spaceship/tests
Repository files (latest commit first)
Filename Latest commit message Latest commit date
Claude cb3650e3a9 #233: open with fewer enemies, of one kind, arriving in sequence
Measured before changing anything. The ticket's two halves needed opposite
fixes, and the first one made the second worse.

TOO COMPLEX. Variety was gated on fleet size alone, so a player who had
grown early met two kinds of trouble in the first wave they ever saw - a
fleet of four opened on two lancers and three chasers. Each roster entry now
carries a min_wave as well, so the openings teach one enemy at a time
whatever the fleet already looks like.

That alone pushed wave 1 against a fleet of six from a mixed six to SEVEN
chasers: budget that used to buy a lancer now bought two more chasers. So an
early wave also has a size ceiling, 2 + wave_number * 2. Wave 1 is four
chasers at any fleet size; the cap stops binding by wave 6 and nothing about
later balance moves.

  before  wave 1 fleet 4 -> 2 lancers, 3 chasers
          wave 1 fleet 6 -> 1 sniper, 2 lancers, 3 chasers
  after   wave 1 fleet 4 -> 4 chasers
          wave 1 fleet 6 -> 4 chasers

ARRIVE AT THE SAME TIME was literal: the whole wave spawned inside one frame
as a closed ring around the fleet, which reads as a wall rather than as an
attack. The first hull still lands immediately so a wave is never felt as
late, and the rest follow every 0.45s. Same enemies, same bearing, same
total - they simply do not all exist at once.

Four existing cases objected, and each was right to: they encode intents
that still hold LATER - a large wave must be varied, fleet growth must open
more kinds, a wave can field a lancer at all, and killing a wave must bring
the quiet back. The first three now ask at a wave number where variety is
permitted rather than being weakened. The fourth runs the arrivals out
before killing anything, and gained an assertion that doing so ADDS enemies
- which fails if the staggering ever collapses back into one frame.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_019AJMdB7iuHuLFZM1aBu3GD
2026-09-15 23:44:16 -04:00
..
_artillery_telegraph_gas_preview.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
_artillery_telegraph_gas_preview.gd.uid Add artillery enemy with telegraphed AOE (#46) 2026-08-15 21:23:43 +02:00
_artillery_telegraph_gas_preview.tscn Add artillery enemy with telegraphed AOE (#46) 2026-08-15 21:23:43 +02:00
_artillery_telegraph_rocky_preview.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
_artillery_telegraph_rocky_preview.gd.uid Add artillery enemy with telegraphed AOE (#46) 2026-08-15 21:23:43 +02:00
_artillery_telegraph_rocky_preview.tscn Add artillery enemy with telegraphed AOE (#46) 2026-08-15 21:23:43 +02:00
_berths.gd Buy fleet berths with Fleet Offices 2026-09-05 17:09:27 +02:00
_berths.gd.uid Keep the export probe, and the uid files beside the new scripts 2026-09-07 16:40:45 +02:00
_black_hole_space_preview.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
_black_hole_space_preview.gd.uid Refactor recent gameplay systems after code review 2026-08-16 21:38:07 +02:00
_black_hole_space_preview.tscn Add black hole planet and dark matter resource (#55) 2026-08-16 13:13:38 +02:00
_boss_approach_preview.gd Fix boss planet landing controls 2026-09-03 22:21:11 +02:00
_boss_approach_preview.gd.uid Expand and stage boss encounter 2026-09-03 22:00:26 +02:00
_boss_approach_preview.tscn Expand and stage boss encounter 2026-09-03 22:00:26 +02:00
_boss_planet_preview.gd Expand and stage boss encounter 2026-09-03 22:00:26 +02:00
_boss_planet_preview.gd.uid Add tentacled boss planet encounter 2026-09-03 10:33:05 +02:00
_boss_planet_preview.tscn Add tentacled boss planet encounter 2026-09-03 10:33:05 +02:00
_build_menu_preview.gd Implement #160, #161, #162, #163, #164 and #165 2026-08-30 02:27:44 +02:00
_build_menu_preview.gd.uid Transporter vessels, an explicit store button, and bottom-anchored menus 2026-08-11 19:14:27 +02:00
_build_menu_preview.tscn Transport Hub building 2026-08-11 17:45:07 +02:00
_build_popup_preview.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
_build_popup_preview.gd.uid Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
_build_popup_preview.tscn Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
_building_health_preview.gd Sharpen upgrades, mark the convoy's destination, and give the world sound 2026-09-05 12:16:17 +02:00
_building_health_preview.gd.uid Keep the export probe, and the uid files beside the new scripts 2026-09-07 16:40:45 +02:00
_building_health_preview.tscn Sharpen upgrades, mark the convoy's destination, and give the world sound 2026-09-05 12:16:17 +02:00
_cargo_readout_preview.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
_cargo_readout_preview.gd.uid Transporter vessels, an explicit store button, and bottom-anchored menus 2026-08-11 19:14:27 +02:00
_cargo_readout_preview.tscn Show what the fleet is carrying next to what is banked 2026-08-11 16:04:40 +02:00
_carrier_crafter_preview.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
_carrier_crafter_preview.gd.uid Refactor recent gameplay systems after code review 2026-08-16 21:38:07 +02:00
_carrier_crafter_preview.tscn Add carrier vessel (#57) 2026-08-16 16:20:39 +02:00
_carrier_hangar_preview.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
_carrier_hangar_preview.gd.uid Refactor recent gameplay systems after code review 2026-08-16 21:38:07 +02:00
_carrier_hangar_preview.tscn Add carrier vessel (#57) 2026-08-16 16:20:39 +02:00
_context_actions_preview.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
_context_actions_preview.gd.uid Refine context actions and preserve fleet landings 2026-08-14 23:15:12 +02:00
_context_actions_preview.tscn Refine context actions and preserve fleet landings 2026-08-14 23:15:12 +02:00
_craft_menu_preview.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
_craft_menu_preview.gd.uid Block input behind open panels; keep craft-menu messages on screen 2026-08-11 20:17:58 +02:00
_craft_menu_preview.tscn Transporter vessels, an explicit store button, and bottom-anchored menus 2026-08-11 19:14:27 +02:00
_crafter_preview.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
_crafter_preview.gd.uid Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
_crafter_preview.tscn Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
_dev_menu_preview.gd Turn dev mode into sandbox menu 2026-09-03 20:05:33 +02:00
_dev_menu_preview.gd.uid Turn dev mode into sandbox menu 2026-09-03 20:05:33 +02:00
_dev_menu_preview.tscn Turn dev mode into sandbox menu 2026-09-03 20:05:33 +02:00
_enemy_gallery_preview.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
_enemy_gallery_preview.gd.uid Stacking distorders, menu layouts, lab rewards, enemy detail, artillery cross 2026-08-18 16:54:46 +02:00
_enemy_gallery_preview.tscn Stacking distorders, menu layouts, lab rewards, enemy detail, artillery cross 2026-08-18 16:54:46 +02:00
_export_probe.gd Keep the export probe, and the uid files beside the new scripts 2026-09-07 16:40:45 +02:00
_export_probe.gd.uid Keep the export probe, and the uid files beside the new scripts 2026-09-07 16:40:45 +02:00
_extractor_transfer_preview.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
_extractor_transfer_preview.gd.uid Slow logistics vessel travel 2026-08-14 22:30:19 +02:00
_extractor_transfer_preview.tscn Add manual extractor resource transfers 2026-08-14 22:21:01 +02:00
_fleet_cargo_limit_preview.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
_fleet_cargo_limit_preview.gd.uid Refactor recent gameplay systems after code review 2026-08-16 21:38:07 +02:00
_fleet_cargo_limit_preview.tscn Cap fleet cargo capacity by composition (#56) 2026-08-16 14:53:26 +02:00
_fleet_upkeep_preview.gd Charge more for each berth, and show the bill 2026-09-05 22:36:21 +02:00
_fleet_upkeep_preview.gd.uid Keep the export probe, and the uid files beside the new scripts 2026-09-07 16:40:45 +02:00
_fleet_upkeep_preview.tscn Charge more for each berth, and show the bill 2026-09-05 22:36:21 +02:00
_font_probe.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
_font_probe.gd.uid Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
_gas_bomb_aim_preview.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
_gas_bomb_aim_preview.gd.uid Add gas bomber skill-shot vessel 2026-08-15 04:45:15 +02:00
_gas_bomb_aim_preview.tscn Add gas bomber skill-shot vessel 2026-08-15 04:45:15 +02:00
_gas_burner_build_menu_preview.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
_gas_burner_build_menu_preview.gd.uid Refactor recent gameplay systems after code review 2026-08-16 21:38:07 +02:00
_gas_burner_build_menu_preview.tscn Gas burner building and the energy resource (#54) 2026-08-16 12:10:31 +02:00
_gas_burner_transfer_preview.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
_gas_burner_transfer_preview.gd.uid Refactor recent gameplay systems after code review 2026-08-16 21:38:07 +02:00
_gas_burner_transfer_preview.tscn Gas burner building and the energy resource (#54) 2026-08-16 12:10:31 +02:00
_gas_surface_preview.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
_gas_surface_preview.gd.uid Backfill missing script UID sidecar files 2026-08-15 14:44:02 +02:00
_gas_surface_preview.tscn Refactor multi-resource UI and transfers 2026-08-14 11:54:31 +02:00
_hangar_menu_preview.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
_hangar_menu_preview.gd.uid Provision transporters with hubs 2026-08-15 00:09:10 +02:00
_hangar_menu_preview.tscn Provision transporters with hubs 2026-08-15 00:09:10 +02:00
_hud_preview.gd Buy fleet berths with Fleet Offices 2026-09-05 17:09:27 +02:00
_hud_preview.gd.uid Twin-stick combat: aim and fire with a second stick, MOBA-style ability ring 2026-08-21 01:29:21 +02:00
_hud_preview.tscn Twin-stick combat: aim and fire with a second stick, MOBA-style ability ring 2026-08-21 01:29:21 +02:00
_icon_preview.gd Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
_icon_preview.gd.uid Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
_icon_preview.tscn Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
_ingame_buildings_preview.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
_ingame_buildings_preview.gd.uid Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
_ingame_buildings_preview.tscn Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
_intro_marker_preview.gd Sharpen upgrades, mark the convoy's destination, and give the world sound 2026-09-05 12:16:17 +02:00
_intro_marker_preview.gd.uid Keep the export probe, and the uid files beside the new scripts 2026-09-07 16:40:45 +02:00
_intro_marker_preview.tscn Sharpen upgrades, mark the convoy's destination, and give the world sound 2026-09-05 12:16:17 +02:00
_lab_menu_preview.gd Complete lab, quest, garrison, and energy tickets 2026-09-03 00:12:08 +02:00
_lab_menu_preview.gd.uid Ship Lab: per-vessel research, and the shield vessel 2026-08-11 23:31:49 +02:00
_lab_menu_preview.tscn Ship Lab: per-vessel research, and the shield vessel 2026-08-11 23:31:49 +02:00
_lab_planet_visual_preview.gd Stop redrawing what only needs moving 2026-09-08 11:35:45 +02:00
_lab_planet_visual_preview.gd.uid Track the uid files five test scripts were missing 2026-09-12 19:06:29 +02:00
_lab_planet_visual_preview.tscn Stop redrawing what only needs moving 2026-09-08 11:35:45 +02:00
_laser_aim_preview.gd Aim the laser by depth, and ease the aim view 2026-09-05 09:32:42 +02:00
_laser_aim_preview.gd.uid Refactor recent gameplay systems after code review 2026-08-16 21:38:07 +02:00
_laser_aim_preview.tscn Add laser ship vessel and its skill shot (#58) 2026-08-16 17:29:53 +02:00
_lunar_check.png.import Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
_marker_preview.gd Guide the fleet to the nearest unconquered scan target 2026-09-04 21:46:24 +02:00
_marker_preview.gd.uid Show buildings on the world map, and extractors on their planets 2026-08-11 15:29:56 +02:00
_marker_preview.tscn Show buildings on the world map, and extractors on their planets 2026-08-11 15:29:56 +02:00
_mothership_beam_preview.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
_mothership_beam_preview.gd.uid Refactor recent gameplay systems after code review 2026-08-16 21:38:07 +02:00
_mothership_beam_preview.tscn Enemy mothership (#53) 2026-08-16 10:19:02 +02:00
_planet_derrick_preview.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
_planet_derrick_preview.gd.uid Show buildings on the world map, and extractors on their planets 2026-08-11 15:29:56 +02:00
_planet_derrick_preview.tscn Show buildings on the world map, and extractors on their planets 2026-08-11 15:29:56 +02:00
_profile_startup.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
_profile_startup.gd.uid Skill tree, node-based building animation, bigger UI, and a 19x faster test suite 2026-08-11 15:00:41 +02:00
_profile_surface_shader.gd Make the lunar backdrop cheap: 3x3 field, then bake and tile it (#68) 2026-08-17 23:20:14 +02:00
_profile_surface_shader.gd.uid Make the lunar backdrop cheap: 3x3 field, then bake and tile it (#68) 2026-08-17 23:20:14 +02:00
_research_lab_surface_preview.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
_research_lab_surface_preview.gd.uid Stacking distorders, menu layouts, lab rewards, enemy detail, artillery cross 2026-08-18 16:54:46 +02:00
_research_lab_surface_preview.tscn Stacking distorders, menu layouts, lab rewards, enemy detail, artillery cross 2026-08-18 16:54:46 +02:00
_resource_readout_surface_preview.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
_resource_readout_surface_preview.gd.uid Refactor recent gameplay systems after code review 2026-08-16 21:38:07 +02:00
_resource_readout_surface_preview.tscn Generalize the resource HUD readouts (#49) 2026-08-16 08:30:10 +02:00
_rocky_surface_preview.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
_rocky_surface_preview.gd.uid Refactor recent gameplay systems after code review 2026-08-16 21:38:07 +02:00
_rocky_surface_preview.tscn Give the gas planet surface its own background shader (#51) 2026-08-16 09:05:31 +02:00
_run_inside.sh Retry a launch that came up and then said nothing 2026-08-23 11:52:19 +02:00
_scanner_guidance_preview.gd Guide the fleet to the nearest unconquered scan target 2026-09-04 21:46:24 +02:00
_scanner_guidance_preview.gd.uid Buy fleet berths with Fleet Offices 2026-09-05 17:09:27 +02:00
_scanner_guidance_preview.tscn Guide the fleet to the nearest unconquered scan target 2026-09-04 21:46:24 +02:00
_scanner_menu_preview.gd Add planet scanner and octopus biome 2026-09-04 15:56:07 +02:00
_scanner_menu_preview.gd.uid Buy fleet berths with Fleet Offices 2026-09-05 17:09:27 +02:00
_scanner_menu_preview.tscn Add planet scanner and octopus biome 2026-09-04 15:56:07 +02:00
_screenshot_tool.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
_screenshot_tool.gd.uid Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
_setup_editor_load_panel_preview.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
_setup_editor_load_panel_preview.gd.uid Seat the HUD button columns below the resource readout, and move the planet name 2026-08-17 23:20:51 +02:00
_setup_editor_load_panel_preview.tscn Map editor: real Load list, canvas panning, selected-item name (#64, #65, #66) 2026-08-17 19:49:43 +02:00
_setup_editor_preview.gd Take planets by killing what defends them 2026-09-05 13:31:25 +02:00
_setup_editor_preview.gd.uid Add the planet setup map editor (#48) 2026-08-15 21:24:28 +02:00
_setup_editor_preview.tscn Add the planet setup map editor (#48) 2026-08-15 21:24:28 +02:00
_setup_markers_preview.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
_setup_markers_preview.gd.uid Add planet setups as authored resources (#42) 2026-08-15 14:41:37 +02:00
_setup_markers_preview.tscn Add planet setups as authored resources (#42) 2026-08-15 14:41:37 +02:00
_skill_menu_preview.gd Sharpen upgrades, mark the convoy's destination, and give the world sound 2026-09-05 12:16:17 +02:00
_skill_menu_preview.gd.uid Skill tree, node-based building animation, bigger UI, and a 19x faster test suite 2026-08-11 15:00:41 +02:00
_skill_menu_preview.tscn Skill tree, node-based building animation, bigger UI, and a 19x faster test suite 2026-08-11 15:00:41 +02:00
_sniper_vs_chaser_preview.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
_sniper_vs_chaser_preview.gd.uid Add standoff sniper enemy (#45) 2026-08-15 21:23:01 +02:00
_sniper_vs_chaser_preview.tscn Add standoff sniper enemy (#45) 2026-08-15 21:23:01 +02:00
_staff.gd Build the logistics crews, and let them burn energy 2026-09-05 19:09:35 +02:00
_staff.gd.uid Keep the export probe, and the uid files beside the new scripts 2026-09-07 16:40:45 +02:00
_station_menu_preview.gd Offer only orderable vessels, and read out crew condition 2026-09-06 11:58:15 +02:00
_station_menu_preview.gd.uid Keep the export probe, and the uid files beside the new scripts 2026-09-07 16:40:45 +02:00
_station_menu_preview.tscn Offer only orderable vessels, and read out crew condition 2026-09-06 11:58:15 +02:00
_transfer_menu_preview.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
_transfer_menu_preview.gd.uid Remove the one-way ore API superseded by the transfer menu 2026-08-12 13:07:52 +02:00
_transfer_menu_preview.tscn Remove the one-way ore API superseded by the transfer menu 2026-08-12 13:07:52 +02:00
_transporter_preview.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
_transporter_preview.gd.uid Transporter vessels, an explicit store button, and bottom-anchored menus 2026-08-11 19:14:27 +02:00
_transporter_preview.tscn Transporter vessels, an explicit store button, and bottom-anchored menus 2026-08-11 19:14:27 +02:00
_turret_vs_chaser_preview.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
_turret_vs_chaser_preview.gd.uid Refactor recent gameplay systems after code review 2026-08-16 21:38:07 +02:00
_turret_vs_chaser_preview.tscn Turret vessel spawner enemy (#52) 2026-08-16 09:43:44 +02:00
_vfx_preview.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
_vfx_preview.gd.uid Skill tree, node-based building animation, bigger UI, and a 19x faster test suite 2026-08-11 15:00:41 +02:00
_vfx_preview.tscn Skill tree, node-based building animation, bigger UI, and a 19x faster test suite 2026-08-11 15:00:41 +02:00
_void_surface_preview.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
_void_surface_preview.gd.uid Refactor recent gameplay systems after code review 2026-08-16 21:38:07 +02:00
_void_surface_preview.tscn Add black hole planet and dark matter resource (#55) 2026-08-16 13:13:38 +02:00
profile_shader.sh #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
run_tests.sh #148: keep the theme's master in the repository 2026-08-29 13:54:37 +02:00
scratch_scene_a.gd.uid Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
scratch_scene_b.gd.uid Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
scratch_swap_check.gd.uid Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
screenshot.sh #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_ability_button_layout.gd Buy fleet berths with Fleet Offices 2026-09-05 17:09:27 +02:00
test_ability_button_layout.gd.uid Buy fleet berths with Fleet Offices 2026-09-05 17:09:27 +02:00
test_aim_assist.gd Improve aim assist target stickiness 2026-09-02 17:15:12 +02:00
test_aim_assist.gd.uid Track the uid Godot generated for test_aim_assist 2026-08-22 12:47:04 +02:00
test_aim_converges.gd Buy fleet berths with Fleet Offices 2026-09-05 17:09:27 +02:00
test_aim_converges.gd.uid #166-#173: plainer words, a point to shoot at, and a catalog that says when it is broken 2026-08-30 14:04:46 +02:00
test_animation_continuity.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_animation_continuity.gd.uid Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
test_artillery_enemy.gd Buy fleet berths with Fleet Offices 2026-09-05 17:09:27 +02:00
test_artillery_enemy.gd.uid Add artillery enemy with telegraphed AOE (#46) 2026-08-15 21:23:43 +02:00
test_asteroid_mining.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_asteroid_mining.gd.uid Recentre a released stick, slow extractors again, and unbreak the lab layout 2026-08-21 13:31:46 +02:00
test_asteroid_safe_spawn.gd #139: the prologue's debris belt keeps off the screen too 2026-08-28 15:37:11 +02:00
test_asteroid_safe_spawn.gd.uid Skill tree, node-based building animation, bigger UI, and a 19x faster test suite 2026-08-11 15:00:41 +02:00
test_asteroid_ship_collision.gd #130, #135: a vessel's death takes a moment, and leaves an interceptor 2026-08-28 15:05:02 +02:00
test_asteroid_ship_collision.gd.uid Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
test_asteroid_spawning.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_asteroid_spawning.gd.uid Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
test_biome_generation.gd Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
test_biome_generation.gd.uid Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
test_black_hole.gd Build the logistics crews, and let them burn energy 2026-09-05 19:09:35 +02:00
test_black_hole.gd.uid Refactor recent gameplay systems after code review 2026-08-16 21:38:07 +02:00
test_boss_planet.gd Take planets by killing what defends them 2026-09-05 13:31:25 +02:00
test_boss_planet.gd.uid Add tentacled boss planet encounter 2026-09-03 10:33:05 +02:00
test_build_info_popup.gd #224: refuse to build a structure on top of another 2026-09-09 12:57:28 +02:00
test_build_info_popup.gd.uid Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
test_build_menu_hides_locked.gd Research the Fleet Office, and give it one hull 2026-09-05 21:57:53 +02:00
test_build_menu_hides_locked.gd.uid Repair a broken working tree, and make every crafter press report 2026-08-11 22:50:09 +02:00
test_build_menu_icons.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_build_menu_icons.gd.uid Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
test_build_popup_fits_window.gd #92: shrink the confirm popup to the window it is in 2026-08-22 23:29:44 +02:00
test_build_popup_fits_window.gd.uid #92: shrink the confirm popup to the window it is in 2026-08-22 23:29:44 +02:00
test_building_collateral.gd Resolve pending gameplay tickets 2026-09-02 13:43:56 +02:00
test_building_collateral.gd.uid Implement #160, #161, #162, #163, #164 and #165 2026-08-30 02:27:44 +02:00
test_building_composition.gd Build the logistics crews, and let them burn energy 2026-09-05 19:09:35 +02:00
test_building_composition.gd.uid Compose vessels from definitions and capabilities 2026-08-14 22:12:57 +02:00
test_building_health.gd Build the logistics crews, and let them burn energy 2026-09-05 19:09:35 +02:00
test_building_health.gd.uid Add the .uid files Godot generated for the new scripts 2026-08-23 19:23:50 +02:00
test_building_redraw_cost.gd #117: the crafter and the lab animate only while they are working 2026-08-23 21:58:59 +02:00
test_building_redraw_cost.gd.uid Skill tree, node-based building animation, bigger UI, and a 19x faster test suite 2026-08-11 15:00:41 +02:00
test_building_separation.gd #224: refuse to build a structure on top of another 2026-09-09 12:57:28 +02:00
test_building_separation.gd.uid Track the uid files five test scripts were missing 2026-09-12 19:06:29 +02:00
test_building_stock_queue.gd Buy fleet berths with Fleet Offices 2026-09-05 17:09:27 +02:00
test_building_stock_queue.gd.uid Transporter vessels, an explicit store button, and bottom-anchored menus 2026-08-11 19:14:27 +02:00
test_camera_settles.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_camera_settles.gd.uid Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
test_cargo_readout.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_cargo_readout.gd.uid Transporter vessels, an explicit store button, and bottom-anchored menus 2026-08-11 19:14:27 +02:00
test_carrier_vessel.gd Offer only orderable vessels, and read out crew condition 2026-09-06 11:58:15 +02:00
test_carrier_vessel.gd.uid Refactor recent gameplay systems after code review 2026-08-16 21:38:07 +02:00
test_chaser_rams.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_chaser_rams.gd.uid #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_conquered_planet_clear.gd Take planets by killing what defends them 2026-09-05 13:31:25 +02:00
test_conquered_planet_clear.gd.uid Share one backdrop between game and editor, and fix three input/economy bugs 2026-08-19 11:16:38 +02:00
test_crafter_animation.gd #117: the crafter and the lab animate only while they are working 2026-08-23 21:58:59 +02:00
test_crafter_animation.gd.uid Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
test_crafter_availability.gd Offer only orderable vessels, and read out crew condition 2026-09-06 11:58:15 +02:00
test_crafter_availability.gd.uid Keep the export probe, and the uid files beside the new scripts 2026-09-07 16:40:45 +02:00
test_crafter_feedback.gd Buy fleet berths with Fleet Offices 2026-09-05 17:09:27 +02:00
test_crafter_feedback.gd.uid Typed owed vessels, ship lab building type, shield vessel gate 2026-08-11 23:10:07 +02:00
test_definitions_intact.gd #166-#173: plainer words, a point to shoot at, and a catalog that says when it is broken 2026-08-30 14:04:46 +02:00
test_definitions_intact.gd.uid Guard the definition catalog against silent .tres property loss 2026-08-29 14:38:51 +02:00
test_desktop_combat.gd #166-#173: plainer words, a point to shoot at, and a catalog that says when it is broken 2026-08-30 14:04:46 +02:00
test_desktop_combat.gd.uid #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_desktop_controls.gd Let the speed fader have the click it is under 2026-09-12 19:06:29 +02:00
test_desktop_controls.gd.uid Add the .uid files for the newest tests 2026-08-24 13:25:31 +02:00
test_desktop_hides_touch_controls.gd #166-#173: plainer words, a point to shoot at, and a catalog that says when it is broken 2026-08-30 14:04:46 +02:00
test_desktop_hides_touch_controls.gd.uid Implement #85, #86, #87 and #88 2026-08-22 02:20:12 +02:00
test_dev_menu.gd Buy fleet berths with Fleet Offices 2026-09-05 17:09:27 +02:00
test_dev_menu.gd.uid Turn dev mode into sandbox menu 2026-09-03 20:05:33 +02:00
test_dev_mode.gd Turn dev mode into sandbox menu 2026-09-03 20:05:33 +02:00
test_dev_mode.gd.uid Stacking distorders, menu layouts, lab rewards, enemy detail, artillery cross 2026-08-18 16:54:46 +02:00
test_dialog_pause.gd #149, #153, #154: dialogs arrive, sit on top, and give the keyboard back 2026-08-29 14:39:07 +02:00
test_dialog_pause.gd.uid #128: a dialog stops the game until it is acknowledged 2026-08-28 14:40:46 +02:00
test_dialog_releases_joysticks.gd Polish dialog and intro transitions 2026-09-02 20:18:44 +02:00
test_dialog_releases_joysticks.gd.uid Complete lab, quest, garrison, and energy tickets 2026-09-03 00:12:08 +02:00
test_dialog_typing.gd Resolve pending gameplay tickets 2026-09-02 13:43:56 +02:00
test_dialog_typing.gd.uid #149, #153, #154: dialogs arrive, sit on top, and give the keyboard back 2026-08-29 14:39:07 +02:00
test_distorder_energy.gd Buy fleet berths with Fleet Offices 2026-09-05 17:09:27 +02:00
test_distorder_energy.gd.uid Refactor recent gameplay systems after code review 2026-08-16 21:38:07 +02:00
test_distorder_stacking.gd Buy fleet berths with Fleet Offices 2026-09-05 17:09:27 +02:00
test_distorder_stacking.gd.uid Stacking distorders, menu layouts, lab rewards, enemy detail, artillery cross 2026-08-18 16:54:46 +02:00
test_enemy_bomber.gd Cover the last batch of tickets with tests 2026-08-24 12:10:31 +02:00
test_enemy_bomber.gd.uid Add the .uid files for the newest tests 2026-08-24 13:25:31 +02:00
test_enemy_collision.gd Buy fleet berths with Fleet Offices 2026-09-05 17:09:27 +02:00
test_enemy_collision.gd.uid Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
test_enemy_combat.gd Buy fleet berths with Fleet Offices 2026-09-05 17:09:27 +02:00
test_enemy_combat.gd.uid Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
test_enemy_composition.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_enemy_composition.gd.uid Add enemy foundation: definitions, components, ranged damage (#44) 2026-08-15 14:43:29 +02:00
test_enemy_detection_range.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_enemy_detection_range.gd.uid Seat the HUD button columns below the resource readout, and move the planet name 2026-08-17 23:20:51 +02:00
test_enemy_mothership.gd Buy fleet berths with Fleet Offices 2026-09-05 17:09:27 +02:00
test_enemy_mothership.gd.uid Refactor recent gameplay systems after code review 2026-08-16 21:38:07 +02:00
test_enemy_projectile_damage.gd Buy fleet berths with Fleet Offices 2026-09-05 17:09:27 +02:00
test_enemy_projectile_damage.gd.uid Add enemy foundation: definitions, components, ranged damage (#44) 2026-08-15 14:43:29 +02:00
test_energy_propulser_dash.gd Buy fleet berths with Fleet Offices 2026-09-05 17:09:27 +02:00
test_energy_propulser_dash.gd.uid Polish dialog and intro transitions 2026-09-02 20:18:44 +02:00
test_exploration_tracker.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_exploration_tracker.gd.uid Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
test_extractor_building.gd Take planets by killing what defends them 2026-09-05 13:31:25 +02:00
test_extractor_building.gd.uid Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
test_extractor_income.gd Build the logistics crews, and let them burn energy 2026-09-05 19:09:35 +02:00
test_extractor_income.gd.uid Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
test_extractor_transfer.gd Refactor gameplay menus into owned scenes 2026-08-31 02:18:08 +02:00
test_extractor_transfer.gd.uid Slow logistics vessel travel 2026-08-14 22:30:19 +02:00
test_fire_stick.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_fire_stick.gd.uid Twin-stick combat: aim and fire with a second stick, MOBA-style ability ring 2026-08-21 01:29:21 +02:00
test_fleet_agility.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_fleet_agility.gd.uid Sharpen fleet handling, widen the laser, and fix the map editor's file identity 2026-08-20 09:55:11 +02:00
test_fleet_cargo.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_fleet_cargo.gd.uid Show what the fleet is carrying next to what is banked 2026-08-11 16:04:40 +02:00
test_fleet_cargo_limit.gd Buy fleet berths with Fleet Offices 2026-09-05 17:09:27 +02:00
test_fleet_cargo_limit.gd.uid Refactor recent gameplay systems after code review 2026-08-16 21:38:07 +02:00
test_fleet_formation.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_fleet_formation.gd.uid Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
test_fleet_growth.gd Let the fleet grow past twenty vessels 2026-09-12 19:06:29 +02:00
test_fleet_growth.gd.uid Stacking distorders, menu layouts, lab rewards, enemy detail, artillery cross 2026-08-18 16:54:46 +02:00
test_fleet_office_stock.gd Stock a Fleet Office for its own berth, and stop there 2026-09-06 10:44:30 +02:00
test_fleet_office_stock.gd.uid Keep the export probe, and the uid files beside the new scripts 2026-09-07 16:40:45 +02:00
test_fleet_speed_bounded.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_fleet_speed_bounded.gd.uid Bound individual vessel speed; stop Fleet.stop() accumulating it (#72) 2026-08-17 23:20:34 +02:00
test_fleet_upkeep_scaling.gd Charge more for each berth, and show the bill 2026-09-05 22:36:21 +02:00
test_fleet_upkeep_scaling.gd.uid Keep the export probe, and the uid files beside the new scripts 2026-09-07 16:40:45 +02:00
test_garrison_abilities.gd Garrison laser vessels and gas bombers, on a shared ability seam 2026-08-23 19:23:35 +02:00
test_garrison_abilities.gd.uid Cover the last batch of tickets with tests 2026-08-24 12:10:31 +02:00
test_gas_bands.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_gas_bands.gd.uid Share one backdrop between game and editor, and fix three input/economy bugs 2026-08-19 11:16:38 +02:00
test_gas_bomber.gd Buy fleet berths with Fleet Offices 2026-09-05 17:09:27 +02:00
test_gas_bomber.gd.uid Add gas bomber skill-shot vessel 2026-08-15 04:45:15 +02:00
test_gas_bomber_ammo.gd Buy fleet berths with Fleet Offices 2026-09-05 17:09:27 +02:00
test_gas_bomber_ammo.gd.uid Refactor recent gameplay systems after code review 2026-08-16 21:38:07 +02:00
test_gas_bomber_cooldowns.gd Buy fleet berths with Fleet Offices 2026-09-05 17:09:27 +02:00
test_gas_bomber_cooldowns.gd.uid Refactor recent gameplay systems after code review 2026-08-16 21:38:07 +02:00
test_gas_burner.gd Build the logistics crews, and let them burn energy 2026-09-05 19:09:35 +02:00
test_gas_burner.gd.uid Refactor recent gameplay systems after code review 2026-08-16 21:38:07 +02:00
test_gas_burner_pause.gd Complete lab, quest, garrison, and energy tickets 2026-09-03 00:12:08 +02:00
test_gas_burner_pause.gd.uid Implement #80, #81, #82 and #83 2026-08-21 18:49:47 +02:00
test_gas_system.gd Build the logistics crews, and let them burn energy 2026-09-05 19:09:35 +02:00
test_gas_system.gd.uid Backfill missing script UID sidecar files 2026-08-15 14:44:02 +02:00
test_generic_inventory.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_generic_inventory.gd.uid Store resources in generic inventories 2026-08-14 20:32:58 +02:00
test_guidance_marker_redraw.gd Stop redrawing what only needs moving 2026-09-08 11:35:45 +02:00
test_guidance_marker_redraw.gd.uid Track the uid files five test scripts were missing 2026-09-12 19:06:29 +02:00
test_hangar_management.gd #228: shrink the HUD on a screen the canvas is short on 2026-09-12 18:04:00 +02:00
test_hangar_management.gd.uid Make research tree vertically scrollable 2026-08-13 16:25:41 +02:00
test_hub_capacity.gd Build the logistics crews, and let them burn energy 2026-09-05 19:09:35 +02:00
test_hub_capacity.gd.uid Block input behind open panels; keep craft-menu messages on screen 2026-08-11 20:17:58 +02:00
test_hud_layout.gd #228: shrink the HUD on a screen the canvas is short on 2026-09-12 18:04:00 +02:00
test_hud_layout.gd.uid Derive the context action row from the build button, not a fixed y 2026-08-18 12:09:44 +02:00
test_hud_scales_to_screen.gd #228: shrink the HUD on a screen the canvas is short on 2026-09-12 18:04:00 +02:00
test_icon_button.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_icon_button.gd.uid Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
test_icon_button_drag_cancel.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_icon_button_drag_cancel.gd.uid Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
test_icon_button_press_fires.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_icon_button_press_fires.gd.uid Fire buttons on press where the browser never delivers a release 2026-08-18 18:02:20 +02:00
test_input_after_dialog.gd Buy fleet berths with Fleet Offices 2026-09-05 17:09:27 +02:00
test_input_after_dialog.gd.uid #149, #153, #154: dialogs arrive, sit on top, and give the keyboard back 2026-08-29 14:39:07 +02:00
test_intro_scene.gd Take planets by killing what defends them 2026-09-05 13:31:25 +02:00
test_intro_scene.gd.uid Cover the last batch of tickets with tests 2026-08-24 12:10:31 +02:00
test_joystick_control.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_joystick_control.gd.uid Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
test_joystick_recentres.gd Enlarge mobile joystick controls 2026-09-02 11:19:54 +02:00
test_joystick_recentres.gd.uid Recentre a released stick, slow extractors again, and unbreak the lab layout 2026-08-21 13:31:46 +02:00
test_keyboard_input.gd #166-#173: plainer words, a point to shoot at, and a catalog that says when it is broken 2026-08-30 14:04:46 +02:00
test_keyboard_input.gd.uid Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
test_lab_research_reward.gd Take planets by killing what defends them 2026-09-05 13:31:25 +02:00
test_lab_research_reward.gd.uid Stacking distorders, menu layouts, lab rewards, enemy detail, artillery cross 2026-08-18 16:54:46 +02:00
test_lab_resources.gd Add research lab planets and research points (#63) 2026-08-16 20:14:29 +02:00
test_lab_resources.gd.uid Backfill missing script UID sidecar files 2026-08-15 14:44:02 +02:00
test_lab_transporter_delivery.gd Build the logistics crews, and let them burn energy 2026-09-05 19:09:35 +02:00
test_lab_transporter_delivery.gd.uid Supply lab research with transporters 2026-08-14 22:46:25 +02:00
test_lancer_enemy.gd #233: open with fewer enemies, of one kind, arriving in sequence 2026-09-15 23:44:16 -04:00
test_lancer_enemy.gd.uid Add the .uid files Godot generated for the new scripts 2026-08-23 19:23:50 +02:00
test_laser_ammo.gd Buy fleet berths with Fleet Offices 2026-09-05 17:09:27 +02:00
test_laser_ammo.gd.uid Refactor recent gameplay systems after code review 2026-08-16 21:38:07 +02:00
test_laser_animation.gd #90: give the laser an ignition instead of a blink 2026-08-22 23:29:55 +02:00
test_laser_animation.gd.uid #90: give the laser an ignition instead of a blink 2026-08-22 23:29:55 +02:00
test_laser_auto_aim.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_laser_auto_aim.gd.uid Sharpen fleet handling, widen the laser, and fix the map editor's file identity 2026-08-20 09:55:11 +02:00
test_laser_vessel.gd Buy fleet berths with Fleet Offices 2026-09-05 17:09:27 +02:00
test_laser_vessel.gd.uid Refactor recent gameplay systems after code review 2026-08-16 21:38:07 +02:00
test_local_costs_use_hold.gd #157, #158, #159: pay from the hold you flew in, and nothing is exempt from coming down 2026-08-29 15:51:34 +02:00
test_local_costs_use_hold.gd.uid #157, #158, #159: pay from the hold you flew in, and nothing is exempt from coming down 2026-08-29 15:51:34 +02:00
test_logistics_hull_identity.gd Research the Fleet Office, and give it one hull 2026-09-05 21:57:53 +02:00
test_logistics_hull_identity.gd.uid Keep the export probe, and the uid files beside the new scripts 2026-09-07 16:40:45 +02:00
test_logistics_travel_speed.gd Build the logistics crews, and let them burn energy 2026-09-05 19:09:35 +02:00
test_logistics_travel_speed.gd.uid Slow logistics vessel travel 2026-08-14 22:30:19 +02:00
test_lopsided_formation_movement.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_lopsided_formation_movement.gd.uid Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
test_lunar_field.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_lunar_field.gd.uid Make the lunar backdrop cheap: 3x3 field, then bake and tile it (#68) 2026-08-17 23:20:14 +02:00
test_main_menu.gd #225: save the run, and offer to resume it 2026-09-09 21:32:23 +02:00
test_main_menu.gd.uid Add a main menu scene (#47) 2026-08-15 14:43:46 +02:00
test_main_menu_continue.gd #225: save the run, and offer to resume it 2026-09-09 21:32:23 +02:00
test_main_menu_continue.gd.uid Track the uid files five test scripts were missing 2026-09-12 19:06:29 +02:00
test_manual_supply_route.gd Buy fleet berths with Fleet Offices 2026-09-05 17:09:27 +02:00
test_manual_supply_route.gd.uid Transporter vessels, an explicit store button, and bottom-anchored menus 2026-08-11 19:14:27 +02:00
test_map_building_markers.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_map_building_markers.gd.uid Show buildings on the world map, and extractors on their planets 2026-08-11 15:29:56 +02:00
test_menu_polish.gd Offer only orderable vessels, and read out crew condition 2026-09-06 11:58:15 +02:00
test_menu_polish.gd.uid Add the .uid files for the newest tests 2026-08-24 13:25:31 +02:00
test_menu_price_unification.gd Refactor gameplay menus into owned scenes 2026-08-31 02:18:08 +02:00
test_menu_price_unification.gd.uid #136, #137, #134: one build grid that cannot stack, one way to show a price 2026-08-28 15:05:20 +02:00
test_menu_scene_boundaries.gd Turn dev mode into sandbox menu 2026-09-03 20:05:33 +02:00
test_menu_scene_boundaries.gd.uid Refactor gameplay menus into owned scenes 2026-08-31 02:18:08 +02:00
test_modal_blocks_input.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_modal_blocks_input.gd.uid Repair a broken working tree, and make every crafter press report 2026-08-11 22:50:09 +02:00
test_mothership_replacement.gd #138: structures and doctrines cost more than rocks, and more the deeper they are 2026-08-28 15:30:30 +02:00
test_mothership_replacement.gd.uid Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
test_multi_resource_supply.gd Build the logistics crews, and let them burn energy 2026-09-05 19:09:35 +02:00
test_multi_resource_supply.gd.uid Add gas bomber skill-shot vessel 2026-08-15 04:45:15 +02:00
test_music_theme.gd #148: the main theme plays, and keeps playing 2026-08-29 13:05:21 +02:00
test_music_theme.gd.uid #148: the main theme plays, and keeps playing 2026-08-29 13:05:21 +02:00
test_no_popin_on_load.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_no_popin_on_load.gd.uid Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
test_outpost_building.gd #102/#103 (#97d/#97e): the outpost, and the garrison you compose for it 2026-08-23 14:02:20 +02:00
test_outpost_building.gd.uid Add the .uid files Godot generated for the new scripts 2026-08-23 19:23:50 +02:00
test_outpost_crewing.gd #104 (#97f): outposts are crewed automatically from the mothership 2026-08-23 14:13:46 +02:00
test_outpost_crewing.gd.uid Add the .uid files Godot generated for the new scripts 2026-08-23 19:23:50 +02:00
test_outpost_garrison_menu.gd #102/#103 (#97d/#97e): the outpost, and the garrison you compose for it 2026-08-23 14:02:20 +02:00
test_outpost_garrison_menu.gd.uid Add the .uid files Godot generated for the new scripts 2026-08-23 19:23:50 +02:00
test_outpost_garrison_patrol.gd Complete lab, quest, garrison, and energy tickets 2026-09-03 00:12:08 +02:00
test_outpost_garrison_patrol.gd.uid Add the .uid files Godot generated for the new scripts 2026-08-23 19:23:50 +02:00
test_payments_use_fleet_hold.gd #224: refuse to build a structure on top of another 2026-09-09 12:57:28 +02:00
test_payments_use_fleet_hold.gd.uid Pay for everything from the bank and the fleet hold, not just buildings 2026-08-19 12:15:00 +02:00
test_pickup_feedback.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_pickup_feedback.gd.uid Implement #80, #81, #82 and #83 2026-08-21 18:49:47 +02:00
test_pinch_zoom.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_pinch_zoom.gd.uid Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
test_pivot_controls.gd Buy fleet berths with Fleet Offices 2026-09-05 17:09:27 +02:00
test_pivot_controls.gd.uid Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
test_planet_atmosphere_transition.gd Buy fleet berths with Fleet Offices 2026-09-05 17:09:27 +02:00
test_planet_atmosphere_transition.gd.uid Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
test_planet_conquest_gate.gd Take planets by killing what defends them 2026-09-05 13:31:25 +02:00
test_planet_conquest_gate.gd.uid Add planet conquest state and gate extractor placement (#41) 2026-08-15 14:41:19 +02:00
test_planet_extractor_marker.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_planet_extractor_marker.gd.uid Show buildings on the world map, and extractors on their planets 2026-08-11 15:29:56 +02:00
test_planet_garrison.gd Take planets by killing what defends them 2026-09-05 13:31:25 +02:00
test_planet_garrison.gd.uid Keep the export probe, and the uid files beside the new scripts 2026-09-07 16:40:45 +02:00
test_planet_identity_persists.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_planet_identity_persists.gd.uid Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
test_planet_landing_proximity.gd Buy fleet berths with Fleet Offices 2026-09-05 17:09:27 +02:00
test_planet_landing_proximity.gd.uid Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
test_planet_map_assignment.gd Take planets by killing what defends them 2026-09-05 13:31:25 +02:00
test_planet_map_assignment.gd.uid Share one backdrop between game and editor, and fix three input/economy bugs 2026-08-19 11:16:38 +02:00
test_planet_map_marker_matches_spawn.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_planet_map_marker_matches_spawn.gd.uid Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
test_planet_prompt_map_interaction.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_planet_prompt_map_interaction.gd.uid Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
test_planet_scanner.gd Find the planet setups in an exported build 2026-09-07 13:55:41 +02:00
test_planet_scanner.gd.uid Buy fleet berths with Fleet Offices 2026-09-05 17:09:27 +02:00
test_planet_setup_export_names.gd Find the planet setups in an exported build 2026-09-07 13:55:41 +02:00
test_planet_setup_export_names.gd.uid Keep the export probe, and the uid files beside the new scripts 2026-09-07 16:40:45 +02:00
test_planet_setups.gd Take planets by killing what defends them 2026-09-05 13:31:25 +02:00
test_planet_setups.gd.uid Add planet setups as authored resources (#42) 2026-08-15 14:41:37 +02:00
test_planet_spawning.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_planet_spawning.gd.uid Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
test_planet_unique_identity.gd Key extractors by stable planet identity 2026-08-14 22:16:40 +02:00
test_planet_unique_identity.gd.uid Add manual extractor resource transfers 2026-08-14 22:21:01 +02:00
test_planning_center.gd Find the planet setups in an exported build 2026-09-07 13:55:41 +02:00
test_planning_center.gd.uid Add the .uid files Godot generated for the new scripts 2026-08-23 19:23:50 +02:00
test_progressive_costs.gd #138: structures and doctrines cost more than rocks, and more the deeper they are 2026-08-28 15:30:30 +02:00
test_progressive_costs.gd.uid #138: structures and doctrines cost more than rocks, and more the deeper they are 2026-08-28 15:30:30 +02:00
test_prompt_debounce.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_prompt_debounce.gd.uid Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
test_propulser_upgrades.gd Sharpen upgrades, mark the convoy's destination, and give the world sound 2026-09-05 12:16:17 +02:00
test_propulser_upgrades.gd.uid Keep the export probe, and the uid files beside the new scripts 2026-09-07 16:40:45 +02:00
test_quest_chain.gd Teach the crews and the berths the game now asks the player to keep 2026-09-06 14:43:35 +02:00
test_quest_chain.gd.uid #129 (#131, #132, #133): a quest chain, and a World Ship out of reach 2026-08-28 14:41:03 +02:00
test_research_bar_columns.gd #95: stop printing the bank twice in the research menu 2026-08-23 11:35:14 +02:00
test_research_bar_columns.gd.uid Add the .uid files Godot generated for the new scripts 2026-08-23 19:23:50 +02:00
test_research_double_tap.gd Resolve pending gameplay tickets 2026-09-02 13:43:56 +02:00
test_research_double_tap.gd.uid #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_research_lab_extractor_gate.gd Take planets by killing what defends them 2026-09-05 13:31:25 +02:00
test_research_lab_extractor_gate.gd.uid Seat the HUD button columns below the resource readout, and move the planet name 2026-08-17 23:20:51 +02:00
test_research_points.gd Take planets by killing what defends them 2026-09-05 13:31:25 +02:00
test_research_points.gd.uid Refactor recent gameplay systems after code review 2026-08-16 21:38:07 +02:00
test_research_points_explainer.gd Let a dialog opened over another dialog be closed 2026-09-08 22:31:56 +02:00
test_research_points_explainer.gd.uid Keep the export probe, and the uid files beside the new scripts 2026-09-07 16:40:45 +02:00
test_resource_readout.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_resource_readout.gd.uid Refactor recent gameplay systems after code review 2026-08-16 21:38:07 +02:00
test_resource_transfer.gd Buy fleet berths with Fleet Offices 2026-09-05 17:09:27 +02:00
test_resource_transfer.gd.uid Remove the one-way ore API superseded by the transfer menu 2026-08-12 13:07:52 +02:00
test_resources_and_buildings.gd Buy fleet berths with Fleet Offices 2026-09-05 17:09:27 +02:00
test_resources_and_buildings.gd.uid Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
test_resume_spawn.gd #227: resume at the mothership, with the crew the save had 2026-09-12 15:57:48 +02:00
test_return_position_matches_planet.gd Buy fleet berths with Fleet Offices 2026-09-05 17:09:27 +02:00
test_return_position_matches_planet.gd.uid Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
test_save_game.gd #225: save the run, and offer to resume it 2026-09-09 21:32:23 +02:00
test_save_game.gd.uid Track the uid files five test scripts were missing 2026-09-12 19:06:29 +02:00
test_setup_editor.gd Take planets by killing what defends them 2026-09-05 13:31:25 +02:00
test_setup_editor.gd.uid Add the planet setup map editor (#48) 2026-08-15 21:24:28 +02:00
test_setup_editor_delete.gd Take planets by killing what defends them 2026-09-05 13:31:25 +02:00
test_setup_editor_delete.gd.uid Share one backdrop between game and editor, and fix three input/economy bugs 2026-08-19 11:16:38 +02:00
test_setup_file_identity.gd Take planets by killing what defends them 2026-09-05 13:31:25 +02:00
test_setup_file_identity.gd.uid Twin-stick combat: aim and fire with a second stick, MOBA-style ability ring 2026-08-21 01:29:21 +02:00
test_sfx.gd #229, #234: one voice per volley, and gas within reach of the spawn 2026-09-15 23:44:15 -04:00
test_sfx.gd.uid #146: shots, deaths and collapses are heard 2026-08-29 13:05:47 +02:00
test_shield_vessel.gd Buy fleet berths with Fleet Offices 2026-09-05 17:09:27 +02:00
test_shield_vessel.gd.uid Ship Lab: per-vessel research, and the shield vessel 2026-08-11 23:31:49 +02:00
test_ship_death.gd Buy fleet berths with Fleet Offices 2026-09-05 17:09:27 +02:00
test_ship_death.gd.uid #130, #135: a vessel's death takes a moment, and leaves an interceptor 2026-08-28 15:05:02 +02:00
test_ship_facing.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_ship_facing.gd.uid Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
test_ship_lab.gd Buy fleet berths with Fleet Offices 2026-09-05 17:09:27 +02:00
test_ship_lab.gd.uid Ship Lab: per-vessel research, and the shield vessel 2026-08-11 23:31:49 +02:00
test_shot_and_vfx_weight.gd #155, #152: shots reach further and sooner, and the other explosions catch up 2026-08-29 14:39:35 +02:00
test_shot_and_vfx_weight.gd.uid #155, #152: shots reach further and sooner, and the other explosions catch up 2026-08-29 14:39:35 +02:00
test_shot_reach.gd Implement #85, #86, #87 and #88 2026-08-22 02:20:12 +02:00
test_shot_reach.gd.uid Implement #85, #86, #87 and #88 2026-08-22 02:20:12 +02:00
test_shot_volley_loudness.gd #229, #234: one voice per volley, and gas within reach of the spawn 2026-09-15 23:44:15 -04:00
test_skill_menu.gd Buy fleet berths with Fleet Offices 2026-09-05 17:09:27 +02:00
test_skill_menu.gd.uid #93: drive the research menu with a mouse, and close the hole under it 2026-08-22 23:29:34 +02:00
test_skill_tree.gd Buy fleet berths with Fleet Offices 2026-09-05 17:09:27 +02:00
test_skill_tree.gd.uid Skill tree, node-based building animation, bigger UI, and a 19x faster test suite 2026-08-11 15:00:41 +02:00
test_sniper_enemy.gd Buy fleet berths with Fleet Offices 2026-09-05 17:09:27 +02:00
test_sniper_enemy.gd.uid Add standoff sniper enemy (#45) 2026-08-15 21:23:01 +02:00
test_space_time_distorder.gd Buy fleet berths with Fleet Offices 2026-09-05 17:09:27 +02:00
test_space_time_distorder.gd.uid Refactor recent gameplay systems after code review 2026-08-16 21:38:07 +02:00
test_spacial_workshop.gd Build the logistics crews, and let them burn energy 2026-09-05 19:09:35 +02:00
test_spacial_workshop.gd.uid Cover the last batch of tickets with tests 2026-08-24 12:10:31 +02:00
test_spawn_gas_planet.gd #229, #234: one voice per volley, and gas within reach of the spawn 2026-09-15 23:44:15 -04:00
test_star_coverage.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_star_coverage.gd.uid Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
test_station_condition_readout.gd Offer only orderable vessels, and read out crew condition 2026-09-06 11:58:15 +02:00
test_station_condition_readout.gd.uid Keep the export probe, and the uid files beside the new scripts 2026-09-07 16:40:45 +02:00
test_surface_background_shared.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_surface_background_shared.gd.uid Share one backdrop between game and editor, and fix three input/economy bugs 2026-08-19 11:16:38 +02:00
test_surface_feature_depth.gd Take planets by killing what defends them 2026-09-05 13:31:25 +02:00
test_surface_feature_depth.gd.uid #91: keep the gas source behind the fleet 2026-08-22 23:29:21 +02:00
test_surface_profiles.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_surface_profiles.gd.uid Refactor recent gameplay systems after code review 2026-08-16 21:38:07 +02:00
test_transport_hub_building.gd Build the logistics crews, and let them burn energy 2026-09-05 19:09:35 +02:00
test_transport_hub_building.gd.uid Transporter vessels, an explicit store button, and bottom-anchored menus 2026-08-11 19:14:27 +02:00
test_transporter_burn.gd Build the logistics crews, and let them burn energy 2026-09-05 19:09:35 +02:00
test_transporter_burn.gd.uid Keep the export probe, and the uid files beside the new scripts 2026-09-07 16:40:45 +02:00
test_transporter_supply.gd Build the logistics crews, and let them burn energy 2026-09-05 19:09:35 +02:00
test_transporter_supply.gd.uid Transporter vessels, an explicit store button, and bottom-anchored menus 2026-08-11 19:14:27 +02:00
test_turret_spawner_enemy.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_turret_spawner_enemy.gd.uid Refactor recent gameplay systems after code review 2026-08-16 21:38:07 +02:00
test_vessel_composition.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_vessel_composition.gd.uid Compose vessels from definitions and capabilities 2026-08-14 22:12:57 +02:00
test_vessel_delivery.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_vessel_delivery.gd.uid Backfill missing script UID sidecar files 2026-08-15 14:44:02 +02:00
test_wave_system.gd #233: open with fewer enemies, of one kind, arriving in sequence 2026-09-15 23:44:16 -04:00
test_wave_system.gd.uid Add the .uid files Godot generated for the new scripts 2026-08-23 19:23:50 +02:00
test_waves_attack_buildings.gd #113: a wave converges on the nearest structure from any distance 2026-08-23 21:38:09 +02:00
test_waves_attack_buildings.gd.uid Add the .uid files Godot generated for the new scripts 2026-08-23 19:23:50 +02:00
test_workshop_staffing.gd Build the logistics crews, and let them burn energy 2026-09-05 19:09:35 +02:00
test_workshop_staffing.gd.uid Keep the export probe, and the uid files beside the new scripts 2026-09-07 16:40:45 +02:00
test_world_map_ui.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_world_map_ui.gd.uid Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00