spaceship/tests
Repository files (latest commit first)
Filename Latest commit message Latest commit date
Loïc Wisniewski 902d6922e7 #127: dialogs wait for the reader, and say who is talking
A line now stays until it is DISMISSED - there is no timer under it at all.
A prologue whose lines expire on their own reads at the game's pace rather
than at the reader's, and that was most of what made the opening feel
rushed even after #125 slowed the beats down.

The beats that are about the guide talking already hold while the banner is
speaking, so dismissing a line is what advances the prologue. A player who
never clicks is still never stuck: each beat's own deadline is the way out,
and the test pins that the deadline sits past the floor.

A dismissed line eats the press, so clicking to continue does not also steer
the fleet on the way through.

The speaker's name sits in a notch cut out of the top border at the left,
the way a label is riveted to a panel - the frame is one polygon, so the
fill and the stroke cannot disagree about where that notch is. Everything up
to the breach is the convoy's controller; after it there is nobody left to
talk to, so the closing lines are the ship's own log, which is the point
being made.

The tick strip along the bottom is gone. It read as an underline attached to
the last line rather than as part of the frame. What replaces it is a
blinking caret at the bottom right - the one thing that says a click is what
moves this on.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-24 20:57:56 +02:00
..
_artillery_telegraph_gas_preview.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
_artillery_telegraph_gas_preview.gd.uid Add artillery enemy with telegraphed AOE (#46) 2026-08-15 21:23:43 +02:00
_artillery_telegraph_gas_preview.tscn Add artillery enemy with telegraphed AOE (#46) 2026-08-15 21:23:43 +02:00
_artillery_telegraph_rocky_preview.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
_artillery_telegraph_rocky_preview.gd.uid Add artillery enemy with telegraphed AOE (#46) 2026-08-15 21:23:43 +02:00
_artillery_telegraph_rocky_preview.tscn Add artillery enemy with telegraphed AOE (#46) 2026-08-15 21:23:43 +02:00
_black_hole_space_preview.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
_black_hole_space_preview.gd.uid Refactor recent gameplay systems after code review 2026-08-16 21:38:07 +02:00
_black_hole_space_preview.tscn Add black hole planet and dark matter resource (#55) 2026-08-16 13:13:38 +02:00
_build_menu_preview.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
_build_menu_preview.gd.uid Transporter vessels, an explicit store button, and bottom-anchored menus 2026-08-11 19:14:27 +02:00
_build_menu_preview.tscn Transport Hub building 2026-08-11 17:45:07 +02:00
_build_popup_preview.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
_build_popup_preview.gd.uid Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
_build_popup_preview.tscn Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
_capture_points_preview.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
_capture_points_preview.gd.uid Add capture points and the planet conquest loop (#43) 2026-08-15 21:22:10 +02:00
_capture_points_preview.tscn Add capture points and the planet conquest loop (#43) 2026-08-15 21:22:10 +02:00
_cargo_readout_preview.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
_cargo_readout_preview.gd.uid Transporter vessels, an explicit store button, and bottom-anchored menus 2026-08-11 19:14:27 +02:00
_cargo_readout_preview.tscn Show what the fleet is carrying next to what is banked 2026-08-11 16:04:40 +02:00
_carrier_crafter_preview.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
_carrier_crafter_preview.gd.uid Refactor recent gameplay systems after code review 2026-08-16 21:38:07 +02:00
_carrier_crafter_preview.tscn Add carrier vessel (#57) 2026-08-16 16:20:39 +02:00
_carrier_hangar_preview.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
_carrier_hangar_preview.gd.uid Refactor recent gameplay systems after code review 2026-08-16 21:38:07 +02:00
_carrier_hangar_preview.tscn Add carrier vessel (#57) 2026-08-16 16:20:39 +02:00
_context_actions_preview.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
_context_actions_preview.gd.uid Refine context actions and preserve fleet landings 2026-08-14 23:15:12 +02:00
_context_actions_preview.tscn Refine context actions and preserve fleet landings 2026-08-14 23:15:12 +02:00
_craft_menu_preview.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
_craft_menu_preview.gd.uid Block input behind open panels; keep craft-menu messages on screen 2026-08-11 20:17:58 +02:00
_craft_menu_preview.tscn Transporter vessels, an explicit store button, and bottom-anchored menus 2026-08-11 19:14:27 +02:00
_crafter_preview.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
_crafter_preview.gd.uid Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
_crafter_preview.tscn Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
_enemy_gallery_preview.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
_enemy_gallery_preview.gd.uid Stacking distorders, menu layouts, lab rewards, enemy detail, artillery cross 2026-08-18 16:54:46 +02:00
_enemy_gallery_preview.tscn Stacking distorders, menu layouts, lab rewards, enemy detail, artillery cross 2026-08-18 16:54:46 +02:00
_extractor_transfer_preview.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
_extractor_transfer_preview.gd.uid Slow logistics vessel travel 2026-08-14 22:30:19 +02:00
_extractor_transfer_preview.tscn Add manual extractor resource transfers 2026-08-14 22:21:01 +02:00
_fleet_cargo_limit_preview.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
_fleet_cargo_limit_preview.gd.uid Refactor recent gameplay systems after code review 2026-08-16 21:38:07 +02:00
_fleet_cargo_limit_preview.tscn Cap fleet cargo capacity by composition (#56) 2026-08-16 14:53:26 +02:00
_font_probe.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
_font_probe.gd.uid Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
_gas_bomb_aim_preview.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
_gas_bomb_aim_preview.gd.uid Add gas bomber skill-shot vessel 2026-08-15 04:45:15 +02:00
_gas_bomb_aim_preview.tscn Add gas bomber skill-shot vessel 2026-08-15 04:45:15 +02:00
_gas_burner_build_menu_preview.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
_gas_burner_build_menu_preview.gd.uid Refactor recent gameplay systems after code review 2026-08-16 21:38:07 +02:00
_gas_burner_build_menu_preview.tscn Gas burner building and the energy resource (#54) 2026-08-16 12:10:31 +02:00
_gas_burner_transfer_preview.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
_gas_burner_transfer_preview.gd.uid Refactor recent gameplay systems after code review 2026-08-16 21:38:07 +02:00
_gas_burner_transfer_preview.tscn Gas burner building and the energy resource (#54) 2026-08-16 12:10:31 +02:00
_gas_surface_preview.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
_gas_surface_preview.gd.uid Backfill missing script UID sidecar files 2026-08-15 14:44:02 +02:00
_gas_surface_preview.tscn Refactor multi-resource UI and transfers 2026-08-14 11:54:31 +02:00
_hangar_menu_preview.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
_hangar_menu_preview.gd.uid Provision transporters with hubs 2026-08-15 00:09:10 +02:00
_hangar_menu_preview.tscn Provision transporters with hubs 2026-08-15 00:09:10 +02:00
_hud_preview.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
_hud_preview.gd.uid Twin-stick combat: aim and fire with a second stick, MOBA-style ability ring 2026-08-21 01:29:21 +02:00
_hud_preview.tscn Twin-stick combat: aim and fire with a second stick, MOBA-style ability ring 2026-08-21 01:29:21 +02:00
_icon_preview.gd Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
_icon_preview.gd.uid Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
_icon_preview.tscn Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
_ingame_buildings_preview.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
_ingame_buildings_preview.gd.uid Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
_ingame_buildings_preview.tscn Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
_lab_menu_preview.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
_lab_menu_preview.gd.uid Ship Lab: per-vessel research, and the shield vessel 2026-08-11 23:31:49 +02:00
_lab_menu_preview.tscn Ship Lab: per-vessel research, and the shield vessel 2026-08-11 23:31:49 +02:00
_laser_aim_preview.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
_laser_aim_preview.gd.uid Refactor recent gameplay systems after code review 2026-08-16 21:38:07 +02:00
_laser_aim_preview.tscn Add laser ship vessel and its skill shot (#58) 2026-08-16 17:29:53 +02:00
_lunar_check.png.import Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
_marker_preview.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
_marker_preview.gd.uid Show buildings on the world map, and extractors on their planets 2026-08-11 15:29:56 +02:00
_marker_preview.tscn Show buildings on the world map, and extractors on their planets 2026-08-11 15:29:56 +02:00
_mothership_beam_preview.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
_mothership_beam_preview.gd.uid Refactor recent gameplay systems after code review 2026-08-16 21:38:07 +02:00
_mothership_beam_preview.tscn Enemy mothership (#53) 2026-08-16 10:19:02 +02:00
_planet_derrick_preview.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
_planet_derrick_preview.gd.uid Show buildings on the world map, and extractors on their planets 2026-08-11 15:29:56 +02:00
_planet_derrick_preview.tscn Show buildings on the world map, and extractors on their planets 2026-08-11 15:29:56 +02:00
_profile_startup.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
_profile_startup.gd.uid Skill tree, node-based building animation, bigger UI, and a 19x faster test suite 2026-08-11 15:00:41 +02:00
_profile_surface_shader.gd Make the lunar backdrop cheap: 3x3 field, then bake and tile it (#68) 2026-08-17 23:20:14 +02:00
_profile_surface_shader.gd.uid Make the lunar backdrop cheap: 3x3 field, then bake and tile it (#68) 2026-08-17 23:20:14 +02:00
_research_lab_surface_preview.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
_research_lab_surface_preview.gd.uid Stacking distorders, menu layouts, lab rewards, enemy detail, artillery cross 2026-08-18 16:54:46 +02:00
_research_lab_surface_preview.tscn Stacking distorders, menu layouts, lab rewards, enemy detail, artillery cross 2026-08-18 16:54:46 +02:00
_resource_readout_surface_preview.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
_resource_readout_surface_preview.gd.uid Refactor recent gameplay systems after code review 2026-08-16 21:38:07 +02:00
_resource_readout_surface_preview.tscn Generalize the resource HUD readouts (#49) 2026-08-16 08:30:10 +02:00
_rocky_surface_preview.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
_rocky_surface_preview.gd.uid Refactor recent gameplay systems after code review 2026-08-16 21:38:07 +02:00
_rocky_surface_preview.tscn Give the gas planet surface its own background shader (#51) 2026-08-16 09:05:31 +02:00
_run_inside.sh Retry a launch that came up and then said nothing 2026-08-23 11:52:19 +02:00
_screenshot_tool.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
_screenshot_tool.gd.uid Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
_setup_editor_load_panel_preview.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
_setup_editor_load_panel_preview.gd.uid Seat the HUD button columns below the resource readout, and move the planet name 2026-08-17 23:20:51 +02:00
_setup_editor_load_panel_preview.tscn Map editor: real Load list, canvas panning, selected-item name (#64, #65, #66) 2026-08-17 19:49:43 +02:00
_setup_editor_preview.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
_setup_editor_preview.gd.uid Add the planet setup map editor (#48) 2026-08-15 21:24:28 +02:00
_setup_editor_preview.tscn Add the planet setup map editor (#48) 2026-08-15 21:24:28 +02:00
_setup_markers_preview.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
_setup_markers_preview.gd.uid Add planet setups as authored resources (#42) 2026-08-15 14:41:37 +02:00
_setup_markers_preview.tscn Add planet setups as authored resources (#42) 2026-08-15 14:41:37 +02:00
_skill_menu_preview.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
_skill_menu_preview.gd.uid Skill tree, node-based building animation, bigger UI, and a 19x faster test suite 2026-08-11 15:00:41 +02:00
_skill_menu_preview.tscn Skill tree, node-based building animation, bigger UI, and a 19x faster test suite 2026-08-11 15:00:41 +02:00
_sniper_vs_chaser_preview.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
_sniper_vs_chaser_preview.gd.uid Add standoff sniper enemy (#45) 2026-08-15 21:23:01 +02:00
_sniper_vs_chaser_preview.tscn Add standoff sniper enemy (#45) 2026-08-15 21:23:01 +02:00
_transfer_menu_preview.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
_transfer_menu_preview.gd.uid Remove the one-way ore API superseded by the transfer menu 2026-08-12 13:07:52 +02:00
_transfer_menu_preview.tscn Remove the one-way ore API superseded by the transfer menu 2026-08-12 13:07:52 +02:00
_transporter_preview.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
_transporter_preview.gd.uid Transporter vessels, an explicit store button, and bottom-anchored menus 2026-08-11 19:14:27 +02:00
_transporter_preview.tscn Transporter vessels, an explicit store button, and bottom-anchored menus 2026-08-11 19:14:27 +02:00
_turret_vs_chaser_preview.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
_turret_vs_chaser_preview.gd.uid Refactor recent gameplay systems after code review 2026-08-16 21:38:07 +02:00
_turret_vs_chaser_preview.tscn Turret vessel spawner enemy (#52) 2026-08-16 09:43:44 +02:00
_vfx_preview.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
_vfx_preview.gd.uid Skill tree, node-based building animation, bigger UI, and a 19x faster test suite 2026-08-11 15:00:41 +02:00
_vfx_preview.tscn Skill tree, node-based building animation, bigger UI, and a 19x faster test suite 2026-08-11 15:00:41 +02:00
_void_surface_preview.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
_void_surface_preview.gd.uid Refactor recent gameplay systems after code review 2026-08-16 21:38:07 +02:00
_void_surface_preview.tscn Add black hole planet and dark matter resource (#55) 2026-08-16 13:13:38 +02:00
profile_shader.sh #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
run_tests.sh Stop the suite failing on things that are not test failures 2026-08-22 23:30:18 +02:00
scratch_scene_a.gd.uid Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
scratch_scene_b.gd.uid Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
scratch_swap_check.gd.uid Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
screenshot.sh #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_aim_assist.gd #89: the default gun bends onto a target near the aimed heading 2026-08-22 03:19:52 +02:00
test_aim_assist.gd.uid Track the uid Godot generated for test_aim_assist 2026-08-22 12:47:04 +02:00
test_animation_continuity.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_animation_continuity.gd.uid Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
test_artillery_enemy.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_artillery_enemy.gd.uid Add artillery enemy with telegraphed AOE (#46) 2026-08-15 21:23:43 +02:00
test_asteroid_mining.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_asteroid_mining.gd.uid Recentre a released stick, slow extractors again, and unbreak the lab layout 2026-08-21 13:31:46 +02:00
test_asteroid_safe_spawn.gd #126: asteroids are only created off screen 2026-08-24 20:57:55 +02:00
test_asteroid_safe_spawn.gd.uid Skill tree, node-based building animation, bigger UI, and a 19x faster test suite 2026-08-11 15:00:41 +02:00
test_asteroid_ship_collision.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_asteroid_ship_collision.gd.uid Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
test_asteroid_spawning.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_asteroid_spawning.gd.uid Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
test_biome_generation.gd Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
test_biome_generation.gd.uid Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
test_black_hole.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_black_hole.gd.uid Refactor recent gameplay systems after code review 2026-08-16 21:38:07 +02:00
test_build_info_popup.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_build_info_popup.gd.uid Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
test_build_menu_hides_locked.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_build_menu_hides_locked.gd.uid Repair a broken working tree, and make every crafter press report 2026-08-11 22:50:09 +02:00
test_build_menu_icons.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_build_menu_icons.gd.uid Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
test_build_popup_fits_window.gd #92: shrink the confirm popup to the window it is in 2026-08-22 23:29:44 +02:00
test_build_popup_fits_window.gd.uid #92: shrink the confirm popup to the window it is in 2026-08-22 23:29:44 +02:00
test_building_composition.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_building_composition.gd.uid Compose vessels from definitions and capabilities 2026-08-14 22:12:57 +02:00
test_building_health.gd #99 (#97a): buildings have health, and can be destroyed 2026-08-23 13:37:40 +02:00
test_building_health.gd.uid Add the .uid files Godot generated for the new scripts 2026-08-23 19:23:50 +02:00
test_building_redraw_cost.gd #117: the crafter and the lab animate only while they are working 2026-08-23 21:58:59 +02:00
test_building_redraw_cost.gd.uid Skill tree, node-based building animation, bigger UI, and a 19x faster test suite 2026-08-11 15:00:41 +02:00
test_building_stock_queue.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_building_stock_queue.gd.uid Transporter vessels, an explicit store button, and bottom-anchored menus 2026-08-11 19:14:27 +02:00
test_camera_settles.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_camera_settles.gd.uid Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
test_capture_points.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_capture_points.gd.uid Add capture points and the planet conquest loop (#43) 2026-08-15 21:22:10 +02:00
test_cargo_readout.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_cargo_readout.gd.uid Transporter vessels, an explicit store button, and bottom-anchored menus 2026-08-11 19:14:27 +02:00
test_carrier_vessel.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_carrier_vessel.gd.uid Refactor recent gameplay systems after code review 2026-08-16 21:38:07 +02:00
test_chaser_rams.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_chaser_rams.gd.uid #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_conquered_planet_clear.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_conquered_planet_clear.gd.uid Share one backdrop between game and editor, and fix three input/economy bugs 2026-08-19 11:16:38 +02:00
test_crafter_animation.gd #117: the crafter and the lab animate only while they are working 2026-08-23 21:58:59 +02:00
test_crafter_animation.gd.uid Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
test_crafter_feedback.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_crafter_feedback.gd.uid Typed owed vessels, ship lab building type, shield vessel gate 2026-08-11 23:10:07 +02:00
test_desktop_combat.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_desktop_combat.gd.uid #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_desktop_controls.gd Cover the last batch of tickets with tests 2026-08-24 12:10:31 +02:00
test_desktop_controls.gd.uid Add the .uid files for the newest tests 2026-08-24 13:25:31 +02:00
test_desktop_hides_touch_controls.gd Skip the touch-device case where there is no touchscreen 2026-08-22 14:36:57 +02:00
test_desktop_hides_touch_controls.gd.uid Implement #85, #86, #87 and #88 2026-08-22 02:20:12 +02:00
test_dev_mode.gd #108: the prologue - the convoy, the ambush, and the breach 2026-08-23 20:59:12 +02:00
test_dev_mode.gd.uid Stacking distorders, menu layouts, lab rewards, enemy detail, artillery cross 2026-08-18 16:54:46 +02:00
test_distorder_energy.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_distorder_energy.gd.uid Refactor recent gameplay systems after code review 2026-08-16 21:38:07 +02:00
test_distorder_stacking.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_distorder_stacking.gd.uid Stacking distorders, menu layouts, lab rewards, enemy detail, artillery cross 2026-08-18 16:54:46 +02:00
test_enemy_bomber.gd Cover the last batch of tickets with tests 2026-08-24 12:10:31 +02:00
test_enemy_bomber.gd.uid Add the .uid files for the newest tests 2026-08-24 13:25:31 +02:00
test_enemy_collision.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_enemy_collision.gd.uid Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
test_enemy_combat.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_enemy_combat.gd.uid Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
test_enemy_composition.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_enemy_composition.gd.uid Add enemy foundation: definitions, components, ranged damage (#44) 2026-08-15 14:43:29 +02:00
test_enemy_detection_range.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_enemy_detection_range.gd.uid Seat the HUD button columns below the resource readout, and move the planet name 2026-08-17 23:20:51 +02:00
test_enemy_mothership.gd Implement #85, #86, #87 and #88 2026-08-22 02:20:12 +02:00
test_enemy_mothership.gd.uid Refactor recent gameplay systems after code review 2026-08-16 21:38:07 +02:00
test_enemy_projectile_damage.gd #101 (#97c): waves attack buildings 2026-08-23 13:53:17 +02:00
test_enemy_projectile_damage.gd.uid Add enemy foundation: definitions, components, ranged damage (#44) 2026-08-15 14:43:29 +02:00
test_exploration_tracker.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_exploration_tracker.gd.uid Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
test_extractor_building.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_extractor_building.gd.uid Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
test_extractor_income.gd Sharpen fleet handling, widen the laser, and fix the map editor's file identity 2026-08-20 09:55:11 +02:00
test_extractor_income.gd.uid Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
test_extractor_transfer.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_extractor_transfer.gd.uid Slow logistics vessel travel 2026-08-14 22:30:19 +02:00
test_fire_stick.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_fire_stick.gd.uid Twin-stick combat: aim and fire with a second stick, MOBA-style ability ring 2026-08-21 01:29:21 +02:00
test_fleet_agility.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_fleet_agility.gd.uid Sharpen fleet handling, widen the laser, and fix the map editor's file identity 2026-08-20 09:55:11 +02:00
test_fleet_cargo.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_fleet_cargo.gd.uid Show what the fleet is carrying next to what is banked 2026-08-11 16:04:40 +02:00
test_fleet_cargo_limit.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_fleet_cargo_limit.gd.uid Refactor recent gameplay systems after code review 2026-08-16 21:38:07 +02:00
test_fleet_formation.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_fleet_formation.gd.uid Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
test_fleet_growth.gd #108: the prologue - the convoy, the ambush, and the breach 2026-08-23 20:59:12 +02:00
test_fleet_growth.gd.uid Stacking distorders, menu layouts, lab rewards, enemy detail, artillery cross 2026-08-18 16:54:46 +02:00
test_fleet_speed_bounded.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_fleet_speed_bounded.gd.uid Bound individual vessel speed; stop Fleet.stop() accumulating it (#72) 2026-08-17 23:20:34 +02:00
test_garrison_abilities.gd Garrison laser vessels and gas bombers, on a shared ability seam 2026-08-23 19:23:35 +02:00
test_garrison_abilities.gd.uid Cover the last batch of tickets with tests 2026-08-24 12:10:31 +02:00
test_gas_bands.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_gas_bands.gd.uid Share one backdrop between game and editor, and fix three input/economy bugs 2026-08-19 11:16:38 +02:00
test_gas_bomber.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_gas_bomber.gd.uid Add gas bomber skill-shot vessel 2026-08-15 04:45:15 +02:00
test_gas_bomber_ammo.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_gas_bomber_ammo.gd.uid Refactor recent gameplay systems after code review 2026-08-16 21:38:07 +02:00
test_gas_bomber_cooldowns.gd Clip the cooldown fill with Geometry2D, not by hand 2026-08-22 23:30:05 +02:00
test_gas_bomber_cooldowns.gd.uid Refactor recent gameplay systems after code review 2026-08-16 21:38:07 +02:00
test_gas_burner.gd Refactor recent gameplay systems after code review 2026-08-16 21:38:07 +02:00
test_gas_burner.gd.uid Refactor recent gameplay systems after code review 2026-08-16 21:38:07 +02:00
test_gas_burner_pause.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_gas_burner_pause.gd.uid Implement #80, #81, #82 and #83 2026-08-21 18:49:47 +02:00
test_gas_system.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_gas_system.gd.uid Backfill missing script UID sidecar files 2026-08-15 14:44:02 +02:00
test_generic_inventory.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_generic_inventory.gd.uid Store resources in generic inventories 2026-08-14 20:32:58 +02:00
test_hangar_management.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_hangar_management.gd.uid Make research tree vertically scrollable 2026-08-13 16:25:41 +02:00
test_hub_capacity.gd Refactor recent gameplay systems after code review 2026-08-16 21:38:07 +02:00
test_hub_capacity.gd.uid Block input behind open panels; keep craft-menu messages on screen 2026-08-11 20:17:58 +02:00
test_hud_layout.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_hud_layout.gd.uid Derive the context action row from the build button, not a fixed y 2026-08-18 12:09:44 +02:00
test_icon_button.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_icon_button.gd.uid Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
test_icon_button_drag_cancel.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_icon_button_drag_cancel.gd.uid Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
test_icon_button_press_fires.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_icon_button_press_fires.gd.uid Fire buttons on press where the browser never delivers a release 2026-08-18 18:02:20 +02:00
test_intro_scene.gd #127: dialogs wait for the reader, and say who is talking 2026-08-24 20:57:56 +02:00
test_intro_scene.gd.uid Cover the last batch of tickets with tests 2026-08-24 12:10:31 +02:00
test_joystick_control.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_joystick_control.gd.uid Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
test_joystick_recentres.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_joystick_recentres.gd.uid Recentre a released stick, slow extractors again, and unbreak the lab layout 2026-08-21 13:31:46 +02:00
test_keyboard_input.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_keyboard_input.gd.uid Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
test_lab_research_reward.gd #108: the prologue - the convoy, the ambush, and the breach 2026-08-23 20:59:12 +02:00
test_lab_research_reward.gd.uid Stacking distorders, menu layouts, lab rewards, enemy detail, artillery cross 2026-08-18 16:54:46 +02:00
test_lab_resources.gd Add research lab planets and research points (#63) 2026-08-16 20:14:29 +02:00
test_lab_resources.gd.uid Backfill missing script UID sidecar files 2026-08-15 14:44:02 +02:00
test_lab_transporter_delivery.gd Add research lab planets and research points (#63) 2026-08-16 20:14:29 +02:00
test_lab_transporter_delivery.gd.uid Supply lab research with transporters 2026-08-14 22:46:25 +02:00
test_lancer_enemy.gd #115: the lancer winds up once, and leaves hard 2026-08-23 21:38:08 +02:00
test_lancer_enemy.gd.uid Add the .uid files Godot generated for the new scripts 2026-08-23 19:23:50 +02:00
test_laser_ammo.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_laser_ammo.gd.uid Refactor recent gameplay systems after code review 2026-08-16 21:38:07 +02:00
test_laser_animation.gd #90: give the laser an ignition instead of a blink 2026-08-22 23:29:55 +02:00
test_laser_animation.gd.uid #90: give the laser an ignition instead of a blink 2026-08-22 23:29:55 +02:00
test_laser_auto_aim.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_laser_auto_aim.gd.uid Sharpen fleet handling, widen the laser, and fix the map editor's file identity 2026-08-20 09:55:11 +02:00
test_laser_vessel.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_laser_vessel.gd.uid Refactor recent gameplay systems after code review 2026-08-16 21:38:07 +02:00
test_logistics_travel_speed.gd Slow logistics vessel travel 2026-08-14 22:30:19 +02:00
test_logistics_travel_speed.gd.uid Slow logistics vessel travel 2026-08-14 22:30:19 +02:00
test_lopsided_formation_movement.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_lopsided_formation_movement.gd.uid Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
test_lunar_field.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_lunar_field.gd.uid Make the lunar backdrop cheap: 3x3 field, then bake and tile it (#68) 2026-08-17 23:20:14 +02:00
test_main_menu.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_main_menu.gd.uid Add a main menu scene (#47) 2026-08-15 14:43:46 +02:00
test_manual_supply_route.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_manual_supply_route.gd.uid Transporter vessels, an explicit store button, and bottom-anchored menus 2026-08-11 19:14:27 +02:00
test_map_building_markers.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_map_building_markers.gd.uid Show buildings on the world map, and extractors on their planets 2026-08-11 15:29:56 +02:00
test_menu_polish.gd Cover the last batch of tickets with tests 2026-08-24 12:10:31 +02:00
test_menu_polish.gd.uid Add the .uid files for the newest tests 2026-08-24 13:25:31 +02:00
test_modal_blocks_input.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_modal_blocks_input.gd.uid Repair a broken working tree, and make every crafter press report 2026-08-11 22:50:09 +02:00
test_mothership_replacement.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_mothership_replacement.gd.uid Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
test_multi_resource_supply.gd Add research lab planets and research points (#63) 2026-08-16 20:14:29 +02:00
test_multi_resource_supply.gd.uid Add gas bomber skill-shot vessel 2026-08-15 04:45:15 +02:00
test_no_popin_on_load.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_no_popin_on_load.gd.uid Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
test_outpost_building.gd #102/#103 (#97d/#97e): the outpost, and the garrison you compose for it 2026-08-23 14:02:20 +02:00
test_outpost_building.gd.uid Add the .uid files Godot generated for the new scripts 2026-08-23 19:23:50 +02:00
test_outpost_crewing.gd #104 (#97f): outposts are crewed automatically from the mothership 2026-08-23 14:13:46 +02:00
test_outpost_crewing.gd.uid Add the .uid files Godot generated for the new scripts 2026-08-23 19:23:50 +02:00
test_outpost_garrison_menu.gd #102/#103 (#97d/#97e): the outpost, and the garrison you compose for it 2026-08-23 14:02:20 +02:00
test_outpost_garrison_menu.gd.uid Add the .uid files Godot generated for the new scripts 2026-08-23 19:23:50 +02:00
test_outpost_garrison_patrol.gd #109: garrison vessels wander their post instead of walking a ring 2026-08-23 21:38:07 +02:00
test_outpost_garrison_patrol.gd.uid Add the .uid files Godot generated for the new scripts 2026-08-23 19:23:50 +02:00
test_payments_use_fleet_hold.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_payments_use_fleet_hold.gd.uid Pay for everything from the bank and the fleet hold, not just buildings 2026-08-19 12:15:00 +02:00
test_pickup_feedback.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_pickup_feedback.gd.uid Implement #80, #81, #82 and #83 2026-08-21 18:49:47 +02:00
test_pinch_zoom.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_pinch_zoom.gd.uid Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
test_pivot_controls.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_pivot_controls.gd.uid Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
test_planet_atmosphere_transition.gd Implement #85, #86, #87 and #88 2026-08-22 02:20:12 +02:00
test_planet_atmosphere_transition.gd.uid Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
test_planet_conquest_gate.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_planet_conquest_gate.gd.uid Add planet conquest state and gate extractor placement (#41) 2026-08-15 14:41:19 +02:00
test_planet_extractor_marker.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_planet_extractor_marker.gd.uid Show buildings on the world map, and extractors on their planets 2026-08-11 15:29:56 +02:00
test_planet_identity_persists.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_planet_identity_persists.gd.uid Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
test_planet_landing_proximity.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_planet_landing_proximity.gd.uid Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
test_planet_map_assignment.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_planet_map_assignment.gd.uid Share one backdrop between game and editor, and fix three input/economy bugs 2026-08-19 11:16:38 +02:00
test_planet_map_marker_matches_spawn.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_planet_map_marker_matches_spawn.gd.uid Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
test_planet_prompt_map_interaction.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_planet_prompt_map_interaction.gd.uid Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
test_planet_setups.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_planet_setups.gd.uid Add planet setups as authored resources (#42) 2026-08-15 14:41:37 +02:00
test_planet_spawning.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_planet_spawning.gd.uid Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
test_planet_unique_identity.gd Key extractors by stable planet identity 2026-08-14 22:16:40 +02:00
test_planet_unique_identity.gd.uid Add manual extractor resource transfers 2026-08-14 22:21:01 +02:00
test_planning_center.gd #106/#107 (#98a/#98b): the Planning Center 2026-08-23 14:21:52 +02:00
test_planning_center.gd.uid Add the .uid files Godot generated for the new scripts 2026-08-23 19:23:50 +02:00
test_prompt_debounce.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_prompt_debounce.gd.uid Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
test_research_bar_columns.gd #95: stop printing the bank twice in the research menu 2026-08-23 11:35:14 +02:00
test_research_bar_columns.gd.uid Add the .uid files Godot generated for the new scripts 2026-08-23 19:23:50 +02:00
test_research_double_tap.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_research_double_tap.gd.uid #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_research_lab_extractor_gate.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_research_lab_extractor_gate.gd.uid Seat the HUD button columns below the resource readout, and move the planet name 2026-08-17 23:20:51 +02:00
test_research_points.gd #108: the prologue - the convoy, the ambush, and the breach 2026-08-23 20:59:12 +02:00
test_research_points.gd.uid Refactor recent gameplay systems after code review 2026-08-16 21:38:07 +02:00
test_resource_readout.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_resource_readout.gd.uid Refactor recent gameplay systems after code review 2026-08-16 21:38:07 +02:00
test_resource_transfer.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_resource_transfer.gd.uid Remove the one-way ore API superseded by the transfer menu 2026-08-12 13:07:52 +02:00
test_resources_and_buildings.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_resources_and_buildings.gd.uid Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
test_return_position_matches_planet.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_return_position_matches_planet.gd.uid Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
test_setup_editor.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_setup_editor.gd.uid Add the planet setup map editor (#48) 2026-08-15 21:24:28 +02:00
test_setup_editor_delete.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_setup_editor_delete.gd.uid Share one backdrop between game and editor, and fix three input/economy bugs 2026-08-19 11:16:38 +02:00
test_setup_file_identity.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_setup_file_identity.gd.uid Twin-stick combat: aim and fire with a second stick, MOBA-style ability ring 2026-08-21 01:29:21 +02:00
test_shield_vessel.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_shield_vessel.gd.uid Ship Lab: per-vessel research, and the shield vessel 2026-08-11 23:31:49 +02:00
test_ship_facing.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_ship_facing.gd.uid Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
test_ship_lab.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_ship_lab.gd.uid Ship Lab: per-vessel research, and the shield vessel 2026-08-11 23:31:49 +02:00
test_shot_reach.gd Implement #85, #86, #87 and #88 2026-08-22 02:20:12 +02:00
test_shot_reach.gd.uid Implement #85, #86, #87 and #88 2026-08-22 02:20:12 +02:00
test_skill_menu.gd #93: drive the research menu with a mouse, and close the hole under it 2026-08-22 23:29:34 +02:00
test_skill_menu.gd.uid #93: drive the research menu with a mouse, and close the hole under it 2026-08-22 23:29:34 +02:00
test_skill_tree.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_skill_tree.gd.uid Skill tree, node-based building animation, bigger UI, and a 19x faster test suite 2026-08-11 15:00:41 +02:00
test_sniper_enemy.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_sniper_enemy.gd.uid Add standoff sniper enemy (#45) 2026-08-15 21:23:01 +02:00
test_space_time_distorder.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_space_time_distorder.gd.uid Refactor recent gameplay systems after code review 2026-08-16 21:38:07 +02:00
test_spacial_workshop.gd Cover the last batch of tickets with tests 2026-08-24 12:10:31 +02:00
test_spacial_workshop.gd.uid Cover the last batch of tickets with tests 2026-08-24 12:10:31 +02:00
test_star_coverage.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_star_coverage.gd.uid Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
test_surface_background_shared.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_surface_background_shared.gd.uid Share one backdrop between game and editor, and fix three input/economy bugs 2026-08-19 11:16:38 +02:00
test_surface_feature_depth.gd #91: keep the gas source behind the fleet 2026-08-22 23:29:21 +02:00
test_surface_feature_depth.gd.uid #91: keep the gas source behind the fleet 2026-08-22 23:29:21 +02:00
test_surface_profiles.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_surface_profiles.gd.uid Refactor recent gameplay systems after code review 2026-08-16 21:38:07 +02:00
test_transport_hub_building.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_transport_hub_building.gd.uid Transporter vessels, an explicit store button, and bottom-anchored menus 2026-08-11 19:14:27 +02:00
test_transporter_supply.gd Provision transporters with hubs 2026-08-15 00:09:10 +02:00
test_transporter_supply.gd.uid Transporter vessels, an explicit store button, and bottom-anchored menus 2026-08-11 19:14:27 +02:00
test_turret_spawner_enemy.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_turret_spawner_enemy.gd.uid Refactor recent gameplay systems after code review 2026-08-16 21:38:07 +02:00
test_vessel_composition.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_vessel_composition.gd.uid Compose vessels from definitions and capabilities 2026-08-14 22:12:57 +02:00
test_vessel_delivery.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_vessel_delivery.gd.uid Backfill missing script UID sidecar files 2026-08-15 14:44:02 +02:00
test_wave_system.gd Cover the last batch of tickets with tests 2026-08-24 12:10:31 +02:00
test_wave_system.gd.uid Add the .uid files Godot generated for the new scripts 2026-08-23 19:23:50 +02:00
test_waves_attack_buildings.gd #113: a wave converges on the nearest structure from any distance 2026-08-23 21:38:09 +02:00
test_waves_attack_buildings.gd.uid Add the .uid files Godot generated for the new scripts 2026-08-23 19:23:50 +02:00
test_world_map_ui.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_world_map_ui.gd.uid Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00