spaceship/tests
Repository files (latest commit first)
Filename Latest commit message Latest commit date
Loïc Wisniewski 2206b55873 #145, #144, #143: a quest that could not be finished, and two boxes that overhung
#145 - the extractor quest could never be completed. Extractors are placed
onto a planet from space and live in GameState.extractors, with their own
position, stock and id; they are not in `buildings`. So the goal asked
has_building_of_type("extractor"), which is false however many the player
builds. Not the death the reporter guessed at - the quest was simply asking
a question that had no yes.

structure_exists() is the question anything wanting "does the player have
one of these" should ask, and the quest model asks it now. The regression
test builds every structure quest's target THE WAY THE GAME BUILDS IT and
watches the goal flip, rather than knowing which array each one lands in -
the knowing is what got this wrong in the first place.

#144 - the build menu's status line is anchored to the top of the panel and
its grid to the panel's centre, so the gap between the two is half the panel
height. It was a written-down constant, correct only at 1280 tall; at 1080
the grid started four pixels ABOVE the status line and drew through it.

Nothing about that geometry is written against a screen size any more. The
band is measured from the header that is actually there, the pitch closes up
to fit it (never below a row's own height, which is what makes overlap
impossible rather than unlikely), and the column count rises until the rows
fit - so a short window gets a wide grid instead of one running off the
bottom. Ten structures now lay out as 5 columns at 900px tall, 4 at 1080, 3
at 1280 and 2 at 1600, clearing the header at every one, which is what the
test walks.

#143 - a hangar caption is "Gas Bomber\n2 available": two lines before
autowrap and three after it in a narrow column, at a size fixed in the
scene. Labels do not clip by default, so the third line was drawn over the
icon of the row below. The size is fitted to the box the layout works out,
and the box clips - the first keeps it legible, the second keeps it correct
however the vessel names grow.

Its box also overhung by exactly HANGAR_LABEL_GAP: the layout subtracted one
gap where it needed two, above the caption and below it. Two pixels, but two
pixels inside the next row's icon.
2026-08-29 12:51:09 +02:00
..
_artillery_telegraph_gas_preview.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
_artillery_telegraph_gas_preview.gd.uid Add artillery enemy with telegraphed AOE (#46) 2026-08-15 21:23:43 +02:00
_artillery_telegraph_gas_preview.tscn Add artillery enemy with telegraphed AOE (#46) 2026-08-15 21:23:43 +02:00
_artillery_telegraph_rocky_preview.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
_artillery_telegraph_rocky_preview.gd.uid Add artillery enemy with telegraphed AOE (#46) 2026-08-15 21:23:43 +02:00
_artillery_telegraph_rocky_preview.tscn Add artillery enemy with telegraphed AOE (#46) 2026-08-15 21:23:43 +02:00
_black_hole_space_preview.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
_black_hole_space_preview.gd.uid Refactor recent gameplay systems after code review 2026-08-16 21:38:07 +02:00
_black_hole_space_preview.tscn Add black hole planet and dark matter resource (#55) 2026-08-16 13:13:38 +02:00
_build_menu_preview.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
_build_menu_preview.gd.uid Transporter vessels, an explicit store button, and bottom-anchored menus 2026-08-11 19:14:27 +02:00
_build_menu_preview.tscn Transport Hub building 2026-08-11 17:45:07 +02:00
_build_popup_preview.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
_build_popup_preview.gd.uid Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
_build_popup_preview.tscn Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
_capture_points_preview.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
_capture_points_preview.gd.uid Add capture points and the planet conquest loop (#43) 2026-08-15 21:22:10 +02:00
_capture_points_preview.tscn Add capture points and the planet conquest loop (#43) 2026-08-15 21:22:10 +02:00
_cargo_readout_preview.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
_cargo_readout_preview.gd.uid Transporter vessels, an explicit store button, and bottom-anchored menus 2026-08-11 19:14:27 +02:00
_cargo_readout_preview.tscn Show what the fleet is carrying next to what is banked 2026-08-11 16:04:40 +02:00
_carrier_crafter_preview.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
_carrier_crafter_preview.gd.uid Refactor recent gameplay systems after code review 2026-08-16 21:38:07 +02:00
_carrier_crafter_preview.tscn Add carrier vessel (#57) 2026-08-16 16:20:39 +02:00
_carrier_hangar_preview.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
_carrier_hangar_preview.gd.uid Refactor recent gameplay systems after code review 2026-08-16 21:38:07 +02:00
_carrier_hangar_preview.tscn Add carrier vessel (#57) 2026-08-16 16:20:39 +02:00
_context_actions_preview.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
_context_actions_preview.gd.uid Refine context actions and preserve fleet landings 2026-08-14 23:15:12 +02:00
_context_actions_preview.tscn Refine context actions and preserve fleet landings 2026-08-14 23:15:12 +02:00
_craft_menu_preview.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
_craft_menu_preview.gd.uid Block input behind open panels; keep craft-menu messages on screen 2026-08-11 20:17:58 +02:00
_craft_menu_preview.tscn Transporter vessels, an explicit store button, and bottom-anchored menus 2026-08-11 19:14:27 +02:00
_crafter_preview.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
_crafter_preview.gd.uid Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
_crafter_preview.tscn Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
_enemy_gallery_preview.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
_enemy_gallery_preview.gd.uid Stacking distorders, menu layouts, lab rewards, enemy detail, artillery cross 2026-08-18 16:54:46 +02:00
_enemy_gallery_preview.tscn Stacking distorders, menu layouts, lab rewards, enemy detail, artillery cross 2026-08-18 16:54:46 +02:00
_extractor_transfer_preview.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
_extractor_transfer_preview.gd.uid Slow logistics vessel travel 2026-08-14 22:30:19 +02:00
_extractor_transfer_preview.tscn Add manual extractor resource transfers 2026-08-14 22:21:01 +02:00
_fleet_cargo_limit_preview.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
_fleet_cargo_limit_preview.gd.uid Refactor recent gameplay systems after code review 2026-08-16 21:38:07 +02:00
_fleet_cargo_limit_preview.tscn Cap fleet cargo capacity by composition (#56) 2026-08-16 14:53:26 +02:00
_font_probe.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
_font_probe.gd.uid Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
_gas_bomb_aim_preview.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
_gas_bomb_aim_preview.gd.uid Add gas bomber skill-shot vessel 2026-08-15 04:45:15 +02:00
_gas_bomb_aim_preview.tscn Add gas bomber skill-shot vessel 2026-08-15 04:45:15 +02:00
_gas_burner_build_menu_preview.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
_gas_burner_build_menu_preview.gd.uid Refactor recent gameplay systems after code review 2026-08-16 21:38:07 +02:00
_gas_burner_build_menu_preview.tscn Gas burner building and the energy resource (#54) 2026-08-16 12:10:31 +02:00
_gas_burner_transfer_preview.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
_gas_burner_transfer_preview.gd.uid Refactor recent gameplay systems after code review 2026-08-16 21:38:07 +02:00
_gas_burner_transfer_preview.tscn Gas burner building and the energy resource (#54) 2026-08-16 12:10:31 +02:00
_gas_surface_preview.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
_gas_surface_preview.gd.uid Backfill missing script UID sidecar files 2026-08-15 14:44:02 +02:00
_gas_surface_preview.tscn Refactor multi-resource UI and transfers 2026-08-14 11:54:31 +02:00
_hangar_menu_preview.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
_hangar_menu_preview.gd.uid Provision transporters with hubs 2026-08-15 00:09:10 +02:00
_hangar_menu_preview.tscn Provision transporters with hubs 2026-08-15 00:09:10 +02:00
_hud_preview.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
_hud_preview.gd.uid Twin-stick combat: aim and fire with a second stick, MOBA-style ability ring 2026-08-21 01:29:21 +02:00
_hud_preview.tscn Twin-stick combat: aim and fire with a second stick, MOBA-style ability ring 2026-08-21 01:29:21 +02:00
_icon_preview.gd Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
_icon_preview.gd.uid Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
_icon_preview.tscn Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
_ingame_buildings_preview.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
_ingame_buildings_preview.gd.uid Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
_ingame_buildings_preview.tscn Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
_lab_menu_preview.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
_lab_menu_preview.gd.uid Ship Lab: per-vessel research, and the shield vessel 2026-08-11 23:31:49 +02:00
_lab_menu_preview.tscn Ship Lab: per-vessel research, and the shield vessel 2026-08-11 23:31:49 +02:00
_laser_aim_preview.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
_laser_aim_preview.gd.uid Refactor recent gameplay systems after code review 2026-08-16 21:38:07 +02:00
_laser_aim_preview.tscn Add laser ship vessel and its skill shot (#58) 2026-08-16 17:29:53 +02:00
_lunar_check.png.import Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
_marker_preview.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
_marker_preview.gd.uid Show buildings on the world map, and extractors on their planets 2026-08-11 15:29:56 +02:00
_marker_preview.tscn Show buildings on the world map, and extractors on their planets 2026-08-11 15:29:56 +02:00
_mothership_beam_preview.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
_mothership_beam_preview.gd.uid Refactor recent gameplay systems after code review 2026-08-16 21:38:07 +02:00
_mothership_beam_preview.tscn Enemy mothership (#53) 2026-08-16 10:19:02 +02:00
_planet_derrick_preview.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
_planet_derrick_preview.gd.uid Show buildings on the world map, and extractors on their planets 2026-08-11 15:29:56 +02:00
_planet_derrick_preview.tscn Show buildings on the world map, and extractors on their planets 2026-08-11 15:29:56 +02:00
_profile_startup.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
_profile_startup.gd.uid Skill tree, node-based building animation, bigger UI, and a 19x faster test suite 2026-08-11 15:00:41 +02:00
_profile_surface_shader.gd Make the lunar backdrop cheap: 3x3 field, then bake and tile it (#68) 2026-08-17 23:20:14 +02:00
_profile_surface_shader.gd.uid Make the lunar backdrop cheap: 3x3 field, then bake and tile it (#68) 2026-08-17 23:20:14 +02:00
_research_lab_surface_preview.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
_research_lab_surface_preview.gd.uid Stacking distorders, menu layouts, lab rewards, enemy detail, artillery cross 2026-08-18 16:54:46 +02:00
_research_lab_surface_preview.tscn Stacking distorders, menu layouts, lab rewards, enemy detail, artillery cross 2026-08-18 16:54:46 +02:00
_resource_readout_surface_preview.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
_resource_readout_surface_preview.gd.uid Refactor recent gameplay systems after code review 2026-08-16 21:38:07 +02:00
_resource_readout_surface_preview.tscn Generalize the resource HUD readouts (#49) 2026-08-16 08:30:10 +02:00
_rocky_surface_preview.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
_rocky_surface_preview.gd.uid Refactor recent gameplay systems after code review 2026-08-16 21:38:07 +02:00
_rocky_surface_preview.tscn Give the gas planet surface its own background shader (#51) 2026-08-16 09:05:31 +02:00
_run_inside.sh Retry a launch that came up and then said nothing 2026-08-23 11:52:19 +02:00
_screenshot_tool.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
_screenshot_tool.gd.uid Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
_setup_editor_load_panel_preview.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
_setup_editor_load_panel_preview.gd.uid Seat the HUD button columns below the resource readout, and move the planet name 2026-08-17 23:20:51 +02:00
_setup_editor_load_panel_preview.tscn Map editor: real Load list, canvas panning, selected-item name (#64, #65, #66) 2026-08-17 19:49:43 +02:00
_setup_editor_preview.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
_setup_editor_preview.gd.uid Add the planet setup map editor (#48) 2026-08-15 21:24:28 +02:00
_setup_editor_preview.tscn Add the planet setup map editor (#48) 2026-08-15 21:24:28 +02:00
_setup_markers_preview.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
_setup_markers_preview.gd.uid Add planet setups as authored resources (#42) 2026-08-15 14:41:37 +02:00
_setup_markers_preview.tscn Add planet setups as authored resources (#42) 2026-08-15 14:41:37 +02:00
_skill_menu_preview.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
_skill_menu_preview.gd.uid Skill tree, node-based building animation, bigger UI, and a 19x faster test suite 2026-08-11 15:00:41 +02:00
_skill_menu_preview.tscn Skill tree, node-based building animation, bigger UI, and a 19x faster test suite 2026-08-11 15:00:41 +02:00
_sniper_vs_chaser_preview.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
_sniper_vs_chaser_preview.gd.uid Add standoff sniper enemy (#45) 2026-08-15 21:23:01 +02:00
_sniper_vs_chaser_preview.tscn Add standoff sniper enemy (#45) 2026-08-15 21:23:01 +02:00
_transfer_menu_preview.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
_transfer_menu_preview.gd.uid Remove the one-way ore API superseded by the transfer menu 2026-08-12 13:07:52 +02:00
_transfer_menu_preview.tscn Remove the one-way ore API superseded by the transfer menu 2026-08-12 13:07:52 +02:00
_transporter_preview.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
_transporter_preview.gd.uid Transporter vessels, an explicit store button, and bottom-anchored menus 2026-08-11 19:14:27 +02:00
_transporter_preview.tscn Transporter vessels, an explicit store button, and bottom-anchored menus 2026-08-11 19:14:27 +02:00
_turret_vs_chaser_preview.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
_turret_vs_chaser_preview.gd.uid Refactor recent gameplay systems after code review 2026-08-16 21:38:07 +02:00
_turret_vs_chaser_preview.tscn Turret vessel spawner enemy (#52) 2026-08-16 09:43:44 +02:00
_vfx_preview.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
_vfx_preview.gd.uid Skill tree, node-based building animation, bigger UI, and a 19x faster test suite 2026-08-11 15:00:41 +02:00
_vfx_preview.tscn Skill tree, node-based building animation, bigger UI, and a 19x faster test suite 2026-08-11 15:00:41 +02:00
_void_surface_preview.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
_void_surface_preview.gd.uid Refactor recent gameplay systems after code review 2026-08-16 21:38:07 +02:00
_void_surface_preview.tscn Add black hole planet and dark matter resource (#55) 2026-08-16 13:13:38 +02:00
profile_shader.sh #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
run_tests.sh Stop the suite failing on things that are not test failures 2026-08-22 23:30:18 +02:00
scratch_scene_a.gd.uid Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
scratch_scene_b.gd.uid Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
scratch_swap_check.gd.uid Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
screenshot.sh #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_aim_assist.gd #89: the default gun bends onto a target near the aimed heading 2026-08-22 03:19:52 +02:00
test_aim_assist.gd.uid Track the uid Godot generated for test_aim_assist 2026-08-22 12:47:04 +02:00
test_animation_continuity.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_animation_continuity.gd.uid Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
test_artillery_enemy.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_artillery_enemy.gd.uid Add artillery enemy with telegraphed AOE (#46) 2026-08-15 21:23:43 +02:00
test_asteroid_mining.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_asteroid_mining.gd.uid Recentre a released stick, slow extractors again, and unbreak the lab layout 2026-08-21 13:31:46 +02:00
test_asteroid_safe_spawn.gd #139: the prologue's debris belt keeps off the screen too 2026-08-28 15:37:11 +02:00
test_asteroid_safe_spawn.gd.uid Skill tree, node-based building animation, bigger UI, and a 19x faster test suite 2026-08-11 15:00:41 +02:00
test_asteroid_ship_collision.gd #130, #135: a vessel's death takes a moment, and leaves an interceptor 2026-08-28 15:05:02 +02:00
test_asteroid_ship_collision.gd.uid Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
test_asteroid_spawning.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_asteroid_spawning.gd.uid Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
test_biome_generation.gd Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
test_biome_generation.gd.uid Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
test_black_hole.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_black_hole.gd.uid Refactor recent gameplay systems after code review 2026-08-16 21:38:07 +02:00
test_build_info_popup.gd #138: structures and doctrines cost more than rocks, and more the deeper they are 2026-08-28 15:30:30 +02:00
test_build_info_popup.gd.uid Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
test_build_menu_hides_locked.gd #145, #144, #143: a quest that could not be finished, and two boxes that overhung 2026-08-29 12:51:09 +02:00
test_build_menu_hides_locked.gd.uid Repair a broken working tree, and make every crafter press report 2026-08-11 22:50:09 +02:00
test_build_menu_icons.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_build_menu_icons.gd.uid Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
test_build_popup_fits_window.gd #92: shrink the confirm popup to the window it is in 2026-08-22 23:29:44 +02:00
test_build_popup_fits_window.gd.uid #92: shrink the confirm popup to the window it is in 2026-08-22 23:29:44 +02:00
test_building_composition.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_building_composition.gd.uid Compose vessels from definitions and capabilities 2026-08-14 22:12:57 +02:00
test_building_health.gd #99 (#97a): buildings have health, and can be destroyed 2026-08-23 13:37:40 +02:00
test_building_health.gd.uid Add the .uid files Godot generated for the new scripts 2026-08-23 19:23:50 +02:00
test_building_redraw_cost.gd #117: the crafter and the lab animate only while they are working 2026-08-23 21:58:59 +02:00
test_building_redraw_cost.gd.uid Skill tree, node-based building animation, bigger UI, and a 19x faster test suite 2026-08-11 15:00:41 +02:00
test_building_stock_queue.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_building_stock_queue.gd.uid Transporter vessels, an explicit store button, and bottom-anchored menus 2026-08-11 19:14:27 +02:00
test_camera_settles.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_camera_settles.gd.uid Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
test_capture_points.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_capture_points.gd.uid Add capture points and the planet conquest loop (#43) 2026-08-15 21:22:10 +02:00
test_cargo_readout.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_cargo_readout.gd.uid Transporter vessels, an explicit store button, and bottom-anchored menus 2026-08-11 19:14:27 +02:00
test_carrier_vessel.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_carrier_vessel.gd.uid Refactor recent gameplay systems after code review 2026-08-16 21:38:07 +02:00
test_chaser_rams.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_chaser_rams.gd.uid #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_conquered_planet_clear.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_conquered_planet_clear.gd.uid Share one backdrop between game and editor, and fix three input/economy bugs 2026-08-19 11:16:38 +02:00
test_crafter_animation.gd #117: the crafter and the lab animate only while they are working 2026-08-23 21:58:59 +02:00
test_crafter_animation.gd.uid Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
test_crafter_feedback.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_crafter_feedback.gd.uid Typed owed vessels, ship lab building type, shield vessel gate 2026-08-11 23:10:07 +02:00
test_desktop_combat.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_desktop_combat.gd.uid #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_desktop_controls.gd Cover the last batch of tickets with tests 2026-08-24 12:10:31 +02:00
test_desktop_controls.gd.uid Add the .uid files for the newest tests 2026-08-24 13:25:31 +02:00
test_desktop_hides_touch_controls.gd Skip the touch-device case where there is no touchscreen 2026-08-22 14:36:57 +02:00
test_desktop_hides_touch_controls.gd.uid Implement #85, #86, #87 and #88 2026-08-22 02:20:12 +02:00
test_dev_mode.gd #108: the prologue - the convoy, the ambush, and the breach 2026-08-23 20:59:12 +02:00
test_dev_mode.gd.uid Stacking distorders, menu layouts, lab rewards, enemy detail, artillery cross 2026-08-18 16:54:46 +02:00
test_dialog_pause.gd #128: a dialog stops the game until it is acknowledged 2026-08-28 14:40:46 +02:00
test_dialog_pause.gd.uid #128: a dialog stops the game until it is acknowledged 2026-08-28 14:40:46 +02:00
test_distorder_energy.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_distorder_energy.gd.uid Refactor recent gameplay systems after code review 2026-08-16 21:38:07 +02:00
test_distorder_stacking.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_distorder_stacking.gd.uid Stacking distorders, menu layouts, lab rewards, enemy detail, artillery cross 2026-08-18 16:54:46 +02:00
test_enemy_bomber.gd Cover the last batch of tickets with tests 2026-08-24 12:10:31 +02:00
test_enemy_bomber.gd.uid Add the .uid files for the newest tests 2026-08-24 13:25:31 +02:00
test_enemy_collision.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_enemy_collision.gd.uid Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
test_enemy_combat.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_enemy_combat.gd.uid Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
test_enemy_composition.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_enemy_composition.gd.uid Add enemy foundation: definitions, components, ranged damage (#44) 2026-08-15 14:43:29 +02:00
test_enemy_detection_range.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_enemy_detection_range.gd.uid Seat the HUD button columns below the resource readout, and move the planet name 2026-08-17 23:20:51 +02:00
test_enemy_mothership.gd Implement #85, #86, #87 and #88 2026-08-22 02:20:12 +02:00
test_enemy_mothership.gd.uid Refactor recent gameplay systems after code review 2026-08-16 21:38:07 +02:00
test_enemy_projectile_damage.gd #101 (#97c): waves attack buildings 2026-08-23 13:53:17 +02:00
test_enemy_projectile_damage.gd.uid Add enemy foundation: definitions, components, ranged damage (#44) 2026-08-15 14:43:29 +02:00
test_exploration_tracker.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_exploration_tracker.gd.uid Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
test_extractor_building.gd #138: structures and doctrines cost more than rocks, and more the deeper they are 2026-08-28 15:30:30 +02:00
test_extractor_building.gd.uid Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
test_extractor_income.gd Sharpen fleet handling, widen the laser, and fix the map editor's file identity 2026-08-20 09:55:11 +02:00
test_extractor_income.gd.uid Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
test_extractor_transfer.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_extractor_transfer.gd.uid Slow logistics vessel travel 2026-08-14 22:30:19 +02:00
test_fire_stick.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_fire_stick.gd.uid Twin-stick combat: aim and fire with a second stick, MOBA-style ability ring 2026-08-21 01:29:21 +02:00
test_fleet_agility.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_fleet_agility.gd.uid Sharpen fleet handling, widen the laser, and fix the map editor's file identity 2026-08-20 09:55:11 +02:00
test_fleet_cargo.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_fleet_cargo.gd.uid Show what the fleet is carrying next to what is banked 2026-08-11 16:04:40 +02:00
test_fleet_cargo_limit.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_fleet_cargo_limit.gd.uid Refactor recent gameplay systems after code review 2026-08-16 21:38:07 +02:00
test_fleet_formation.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_fleet_formation.gd.uid Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
test_fleet_growth.gd #129 (#131, #132, #133): a quest chain, and a World Ship out of reach 2026-08-28 14:41:03 +02:00
test_fleet_growth.gd.uid Stacking distorders, menu layouts, lab rewards, enemy detail, artillery cross 2026-08-18 16:54:46 +02:00
test_fleet_speed_bounded.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_fleet_speed_bounded.gd.uid Bound individual vessel speed; stop Fleet.stop() accumulating it (#72) 2026-08-17 23:20:34 +02:00
test_garrison_abilities.gd Garrison laser vessels and gas bombers, on a shared ability seam 2026-08-23 19:23:35 +02:00
test_garrison_abilities.gd.uid Cover the last batch of tickets with tests 2026-08-24 12:10:31 +02:00
test_gas_bands.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_gas_bands.gd.uid Share one backdrop between game and editor, and fix three input/economy bugs 2026-08-19 11:16:38 +02:00
test_gas_bomber.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_gas_bomber.gd.uid Add gas bomber skill-shot vessel 2026-08-15 04:45:15 +02:00
test_gas_bomber_ammo.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_gas_bomber_ammo.gd.uid Refactor recent gameplay systems after code review 2026-08-16 21:38:07 +02:00
test_gas_bomber_cooldowns.gd Clip the cooldown fill with Geometry2D, not by hand 2026-08-22 23:30:05 +02:00
test_gas_bomber_cooldowns.gd.uid Refactor recent gameplay systems after code review 2026-08-16 21:38:07 +02:00
test_gas_burner.gd Refactor recent gameplay systems after code review 2026-08-16 21:38:07 +02:00
test_gas_burner.gd.uid Refactor recent gameplay systems after code review 2026-08-16 21:38:07 +02:00
test_gas_burner_pause.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_gas_burner_pause.gd.uid Implement #80, #81, #82 and #83 2026-08-21 18:49:47 +02:00
test_gas_system.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_gas_system.gd.uid Backfill missing script UID sidecar files 2026-08-15 14:44:02 +02:00
test_generic_inventory.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_generic_inventory.gd.uid Store resources in generic inventories 2026-08-14 20:32:58 +02:00
test_hangar_management.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_hangar_management.gd.uid Make research tree vertically scrollable 2026-08-13 16:25:41 +02:00
test_hub_capacity.gd #138: structures and doctrines cost more than rocks, and more the deeper they are 2026-08-28 15:30:30 +02:00
test_hub_capacity.gd.uid Block input behind open panels; keep craft-menu messages on screen 2026-08-11 20:17:58 +02:00
test_hud_layout.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_hud_layout.gd.uid Derive the context action row from the build button, not a fixed y 2026-08-18 12:09:44 +02:00
test_icon_button.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_icon_button.gd.uid Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
test_icon_button_drag_cancel.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_icon_button_drag_cancel.gd.uid Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
test_icon_button_press_fires.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_icon_button_press_fires.gd.uid Fire buttons on press where the browser never delivers a release 2026-08-18 18:02:20 +02:00
test_intro_scene.gd #139: the prologue's debris belt keeps off the screen too 2026-08-28 15:37:11 +02:00
test_intro_scene.gd.uid Cover the last batch of tickets with tests 2026-08-24 12:10:31 +02:00
test_joystick_control.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_joystick_control.gd.uid Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
test_joystick_recentres.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_joystick_recentres.gd.uid Recentre a released stick, slow extractors again, and unbreak the lab layout 2026-08-21 13:31:46 +02:00
test_keyboard_input.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_keyboard_input.gd.uid Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
test_lab_research_reward.gd #108: the prologue - the convoy, the ambush, and the breach 2026-08-23 20:59:12 +02:00
test_lab_research_reward.gd.uid Stacking distorders, menu layouts, lab rewards, enemy detail, artillery cross 2026-08-18 16:54:46 +02:00
test_lab_resources.gd Add research lab planets and research points (#63) 2026-08-16 20:14:29 +02:00
test_lab_resources.gd.uid Backfill missing script UID sidecar files 2026-08-15 14:44:02 +02:00
test_lab_transporter_delivery.gd Add research lab planets and research points (#63) 2026-08-16 20:14:29 +02:00
test_lab_transporter_delivery.gd.uid Supply lab research with transporters 2026-08-14 22:46:25 +02:00
test_lancer_enemy.gd #115: the lancer winds up once, and leaves hard 2026-08-23 21:38:08 +02:00
test_lancer_enemy.gd.uid Add the .uid files Godot generated for the new scripts 2026-08-23 19:23:50 +02:00
test_laser_ammo.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_laser_ammo.gd.uid Refactor recent gameplay systems after code review 2026-08-16 21:38:07 +02:00
test_laser_animation.gd #90: give the laser an ignition instead of a blink 2026-08-22 23:29:55 +02:00
test_laser_animation.gd.uid #90: give the laser an ignition instead of a blink 2026-08-22 23:29:55 +02:00
test_laser_auto_aim.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_laser_auto_aim.gd.uid Sharpen fleet handling, widen the laser, and fix the map editor's file identity 2026-08-20 09:55:11 +02:00
test_laser_vessel.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_laser_vessel.gd.uid Refactor recent gameplay systems after code review 2026-08-16 21:38:07 +02:00
test_logistics_travel_speed.gd Slow logistics vessel travel 2026-08-14 22:30:19 +02:00
test_logistics_travel_speed.gd.uid Slow logistics vessel travel 2026-08-14 22:30:19 +02:00
test_lopsided_formation_movement.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_lopsided_formation_movement.gd.uid Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
test_lunar_field.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_lunar_field.gd.uid Make the lunar backdrop cheap: 3x3 field, then bake and tile it (#68) 2026-08-17 23:20:14 +02:00
test_main_menu.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_main_menu.gd.uid Add a main menu scene (#47) 2026-08-15 14:43:46 +02:00
test_manual_supply_route.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_manual_supply_route.gd.uid Transporter vessels, an explicit store button, and bottom-anchored menus 2026-08-11 19:14:27 +02:00
test_map_building_markers.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_map_building_markers.gd.uid Show buildings on the world map, and extractors on their planets 2026-08-11 15:29:56 +02:00
test_menu_polish.gd #145, #144, #143: a quest that could not be finished, and two boxes that overhung 2026-08-29 12:51:09 +02:00
test_menu_polish.gd.uid Add the .uid files for the newest tests 2026-08-24 13:25:31 +02:00
test_menu_price_unification.gd #136, #137, #134: one build grid that cannot stack, one way to show a price 2026-08-28 15:05:20 +02:00
test_menu_price_unification.gd.uid #136, #137, #134: one build grid that cannot stack, one way to show a price 2026-08-28 15:05:20 +02:00
test_modal_blocks_input.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_modal_blocks_input.gd.uid Repair a broken working tree, and make every crafter press report 2026-08-11 22:50:09 +02:00
test_mothership_replacement.gd #138: structures and doctrines cost more than rocks, and more the deeper they are 2026-08-28 15:30:30 +02:00
test_mothership_replacement.gd.uid Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
test_multi_resource_supply.gd Add research lab planets and research points (#63) 2026-08-16 20:14:29 +02:00
test_multi_resource_supply.gd.uid Add gas bomber skill-shot vessel 2026-08-15 04:45:15 +02:00
test_no_popin_on_load.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_no_popin_on_load.gd.uid Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
test_outpost_building.gd #102/#103 (#97d/#97e): the outpost, and the garrison you compose for it 2026-08-23 14:02:20 +02:00
test_outpost_building.gd.uid Add the .uid files Godot generated for the new scripts 2026-08-23 19:23:50 +02:00
test_outpost_crewing.gd #104 (#97f): outposts are crewed automatically from the mothership 2026-08-23 14:13:46 +02:00
test_outpost_crewing.gd.uid Add the .uid files Godot generated for the new scripts 2026-08-23 19:23:50 +02:00
test_outpost_garrison_menu.gd #102/#103 (#97d/#97e): the outpost, and the garrison you compose for it 2026-08-23 14:02:20 +02:00
test_outpost_garrison_menu.gd.uid Add the .uid files Godot generated for the new scripts 2026-08-23 19:23:50 +02:00
test_outpost_garrison_patrol.gd #109: garrison vessels wander their post instead of walking a ring 2026-08-23 21:38:07 +02:00
test_outpost_garrison_patrol.gd.uid Add the .uid files Godot generated for the new scripts 2026-08-23 19:23:50 +02:00
test_payments_use_fleet_hold.gd #138: structures and doctrines cost more than rocks, and more the deeper they are 2026-08-28 15:30:30 +02:00
test_payments_use_fleet_hold.gd.uid Pay for everything from the bank and the fleet hold, not just buildings 2026-08-19 12:15:00 +02:00
test_pickup_feedback.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_pickup_feedback.gd.uid Implement #80, #81, #82 and #83 2026-08-21 18:49:47 +02:00
test_pinch_zoom.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_pinch_zoom.gd.uid Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
test_pivot_controls.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_pivot_controls.gd.uid Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
test_planet_atmosphere_transition.gd Implement #85, #86, #87 and #88 2026-08-22 02:20:12 +02:00
test_planet_atmosphere_transition.gd.uid Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
test_planet_conquest_gate.gd #138: structures and doctrines cost more than rocks, and more the deeper they are 2026-08-28 15:30:30 +02:00
test_planet_conquest_gate.gd.uid Add planet conquest state and gate extractor placement (#41) 2026-08-15 14:41:19 +02:00
test_planet_extractor_marker.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_planet_extractor_marker.gd.uid Show buildings on the world map, and extractors on their planets 2026-08-11 15:29:56 +02:00
test_planet_identity_persists.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_planet_identity_persists.gd.uid Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
test_planet_landing_proximity.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_planet_landing_proximity.gd.uid Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
test_planet_map_assignment.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_planet_map_assignment.gd.uid Share one backdrop between game and editor, and fix three input/economy bugs 2026-08-19 11:16:38 +02:00
test_planet_map_marker_matches_spawn.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_planet_map_marker_matches_spawn.gd.uid Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
test_planet_prompt_map_interaction.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_planet_prompt_map_interaction.gd.uid Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
test_planet_setups.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_planet_setups.gd.uid Add planet setups as authored resources (#42) 2026-08-15 14:41:37 +02:00
test_planet_spawning.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_planet_spawning.gd.uid Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
test_planet_unique_identity.gd Key extractors by stable planet identity 2026-08-14 22:16:40 +02:00
test_planet_unique_identity.gd.uid Add manual extractor resource transfers 2026-08-14 22:21:01 +02:00
test_planning_center.gd #106/#107 (#98a/#98b): the Planning Center 2026-08-23 14:21:52 +02:00
test_planning_center.gd.uid Add the .uid files Godot generated for the new scripts 2026-08-23 19:23:50 +02:00
test_progressive_costs.gd #138: structures and doctrines cost more than rocks, and more the deeper they are 2026-08-28 15:30:30 +02:00
test_progressive_costs.gd.uid #138: structures and doctrines cost more than rocks, and more the deeper they are 2026-08-28 15:30:30 +02:00
test_prompt_debounce.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_prompt_debounce.gd.uid Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
test_quest_chain.gd #145, #144, #143: a quest that could not be finished, and two boxes that overhung 2026-08-29 12:51:09 +02:00
test_quest_chain.gd.uid #129 (#131, #132, #133): a quest chain, and a World Ship out of reach 2026-08-28 14:41:03 +02:00
test_research_bar_columns.gd #95: stop printing the bank twice in the research menu 2026-08-23 11:35:14 +02:00
test_research_bar_columns.gd.uid Add the .uid files Godot generated for the new scripts 2026-08-23 19:23:50 +02:00
test_research_double_tap.gd #136, #137, #134: one build grid that cannot stack, one way to show a price 2026-08-28 15:05:20 +02:00
test_research_double_tap.gd.uid #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_research_lab_extractor_gate.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_research_lab_extractor_gate.gd.uid Seat the HUD button columns below the resource readout, and move the planet name 2026-08-17 23:20:51 +02:00
test_research_points.gd #108: the prologue - the convoy, the ambush, and the breach 2026-08-23 20:59:12 +02:00
test_research_points.gd.uid Refactor recent gameplay systems after code review 2026-08-16 21:38:07 +02:00
test_resource_readout.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_resource_readout.gd.uid Refactor recent gameplay systems after code review 2026-08-16 21:38:07 +02:00
test_resource_transfer.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_resource_transfer.gd.uid Remove the one-way ore API superseded by the transfer menu 2026-08-12 13:07:52 +02:00
test_resources_and_buildings.gd #138: structures and doctrines cost more than rocks, and more the deeper they are 2026-08-28 15:30:30 +02:00
test_resources_and_buildings.gd.uid Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
test_return_position_matches_planet.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_return_position_matches_planet.gd.uid Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
test_setup_editor.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_setup_editor.gd.uid Add the planet setup map editor (#48) 2026-08-15 21:24:28 +02:00
test_setup_editor_delete.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_setup_editor_delete.gd.uid Share one backdrop between game and editor, and fix three input/economy bugs 2026-08-19 11:16:38 +02:00
test_setup_file_identity.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_setup_file_identity.gd.uid Twin-stick combat: aim and fire with a second stick, MOBA-style ability ring 2026-08-21 01:29:21 +02:00
test_shield_vessel.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_shield_vessel.gd.uid Ship Lab: per-vessel research, and the shield vessel 2026-08-11 23:31:49 +02:00
test_ship_death.gd #130, #135: a vessel's death takes a moment, and leaves an interceptor 2026-08-28 15:05:02 +02:00
test_ship_death.gd.uid #130, #135: a vessel's death takes a moment, and leaves an interceptor 2026-08-28 15:05:02 +02:00
test_ship_facing.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_ship_facing.gd.uid Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
test_ship_lab.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_ship_lab.gd.uid Ship Lab: per-vessel research, and the shield vessel 2026-08-11 23:31:49 +02:00
test_shot_reach.gd Implement #85, #86, #87 and #88 2026-08-22 02:20:12 +02:00
test_shot_reach.gd.uid Implement #85, #86, #87 and #88 2026-08-22 02:20:12 +02:00
test_skill_menu.gd #93: drive the research menu with a mouse, and close the hole under it 2026-08-22 23:29:34 +02:00
test_skill_menu.gd.uid #93: drive the research menu with a mouse, and close the hole under it 2026-08-22 23:29:34 +02:00
test_skill_tree.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_skill_tree.gd.uid Skill tree, node-based building animation, bigger UI, and a 19x faster test suite 2026-08-11 15:00:41 +02:00
test_sniper_enemy.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_sniper_enemy.gd.uid Add standoff sniper enemy (#45) 2026-08-15 21:23:01 +02:00
test_space_time_distorder.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_space_time_distorder.gd.uid Refactor recent gameplay systems after code review 2026-08-16 21:38:07 +02:00
test_spacial_workshop.gd #138: structures and doctrines cost more than rocks, and more the deeper they are 2026-08-28 15:30:30 +02:00
test_spacial_workshop.gd.uid Cover the last batch of tickets with tests 2026-08-24 12:10:31 +02:00
test_star_coverage.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_star_coverage.gd.uid Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
test_surface_background_shared.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_surface_background_shared.gd.uid Share one backdrop between game and editor, and fix three input/economy bugs 2026-08-19 11:16:38 +02:00
test_surface_feature_depth.gd #91: keep the gas source behind the fleet 2026-08-22 23:29:21 +02:00
test_surface_feature_depth.gd.uid #91: keep the gas source behind the fleet 2026-08-22 23:29:21 +02:00
test_surface_profiles.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_surface_profiles.gd.uid Refactor recent gameplay systems after code review 2026-08-16 21:38:07 +02:00
test_transport_hub_building.gd #138: structures and doctrines cost more than rocks, and more the deeper they are 2026-08-28 15:30:30 +02:00
test_transport_hub_building.gd.uid Transporter vessels, an explicit store button, and bottom-anchored menus 2026-08-11 19:14:27 +02:00
test_transporter_supply.gd Provision transporters with hubs 2026-08-15 00:09:10 +02:00
test_transporter_supply.gd.uid Transporter vessels, an explicit store button, and bottom-anchored menus 2026-08-11 19:14:27 +02:00
test_turret_spawner_enemy.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_turret_spawner_enemy.gd.uid Refactor recent gameplay systems after code review 2026-08-16 21:38:07 +02:00
test_vessel_composition.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_vessel_composition.gd.uid Compose vessels from definitions and capabilities 2026-08-14 22:12:57 +02:00
test_vessel_delivery.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_vessel_delivery.gd.uid Backfill missing script UID sidecar files 2026-08-15 14:44:02 +02:00
test_wave_system.gd Cover the last batch of tickets with tests 2026-08-24 12:10:31 +02:00
test_wave_system.gd.uid Add the .uid files Godot generated for the new scripts 2026-08-23 19:23:50 +02:00
test_waves_attack_buildings.gd #113: a wave converges on the nearest structure from any distance 2026-08-23 21:38:09 +02:00
test_waves_attack_buildings.gd.uid Add the .uid files Godot generated for the new scripts 2026-08-23 19:23:50 +02:00
test_world_map_ui.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_world_map_ui.gd.uid Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00