026-08-22 23:29:44 +02:00
test_building_collateral.gd Resolve pending gameplay tickets 2026-09-02 13:43:56 +02:00
test_building_collateral.gd.uid Implement #160, #161, #162, #163, #164 and #165 2026-08-30 02:27:44 +02:00
test_building_composition.gd Build the logistics crews, and let them burn energy 2026-09-05 19:09:35 +02:00
test_building_composition.gd.uid Compose vessels from definitions and capabilities 2026-08-14 22:12:57 +02:00
test_building_health.gd Build the logistics crews, and let them burn energy 2026-09-05 19:09:35 +02:00
test_building_health.gd.uid Add the .uid files Godot generated for the new scripts 2026-08-23 19:23:50 +02:00
test_building_redraw_cost.gd #117: the crafter and the lab animate only while they are working 2026-08-23 21:58:59 +02:00
test_building_redraw_cost.gd.uid Skill tree, node-based building animation, bigger UI, and a 19x faster test suite 2026-08-11 15:00:41 +02:00
test_building_separation.gd #224: refuse to build a structure on top of another 2026-09-09 12:57:28 +02:00
test_building_stock_queue.gd Buy fleet berths with Fleet Offices 2026-09-05 17:09:27 +02:00
test_building_stock_queue.gd.uid Transporter vessels, an explicit store button, and bottom-anchored menus 2026-08-11 19:14:27 +02:00
test_camera_settles.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_camera_settles.gd.uid Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
test_cargo_readout.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_cargo_readout.gd.uid Transporter vessels, an explicit store button, and bottom-anchored menus 2026-08-11 19:14:27 +02:00
test_carrier_vessel.gd Offer only orderable vessels, and read out crew condition 2026-09-06 11:58:15 +02:00
test_carrier_vessel.gd.uid Refactor recent gameplay systems after code review 2026-08-16 21:38:07 +02:00
test_chaser_rams.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_chaser_rams.gd.uid #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_conquered_planet_clear.gd Take planets by killing what defends them 2026-09-05 13:31:25 +02:00
test_conquered_planet_clear.gd.uid Share one backdrop between game and editor, and fix three input/economy bugs 2026-08-19 11:16:38 +02:00
test_crafter_animation.gd #117: the crafter and the lab animate only while they are working 2026-08-23 21:58:59 +02:00
test_crafter_animation.gd.uid Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
test_crafter_availability.gd Offer only orderable vessels, and read out crew condition 2026-09-06 11:58:15 +02:00
test_crafter_availability.gd.uid Keep the export probe, and the uid files beside the new scripts 2026-09-07 16:40:45 +02:00
test_crafter_feedback.gd Buy fleet berths with Fleet Offices 2026-09-05 17:09:27 +02:00
test_crafter_feedback.gd.uid Typed owed vessels, ship lab building type, shield vessel gate 2026-08-11 23:10:07 +02:00
test_definitions_intact.gd #166-#173: plainer words, a point to shoot at, and a catalog that says when it is broken 2026-08-30 14:04:46 +02:00
test_definitions_intact.gd.uid Guard the definition catalog against silent .tres property loss 2026-08-29 14:38:51 +02:00
test_desktop_combat.gd #166-#173: plainer words, a point to shoot at, and a catalog that says when it is broken 2026-08-30 14:04:46 +02:00
test_desktop_combat.gd.uid #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_desktop_controls.gd Buy fleet berths with Fleet Offices 2026-09-05 17:09:27 +02:00
test_desktop_controls.gd.uid Add the .uid files for the newest tests 2026-08-24 13:25:31 +02:00
test_desktop_hides_touch_controls.gd #166-#173: plainer words, a point to shoot at, and a catalog that says when it is broken 2026-08-30 14:04:46 +02:00
test_desktop_hides_touch_controls.gd.uid Implement #85, #86, #87 and #88 2026-08-22 02:20:12 +02:00
test_dev_menu.gd Buy fleet berths with Fleet Offices 2026-09-05 17:09:27 +02:00
test_dev_menu.gd.uid Turn dev mode into sandbox menu 2026-09-03 20:05:33 +02:00
test_dev_mode.gd Turn dev mode into sandbox menu 2026-09-03 20:05:33 +02:00
test_dev_mode.gd.uid Stacking distorders, menu layouts, lab rewards, enemy detail, artillery cross 2026-08-18 16:54:46 +02:00
test_dialog_pause.gd #149, #153, #154: dialogs arrive, sit on top, and give the keyboard back 2026-08-29 14:39:07 +02:00
test_dialog_pause.gd.uid #128: a dialog stops the game until it is acknowledged 2026-08-28 14:40:46 +02:00
test_dialog_releases_joysticks.gd Polish dialog and intro transitions 2026-09-02 20:18:44 +02:00
test_dialog_releases_joysticks.gd.uid Complete lab, quest, garrison, and energy tickets 2026-09-03 00:12:08 +02:00
test_dialog_typing.gd Resolve pending gameplay tickets 2026-09-02 13:43:56 +02:00
test_dialog_typing.gd.uid #149, #153, #154: dialogs arrive, sit on top, and give the keyboard back 2026-08-29 14:39:07 +02:00
test_distorder_energy.gd Buy fleet berths with Fleet Offices 2026-09-05 17:09:27 +02:00
test_distorder_energy.gd.uid Refactor recent gameplay systems after code review 2026-08-16 21:38:07 +02:00
test_distorder_stacking.gd Buy fleet berths with Fleet Offices 2026-09-05 17:09:27 +02:00
test_distorder_stacking.gd.uid Stacking distorders, menu layouts, lab rewards, enemy detail, artillery cross 2026-08-18 16:54:46 +02:00
test_enemy_bomber.gd Cover the last batch of tickets with tests 2026-08-24 12:10:31 +02:00
test_enemy_bomber.gd.uid Add the .uid files for the newest tests 2026-08-24 13:25:31 +02:00
test_enemy_collision.gd Buy fleet berths with Fleet Offices 2026-09-05 17:09:27 +02:00
test_enemy_collision.gd.uid Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
test_enemy_combat.gd Buy fleet berths with Fleet Offices 2026-09-05 17:09:27 +02:00
test_enemy_combat.gd.uid Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
test_enemy_composition.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_enemy_composition.gd.uid Add enemy foundation: definitions, components, ranged damage (#44) 2026-08-15 14:43:29 +02:00
test_enemy_detection_range.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_enemy_detection_range.gd.uid Seat the HUD button columns below the resource readout, and move the planet name 2026-08-17 23:20:51 +02:00
test_enemy_mothership.gd Buy fleet berths with Fleet Offices 2026-09-05 17:09:27 +02:00
test_enemy_mothership.gd.uid Refactor recent gameplay systems after code review 2026-08-16 21:38:07 +02:00
test_enemy_projectile_damage.gd Buy fleet berths with Fleet Offices 2026-09-05 17:09:27 +02:00
test_enemy_projectile_damage.gd.uid Add enemy foundation: definitions, components, ranged damage (#44) 2026-08-15 14:43:29 +02:00
test_energy_propulser_dash.gd Buy fleet berths with Fleet Offices 2026-09-05 17:09:27 +02:00
test_energy_propulser_dash.gd.uid Polish dialog and intro transitions 2026-09-02 20:18:44 +02:00
test_exploration_tracker.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_exploration_tracker.gd.uid Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
test_extractor_building.gd Take planets by killing what defends them 2026-09-05 13:31:25 +02:00
test_extractor_building.gd.uid Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
test_extractor_income.gd Build the logistics crews, and let them burn energy 2026-09-05 19:09:35 +02:00
test_extractor_income.gd.uid Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
test_extractor_transfer.gd Refactor gameplay menus into owned scenes 2026-08-31 02:18:08 +02:00
test_extractor_transfer.gd.uid Slow logistics vessel travel 2026-08-14 22:30:19 +02:00
test_fire_stick.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_fire_stick.gd.uid Twin-stick combat: aim and fire with a second stick, MOBA-style ability ring 2026-08-21 01:29:21 +02:00
test_fleet_agility.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_fleet_agility.gd.uid Sharpen fleet handling, widen the laser, and fix the map editor's file identity 2026-08-20 09:55:11 +02:00
test_fleet_cargo.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_fleet_cargo.gd.uid Show what the fleet is carrying next to what is banked 2026-08-11 16:04:40 +02:00
test_fleet_cargo_limit.gd Buy fleet berths with Fleet Offices 2026-09-05 17:09:27 +02:00
test_fleet_cargo_limit.gd.uid Refactor recent gameplay systems after code review 2026-08-16 21:38:07 +02:00
test_fleet_formation.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_fleet_formation.gd.uid Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
test_fleet_growth.gd Research the Fleet Office, and give it one hull 2026-09-05 21:57:53 +02:00
test_fleet_growth.gd.uid Stacking distorders, menu layouts, lab rewards, enemy detail, artillery cross 2026-08-18 16:54:46 +02:00
test_fleet_office_stock.gd Stock a Fleet Office for its own berth, and stop there 2026-09-06 10:44:30 +02:00
test_fleet_office_stock.gd.uid Keep the export probe, and the uid files beside the new scripts 2026-09-07 16:40:45 +02:00
test_fleet_speed_bounded.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_fleet_speed_bounded.gd.uid Bound individual vessel speed; stop Fleet.stop() accumulating it (#72) 2026-08-17 23:20:34 +02:00
test_fleet_upkeep_scaling.gd Charge more for each berth, and show the bill 2026-09-05 22:36:21 +02:00
test_fleet_upkeep_scaling.gd.uid Keep the export probe, and the uid files beside the new scripts 2026-09-07 16:40:45 +02:00
test_garrison_abilities.gd Garrison laser vessels and gas bombers, on a shared ability seam 2026-08-23 19:23:35 +02:00
test_garrison_abilities.gd.uid Cover the last batch of tickets with tests 2026-08-24 12:10:31 +02:00
test_gas_bands.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_gas_bands.gd.uid Share one backdrop between game and editor, and fix three input/economy bugs 2026-08-19 11:16:38 +02:00
test_gas_bomber.gd Buy fleet berths with Fleet Offices 2026-09-05 17:09:27 +02:00
test_gas_bomber.gd.uid Add gas bomber skill-shot vessel 2026-08-15 04:45:15 +02:00
test_gas_bomber_ammo.gd Buy fleet berths with Fleet Offices 2026-09-05 17:09:27 +02:00
test_gas_bomber_ammo.gd.uid Refactor recent gameplay systems after code review 2026-08-16 21:38:07 +02:00
test_gas_bomber_cooldowns.gd Buy fleet berths with Fleet Offices 2026-09-05 17:09:27 +02:00
test_gas_bomber_cooldowns.gd.uid Refactor recent gameplay systems after code review 2026-08-16 21:38:07 +02:00
test_gas_burner.gd Build the logistics crews, and let them burn energy 2026-09-05 19:09:35 +02:00
test_gas_burner.gd.uid Refactor recent gameplay systems after code review 2026-08-16 21:38:07 +02:00
test_gas_burner_pause.gd Complete lab, quest, garrison, and energy tickets 2026-09-03 00:12:08 +02:00
test_gas_burner_pause.gd.uid Implement #80, #81, #82 and #83 2026-08-21 18:49:47 +02:00
test_gas_system.gd Build the logistics crews, and let them burn energy 2026-09-05 19:09:35 +02:00
test_gas_system.gd.uid Backfill missing script UID sidecar files 2026-08-15 14:44:02 +02:00
test_generic_inventory.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_generic_inventory.gd.uid Store resources in generic inventories 2026-08-14 20:32:58 +02:00
test_guidance_marker_redraw.gd Stop redrawing what only needs moving 2026-09-08 11:35:45 +02:00
test_hangar_management.gd #228: shrink the HUD on a screen the canvas is short on 2026-09-12 18:04:00 +02:00
test_hangar_management.gd.uid Make research tree vertically scrollable 2026-08-13 16:25:41 +02:00
test_hub_capacity.gd Build the logistics crews, and let them burn energy 2026-09-05 19:09:35 +02:00
test_hub_capacity.gd.uid Block input behind open panels; keep craft-menu messages on screen 2026-08-11 20:17:58 +02:00
test_hud_layout.gd #228: shrink the HUD on a screen the canvas is short on 2026-09-12 18:04:00 +02:00
test_hud_layout.gd.uid Derive the context action row from the build button, not a fixed y 2026-08-18 12:09:44 +02:00
test_hud_scales_to_screen.gd #228: shrink the HUD on a screen the canvas is short on 2026-09-12 18:04:00 +02:00
test_icon_button.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_icon_button.gd.uid Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
test_icon_button_drag_cancel.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_icon_button_drag_cancel.gd.uid Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
test_icon_button_press_fires.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_icon_button_press_fires.gd.uid Fire buttons on press where the browser never delivers a release 2026-08-18 18:02:20 +02:00
test_input_after_dialog.gd Buy fleet berths with Fleet Offices 2026-09-05 17:09:27 +02:00
test_input_after_dialog.gd.uid #149, #153, #154: dialogs arrive, sit on top, and give the keyboard back 2026-08-29 14:39:07 +02:00
test_intro_scene.gd Take planets by killing what defends them 2026-09-05 13:31:25 +02:00
test_intro_scene.gd.uid Cover the last batch of tickets with tests 2026-08-24 12:10:31 +02:00
test_joystick_control.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_joystick_control.gd.uid Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
test_joystick_recentres.gd Enlarge mobile joystick controls 2026-09-02 11:19:54 +02:00
test_joystick_recentres.gd.uid Recentre a released stick, slow extractors again, and unbreak the lab layout 2026-08-21 13:31:46 +02:00
test_keyboard_input.gd #166-#173: plainer words, a point to shoot at, and a catalog that says when it is broken 2026-08-30 14:04:46 +02:00
test_keyboard_input.gd.uid Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
test_lab_research_reward.gd Take planets by killing what defends them 2026-09-05 13:31:25 +02:00
test_lab_research_reward.gd.uid Stacking distorders, menu layouts, lab rewards, enemy detail, artillery cross 2026-08-18 16:54:46 +02:00
test_lab_resources.gd Add research lab planets and research points (#63) 2026-08-16 20:14:29 +02:00
test_lab_resources.gd.uid Backfill missing script UID sidecar files 2026-08-15 14:44:02 +02:00
test_lab_transporter_delivery.gd Build the logistics crews, and let them burn energy 2026-09-05 19:09:35 +02:00
test_lab_transporter_delivery.gd.uid Supply lab research with transporters 2026-08-14 22:46:25 +02:00
test_lancer_enemy.gd #115: the lancer winds up once, and leaves hard 2026-08-23 21:38:08 +02:00
test_lancer_enemy.gd.uid Add the .uid files Godot generated for the new scripts 2026-08-23 19:23:50 +02:00
test_laser_ammo.gd Buy fleet berths with Fleet Offices 2026-09-05 17:09:27 +02:00
test_laser_ammo.gd.uid Refactor recent gameplay systems after code review 2026-08-16 21:38:07 +02:00
test_laser_animation.gd #90: give the laser an ignition instead of a blink 2026-08-22 23:29:55 +02:00
test_laser_animation.gd.uid #90: give the laser an ignition instead of a blink 2026-08-22 23:29:55 +02:00
test_laser_auto_aim.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_laser_auto_aim.gd.uid Sharpen fleet handling, widen the laser, and fix the map editor's file identity 2026-08-20 09:55:11 +02:00
test_laser_vessel.gd Buy fleet berths with Fleet Offices 2026-09-05 17:09:27 +02:00
test_laser_vessel.gd.uid Refactor recent gameplay systems after code review 2026-08-16 21:38:07 +02:00
test_local_costs_use_hold.gd #157, #158, #159: pay from the hold you flew in, and nothing is exempt from coming down 2026-08-29 15:51:34 +02:00
test_local_costs_use_hold.gd.uid #157, #158, #159: pay from the hold you flew in, and nothing is exempt from coming down 2026-08-29 15:51:34 +02:00
test_logistics_hull_identity.gd Research the Fleet Office, and give it one hull 2026-09-05 21:57:53 +02:00
test_logistics_hull_identity.gd.uid Keep the export probe, and the uid files beside the new scripts 2026-09-07 16:40:45 +02:00
test_logistics_travel_speed.gd Build the logistics crews, and let them burn energy 2026-09-05 19:09:35 +02:00
test_logistics_travel_speed.gd.uid Slow logistics vessel travel 2026-08-14 22:30:19 +02:00
test_lopsided_formation_movement.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_lopsided_formation_movement.gd.uid Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
test_lunar_field.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_lunar_field.gd.uid Make the lunar backdrop cheap: 3x3 field, then bake and tile it (#68) 2026-08-17 23:20:14 +02:00
test_main_menu.gd #225: save the run, and offer to resume it 2026-09-09 21:32:23 +02:00
test_main_menu.gd.uid Add a main menu scene (#47) 2026-08-15 14:43:46 +02:00
test_main_menu_continue.gd #225: save the run, and offer to resume it 2026-09-09 21:32:23 +02:00
test_manual_supply_route.gd Buy fleet berths with Fleet Offices 2026-09-05 17:09:27 +02:00
test_manual_supply_route.gd.uid Transporter vessels, an explicit store button, and bottom-anchored menus 2026-08-11 19:14:27 +02:00
test_map_building_markers.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_map_building_markers.gd.uid Show buildings on the world map, and extractors on their planets 2026-08-11 15:29:56 +02:00
test_menu_polish.gd Offer only orderable vessels, and read out crew condition 2026-09-06 11:58:15 +02:00
test_menu_polish.gd.uid Add the .uid files for the newest tests 2026-08-24 13:25:31 +02:00
test_menu_price_unification.gd Refactor gameplay menus into owned scenes 2026-08-31 02:18:08 +02:00
test_menu_price_unification.gd.uid #136, #137, #134: one build grid that cannot stack, one way to show a price 2026-08-28 15:05:20 +02:00
test_menu_scene_boundaries.gd Turn dev mode into sandbox menu 2026-09-03 20:05:33 +02:00
test_menu_scene_boundaries.gd.uid Refactor gameplay menus into owned scenes 2026-08-31 02:18:08 +02:00
test_modal_blocks_input.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_modal_blocks_input.gd.uid Repair a broken working tree, and make every crafter press report 2026-08-11 22:50:09 +02:00
test_mothership_replacement.gd #138: structures and doctrines cost more than rocks, and more the deeper they are 2026-08-28 15:30:30 +02:00
test_mothership_replacement.gd.uid Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
test_multi_resource_supply.gd Build the logistics crews, and let them burn energy 2026-09-05 19:09:35 +02:00
test_multi_resource_supply.gd.uid Add gas bomber skill-shot vessel 2026-08-15 04:45:15 +02:00
test_music_theme.gd #148: the main theme plays, and keeps playing 2026-08-29 13:05:21 +02:00
test_music_theme.gd.uid #148: the main theme plays, and keeps playing 2026-08-29 13:05:21 +02:00
test_no_popin_on_load.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_no_popin_on_load.gd.uid Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
test_outpost_building.gd #102/#103 (#97d/#97e): the outpost, and the garrison you compose for it 2026-08-23 14:02:20 +02:00
test_outpost_building.gd.uid Add the .uid files Godot generated for the new scripts 2026-08-23 19:23:50 +02:00
test_outpost_crewing.gd #104 (#97f): outposts are crewed automatically from the mothership 2026-08-23 14:13:46 +02:00
test_outpost_crewing.gd.uid Add the .uid files Godot generated for the new scripts 2026-08-23 19:23:50 +02:00
test_outpost_garrison_menu.gd #102/#103 (#97d/#97e): the outpost, and the garrison you compose for it 2026-08-23 14:02:20 +02:00
test_outpost_garrison_menu.gd.uid Add the .uid files Godot generated for the new scripts 2026-08-23 19:23:50 +02:00
test_outpost_garrison_patrol.gd Complete lab, quest, garrison, and energy tickets 2026-09-03 00:12:08 +02:00
test_outpost_garrison_patrol.gd.uid Add the .uid files Godot generated for the new scripts 2026-08-23 19:23:50 +02:00
test_payments_use_fleet_hold.gd #224: refuse to build a structure on top of another 2026-09-09 12:57:28 +02:00
test_payments_use_fleet_hold.gd.uid Pay for everything from the bank and the fleet hold, not just buildings 2026-08-19 12:15:00 +02:00
test_pickup_feedback.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_pickup_feedback.gd.uid Implement #80, #81, #82 and #83 2026-08-21 18:49:47 +02:00
test_pinch_zoom.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_pinch_zoom.gd.uid Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
test_pivot_controls.gd Buy fleet berths with Fleet Offices 2026-09-05 17:09:27 +02:00
test_pivot_controls.gd.uid Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
test_planet_atmosphere_transition.gd Buy fleet berths with Fleet Offices 2026-09-05 17:09:27 +02:00
test_planet_atmosphere_transition.gd.uid Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
test_planet_conquest_gate.gd Take planets by killing what defends them 2026-09-05 13:31:25 +02:00
test_planet_conquest_gate.gd.uid Add planet conquest state and gate extractor placement (#41) 2026-08-15 14:41:19 +02:00
test_planet_extractor_marker.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_planet_extractor_marker.gd.uid Show buildings on the world map, and extractors on their planets 2026-08-11 15:29:56 +02:00
test_planet_garrison.gd Take planets by killing what defends them 2026-09-05 13:31:25 +02:00
test_planet_garrison.gd.uid Keep the export probe, and the uid files beside the new scripts 2026-09-07 16:40:45 +02:00
test_planet_identity_persists.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_planet_identity_persists.gd.uid Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
test_planet_landing_proximity.gd Buy fleet berths with Fleet Offices 2026-09-05 17:09:27 +02:00
test_planet_landing_proximity.gd.uid Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
test_planet_map_assignment.gd Take planets by killing what defends them 2026-09-05 13:31:25 +02:00
test_planet_map_assignment.gd.uid Share one backdrop between game and editor, and fix three input/economy bugs 2026-08-19 11:16:38 +02:00
test_planet_map_marker_matches_spawn.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_planet_map_marker_matches_spawn.gd.uid Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
test_planet_prompt_map_interaction.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_planet_prompt_map_interaction.gd.uid Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
test_planet_scanner.gd Find the planet setups in an exported build 2026-09-07 13:55:41 +02:00
test_planet_scanner.gd.uid Buy fleet berths with Fleet Offices 2026-09-05 17:09:27 +02:00
test_planet_setup_export_names.gd Find the planet setups in an exported build 2026-09-07 13:55:41 +02:00
test_planet_setup_export_names.gd.uid Keep the export probe, and the uid files beside the new scripts 2026-09-07 16:40:45 +02:00
test_planet_setups.gd Take planets by killing what defends them 2026-09-05 13:31:25 +02:00
test_planet_setups.gd.uid Add planet setups as authored resources (#42) 2026-08-15 14:41:37 +02:00
test_planet_spawning.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_planet_spawning.gd.uid Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
test_planet_unique_identity.gd Key extractors by stable planet identity 2026-08-14 22:16:40 +02:00
test_planet_unique_identity.gd.uid Add manual extractor resource transfers 2026-08-14 22:21:01 +02:00
test_planning_center.gd Find the planet setups in an exported build 2026-09-07 13:55:41 +02:00
test_planning_center.gd.uid Add the .uid files Godot generated for the new scripts 2026-08-23 19:23:50 +02:00
test_progressive_costs.gd #138: structures and doctrines cost more than rocks, and more the deeper they are 2026-08-28 15:30:30 +02:00
test_progressive_costs.gd.uid #138: structures and doctrines cost more than rocks, and more the deeper they are 2026-08-28 15:30:30 +02:00
test_prompt_debounce.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_prompt_debounce.gd.uid Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
test_propulser_upgrades.gd Sharpen upgrades, mark the convoy's destination, and give the world sound 2026-09-05 12:16:17 +02:00
test_propulser_upgrades.gd.uid Keep the export probe, and the uid files beside the new scripts 2026-09-07 16:40:45 +02:00
test_quest_chain.gd Teach the crews and the berths the game now asks the player to keep 2026-09-06 14:43:35 +02:00
test_quest_chain.gd.uid #129 (#131, #132, #133): a quest chain, and a World Ship out of reach 2026-08-28 14:41:03 +02:00
test_research_bar_columns.gd #95: stop printing the bank twice in the research menu 2026-08-23 11:35:14 +02:00
test_research_bar_columns.gd.uid Add the .uid files Godot generated for the new scripts 2026-08-23 19:23:50 +02:00
test_research_double_tap.gd Resolve pending gameplay tickets 2026-09-02 13:43:56 +02:00
test_research_double_tap.gd.uid #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_research_lab_extractor_gate.gd Take planets by killing what defends them 2026-09-05 13:31:25 +02:00
test_research_lab_extractor_gate.gd.uid Seat the HUD button columns below the resource readout, and move the planet name 2026-08-17 23:20:51 +02:00
test_research_points.gd Take planets by killing what defends them 2026-09-05 13:31:25 +02:00
test_research_points.gd.uid Refactor recent gameplay systems after code review 2026-08-16 21:38:07 +02:00
test_research_points_explainer.gd Let a dialog opened over another dialog be closed 2026-09-08 22:31:56 +02:00
test_research_points_explainer.gd.uid Keep the export probe, and the uid files beside the new scripts 2026-09-07 16:40:45 +02:00
test_resource_readout.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_resource_readout.gd.uid Refactor recent gameplay systems after code review 2026-08-16 21:38:07 +02:00
test_resource_transfer.gd Buy fleet berths with Fleet Offices 2026-09-05 17:09:27 +02:00
test_resource_transfer.gd.uid Remove the one-way ore API superseded by the transfer menu 2026-08-12 13:07:52 +02:00
test_resources_and_buildings.gd Buy fleet berths with Fleet Offices 2026-09-05 17:09:27 +02:00
test_resources_and_buildings.gd.uid Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
test_resume_spawn.gd #227: resume at the mothership, with the crew the save had 2026-09-12 15:57:48 +02:00
test_return_position_matches_planet.gd Buy fleet berths with Fleet Offices 2026-09-05 17:09:27 +02:00
test_return_position_matches_planet.gd.uid Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
test_save_game.gd #225: save the run, and offer to resume it 2026-09-09 21:32:23 +02:00
test_setup_editor.gd Take planets by killing what defends them 2026-09-05 13:31:25 +02:00
test_setup_editor.gd.uid Add the planet setup map editor (#48) 2026-08-15 21:24:28 +02:00
test_setup_editor_delete.gd Take planets by killing what defends them 2026-09-05 13:31:25 +02:00
test_setup_editor_delete.gd.uid Share one backdrop between game and editor, and fix three input/economy bugs 2026-08-19 11:16:38 +02:00
test_setup_file_identity.gd Take planets by killing what defends them 2026-09-05 13:31:25 +02:00
test_setup_file_identity.gd.uid Twin-stick combat: aim and fire with a second stick, MOBA-style ability ring 2026-08-21 01:29:21 +02:00
test_sfx.gd Stop the first play of each sound paying for its own load 2026-09-09 11:40:28 +02:00
test_sfx.gd.uid #146: shots, deaths and collapses are heard 2026-08-29 13:05:47 +02:00
test_shield_vessel.gd Buy fleet berths with Fleet Offices 2026-09-05 17:09:27 +02:00
test_shield_vessel.gd.uid Ship Lab: per-vessel research, and the shield vessel 2026-08-11 23:31:49 +02:00
test_ship_death.gd Buy fleet berths with Fleet Offices 2026-09-05 17:09:27 +02:00
test_ship_death.gd.uid #130, #135: a vessel's death takes a moment, and leaves an interceptor 2026-08-28 15:05:02 +02:00
test_ship_facing.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_ship_facing.gd.uid Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
test_ship_lab.gd Buy fleet berths with Fleet Offices 2026-09-05 17:09:27 +02:00
test_ship_lab.gd.uid Ship Lab: per-vessel research, and the shield vessel 2026-08-11 23:31:49 +02:00
test_shot_and_vfx_weight.gd #155, #152: shots reach further and sooner, and the other explosions catch up 2026-08-29 14:39:35 +02:00
test_shot_and_vfx_weight.gd.uid #155, #152: shots reach further and sooner, and the other explosions catch up 2026-08-29 14:39:35 +02:00
test_shot_reach.gd Implement #85, #86, #87 and #88 2026-08-22 02:20:12 +02:00
test_shot_reach.gd.uid Implement #85, #86, #87 and #88 2026-08-22 02:20:12 +02:00
test_skill_menu.gd Buy fleet berths with Fleet Offices 2026-09-05 17:09:27 +02:00
test_skill_menu.gd.uid #93: drive the research menu with a mouse, and close the hole under it 2026-08-22 23:29:34 +02:00
test_skill_tree.gd Buy fleet berths with Fleet Offices 2026-09-05 17:09:27 +02:00
test_skill_tree.gd.uid Skill tree, node-based building animation, bigger UI, and a 19x faster test suite 2026-08-11 15:00:41 +02:00
test_sniper_enemy.gd Buy fleet berths with Fleet Offices 2026-09-05 17:09:27 +02:00
test_sniper_enemy.gd.uid Add standoff sniper enemy (#45) 2026-08-15 21:23:01 +02:00
test_space_time_distorder.gd Buy fleet berths with Fleet Offices 2026-09-05 17:09:27 +02:00
test_space_time_distorder.gd.uid Refactor recent gameplay systems after code review 2026-08-16 21:38:07 +02:00
test_spacial_workshop.gd Build the logistics crews, and let them burn energy 2026-09-05 19:09:35 +02:00
test_spacial_workshop.gd.uid Cover the last batch of tickets with tests 2026-08-24 12:10:31 +02:00
test_star_coverage.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_star_coverage.gd.uid Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
test_station_condition_readout.gd Offer only orderable vessels, and read out crew condition 2026-09-06 11:58:15 +02:00
test_station_condition_readout.gd.uid Keep the export probe, and the uid files beside the new scripts 2026-09-07 16:40:45 +02:00
test_surface_background_shared.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_surface_background_shared.gd.uid Share one backdrop between game and editor, and fix three input/economy bugs 2026-08-19 11:16:38 +02:00
test_surface_feature_depth.gd Take planets by killing what defends them 2026-09-05 13:31:25 +02:00
test_surface_feature_depth.gd.uid #91: keep the gas source behind the fleet 2026-08-22 23:29:21 +02:00
test_surface_profiles.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_surface_profiles.gd.uid Refactor recent gameplay systems after code review 2026-08-16 21:38:07 +02:00
test_transport_hub_building.gd Build the logistics crews, and let them burn energy 2026-09-05 19:09:35 +02:00
test_transport_hub_building.gd.uid Transporter vessels, an explicit store button, and bottom-anchored menus 2026-08-11 19:14:27 +02:00
test_transporter_burn.gd Build the logistics crews, and let them burn energy 2026-09-05 19:09:35 +02:00
test_transporter_burn.gd.uid Keep the export probe, and the uid files beside the new scripts 2026-09-07 16:40:45 +02:00
test_transporter_supply.gd Build the logistics crews, and let them burn energy 2026-09-05 19:09:35 +02:00
test_transporter_supply.gd.uid Transporter vessels, an explicit store button, and bottom-anchored menus 2026-08-11 19:14:27 +02:00
test_turret_spawner_enemy.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_turret_spawner_enemy.gd.uid Refactor recent gameplay systems after code review 2026-08-16 21:38:07 +02:00
test_vessel_composition.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_vessel_composition.gd.uid Compose vessels from definitions and capabilities 2026-08-14 22:12:57 +02:00
test_vessel_delivery.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_vessel_delivery.gd.uid Backfill missing script UID sidecar files 2026-08-15 14:44:02 +02:00
test_wave_system.gd Buy fleet berths with Fleet Offices 2026-09-05 17:09:27 +02:00
test_wave_system.gd.uid Add the .uid files Godot generated for the new scripts 2026-08-23 19:23:50 +02:00
test_waves_attack_buildings.gd #113: a wave converges on the nearest structure from any distance 2026-08-23 21:38:09 +02:00
test_waves_attack_buildings.gd.uid Add the .uid files Godot generated for the new scripts 2026-08-23 19:23:50 +02:00
test_workshop_staffing.gd Build the logistics crews, and let them burn energy 2026-09-05 19:09:35 +02:00
test_workshop_staffing.gd.uid Keep the export probe, and the uid files beside the new scripts 2026-09-07 16:40:45 +02:00
test_world_map_ui.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_world_map_ui.gd.uid Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00