Loïc Wisniewski
3fcc26c8bc
Implement #160 , #161 , #162 , #163 , #164 and #165
...
#162 - a single tap bought a research node outright. One physical tap arrives
TWICE: Godot emulates a mouse button from every touch AND a touch from every
mouse button, both project settings are on, and the menu's dispatcher routes
InputEventScreenTouch and InputEventMouseButton alike to the tree. The second
arrival found the node already selected and took itself for the confirming
tap. Measured, not reasoned about - one tap produced two picks and two
confirms.
What is ignored is specifically the TWIN: same frame, same place, arriving
through the other input kind. Deduping on frame and position alone also
swallowed two genuine taps in one frame, which the test caught.
#164 - the build menu predicted a caption's height from the COLUMN WIDTH:
wide column, assume one line. Right for most names and wrong for the long
ones, so "Spacial Workshop" wrapped onto the price beneath it. Captions are
now measured against the font that draws them, and prices sized from
PriceTag.wanted_height(), which existed for exactly this and was not being
asked. Prices are set before anything is measured, because the old order laid
out first and priced afterwards.
The ship lab: its buy button is gone and a second tap on an option buys it,
the same rule as the research tree; the explanation drops into the room that
freed; research points move up into the resource table, where everything else
being spent already is; the second row of options is placed from the first
row's measured bottom rather than a constant; and the vessel strip is spaced
from the panel's own width, so the eighth vessel is no longer half off the
right edge.
#160 - the quest panel was drawn BEFORE the sticks and the pivot pair, so
they sat on top of it. Moved after them, under the narration banner. Its title
rule ran straight through the close button; the header band is now as tall as
that button.
#161 - the prologue widens the formation into a freight convoy by writing over
GameState.formation, and nothing put it back. The player flew the convoy's
600-unit spread for the rest of the game - a shape nobody chose, which reads
as the fleet having drifted apart.
#163 - a quest to station a vessel at the outpost, after the one that asks for
the outpost. Building one and crewing it are different acts, and an empty
outpost holds nothing.
#165 - the gas bomb's blast and a vessel arriving fast both damage a
structure. The blast used to stop politely at anything the player owned, which
made a bomb dropped on a besieged mothership a free way to sweep the attackers
off it.
Collisions are caught on ENTRY, not on the 0.7s strike tick: a vessel is only
moving fast for the instant it arrives, and a ship sent in at 900 did no
damage at all until this moved. Docking is free - the fleet sits on its own
mothership constantly to bank ore - and garrison vessels are exempt outright,
because they launch from their outpost and re-dock with it at speed. The suite
caught that one: the ram rule was destroying the garrison as it launched.
Suite 153/153. Four tests changed because what they pinned moved: the lab's
buy button, the intro's formation, the research tree's tap delivery, and the
build menu's own preview.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-30 02:27:44 +02:00
..
_artillery_telegraph_gas_preview.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
_artillery_telegraph_gas_preview.gd.uid
Add artillery enemy with telegraphed AOE ( #46 )
2026-08-15 21:23:43 +02:00
_artillery_telegraph_gas_preview.tscn
Add artillery enemy with telegraphed AOE ( #46 )
2026-08-15 21:23:43 +02:00
_artillery_telegraph_rocky_preview.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
_artillery_telegraph_rocky_preview.gd.uid
Add artillery enemy with telegraphed AOE ( #46 )
2026-08-15 21:23:43 +02:00
_artillery_telegraph_rocky_preview.tscn
Add artillery enemy with telegraphed AOE ( #46 )
2026-08-15 21:23:43 +02:00
_black_hole_space_preview.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
_black_hole_space_preview.gd.uid
Refactor recent gameplay systems after code review
2026-08-16 21:38:07 +02:00
_black_hole_space_preview.tscn
Add black hole planet and dark matter resource ( #55 )
2026-08-16 13:13:38 +02:00
_build_menu_preview.gd
Implement #160 , #161 , #162 , #163 , #164 and #165
2026-08-30 02:27:44 +02:00
_build_menu_preview.gd.uid
Transporter vessels, an explicit store button, and bottom-anchored menus
2026-08-11 19:14:27 +02:00
_build_menu_preview.tscn
Transport Hub building
2026-08-11 17:45:07 +02:00
_build_popup_preview.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
_build_popup_preview.gd.uid
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
_build_popup_preview.tscn
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
_capture_points_preview.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
_capture_points_preview.gd.uid
Add capture points and the planet conquest loop ( #43 )
2026-08-15 21:22:10 +02:00
_capture_points_preview.tscn
Add capture points and the planet conquest loop ( #43 )
2026-08-15 21:22:10 +02:00
_cargo_readout_preview.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
_cargo_readout_preview.gd.uid
Transporter vessels, an explicit store button, and bottom-anchored menus
2026-08-11 19:14:27 +02:00
_cargo_readout_preview.tscn
Show what the fleet is carrying next to what is banked
2026-08-11 16:04:40 +02:00
_carrier_crafter_preview.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
_carrier_crafter_preview.gd.uid
Refactor recent gameplay systems after code review
2026-08-16 21:38:07 +02:00
_carrier_crafter_preview.tscn
Add carrier vessel ( #57 )
2026-08-16 16:20:39 +02:00
_carrier_hangar_preview.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
_carrier_hangar_preview.gd.uid
Refactor recent gameplay systems after code review
2026-08-16 21:38:07 +02:00
_carrier_hangar_preview.tscn
Add carrier vessel ( #57 )
2026-08-16 16:20:39 +02:00
_context_actions_preview.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
_context_actions_preview.gd.uid
Refine context actions and preserve fleet landings
2026-08-14 23:15:12 +02:00
_context_actions_preview.tscn
Refine context actions and preserve fleet landings
2026-08-14 23:15:12 +02:00
_craft_menu_preview.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
_craft_menu_preview.gd.uid
Block input behind open panels; keep craft-menu messages on screen
2026-08-11 20:17:58 +02:00
_craft_menu_preview.tscn
Transporter vessels, an explicit store button, and bottom-anchored menus
2026-08-11 19:14:27 +02:00
_crafter_preview.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
_crafter_preview.gd.uid
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
_crafter_preview.tscn
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
_enemy_gallery_preview.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
_enemy_gallery_preview.gd.uid
Stacking distorders, menu layouts, lab rewards, enemy detail, artillery cross
2026-08-18 16:54:46 +02:00
_enemy_gallery_preview.tscn
Stacking distorders, menu layouts, lab rewards, enemy detail, artillery cross
2026-08-18 16:54:46 +02:00
_extractor_transfer_preview.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
_extractor_transfer_preview.gd.uid
Slow logistics vessel travel
2026-08-14 22:30:19 +02:00
_extractor_transfer_preview.tscn
Add manual extractor resource transfers
2026-08-14 22:21:01 +02:00
_fleet_cargo_limit_preview.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
_fleet_cargo_limit_preview.gd.uid
Refactor recent gameplay systems after code review
2026-08-16 21:38:07 +02:00
_fleet_cargo_limit_preview.tscn
Cap fleet cargo capacity by composition ( #56 )
2026-08-16 14:53:26 +02:00
_font_probe.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
_font_probe.gd.uid
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
_gas_bomb_aim_preview.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
_gas_bomb_aim_preview.gd.uid
Add gas bomber skill-shot vessel
2026-08-15 04:45:15 +02:00
_gas_bomb_aim_preview.tscn
Add gas bomber skill-shot vessel
2026-08-15 04:45:15 +02:00
_gas_burner_build_menu_preview.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
_gas_burner_build_menu_preview.gd.uid
Refactor recent gameplay systems after code review
2026-08-16 21:38:07 +02:00
_gas_burner_build_menu_preview.tscn
Gas burner building and the energy resource ( #54 )
2026-08-16 12:10:31 +02:00
_gas_burner_transfer_preview.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
_gas_burner_transfer_preview.gd.uid
Refactor recent gameplay systems after code review
2026-08-16 21:38:07 +02:00
_gas_burner_transfer_preview.tscn
Gas burner building and the energy resource ( #54 )
2026-08-16 12:10:31 +02:00
_gas_surface_preview.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
_gas_surface_preview.gd.uid
Backfill missing script UID sidecar files
2026-08-15 14:44:02 +02:00
_gas_surface_preview.tscn
Refactor multi-resource UI and transfers
2026-08-14 11:54:31 +02:00
_hangar_menu_preview.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
_hangar_menu_preview.gd.uid
Provision transporters with hubs
2026-08-15 00:09:10 +02:00
_hangar_menu_preview.tscn
Provision transporters with hubs
2026-08-15 00:09:10 +02:00
_hud_preview.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
_hud_preview.gd.uid
Twin-stick combat: aim and fire with a second stick, MOBA-style ability ring
2026-08-21 01:29:21 +02:00
_hud_preview.tscn
Twin-stick combat: aim and fire with a second stick, MOBA-style ability ring
2026-08-21 01:29:21 +02:00
_icon_preview.gd
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
_icon_preview.gd.uid
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
_icon_preview.tscn
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
_ingame_buildings_preview.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
_ingame_buildings_preview.gd.uid
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
_ingame_buildings_preview.tscn
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
_lab_menu_preview.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
_lab_menu_preview.gd.uid
Ship Lab: per-vessel research, and the shield vessel
2026-08-11 23:31:49 +02:00
_lab_menu_preview.tscn
Ship Lab: per-vessel research, and the shield vessel
2026-08-11 23:31:49 +02:00
_laser_aim_preview.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
_laser_aim_preview.gd.uid
Refactor recent gameplay systems after code review
2026-08-16 21:38:07 +02:00
_laser_aim_preview.tscn
Add laser ship vessel and its skill shot ( #58 )
2026-08-16 17:29:53 +02:00
_lunar_check.png.import
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
_marker_preview.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
_marker_preview.gd.uid
Show buildings on the world map, and extractors on their planets
2026-08-11 15:29:56 +02:00
_marker_preview.tscn
Show buildings on the world map, and extractors on their planets
2026-08-11 15:29:56 +02:00
_mothership_beam_preview.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
_mothership_beam_preview.gd.uid
Refactor recent gameplay systems after code review
2026-08-16 21:38:07 +02:00
_mothership_beam_preview.tscn
Enemy mothership ( #53 )
2026-08-16 10:19:02 +02:00
_planet_derrick_preview.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
_planet_derrick_preview.gd.uid
Show buildings on the world map, and extractors on their planets
2026-08-11 15:29:56 +02:00
_planet_derrick_preview.tscn
Show buildings on the world map, and extractors on their planets
2026-08-11 15:29:56 +02:00
_profile_startup.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
_profile_startup.gd.uid
Skill tree, node-based building animation, bigger UI, and a 19x faster test suite
2026-08-11 15:00:41 +02:00
_profile_surface_shader.gd
Make the lunar backdrop cheap: 3x3 field, then bake and tile it ( #68 )
2026-08-17 23:20:14 +02:00
_profile_surface_shader.gd.uid
Make the lunar backdrop cheap: 3x3 field, then bake and tile it ( #68 )
2026-08-17 23:20:14 +02:00
_research_lab_surface_preview.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
_research_lab_surface_preview.gd.uid
Stacking distorders, menu layouts, lab rewards, enemy detail, artillery cross
2026-08-18 16:54:46 +02:00
_research_lab_surface_preview.tscn
Stacking distorders, menu layouts, lab rewards, enemy detail, artillery cross
2026-08-18 16:54:46 +02:00
_resource_readout_surface_preview.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
_resource_readout_surface_preview.gd.uid
Refactor recent gameplay systems after code review
2026-08-16 21:38:07 +02:00
_resource_readout_surface_preview.tscn
Generalize the resource HUD readouts ( #49 )
2026-08-16 08:30:10 +02:00
_rocky_surface_preview.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
_rocky_surface_preview.gd.uid
Refactor recent gameplay systems after code review
2026-08-16 21:38:07 +02:00
_rocky_surface_preview.tscn
Give the gas planet surface its own background shader ( #51 )
2026-08-16 09:05:31 +02:00
_run_inside.sh
Retry a launch that came up and then said nothing
2026-08-23 11:52:19 +02:00
_screenshot_tool.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
_screenshot_tool.gd.uid
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
_setup_editor_load_panel_preview.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
_setup_editor_load_panel_preview.gd.uid
Seat the HUD button columns below the resource readout, and move the planet name
2026-08-17 23:20:51 +02:00
_setup_editor_load_panel_preview.tscn
Map editor: real Load list, canvas panning, selected-item name ( #64 , #65 , #66 )
2026-08-17 19:49:43 +02:00
_setup_editor_preview.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
_setup_editor_preview.gd.uid
Add the planet setup map editor ( #48 )
2026-08-15 21:24:28 +02:00
_setup_editor_preview.tscn
Add the planet setup map editor ( #48 )
2026-08-15 21:24:28 +02:00
_setup_markers_preview.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
_setup_markers_preview.gd.uid
Add planet setups as authored resources ( #42 )
2026-08-15 14:41:37 +02:00
_setup_markers_preview.tscn
Add planet setups as authored resources ( #42 )
2026-08-15 14:41:37 +02:00
_skill_menu_preview.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
_skill_menu_preview.gd.uid
Skill tree, node-based building animation, bigger UI, and a 19x faster test suite
2026-08-11 15:00:41 +02:00
_skill_menu_preview.tscn
Skill tree, node-based building animation, bigger UI, and a 19x faster test suite
2026-08-11 15:00:41 +02:00
_sniper_vs_chaser_preview.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
_sniper_vs_chaser_preview.gd.uid
Add standoff sniper enemy ( #45 )
2026-08-15 21:23:01 +02:00
_sniper_vs_chaser_preview.tscn
Add standoff sniper enemy ( #45 )
2026-08-15 21:23:01 +02:00
_transfer_menu_preview.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
_transfer_menu_preview.gd.uid
Remove the one-way ore API superseded by the transfer menu
2026-08-12 13:07:52 +02:00
_transfer_menu_preview.tscn
Remove the one-way ore API superseded by the transfer menu
2026-08-12 13:07:52 +02:00
_transporter_preview.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
_transporter_preview.gd.uid
Transporter vessels, an explicit store button, and bottom-anchored menus
2026-08-11 19:14:27 +02:00
_transporter_preview.tscn
Transporter vessels, an explicit store button, and bottom-anchored menus
2026-08-11 19:14:27 +02:00
_turret_vs_chaser_preview.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
_turret_vs_chaser_preview.gd.uid
Refactor recent gameplay systems after code review
2026-08-16 21:38:07 +02:00
_turret_vs_chaser_preview.tscn
Turret vessel spawner enemy ( #52 )
2026-08-16 09:43:44 +02:00
_vfx_preview.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
_vfx_preview.gd.uid
Skill tree, node-based building animation, bigger UI, and a 19x faster test suite
2026-08-11 15:00:41 +02:00
_vfx_preview.tscn
Skill tree, node-based building animation, bigger UI, and a 19x faster test suite
2026-08-11 15:00:41 +02:00
_void_surface_preview.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
_void_surface_preview.gd.uid
Refactor recent gameplay systems after code review
2026-08-16 21:38:07 +02:00
_void_surface_preview.tscn
Add black hole planet and dark matter resource ( #55 )
2026-08-16 13:13:38 +02:00
profile_shader.sh
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
run_tests.sh
#148 : keep the theme's master in the repository
2026-08-29 13:54:37 +02:00
scratch_scene_a.gd.uid
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
scratch_scene_b.gd.uid
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
scratch_swap_check.gd.uid
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
screenshot.sh
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
test_aim_assist.gd
#89 : the default gun bends onto a target near the aimed heading
2026-08-22 03:19:52 +02:00
test_aim_assist.gd.uid
Track the uid Godot generated for test_aim_assist
2026-08-22 12:47:04 +02:00
test_animation_continuity.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
test_animation_continuity.gd.uid
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
test_artillery_enemy.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
test_artillery_enemy.gd.uid
Add artillery enemy with telegraphed AOE ( #46 )
2026-08-15 21:23:43 +02:00
test_asteroid_mining.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
test_asteroid_mining.gd.uid
Recentre a released stick, slow extractors again, and unbreak the lab layout
2026-08-21 13:31:46 +02:00
test_asteroid_safe_spawn.gd
#139 : the prologue's debris belt keeps off the screen too
2026-08-28 15:37:11 +02:00
test_asteroid_safe_spawn.gd.uid
Skill tree, node-based building animation, bigger UI, and a 19x faster test suite
2026-08-11 15:00:41 +02:00
test_asteroid_ship_collision.gd
#130 , #135 : a vessel's death takes a moment, and leaves an interceptor
2026-08-28 15:05:02 +02:00
test_asteroid_ship_collision.gd.uid
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
test_asteroid_spawning.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
test_asteroid_spawning.gd.uid
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
test_biome_generation.gd
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
test_biome_generation.gd.uid
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
test_black_hole.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
test_black_hole.gd.uid
Refactor recent gameplay systems after code review
2026-08-16 21:38:07 +02:00
test_build_info_popup.gd
#138 : structures and doctrines cost more than rocks, and more the deeper they are
2026-08-28 15:30:30 +02:00
test_build_info_popup.gd.uid
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
test_build_menu_hides_locked.gd
#145 , #144 , #143 : a quest that could not be finished, and two boxes that overhung
2026-08-29 12:51:09 +02:00
test_build_menu_hides_locked.gd.uid
Repair a broken working tree, and make every crafter press report
2026-08-11 22:50:09 +02:00
test_build_menu_icons.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
test_build_menu_icons.gd.uid
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
test_build_popup_fits_window.gd
#92 : shrink the confirm popup to the window it is in
2026-08-22 23:29:44 +02:00
test_build_popup_fits_window.gd.uid
#92 : shrink the confirm popup to the window it is in
2026-08-22 23:29:44 +02:00
test_building_collateral.gd
Implement #160 , #161 , #162 , #163 , #164 and #165
2026-08-30 02:27:44 +02:00
test_building_collateral.gd.uid
Implement #160 , #161 , #162 , #163 , #164 and #165
2026-08-30 02:27:44 +02:00
test_building_composition.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
test_building_composition.gd.uid
Compose vessels from definitions and capabilities
2026-08-14 22:12:57 +02:00
test_building_health.gd
#157 , #158 , #159 : pay from the hold you flew in, and nothing is exempt from coming down
2026-08-29 15:51:34 +02:00
test_building_health.gd.uid
Add the .uid files Godot generated for the new scripts
2026-08-23 19:23:50 +02:00
test_building_redraw_cost.gd
#117 : the crafter and the lab animate only while they are working
2026-08-23 21:58:59 +02:00
test_building_redraw_cost.gd.uid
Skill tree, node-based building animation, bigger UI, and a 19x faster test suite
2026-08-11 15:00:41 +02:00
test_building_stock_queue.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
test_building_stock_queue.gd.uid
Transporter vessels, an explicit store button, and bottom-anchored menus
2026-08-11 19:14:27 +02:00
test_camera_settles.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
test_camera_settles.gd.uid
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
test_capture_points.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
test_capture_points.gd.uid
Add capture points and the planet conquest loop ( #43 )
2026-08-15 21:22:10 +02:00
test_cargo_readout.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
test_cargo_readout.gd.uid
Transporter vessels, an explicit store button, and bottom-anchored menus
2026-08-11 19:14:27 +02:00
test_carrier_vessel.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
test_carrier_vessel.gd.uid
Refactor recent gameplay systems after code review
2026-08-16 21:38:07 +02:00
test_chaser_rams.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
test_chaser_rams.gd.uid
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
test_conquered_planet_clear.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
test_conquered_planet_clear.gd.uid
Share one backdrop between game and editor, and fix three input/economy bugs
2026-08-19 11:16:38 +02:00
test_crafter_animation.gd
#117 : the crafter and the lab animate only while they are working
2026-08-23 21:58:59 +02:00
test_crafter_animation.gd.uid
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
test_crafter_feedback.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
test_crafter_feedback.gd.uid
Typed owed vessels, ship lab building type, shield vessel gate
2026-08-11 23:10:07 +02:00
test_definitions_intact.gd
Guard the definition catalog against silent .tres property loss
2026-08-29 14:38:51 +02:00
test_definitions_intact.gd.uid
Guard the definition catalog against silent .tres property loss
2026-08-29 14:38:51 +02:00
test_desktop_combat.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
test_desktop_combat.gd.uid
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
test_desktop_controls.gd
Cover the last batch of tickets with tests
2026-08-24 12:10:31 +02:00
test_desktop_controls.gd.uid
Add the .uid files for the newest tests
2026-08-24 13:25:31 +02:00
test_desktop_hides_touch_controls.gd
Skip the touch-device case where there is no touchscreen
2026-08-22 14:36:57 +02:00
test_desktop_hides_touch_controls.gd.uid
Implement #85 , #86 , #87 and #88
2026-08-22 02:20:12 +02:00
test_dev_mode.gd
#108 : the prologue - the convoy, the ambush, and the breach
2026-08-23 20:59:12 +02:00
test_dev_mode.gd.uid
Stacking distorders, menu layouts, lab rewards, enemy detail, artillery cross
2026-08-18 16:54:46 +02:00
test_dialog_pause.gd
#149 , #153 , #154 : dialogs arrive, sit on top, and give the keyboard back
2026-08-29 14:39:07 +02:00
test_dialog_pause.gd.uid
#128 : a dialog stops the game until it is acknowledged
2026-08-28 14:40:46 +02:00
test_dialog_typing.gd
#149 , #153 , #154 : dialogs arrive, sit on top, and give the keyboard back
2026-08-29 14:39:07 +02:00
test_dialog_typing.gd.uid
#149 , #153 , #154 : dialogs arrive, sit on top, and give the keyboard back
2026-08-29 14:39:07 +02:00
test_distorder_energy.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
test_distorder_energy.gd.uid
Refactor recent gameplay systems after code review
2026-08-16 21:38:07 +02:00
test_distorder_stacking.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
test_distorder_stacking.gd.uid
Stacking distorders, menu layouts, lab rewards, enemy detail, artillery cross
2026-08-18 16:54:46 +02:00
test_enemy_bomber.gd
Cover the last batch of tickets with tests
2026-08-24 12:10:31 +02:00
test_enemy_bomber.gd.uid
Add the .uid files for the newest tests
2026-08-24 13:25:31 +02:00
test_enemy_collision.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
test_enemy_collision.gd.uid
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
test_enemy_combat.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
test_enemy_combat.gd.uid
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
test_enemy_composition.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
test_enemy_composition.gd.uid
Add enemy foundation: definitions, components, ranged damage ( #44 )
2026-08-15 14:43:29 +02:00
test_enemy_detection_range.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
test_enemy_detection_range.gd.uid
Seat the HUD button columns below the resource readout, and move the planet name
2026-08-17 23:20:51 +02:00
test_enemy_mothership.gd
Implement #85 , #86 , #87 and #88
2026-08-22 02:20:12 +02:00
test_enemy_mothership.gd.uid
Refactor recent gameplay systems after code review
2026-08-16 21:38:07 +02:00
test_enemy_projectile_damage.gd
#101 (#97c): waves attack buildings
2026-08-23 13:53:17 +02:00
test_enemy_projectile_damage.gd.uid
Add enemy foundation: definitions, components, ranged damage ( #44 )
2026-08-15 14:43:29 +02:00
test_exploration_tracker.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
test_exploration_tracker.gd.uid
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
test_extractor_building.gd
#138 : structures and doctrines cost more than rocks, and more the deeper they are
2026-08-28 15:30:30 +02:00
test_extractor_building.gd.uid
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
test_extractor_income.gd
Sharpen fleet handling, widen the laser, and fix the map editor's file identity
2026-08-20 09:55:11 +02:00
test_extractor_income.gd.uid
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
test_extractor_transfer.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
test_extractor_transfer.gd.uid
Slow logistics vessel travel
2026-08-14 22:30:19 +02:00
test_fire_stick.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
test_fire_stick.gd.uid
Twin-stick combat: aim and fire with a second stick, MOBA-style ability ring
2026-08-21 01:29:21 +02:00
test_fleet_agility.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
test_fleet_agility.gd.uid
Sharpen fleet handling, widen the laser, and fix the map editor's file identity
2026-08-20 09:55:11 +02:00
test_fleet_cargo.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
test_fleet_cargo.gd.uid
Show what the fleet is carrying next to what is banked
2026-08-11 16:04:40 +02:00
test_fleet_cargo_limit.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
test_fleet_cargo_limit.gd.uid
Refactor recent gameplay systems after code review
2026-08-16 21:38:07 +02:00
test_fleet_formation.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
test_fleet_formation.gd.uid
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
test_fleet_growth.gd
#129 ( #131 , #132 , #133 ): a quest chain, and a World Ship out of reach
2026-08-28 14:41:03 +02:00
test_fleet_growth.gd.uid
Stacking distorders, menu layouts, lab rewards, enemy detail, artillery cross
2026-08-18 16:54:46 +02:00
test_fleet_speed_bounded.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
test_fleet_speed_bounded.gd.uid
Bound individual vessel speed; stop Fleet.stop() accumulating it ( #72 )
2026-08-17 23:20:34 +02:00
test_garrison_abilities.gd
Garrison laser vessels and gas bombers, on a shared ability seam
2026-08-23 19:23:35 +02:00
test_garrison_abilities.gd.uid
Cover the last batch of tickets with tests
2026-08-24 12:10:31 +02:00
test_gas_bands.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
test_gas_bands.gd.uid
Share one backdrop between game and editor, and fix three input/economy bugs
2026-08-19 11:16:38 +02:00
test_gas_bomber.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
test_gas_bomber.gd.uid
Add gas bomber skill-shot vessel
2026-08-15 04:45:15 +02:00
test_gas_bomber_ammo.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
test_gas_bomber_ammo.gd.uid
Refactor recent gameplay systems after code review
2026-08-16 21:38:07 +02:00
test_gas_bomber_cooldowns.gd
Clip the cooldown fill with Geometry2D, not by hand
2026-08-22 23:30:05 +02:00
test_gas_bomber_cooldowns.gd.uid
Refactor recent gameplay systems after code review
2026-08-16 21:38:07 +02:00
test_gas_burner.gd
Refactor recent gameplay systems after code review
2026-08-16 21:38:07 +02:00
test_gas_burner.gd.uid
Refactor recent gameplay systems after code review
2026-08-16 21:38:07 +02:00
test_gas_burner_pause.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
test_gas_burner_pause.gd.uid
Implement #80 , #81 , #82 and #83
2026-08-21 18:49:47 +02:00
test_gas_system.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
test_gas_system.gd.uid
Backfill missing script UID sidecar files
2026-08-15 14:44:02 +02:00
test_generic_inventory.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
test_generic_inventory.gd.uid
Store resources in generic inventories
2026-08-14 20:32:58 +02:00
test_hangar_management.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
test_hangar_management.gd.uid
Make research tree vertically scrollable
2026-08-13 16:25:41 +02:00
test_hub_capacity.gd
#138 : structures and doctrines cost more than rocks, and more the deeper they are
2026-08-28 15:30:30 +02:00
test_hub_capacity.gd.uid
Block input behind open panels; keep craft-menu messages on screen
2026-08-11 20:17:58 +02:00
test_hud_layout.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
test_hud_layout.gd.uid
Derive the context action row from the build button, not a fixed y
2026-08-18 12:09:44 +02:00
test_icon_button.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
test_icon_button.gd.uid
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
test_icon_button_drag_cancel.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
test_icon_button_drag_cancel.gd.uid
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
test_icon_button_press_fires.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
test_icon_button_press_fires.gd.uid
Fire buttons on press where the browser never delivers a release
2026-08-18 18:02:20 +02:00
test_input_after_dialog.gd
#149 , #153 , #154 : dialogs arrive, sit on top, and give the keyboard back
2026-08-29 14:39:07 +02:00
test_input_after_dialog.gd.uid
#149 , #153 , #154 : dialogs arrive, sit on top, and give the keyboard back
2026-08-29 14:39:07 +02:00
test_intro_scene.gd
Implement #160 , #161 , #162 , #163 , #164 and #165
2026-08-30 02:27:44 +02:00
test_intro_scene.gd.uid
Cover the last batch of tickets with tests
2026-08-24 12:10:31 +02:00
test_joystick_control.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
test_joystick_control.gd.uid
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
test_joystick_recentres.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
test_joystick_recentres.gd.uid
Recentre a released stick, slow extractors again, and unbreak the lab layout
2026-08-21 13:31:46 +02:00
test_keyboard_input.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
test_keyboard_input.gd.uid
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
test_lab_research_reward.gd
#108 : the prologue - the convoy, the ambush, and the breach
2026-08-23 20:59:12 +02:00
test_lab_research_reward.gd.uid
Stacking distorders, menu layouts, lab rewards, enemy detail, artillery cross
2026-08-18 16:54:46 +02:00
test_lab_resources.gd
Add research lab planets and research points ( #63 )
2026-08-16 20:14:29 +02:00
test_lab_resources.gd.uid
Backfill missing script UID sidecar files
2026-08-15 14:44:02 +02:00
test_lab_transporter_delivery.gd
Add research lab planets and research points ( #63 )
2026-08-16 20:14:29 +02:00
test_lab_transporter_delivery.gd.uid
Supply lab research with transporters
2026-08-14 22:46:25 +02:00
test_lancer_enemy.gd
#115 : the lancer winds up once, and leaves hard
2026-08-23 21:38:08 +02:00
test_lancer_enemy.gd.uid
Add the .uid files Godot generated for the new scripts
2026-08-23 19:23:50 +02:00
test_laser_ammo.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
test_laser_ammo.gd.uid
Refactor recent gameplay systems after code review
2026-08-16 21:38:07 +02:00
test_laser_animation.gd
#90 : give the laser an ignition instead of a blink
2026-08-22 23:29:55 +02:00
test_laser_animation.gd.uid
#90 : give the laser an ignition instead of a blink
2026-08-22 23:29:55 +02:00
test_laser_auto_aim.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
test_laser_auto_aim.gd.uid
Sharpen fleet handling, widen the laser, and fix the map editor's file identity
2026-08-20 09:55:11 +02:00
test_laser_vessel.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
test_laser_vessel.gd.uid
Refactor recent gameplay systems after code review
2026-08-16 21:38:07 +02:00
test_local_costs_use_hold.gd
#157 , #158 , #159 : pay from the hold you flew in, and nothing is exempt from coming down
2026-08-29 15:51:34 +02:00
test_local_costs_use_hold.gd.uid
#157 , #158 , #159 : pay from the hold you flew in, and nothing is exempt from coming down
2026-08-29 15:51:34 +02:00
test_logistics_travel_speed.gd
Slow logistics vessel travel
2026-08-14 22:30:19 +02:00
test_logistics_travel_speed.gd.uid
Slow logistics vessel travel
2026-08-14 22:30:19 +02:00
test_lopsided_formation_movement.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
test_lopsided_formation_movement.gd.uid
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
test_lunar_field.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
test_lunar_field.gd.uid
Make the lunar backdrop cheap: 3x3 field, then bake and tile it ( #68 )
2026-08-17 23:20:14 +02:00
test_main_menu.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
test_main_menu.gd.uid
Add a main menu scene ( #47 )
2026-08-15 14:43:46 +02:00
test_manual_supply_route.gd
#157 , #158 , #159 : pay from the hold you flew in, and nothing is exempt from coming down
2026-08-29 15:51:34 +02:00
test_manual_supply_route.gd.uid
Transporter vessels, an explicit store button, and bottom-anchored menus
2026-08-11 19:14:27 +02:00
test_map_building_markers.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
test_map_building_markers.gd.uid
Show buildings on the world map, and extractors on their planets
2026-08-11 15:29:56 +02:00
test_menu_polish.gd
#147 : one resource per line, and the price back under its button
2026-08-29 13:05:46 +02:00
test_menu_polish.gd.uid
Add the .uid files for the newest tests
2026-08-24 13:25:31 +02:00
test_menu_price_unification.gd
#136 , #137 , #134 : one build grid that cannot stack, one way to show a price
2026-08-28 15:05:20 +02:00
test_menu_price_unification.gd.uid
#136 , #137 , #134 : one build grid that cannot stack, one way to show a price
2026-08-28 15:05:20 +02:00
test_modal_blocks_input.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
test_modal_blocks_input.gd.uid
Repair a broken working tree, and make every crafter press report
2026-08-11 22:50:09 +02:00
test_mothership_replacement.gd
#138 : structures and doctrines cost more than rocks, and more the deeper they are
2026-08-28 15:30:30 +02:00
test_mothership_replacement.gd.uid
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
test_multi_resource_supply.gd
Add research lab planets and research points ( #63 )
2026-08-16 20:14:29 +02:00
test_multi_resource_supply.gd.uid
Add gas bomber skill-shot vessel
2026-08-15 04:45:15 +02:00
test_music_theme.gd
#148 : the main theme plays, and keeps playing
2026-08-29 13:05:21 +02:00
test_music_theme.gd.uid
#148 : the main theme plays, and keeps playing
2026-08-29 13:05:21 +02:00
test_no_popin_on_load.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
test_no_popin_on_load.gd.uid
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
test_outpost_building.gd
#102/#103 (#97d/#97e): the outpost, and the garrison you compose for it
2026-08-23 14:02:20 +02:00
test_outpost_building.gd.uid
Add the .uid files Godot generated for the new scripts
2026-08-23 19:23:50 +02:00
test_outpost_crewing.gd
#104 (#97f): outposts are crewed automatically from the mothership
2026-08-23 14:13:46 +02:00
test_outpost_crewing.gd.uid
Add the .uid files Godot generated for the new scripts
2026-08-23 19:23:50 +02:00
test_outpost_garrison_menu.gd
#102/#103 (#97d/#97e): the outpost, and the garrison you compose for it
2026-08-23 14:02:20 +02:00
test_outpost_garrison_menu.gd.uid
Add the .uid files Godot generated for the new scripts
2026-08-23 19:23:50 +02:00
test_outpost_garrison_patrol.gd
#109 : garrison vessels wander their post instead of walking a ring
2026-08-23 21:38:07 +02:00
test_outpost_garrison_patrol.gd.uid
Add the .uid files Godot generated for the new scripts
2026-08-23 19:23:50 +02:00
test_payments_use_fleet_hold.gd
#138 : structures and doctrines cost more than rocks, and more the deeper they are
2026-08-28 15:30:30 +02:00
test_payments_use_fleet_hold.gd.uid
Pay for everything from the bank and the fleet hold, not just buildings
2026-08-19 12:15:00 +02:00
test_pickup_feedback.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
test_pickup_feedback.gd.uid
Implement #80 , #81 , #82 and #83
2026-08-21 18:49:47 +02:00
test_pinch_zoom.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
test_pinch_zoom.gd.uid
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
test_pivot_controls.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
test_pivot_controls.gd.uid
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
test_planet_atmosphere_transition.gd
Implement #85 , #86 , #87 and #88
2026-08-22 02:20:12 +02:00
test_planet_atmosphere_transition.gd.uid
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
test_planet_conquest_gate.gd
#138 : structures and doctrines cost more than rocks, and more the deeper they are
2026-08-28 15:30:30 +02:00
test_planet_conquest_gate.gd.uid
Add planet conquest state and gate extractor placement ( #41 )
2026-08-15 14:41:19 +02:00
test_planet_extractor_marker.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
test_planet_extractor_marker.gd.uid
Show buildings on the world map, and extractors on their planets
2026-08-11 15:29:56 +02:00
test_planet_identity_persists.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
test_planet_identity_persists.gd.uid
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
test_planet_landing_proximity.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
test_planet_landing_proximity.gd.uid
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
test_planet_map_assignment.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
test_planet_map_assignment.gd.uid
Share one backdrop between game and editor, and fix three input/economy bugs
2026-08-19 11:16:38 +02:00
test_planet_map_marker_matches_spawn.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
test_planet_map_marker_matches_spawn.gd.uid
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
test_planet_prompt_map_interaction.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
test_planet_prompt_map_interaction.gd.uid
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
test_planet_setups.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
test_planet_setups.gd.uid
Add planet setups as authored resources ( #42 )
2026-08-15 14:41:37 +02:00
test_planet_spawning.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
test_planet_spawning.gd.uid
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
test_planet_unique_identity.gd
Key extractors by stable planet identity
2026-08-14 22:16:40 +02:00
test_planet_unique_identity.gd.uid
Add manual extractor resource transfers
2026-08-14 22:21:01 +02:00
test_planning_center.gd
#106/#107 (#98a/#98b): the Planning Center
2026-08-23 14:21:52 +02:00
test_planning_center.gd.uid
Add the .uid files Godot generated for the new scripts
2026-08-23 19:23:50 +02:00
test_progressive_costs.gd
#138 : structures and doctrines cost more than rocks, and more the deeper they are
2026-08-28 15:30:30 +02:00
test_progressive_costs.gd.uid
#138 : structures and doctrines cost more than rocks, and more the deeper they are
2026-08-28 15:30:30 +02:00
test_prompt_debounce.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
test_prompt_debounce.gd.uid
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
test_quest_chain.gd
#157 , #158 , #159 : pay from the hold you flew in, and nothing is exempt from coming down
2026-08-29 15:51:34 +02:00
test_quest_chain.gd.uid
#129 ( #131 , #132 , #133 ): a quest chain, and a World Ship out of reach
2026-08-28 14:41:03 +02:00
test_research_bar_columns.gd
#95 : stop printing the bank twice in the research menu
2026-08-23 11:35:14 +02:00
test_research_bar_columns.gd.uid
Add the .uid files Godot generated for the new scripts
2026-08-23 19:23:50 +02:00
test_research_double_tap.gd
Implement #160 , #161 , #162 , #163 , #164 and #165
2026-08-30 02:27:44 +02:00
test_research_double_tap.gd.uid
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
test_research_lab_extractor_gate.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
test_research_lab_extractor_gate.gd.uid
Seat the HUD button columns below the resource readout, and move the planet name
2026-08-17 23:20:51 +02:00
test_research_points.gd
#108 : the prologue - the convoy, the ambush, and the breach
2026-08-23 20:59:12 +02:00
test_research_points.gd.uid
Refactor recent gameplay systems after code review
2026-08-16 21:38:07 +02:00
test_resource_readout.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
test_resource_readout.gd.uid
Refactor recent gameplay systems after code review
2026-08-16 21:38:07 +02:00
test_resource_transfer.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
test_resource_transfer.gd.uid
Remove the one-way ore API superseded by the transfer menu
2026-08-12 13:07:52 +02:00
test_resources_and_buildings.gd
#138 : structures and doctrines cost more than rocks, and more the deeper they are
2026-08-28 15:30:30 +02:00
test_resources_and_buildings.gd.uid
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
test_return_position_matches_planet.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
test_return_position_matches_planet.gd.uid
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
test_setup_editor.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
test_setup_editor.gd.uid
Add the planet setup map editor ( #48 )
2026-08-15 21:24:28 +02:00
test_setup_editor_delete.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
test_setup_editor_delete.gd.uid
Share one backdrop between game and editor, and fix three input/economy bugs
2026-08-19 11:16:38 +02:00
test_setup_file_identity.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
test_setup_file_identity.gd.uid
Twin-stick combat: aim and fire with a second stick, MOBA-style ability ring
2026-08-21 01:29:21 +02:00
test_sfx.gd
#146 : shots, deaths and collapses are heard
2026-08-29 13:05:47 +02:00
test_sfx.gd.uid
#146 : shots, deaths and collapses are heard
2026-08-29 13:05:47 +02:00
test_shield_vessel.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
test_shield_vessel.gd.uid
Ship Lab: per-vessel research, and the shield vessel
2026-08-11 23:31:49 +02:00
test_ship_death.gd
#130 , #135 : a vessel's death takes a moment, and leaves an interceptor
2026-08-28 15:05:02 +02:00
test_ship_death.gd.uid
#130 , #135 : a vessel's death takes a moment, and leaves an interceptor
2026-08-28 15:05:02 +02:00
test_ship_facing.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
test_ship_facing.gd.uid
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
test_ship_lab.gd
Implement #160 , #161 , #162 , #163 , #164 and #165
2026-08-30 02:27:44 +02:00
test_ship_lab.gd.uid
Ship Lab: per-vessel research, and the shield vessel
2026-08-11 23:31:49 +02:00
test_shot_and_vfx_weight.gd
#155 , #152 : shots reach further and sooner, and the other explosions catch up
2026-08-29 14:39:35 +02:00
test_shot_and_vfx_weight.gd.uid
#155 , #152 : shots reach further and sooner, and the other explosions catch up
2026-08-29 14:39:35 +02:00
test_shot_reach.gd
Implement #85 , #86 , #87 and #88
2026-08-22 02:20:12 +02:00
test_shot_reach.gd.uid
Implement #85 , #86 , #87 and #88
2026-08-22 02:20:12 +02:00
test_skill_menu.gd
#93 : drive the research menu with a mouse, and close the hole under it
2026-08-22 23:29:34 +02:00
test_skill_menu.gd.uid
#93 : drive the research menu with a mouse, and close the hole under it
2026-08-22 23:29:34 +02:00
test_skill_tree.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
test_skill_tree.gd.uid
Skill tree, node-based building animation, bigger UI, and a 19x faster test suite
2026-08-11 15:00:41 +02:00
test_sniper_enemy.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
test_sniper_enemy.gd.uid
Add standoff sniper enemy ( #45 )
2026-08-15 21:23:01 +02:00
test_space_time_distorder.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
test_space_time_distorder.gd.uid
Refactor recent gameplay systems after code review
2026-08-16 21:38:07 +02:00
test_spacial_workshop.gd
#138 : structures and doctrines cost more than rocks, and more the deeper they are
2026-08-28 15:30:30 +02:00
test_spacial_workshop.gd.uid
Cover the last batch of tickets with tests
2026-08-24 12:10:31 +02:00
test_star_coverage.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
test_star_coverage.gd.uid
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
test_surface_background_shared.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
test_surface_background_shared.gd.uid
Share one backdrop between game and editor, and fix three input/economy bugs
2026-08-19 11:16:38 +02:00
test_surface_feature_depth.gd
#91 : keep the gas source behind the fleet
2026-08-22 23:29:21 +02:00
test_surface_feature_depth.gd.uid
#91 : keep the gas source behind the fleet
2026-08-22 23:29:21 +02:00
test_surface_profiles.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
test_surface_profiles.gd.uid
Refactor recent gameplay systems after code review
2026-08-16 21:38:07 +02:00
test_transport_hub_building.gd
#138 : structures and doctrines cost more than rocks, and more the deeper they are
2026-08-28 15:30:30 +02:00
test_transport_hub_building.gd.uid
Transporter vessels, an explicit store button, and bottom-anchored menus
2026-08-11 19:14:27 +02:00
test_transporter_supply.gd
Provision transporters with hubs
2026-08-15 00:09:10 +02:00
test_transporter_supply.gd.uid
Transporter vessels, an explicit store button, and bottom-anchored menus
2026-08-11 19:14:27 +02:00
test_turret_spawner_enemy.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
test_turret_spawner_enemy.gd.uid
Refactor recent gameplay systems after code review
2026-08-16 21:38:07 +02:00
test_vessel_composition.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
test_vessel_composition.gd.uid
Compose vessels from definitions and capabilities
2026-08-14 22:12:57 +02:00
test_vessel_delivery.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
test_vessel_delivery.gd.uid
Backfill missing script UID sidecar files
2026-08-15 14:44:02 +02:00
test_wave_system.gd
Cover the last batch of tickets with tests
2026-08-24 12:10:31 +02:00
test_wave_system.gd.uid
Add the .uid files Godot generated for the new scripts
2026-08-23 19:23:50 +02:00
test_waves_attack_buildings.gd
#113 : a wave converges on the nearest structure from any distance
2026-08-23 21:38:09 +02:00
test_waves_attack_buildings.gd.uid
Add the .uid files Godot generated for the new scripts
2026-08-23 19:23:50 +02:00
test_world_map_ui.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
test_world_map_ui.gd.uid
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00