spaceship/tests
Repository files (latest commit first)
Filename Latest commit message Latest commit date
Loïc Wisniewski ec7a8f1f17 Cover the last batch of tickets with tests
The previous ten tickets shipped with almost no coverage - only #109, #113,
#115 and #117 touched a test. That was a gap, not a decision: everything
before it had its behaviour pinned, and #116 in particular added a whole
subsystem nothing was watching.

Four new files and one extended case:

  test_spacial_workshop        #116 - the repair economy end to end: the
                               cost of a repair scales with the damage, the
                               workshop asks logistics for that ore and
                               stops at its buffer, a drone spends when it
                               LEAVES so two cannot double-charge one wall,
                               and a target levelled in flight sends its
                               load home rather than swallowing it
  test_desktop_controls        #118/#121 - both driven through the real
                               routing, because the routing is what was
                               missing; a test calling handle_mouse_button()
                               itself would have passed against both reports
  test_enemy_bomber            #114 - it flies, it faces where it flies, its
                               bombs arrive, and it bombs structures with no
                               fleet in sight
  test_menu_polish             #111/#112/#119/#120 - what each panel shows
  test_wave_system (case G)    #110 - the dev button, and that it does not
                               exist outside dev mode

One assertion worth recording: the craft caption is checked as an EXACT
match against the vessel's display name rather than by hunting for resource
words in it. The first version failed on "Gas Bomber" - a vessel named after
a resource, and always will be. What #111 removed was the price spelled out
underneath, not the name.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-24 12:10:31 +02:00
..
_artillery_telegraph_gas_preview.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
_artillery_telegraph_gas_preview.gd.uid Add artillery enemy with telegraphed AOE (#46) 2026-08-15 21:23:43 +02:00
_artillery_telegraph_gas_preview.tscn Add artillery enemy with telegraphed AOE (#46) 2026-08-15 21:23:43 +02:00
_artillery_telegraph_rocky_preview.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
_artillery_telegraph_rocky_preview.gd.uid Add artillery enemy with telegraphed AOE (#46) 2026-08-15 21:23:43 +02:00
_artillery_telegraph_rocky_preview.tscn Add artillery enemy with telegraphed AOE (#46) 2026-08-15 21:23:43 +02:00
_black_hole_space_preview.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
_black_hole_space_preview.gd.uid Refactor recent gameplay systems after code review 2026-08-16 21:38:07 +02:00
_black_hole_space_preview.tscn Add black hole planet and dark matter resource (#55) 2026-08-16 13:13:38 +02:00
_build_menu_preview.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
_build_menu_preview.gd.uid Transporter vessels, an explicit store button, and bottom-anchored menus 2026-08-11 19:14:27 +02:00
_build_menu_preview.tscn Transport Hub building 2026-08-11 17:45:07 +02:00
_build_popup_preview.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
_build_popup_preview.gd.uid Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
_build_popup_preview.tscn Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
_capture_points_preview.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
_capture_points_preview.gd.uid Add capture points and the planet conquest loop (#43) 2026-08-15 21:22:10 +02:00
_capture_points_preview.tscn Add capture points and the planet conquest loop (#43) 2026-08-15 21:22:10 +02:00
_cargo_readout_preview.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
_cargo_readout_preview.gd.uid Transporter vessels, an explicit store button, and bottom-anchored menus 2026-08-11 19:14:27 +02:00
_cargo_readout_preview.tscn Show what the fleet is carrying next to what is banked 2026-08-11 16:04:40 +02:00
_carrier_crafter_preview.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
_carrier_crafter_preview.gd.uid Refactor recent gameplay systems after code review 2026-08-16 21:38:07 +02:00
_carrier_crafter_preview.tscn Add carrier vessel (#57) 2026-08-16 16:20:39 +02:00
_carrier_hangar_preview.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
_carrier_hangar_preview.gd.uid Refactor recent gameplay systems after code review 2026-08-16 21:38:07 +02:00
_carrier_hangar_preview.tscn Add carrier vessel (#57) 2026-08-16 16:20:39 +02:00
_context_actions_preview.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
_context_actions_preview.gd.uid Refine context actions and preserve fleet landings 2026-08-14 23:15:12 +02:00
_context_actions_preview.tscn Refine context actions and preserve fleet landings 2026-08-14 23:15:12 +02:00
_craft_menu_preview.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
_craft_menu_preview.gd.uid Block input behind open panels; keep craft-menu messages on screen 2026-08-11 20:17:58 +02:00
_craft_menu_preview.tscn Transporter vessels, an explicit store button, and bottom-anchored menus 2026-08-11 19:14:27 +02:00
_crafter_preview.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
_crafter_preview.gd.uid Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
_crafter_preview.tscn Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
_enemy_gallery_preview.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
_enemy_gallery_preview.gd.uid Stacking distorders, menu layouts, lab rewards, enemy detail, artillery cross 2026-08-18 16:54:46 +02:00
_enemy_gallery_preview.tscn Stacking distorders, menu layouts, lab rewards, enemy detail, artillery cross 2026-08-18 16:54:46 +02:00
_extractor_transfer_preview.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
_extractor_transfer_preview.gd.uid Slow logistics vessel travel 2026-08-14 22:30:19 +02:00
_extractor_transfer_preview.tscn Add manual extractor resource transfers 2026-08-14 22:21:01 +02:00
_fleet_cargo_limit_preview.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
_fleet_cargo_limit_preview.gd.uid Refactor recent gameplay systems after code review 2026-08-16 21:38:07 +02:00
_fleet_cargo_limit_preview.tscn Cap fleet cargo capacity by composition (#56) 2026-08-16 14:53:26 +02:00
_font_probe.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
_font_probe.gd.uid Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
_gas_bomb_aim_preview.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
_gas_bomb_aim_preview.gd.uid Add gas bomber skill-shot vessel 2026-08-15 04:45:15 +02:00
_gas_bomb_aim_preview.tscn Add gas bomber skill-shot vessel 2026-08-15 04:45:15 +02:00
_gas_burner_build_menu_preview.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
_gas_burner_build_menu_preview.gd.uid Refactor recent gameplay systems after code review 2026-08-16 21:38:07 +02:00
_gas_burner_build_menu_preview.tscn Gas burner building and the energy resource (#54) 2026-08-16 12:10:31 +02:00
_gas_burner_transfer_preview.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
_gas_burner_transfer_preview.gd.uid Refactor recent gameplay systems after code review 2026-08-16 21:38:07 +02:00
_gas_burner_transfer_preview.tscn Gas burner building and the energy resource (#54) 2026-08-16 12:10:31 +02:00
_gas_surface_preview.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
_gas_surface_preview.gd.uid Backfill missing script UID sidecar files 2026-08-15 14:44:02 +02:00
_gas_surface_preview.tscn Refactor multi-resource UI and transfers 2026-08-14 11:54:31 +02:00
_hangar_menu_preview.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
_hangar_menu_preview.gd.uid Provision transporters with hubs 2026-08-15 00:09:10 +02:00
_hangar_menu_preview.tscn Provision transporters with hubs 2026-08-15 00:09:10 +02:00
_hud_preview.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
_hud_preview.gd.uid Twin-stick combat: aim and fire with a second stick, MOBA-style ability ring 2026-08-21 01:29:21 +02:00
_hud_preview.tscn Twin-stick combat: aim and fire with a second stick, MOBA-style ability ring 2026-08-21 01:29:21 +02:00
_icon_preview.gd Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
_icon_preview.gd.uid Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
_icon_preview.tscn Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
_ingame_buildings_preview.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
_ingame_buildings_preview.gd.uid Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
_ingame_buildings_preview.tscn Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
_lab_menu_preview.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
_lab_menu_preview.gd.uid Ship Lab: per-vessel research, and the shield vessel 2026-08-11 23:31:49 +02:00
_lab_menu_preview.tscn Ship Lab: per-vessel research, and the shield vessel 2026-08-11 23:31:49 +02:00
_laser_aim_preview.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
_laser_aim_preview.gd.uid Refactor recent gameplay systems after code review 2026-08-16 21:38:07 +02:00
_laser_aim_preview.tscn Add laser ship vessel and its skill shot (#58) 2026-08-16 17:29:53 +02:00
_lunar_check.png.import Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
_marker_preview.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
_marker_preview.gd.uid Show buildings on the world map, and extractors on their planets 2026-08-11 15:29:56 +02:00
_marker_preview.tscn Show buildings on the world map, and extractors on their planets 2026-08-11 15:29:56 +02:00
_mothership_beam_preview.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
_mothership_beam_preview.gd.uid Refactor recent gameplay systems after code review 2026-08-16 21:38:07 +02:00
_mothership_beam_preview.tscn Enemy mothership (#53) 2026-08-16 10:19:02 +02:00
_planet_derrick_preview.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
_planet_derrick_preview.gd.uid Show buildings on the world map, and extractors on their planets 2026-08-11 15:29:56 +02:00
_planet_derrick_preview.tscn Show buildings on the world map, and extractors on their planets 2026-08-11 15:29:56 +02:00
_profile_startup.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
_profile_startup.gd.uid Skill tree, node-based building animation, bigger UI, and a 19x faster test suite 2026-08-11 15:00:41 +02:00
_profile_surface_shader.gd Make the lunar backdrop cheap: 3x3 field, then bake and tile it (#68) 2026-08-17 23:20:14 +02:00
_profile_surface_shader.gd.uid Make the lunar backdrop cheap: 3x3 field, then bake and tile it (#68) 2026-08-17 23:20:14 +02:00
_research_lab_surface_preview.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
_research_lab_surface_preview.gd.uid Stacking distorders, menu layouts, lab rewards, enemy detail, artillery cross 2026-08-18 16:54:46 +02:00
_research_lab_surface_preview.tscn Stacking distorders, menu layouts, lab rewards, enemy detail, artillery cross 2026-08-18 16:54:46 +02:00
_resource_readout_surface_preview.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
_resource_readout_surface_preview.gd.uid Refactor recent gameplay systems after code review 2026-08-16 21:38:07 +02:00
_resource_readout_surface_preview.tscn Generalize the resource HUD readouts (#49) 2026-08-16 08:30:10 +02:00
_rocky_surface_preview.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
_rocky_surface_preview.gd.uid Refactor recent gameplay systems after code review 2026-08-16 21:38:07 +02:00
_rocky_surface_preview.tscn Give the gas planet surface its own background shader (#51) 2026-08-16 09:05:31 +02:00
_run_inside.sh Retry a launch that came up and then said nothing 2026-08-23 11:52:19 +02:00
_screenshot_tool.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
_screenshot_tool.gd.uid Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
_setup_editor_load_panel_preview.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
_setup_editor_load_panel_preview.gd.uid Seat the HUD button columns below the resource readout, and move the planet name 2026-08-17 23:20:51 +02:00
_setup_editor_load_panel_preview.tscn Map editor: real Load list, canvas panning, selected-item name (#64, #65, #66) 2026-08-17 19:49:43 +02:00
_setup_editor_preview.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
_setup_editor_preview.gd.uid Add the planet setup map editor (#48) 2026-08-15 21:24:28 +02:00
_setup_editor_preview.tscn Add the planet setup map editor (#48) 2026-08-15 21:24:28 +02:00
_setup_markers_preview.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
_setup_markers_preview.gd.uid Add planet setups as authored resources (#42) 2026-08-15 14:41:37 +02:00
_setup_markers_preview.tscn Add planet setups as authored resources (#42) 2026-08-15 14:41:37 +02:00
_skill_menu_preview.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
_skill_menu_preview.gd.uid Skill tree, node-based building animation, bigger UI, and a 19x faster test suite 2026-08-11 15:00:41 +02:00
_skill_menu_preview.tscn Skill tree, node-based building animation, bigger UI, and a 19x faster test suite 2026-08-11 15:00:41 +02:00
_sniper_vs_chaser_preview.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
_sniper_vs_chaser_preview.gd.uid Add standoff sniper enemy (#45) 2026-08-15 21:23:01 +02:00
_sniper_vs_chaser_preview.tscn Add standoff sniper enemy (#45) 2026-08-15 21:23:01 +02:00
_transfer_menu_preview.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
_transfer_menu_preview.gd.uid Remove the one-way ore API superseded by the transfer menu 2026-08-12 13:07:52 +02:00
_transfer_menu_preview.tscn Remove the one-way ore API superseded by the transfer menu 2026-08-12 13:07:52 +02:00
_transporter_preview.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
_transporter_preview.gd.uid Transporter vessels, an explicit store button, and bottom-anchored menus 2026-08-11 19:14:27 +02:00
_transporter_preview.tscn Transporter vessels, an explicit store button, and bottom-anchored menus 2026-08-11 19:14:27 +02:00
_turret_vs_chaser_preview.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
_turret_vs_chaser_preview.gd.uid Refactor recent gameplay systems after code review 2026-08-16 21:38:07 +02:00
_turret_vs_chaser_preview.tscn Turret vessel spawner enemy (#52) 2026-08-16 09:43:44 +02:00
_vfx_preview.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
_vfx_preview.gd.uid Skill tree, node-based building animation, bigger UI, and a 19x faster test suite 2026-08-11 15:00:41 +02:00
_vfx_preview.tscn Skill tree, node-based building animation, bigger UI, and a 19x faster test suite 2026-08-11 15:00:41 +02:00
_void_surface_preview.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
_void_surface_preview.gd.uid Refactor recent gameplay systems after code review 2026-08-16 21:38:07 +02:00
_void_surface_preview.tscn Add black hole planet and dark matter resource (#55) 2026-08-16 13:13:38 +02:00
profile_shader.sh #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
run_tests.sh Stop the suite failing on things that are not test failures 2026-08-22 23:30:18 +02:00
scratch_scene_a.gd.uid Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
scratch_scene_b.gd.uid Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
scratch_swap_check.gd.uid Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
screenshot.sh #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_aim_assist.gd #89: the default gun bends onto a target near the aimed heading 2026-08-22 03:19:52 +02:00
test_aim_assist.gd.uid Track the uid Godot generated for test_aim_assist 2026-08-22 12:47:04 +02:00
test_animation_continuity.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_animation_continuity.gd.uid Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
test_artillery_enemy.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_artillery_enemy.gd.uid Add artillery enemy with telegraphed AOE (#46) 2026-08-15 21:23:43 +02:00
test_asteroid_mining.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_asteroid_mining.gd.uid Recentre a released stick, slow extractors again, and unbreak the lab layout 2026-08-21 13:31:46 +02:00
test_asteroid_safe_spawn.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_asteroid_safe_spawn.gd.uid Skill tree, node-based building animation, bigger UI, and a 19x faster test suite 2026-08-11 15:00:41 +02:00
test_asteroid_ship_collision.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_asteroid_ship_collision.gd.uid Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
test_asteroid_spawning.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_asteroid_spawning.gd.uid Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
test_biome_generation.gd Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
test_biome_generation.gd.uid Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
test_black_hole.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_black_hole.gd.uid Refactor recent gameplay systems after code review 2026-08-16 21:38:07 +02:00
test_build_info_popup.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_build_info_popup.gd.uid Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
test_build_menu_hides_locked.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_build_menu_hides_locked.gd.uid Repair a broken working tree, and make every crafter press report 2026-08-11 22:50:09 +02:00
test_build_menu_icons.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_build_menu_icons.gd.uid Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
test_build_popup_fits_window.gd #92: shrink the confirm popup to the window it is in 2026-08-22 23:29:44 +02:00
test_build_popup_fits_window.gd.uid #92: shrink the confirm popup to the window it is in 2026-08-22 23:29:44 +02:00
test_building_composition.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_building_composition.gd.uid Compose vessels from definitions and capabilities 2026-08-14 22:12:57 +02:00
test_building_health.gd #99 (#97a): buildings have health, and can be destroyed 2026-08-23 13:37:40 +02:00
test_building_health.gd.uid Add the .uid files Godot generated for the new scripts 2026-08-23 19:23:50 +02:00
test_building_redraw_cost.gd #117: the crafter and the lab animate only while they are working 2026-08-23 21:58:59 +02:00
test_building_redraw_cost.gd.uid Skill tree, node-based building animation, bigger UI, and a 19x faster test suite 2026-08-11 15:00:41 +02:00
test_building_stock_queue.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_building_stock_queue.gd.uid Transporter vessels, an explicit store button, and bottom-anchored menus 2026-08-11 19:14:27 +02:00
test_camera_settles.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_camera_settles.gd.uid Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
test_capture_points.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_capture_points.gd.uid Add capture points and the planet conquest loop (#43) 2026-08-15 21:22:10 +02:00
test_cargo_readout.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_cargo_readout.gd.uid Transporter vessels, an explicit store button, and bottom-anchored menus 2026-08-11 19:14:27 +02:00
test_carrier_vessel.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_carrier_vessel.gd.uid Refactor recent gameplay systems after code review 2026-08-16 21:38:07 +02:00
test_chaser_rams.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_chaser_rams.gd.uid #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_conquered_planet_clear.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_conquered_planet_clear.gd.uid Share one backdrop between game and editor, and fix three input/economy bugs 2026-08-19 11:16:38 +02:00
test_crafter_animation.gd #117: the crafter and the lab animate only while they are working 2026-08-23 21:58:59 +02:00
test_crafter_animation.gd.uid Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
test_crafter_feedback.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_crafter_feedback.gd.uid Typed owed vessels, ship lab building type, shield vessel gate 2026-08-11 23:10:07 +02:00
test_desktop_combat.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_desktop_combat.gd.uid #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_desktop_controls.gd Cover the last batch of tickets with tests 2026-08-24 12:10:31 +02:00
test_desktop_hides_touch_controls.gd Skip the touch-device case where there is no touchscreen 2026-08-22 14:36:57 +02:00
test_desktop_hides_touch_controls.gd.uid Implement #85, #86, #87 and #88 2026-08-22 02:20:12 +02:00
test_dev_mode.gd #108: the prologue - the convoy, the ambush, and the breach 2026-08-23 20:59:12 +02:00
test_dev_mode.gd.uid Stacking distorders, menu layouts, lab rewards, enemy detail, artillery cross 2026-08-18 16:54:46 +02:00
test_distorder_energy.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_distorder_energy.gd.uid Refactor recent gameplay systems after code review 2026-08-16 21:38:07 +02:00
test_distorder_stacking.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_distorder_stacking.gd.uid Stacking distorders, menu layouts, lab rewards, enemy detail, artillery cross 2026-08-18 16:54:46 +02:00
test_enemy_bomber.gd Cover the last batch of tickets with tests 2026-08-24 12:10:31 +02:00
test_enemy_collision.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_enemy_collision.gd.uid Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
test_enemy_combat.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_enemy_combat.gd.uid Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
test_enemy_composition.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_enemy_composition.gd.uid Add enemy foundation: definitions, components, ranged damage (#44) 2026-08-15 14:43:29 +02:00
test_enemy_detection_range.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_enemy_detection_range.gd.uid Seat the HUD button columns below the resource readout, and move the planet name 2026-08-17 23:20:51 +02:00
test_enemy_mothership.gd Implement #85, #86, #87 and #88 2026-08-22 02:20:12 +02:00
test_enemy_mothership.gd.uid Refactor recent gameplay systems after code review 2026-08-16 21:38:07 +02:00
test_enemy_projectile_damage.gd #101 (#97c): waves attack buildings 2026-08-23 13:53:17 +02:00
test_enemy_projectile_damage.gd.uid Add enemy foundation: definitions, components, ranged damage (#44) 2026-08-15 14:43:29 +02:00
test_exploration_tracker.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_exploration_tracker.gd.uid Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
test_extractor_building.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_extractor_building.gd.uid Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
test_extractor_income.gd Sharpen fleet handling, widen the laser, and fix the map editor's file identity 2026-08-20 09:55:11 +02:00
test_extractor_income.gd.uid Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
test_extractor_transfer.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_extractor_transfer.gd.uid Slow logistics vessel travel 2026-08-14 22:30:19 +02:00
test_fire_stick.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_fire_stick.gd.uid Twin-stick combat: aim and fire with a second stick, MOBA-style ability ring 2026-08-21 01:29:21 +02:00
test_fleet_agility.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_fleet_agility.gd.uid Sharpen fleet handling, widen the laser, and fix the map editor's file identity 2026-08-20 09:55:11 +02:00
test_fleet_cargo.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_fleet_cargo.gd.uid Show what the fleet is carrying next to what is banked 2026-08-11 16:04:40 +02:00
test_fleet_cargo_limit.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_fleet_cargo_limit.gd.uid Refactor recent gameplay systems after code review 2026-08-16 21:38:07 +02:00
test_fleet_formation.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_fleet_formation.gd.uid Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
test_fleet_growth.gd #108: the prologue - the convoy, the ambush, and the breach 2026-08-23 20:59:12 +02:00
test_fleet_growth.gd.uid Stacking distorders, menu layouts, lab rewards, enemy detail, artillery cross 2026-08-18 16:54:46 +02:00
test_fleet_speed_bounded.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_fleet_speed_bounded.gd.uid Bound individual vessel speed; stop Fleet.stop() accumulating it (#72) 2026-08-17 23:20:34 +02:00
test_garrison_abilities.gd Garrison laser vessels and gas bombers, on a shared ability seam 2026-08-23 19:23:35 +02:00
test_garrison_abilities.gd.uid Cover the last batch of tickets with tests 2026-08-24 12:10:31 +02:00
test_gas_bands.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_gas_bands.gd.uid Share one backdrop between game and editor, and fix three input/economy bugs 2026-08-19 11:16:38 +02:00
test_gas_bomber.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_gas_bomber.gd.uid Add gas bomber skill-shot vessel 2026-08-15 04:45:15 +02:00
test_gas_bomber_ammo.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_gas_bomber_ammo.gd.uid Refactor recent gameplay systems after code review 2026-08-16 21:38:07 +02:00
test_gas_bomber_cooldowns.gd Clip the cooldown fill with Geometry2D, not by hand 2026-08-22 23:30:05 +02:00
test_gas_bomber_cooldowns.gd.uid Refactor recent gameplay systems after code review 2026-08-16 21:38:07 +02:00
test_gas_burner.gd Refactor recent gameplay systems after code review 2026-08-16 21:38:07 +02:00
test_gas_burner.gd.uid Refactor recent gameplay systems after code review 2026-08-16 21:38:07 +02:00
test_gas_burner_pause.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_gas_burner_pause.gd.uid Implement #80, #81, #82 and #83 2026-08-21 18:49:47 +02:00
test_gas_system.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_gas_system.gd.uid Backfill missing script UID sidecar files 2026-08-15 14:44:02 +02:00
test_generic_inventory.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_generic_inventory.gd.uid Store resources in generic inventories 2026-08-14 20:32:58 +02:00
test_hangar_management.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_hangar_management.gd.uid Make research tree vertically scrollable 2026-08-13 16:25:41 +02:00
test_hub_capacity.gd Refactor recent gameplay systems after code review 2026-08-16 21:38:07 +02:00
test_hub_capacity.gd.uid Block input behind open panels; keep craft-menu messages on screen 2026-08-11 20:17:58 +02:00
test_hud_layout.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_hud_layout.gd.uid Derive the context action row from the build button, not a fixed y 2026-08-18 12:09:44 +02:00
test_icon_button.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_icon_button.gd.uid Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
test_icon_button_drag_cancel.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_icon_button_drag_cancel.gd.uid Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
test_icon_button_press_fires.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_icon_button_press_fires.gd.uid Fire buttons on press where the browser never delivers a release 2026-08-18 18:02:20 +02:00
test_intro_scene.gd #108: the prologue - the convoy, the ambush, and the breach 2026-08-23 20:59:12 +02:00
test_intro_scene.gd.uid Cover the last batch of tickets with tests 2026-08-24 12:10:31 +02:00
test_joystick_control.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_joystick_control.gd.uid Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
test_joystick_recentres.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_joystick_recentres.gd.uid Recentre a released stick, slow extractors again, and unbreak the lab layout 2026-08-21 13:31:46 +02:00
test_keyboard_input.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_keyboard_input.gd.uid Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
test_lab_research_reward.gd #108: the prologue - the convoy, the ambush, and the breach 2026-08-23 20:59:12 +02:00
test_lab_research_reward.gd.uid Stacking distorders, menu layouts, lab rewards, enemy detail, artillery cross 2026-08-18 16:54:46 +02:00
test_lab_resources.gd Add research lab planets and research points (#63) 2026-08-16 20:14:29 +02:00
test_lab_resources.gd.uid Backfill missing script UID sidecar files 2026-08-15 14:44:02 +02:00
test_lab_transporter_delivery.gd Add research lab planets and research points (#63) 2026-08-16 20:14:29 +02:00
test_lab_transporter_delivery.gd.uid Supply lab research with transporters 2026-08-14 22:46:25 +02:00
test_lancer_enemy.gd #115: the lancer winds up once, and leaves hard 2026-08-23 21:38:08 +02:00
test_lancer_enemy.gd.uid Add the .uid files Godot generated for the new scripts 2026-08-23 19:23:50 +02:00
test_laser_ammo.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_laser_ammo.gd.uid Refactor recent gameplay systems after code review 2026-08-16 21:38:07 +02:00
test_laser_animation.gd #90: give the laser an ignition instead of a blink 2026-08-22 23:29:55 +02:00
test_laser_animation.gd.uid #90: give the laser an ignition instead of a blink 2026-08-22 23:29:55 +02:00
test_laser_auto_aim.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_laser_auto_aim.gd.uid Sharpen fleet handling, widen the laser, and fix the map editor's file identity 2026-08-20 09:55:11 +02:00
test_laser_vessel.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_laser_vessel.gd.uid Refactor recent gameplay systems after code review 2026-08-16 21:38:07 +02:00
test_logistics_travel_speed.gd Slow logistics vessel travel 2026-08-14 22:30:19 +02:00
test_logistics_travel_speed.gd.uid Slow logistics vessel travel 2026-08-14 22:30:19 +02:00
test_lopsided_formation_movement.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_lopsided_formation_movement.gd.uid Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
test_lunar_field.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_lunar_field.gd.uid Make the lunar backdrop cheap: 3x3 field, then bake and tile it (#68) 2026-08-17 23:20:14 +02:00
test_main_menu.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_main_menu.gd.uid Add a main menu scene (#47) 2026-08-15 14:43:46 +02:00
test_manual_supply_route.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_manual_supply_route.gd.uid Transporter vessels, an explicit store button, and bottom-anchored menus 2026-08-11 19:14:27 +02:00
test_map_building_markers.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_map_building_markers.gd.uid Show buildings on the world map, and extractors on their planets 2026-08-11 15:29:56 +02:00
test_menu_polish.gd Cover the last batch of tickets with tests 2026-08-24 12:10:31 +02:00
test_modal_blocks_input.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_modal_blocks_input.gd.uid Repair a broken working tree, and make every crafter press report 2026-08-11 22:50:09 +02:00
test_mothership_replacement.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_mothership_replacement.gd.uid Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
test_multi_resource_supply.gd Add research lab planets and research points (#63) 2026-08-16 20:14:29 +02:00
test_multi_resource_supply.gd.uid Add gas bomber skill-shot vessel 2026-08-15 04:45:15 +02:00
test_no_popin_on_load.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_no_popin_on_load.gd.uid Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
test_outpost_building.gd #102/#103 (#97d/#97e): the outpost, and the garrison you compose for it 2026-08-23 14:02:20 +02:00
test_outpost_building.gd.uid Add the .uid files Godot generated for the new scripts 2026-08-23 19:23:50 +02:00
test_outpost_crewing.gd #104 (#97f): outposts are crewed automatically from the mothership 2026-08-23 14:13:46 +02:00
test_outpost_crewing.gd.uid Add the .uid files Godot generated for the new scripts 2026-08-23 19:23:50 +02:00
test_outpost_garrison_menu.gd #102/#103 (#97d/#97e): the outpost, and the garrison you compose for it 2026-08-23 14:02:20 +02:00
test_outpost_garrison_menu.gd.uid Add the .uid files Godot generated for the new scripts 2026-08-23 19:23:50 +02:00
test_outpost_garrison_patrol.gd #109: garrison vessels wander their post instead of walking a ring 2026-08-23 21:38:07 +02:00
test_outpost_garrison_patrol.gd.uid Add the .uid files Godot generated for the new scripts 2026-08-23 19:23:50 +02:00
test_payments_use_fleet_hold.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_payments_use_fleet_hold.gd.uid Pay for everything from the bank and the fleet hold, not just buildings 2026-08-19 12:15:00 +02:00
test_pickup_feedback.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_pickup_feedback.gd.uid Implement #80, #81, #82 and #83 2026-08-21 18:49:47 +02:00
test_pinch_zoom.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_pinch_zoom.gd.uid Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
test_pivot_controls.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_pivot_controls.gd.uid Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
test_planet_atmosphere_transition.gd Implement #85, #86, #87 and #88 2026-08-22 02:20:12 +02:00
test_planet_atmosphere_transition.gd.uid Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
test_planet_conquest_gate.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_planet_conquest_gate.gd.uid Add planet conquest state and gate extractor placement (#41) 2026-08-15 14:41:19 +02:00
test_planet_extractor_marker.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_planet_extractor_marker.gd.uid Show buildings on the world map, and extractors on their planets 2026-08-11 15:29:56 +02:00
test_planet_identity_persists.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_planet_identity_persists.gd.uid Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
test_planet_landing_proximity.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_planet_landing_proximity.gd.uid Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
test_planet_map_assignment.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_planet_map_assignment.gd.uid Share one backdrop between game and editor, and fix three input/economy bugs 2026-08-19 11:16:38 +02:00
test_planet_map_marker_matches_spawn.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_planet_map_marker_matches_spawn.gd.uid Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
test_planet_prompt_map_interaction.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_planet_prompt_map_interaction.gd.uid Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
test_planet_setups.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_planet_setups.gd.uid Add planet setups as authored resources (#42) 2026-08-15 14:41:37 +02:00
test_planet_spawning.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_planet_spawning.gd.uid Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
test_planet_unique_identity.gd Key extractors by stable planet identity 2026-08-14 22:16:40 +02:00
test_planet_unique_identity.gd.uid Add manual extractor resource transfers 2026-08-14 22:21:01 +02:00
test_planning_center.gd #106/#107 (#98a/#98b): the Planning Center 2026-08-23 14:21:52 +02:00
test_planning_center.gd.uid Add the .uid files Godot generated for the new scripts 2026-08-23 19:23:50 +02:00
test_prompt_debounce.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_prompt_debounce.gd.uid Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
test_research_bar_columns.gd #95: stop printing the bank twice in the research menu 2026-08-23 11:35:14 +02:00
test_research_bar_columns.gd.uid Add the .uid files Godot generated for the new scripts 2026-08-23 19:23:50 +02:00
test_research_double_tap.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_research_double_tap.gd.uid #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_research_lab_extractor_gate.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_research_lab_extractor_gate.gd.uid Seat the HUD button columns below the resource readout, and move the planet name 2026-08-17 23:20:51 +02:00
test_research_points.gd #108: the prologue - the convoy, the ambush, and the breach 2026-08-23 20:59:12 +02:00
test_research_points.gd.uid Refactor recent gameplay systems after code review 2026-08-16 21:38:07 +02:00
test_resource_readout.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_resource_readout.gd.uid Refactor recent gameplay systems after code review 2026-08-16 21:38:07 +02:00
test_resource_transfer.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_resource_transfer.gd.uid Remove the one-way ore API superseded by the transfer menu 2026-08-12 13:07:52 +02:00
test_resources_and_buildings.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_resources_and_buildings.gd.uid Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
test_return_position_matches_planet.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_return_position_matches_planet.gd.uid Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
test_setup_editor.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_setup_editor.gd.uid Add the planet setup map editor (#48) 2026-08-15 21:24:28 +02:00
test_setup_editor_delete.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_setup_editor_delete.gd.uid Share one backdrop between game and editor, and fix three input/economy bugs 2026-08-19 11:16:38 +02:00
test_setup_file_identity.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_setup_file_identity.gd.uid Twin-stick combat: aim and fire with a second stick, MOBA-style ability ring 2026-08-21 01:29:21 +02:00
test_shield_vessel.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_shield_vessel.gd.uid Ship Lab: per-vessel research, and the shield vessel 2026-08-11 23:31:49 +02:00
test_ship_facing.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_ship_facing.gd.uid Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
test_ship_lab.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_ship_lab.gd.uid Ship Lab: per-vessel research, and the shield vessel 2026-08-11 23:31:49 +02:00
test_shot_reach.gd Implement #85, #86, #87 and #88 2026-08-22 02:20:12 +02:00
test_shot_reach.gd.uid Implement #85, #86, #87 and #88 2026-08-22 02:20:12 +02:00
test_skill_menu.gd #93: drive the research menu with a mouse, and close the hole under it 2026-08-22 23:29:34 +02:00
test_skill_menu.gd.uid #93: drive the research menu with a mouse, and close the hole under it 2026-08-22 23:29:34 +02:00
test_skill_tree.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_skill_tree.gd.uid Skill tree, node-based building animation, bigger UI, and a 19x faster test suite 2026-08-11 15:00:41 +02:00
test_sniper_enemy.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_sniper_enemy.gd.uid Add standoff sniper enemy (#45) 2026-08-15 21:23:01 +02:00
test_space_time_distorder.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_space_time_distorder.gd.uid Refactor recent gameplay systems after code review 2026-08-16 21:38:07 +02:00
test_spacial_workshop.gd Cover the last batch of tickets with tests 2026-08-24 12:10:31 +02:00
test_spacial_workshop.gd.uid Cover the last batch of tickets with tests 2026-08-24 12:10:31 +02:00
test_star_coverage.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_star_coverage.gd.uid Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
test_surface_background_shared.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_surface_background_shared.gd.uid Share one backdrop between game and editor, and fix three input/economy bugs 2026-08-19 11:16:38 +02:00
test_surface_feature_depth.gd #91: keep the gas source behind the fleet 2026-08-22 23:29:21 +02:00
test_surface_feature_depth.gd.uid #91: keep the gas source behind the fleet 2026-08-22 23:29:21 +02:00
test_surface_profiles.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_surface_profiles.gd.uid Refactor recent gameplay systems after code review 2026-08-16 21:38:07 +02:00
test_transport_hub_building.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_transport_hub_building.gd.uid Transporter vessels, an explicit store button, and bottom-anchored menus 2026-08-11 19:14:27 +02:00
test_transporter_supply.gd Provision transporters with hubs 2026-08-15 00:09:10 +02:00
test_transporter_supply.gd.uid Transporter vessels, an explicit store button, and bottom-anchored menus 2026-08-11 19:14:27 +02:00
test_turret_spawner_enemy.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_turret_spawner_enemy.gd.uid Refactor recent gameplay systems after code review 2026-08-16 21:38:07 +02:00
test_vessel_composition.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_vessel_composition.gd.uid Compose vessels from definitions and capabilities 2026-08-14 22:12:57 +02:00
test_vessel_delivery.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_vessel_delivery.gd.uid Backfill missing script UID sidecar files 2026-08-15 14:44:02 +02:00
test_wave_system.gd Cover the last batch of tickets with tests 2026-08-24 12:10:31 +02:00
test_wave_system.gd.uid Add the .uid files Godot generated for the new scripts 2026-08-23 19:23:50 +02:00
test_waves_attack_buildings.gd #113: a wave converges on the nearest structure from any distance 2026-08-23 21:38:09 +02:00
test_waves_attack_buildings.gd.uid Add the .uid files Godot generated for the new scripts 2026-08-23 19:23:50 +02:00
test_world_map_ui.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_world_map_ui.gd.uid Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00