Loïc Wisniewski
209169206b
#108 : the prologue - the convoy, the ambush, and the breach
...
Landed as one piece across #122 , #123 and #124 : the frame is useless without
a script, and the script has nowhere to run without the frame.
The director drives the REAL scene rather than being a scene of its own. It
wants the real fleet, the real enemies and the real asteroid field, and it
makes "then the game starts" cost nothing - the director stops steering,
clears the flag, and what is left running is the ordinary game.
The script is a list of beats, each with a deadline as well as its own
completion test, so a beat whose condition is never met - a player who
refuses to fly at the ambush - runs out rather than wedging the prologue.
skip() ends the whole thing at any point and lands in exactly the state
playing it through does, so the game has one way to start rather than two
that have to be kept in step. The test pins that equivalence.
"No action button available, only movements" is enforced where the buttons
are decided, not by the director reaching in: the ability controllers set
their own visibility every frame and would have put them straight back, and
the map button belongs to the map. The joystick, the pivot and the fader
stay.
The convoy is ten hulls where a new game's fleet is one, so it needs an
explicit fleet-size override - a plain number rather than a fake doctrine,
because nothing about the player's own progression should be bent to fit a
cutscene. It is carriers rather than transporters: transporters belong to
hubs and are not fleet-eligible, so a convoy of them would be silently
filtered down to its escorts.
The ambush is chasers and only chasers. "Easy enough" is the requirement,
and a sniper against a convoy the player cannot yet fight properly is
neither easy nor a good first impression.
The breach takes the wheel through one check in GameController, covering the
stick, the keyboard and the released-again path together - three separate
gates would be three chances for one of them to keep steering. The shake is
written to camera.offset, never to its position, because GameController owns
where the camera is and would smooth a shake away.
The vessel that survives is chosen as the interceptor rather than whichever
happened to be first in the list, and the prologue ends on exactly a new
game's opening position.
Also: PlanetAtmosphereController no longer spawns the opening fleet while
the prologue is arming, and the tests that are about what the GAME starts
from now say so by turning the prologue off.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-23 20:59:12 +02:00
..
_artillery_telegraph_gas_preview.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
_artillery_telegraph_gas_preview.gd.uid
Add artillery enemy with telegraphed AOE ( #46 )
2026-08-15 21:23:43 +02:00
_artillery_telegraph_gas_preview.tscn
Add artillery enemy with telegraphed AOE ( #46 )
2026-08-15 21:23:43 +02:00
_artillery_telegraph_rocky_preview.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
_artillery_telegraph_rocky_preview.gd.uid
Add artillery enemy with telegraphed AOE ( #46 )
2026-08-15 21:23:43 +02:00
_artillery_telegraph_rocky_preview.tscn
Add artillery enemy with telegraphed AOE ( #46 )
2026-08-15 21:23:43 +02:00
_black_hole_space_preview.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
_black_hole_space_preview.gd.uid
Refactor recent gameplay systems after code review
2026-08-16 21:38:07 +02:00
_black_hole_space_preview.tscn
Add black hole planet and dark matter resource ( #55 )
2026-08-16 13:13:38 +02:00
_build_menu_preview.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
_build_menu_preview.gd.uid
Transporter vessels, an explicit store button, and bottom-anchored menus
2026-08-11 19:14:27 +02:00
_build_menu_preview.tscn
Transport Hub building
2026-08-11 17:45:07 +02:00
_build_popup_preview.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
_build_popup_preview.gd.uid
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
_build_popup_preview.tscn
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
_capture_points_preview.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
_capture_points_preview.gd.uid
Add capture points and the planet conquest loop ( #43 )
2026-08-15 21:22:10 +02:00
_capture_points_preview.tscn
Add capture points and the planet conquest loop ( #43 )
2026-08-15 21:22:10 +02:00
_cargo_readout_preview.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
_cargo_readout_preview.gd.uid
Transporter vessels, an explicit store button, and bottom-anchored menus
2026-08-11 19:14:27 +02:00
_cargo_readout_preview.tscn
Show what the fleet is carrying next to what is banked
2026-08-11 16:04:40 +02:00
_carrier_crafter_preview.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
_carrier_crafter_preview.gd.uid
Refactor recent gameplay systems after code review
2026-08-16 21:38:07 +02:00
_carrier_crafter_preview.tscn
Add carrier vessel ( #57 )
2026-08-16 16:20:39 +02:00
_carrier_hangar_preview.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
_carrier_hangar_preview.gd.uid
Refactor recent gameplay systems after code review
2026-08-16 21:38:07 +02:00
_carrier_hangar_preview.tscn
Add carrier vessel ( #57 )
2026-08-16 16:20:39 +02:00
_context_actions_preview.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
_context_actions_preview.gd.uid
Refine context actions and preserve fleet landings
2026-08-14 23:15:12 +02:00
_context_actions_preview.tscn
Refine context actions and preserve fleet landings
2026-08-14 23:15:12 +02:00
_craft_menu_preview.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
_craft_menu_preview.gd.uid
Block input behind open panels; keep craft-menu messages on screen
2026-08-11 20:17:58 +02:00
_craft_menu_preview.tscn
Transporter vessels, an explicit store button, and bottom-anchored menus
2026-08-11 19:14:27 +02:00
_crafter_preview.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
_crafter_preview.gd.uid
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
_crafter_preview.tscn
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
_enemy_gallery_preview.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
_enemy_gallery_preview.gd.uid
Stacking distorders, menu layouts, lab rewards, enemy detail, artillery cross
2026-08-18 16:54:46 +02:00
_enemy_gallery_preview.tscn
Stacking distorders, menu layouts, lab rewards, enemy detail, artillery cross
2026-08-18 16:54:46 +02:00
_extractor_transfer_preview.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
_extractor_transfer_preview.gd.uid
Slow logistics vessel travel
2026-08-14 22:30:19 +02:00
_extractor_transfer_preview.tscn
Add manual extractor resource transfers
2026-08-14 22:21:01 +02:00
_fleet_cargo_limit_preview.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
_fleet_cargo_limit_preview.gd.uid
Refactor recent gameplay systems after code review
2026-08-16 21:38:07 +02:00
_fleet_cargo_limit_preview.tscn
Cap fleet cargo capacity by composition ( #56 )
2026-08-16 14:53:26 +02:00
_font_probe.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
_font_probe.gd.uid
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
_gas_bomb_aim_preview.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
_gas_bomb_aim_preview.gd.uid
Add gas bomber skill-shot vessel
2026-08-15 04:45:15 +02:00
_gas_bomb_aim_preview.tscn
Add gas bomber skill-shot vessel
2026-08-15 04:45:15 +02:00
_gas_burner_build_menu_preview.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
_gas_burner_build_menu_preview.gd.uid
Refactor recent gameplay systems after code review
2026-08-16 21:38:07 +02:00
_gas_burner_build_menu_preview.tscn
Gas burner building and the energy resource ( #54 )
2026-08-16 12:10:31 +02:00
_gas_burner_transfer_preview.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
_gas_burner_transfer_preview.gd.uid
Refactor recent gameplay systems after code review
2026-08-16 21:38:07 +02:00
_gas_burner_transfer_preview.tscn
Gas burner building and the energy resource ( #54 )
2026-08-16 12:10:31 +02:00
_gas_surface_preview.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
_gas_surface_preview.gd.uid
Backfill missing script UID sidecar files
2026-08-15 14:44:02 +02:00
_gas_surface_preview.tscn
Refactor multi-resource UI and transfers
2026-08-14 11:54:31 +02:00
_hangar_menu_preview.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
_hangar_menu_preview.gd.uid
Provision transporters with hubs
2026-08-15 00:09:10 +02:00
_hangar_menu_preview.tscn
Provision transporters with hubs
2026-08-15 00:09:10 +02:00
_hud_preview.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
_hud_preview.gd.uid
Twin-stick combat: aim and fire with a second stick, MOBA-style ability ring
2026-08-21 01:29:21 +02:00
_hud_preview.tscn
Twin-stick combat: aim and fire with a second stick, MOBA-style ability ring
2026-08-21 01:29:21 +02:00
_icon_preview.gd
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
_icon_preview.gd.uid
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
_icon_preview.tscn
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
_ingame_buildings_preview.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
_ingame_buildings_preview.gd.uid
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
_ingame_buildings_preview.tscn
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
_lab_menu_preview.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
_lab_menu_preview.gd.uid
Ship Lab: per-vessel research, and the shield vessel
2026-08-11 23:31:49 +02:00
_lab_menu_preview.tscn
Ship Lab: per-vessel research, and the shield vessel
2026-08-11 23:31:49 +02:00
_laser_aim_preview.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
_laser_aim_preview.gd.uid
Refactor recent gameplay systems after code review
2026-08-16 21:38:07 +02:00
_laser_aim_preview.tscn
Add laser ship vessel and its skill shot ( #58 )
2026-08-16 17:29:53 +02:00
_lunar_check.png.import
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
_marker_preview.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
_marker_preview.gd.uid
Show buildings on the world map, and extractors on their planets
2026-08-11 15:29:56 +02:00
_marker_preview.tscn
Show buildings on the world map, and extractors on their planets
2026-08-11 15:29:56 +02:00
_mothership_beam_preview.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
_mothership_beam_preview.gd.uid
Refactor recent gameplay systems after code review
2026-08-16 21:38:07 +02:00
_mothership_beam_preview.tscn
Enemy mothership ( #53 )
2026-08-16 10:19:02 +02:00
_planet_derrick_preview.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
_planet_derrick_preview.gd.uid
Show buildings on the world map, and extractors on their planets
2026-08-11 15:29:56 +02:00
_planet_derrick_preview.tscn
Show buildings on the world map, and extractors on their planets
2026-08-11 15:29:56 +02:00
_profile_startup.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
_profile_startup.gd.uid
Skill tree, node-based building animation, bigger UI, and a 19x faster test suite
2026-08-11 15:00:41 +02:00
_profile_surface_shader.gd
Make the lunar backdrop cheap: 3x3 field, then bake and tile it ( #68 )
2026-08-17 23:20:14 +02:00
_profile_surface_shader.gd.uid
Make the lunar backdrop cheap: 3x3 field, then bake and tile it ( #68 )
2026-08-17 23:20:14 +02:00
_research_lab_surface_preview.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
_research_lab_surface_preview.gd.uid
Stacking distorders, menu layouts, lab rewards, enemy detail, artillery cross
2026-08-18 16:54:46 +02:00
_research_lab_surface_preview.tscn
Stacking distorders, menu layouts, lab rewards, enemy detail, artillery cross
2026-08-18 16:54:46 +02:00
_resource_readout_surface_preview.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
_resource_readout_surface_preview.gd.uid
Refactor recent gameplay systems after code review
2026-08-16 21:38:07 +02:00
_resource_readout_surface_preview.tscn
Generalize the resource HUD readouts ( #49 )
2026-08-16 08:30:10 +02:00
_rocky_surface_preview.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
_rocky_surface_preview.gd.uid
Refactor recent gameplay systems after code review
2026-08-16 21:38:07 +02:00
_rocky_surface_preview.tscn
Give the gas planet surface its own background shader ( #51 )
2026-08-16 09:05:31 +02:00
_run_inside.sh
Retry a launch that came up and then said nothing
2026-08-23 11:52:19 +02:00
_screenshot_tool.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
_screenshot_tool.gd.uid
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
_setup_editor_load_panel_preview.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
_setup_editor_load_panel_preview.gd.uid
Seat the HUD button columns below the resource readout, and move the planet name
2026-08-17 23:20:51 +02:00
_setup_editor_load_panel_preview.tscn
Map editor: real Load list, canvas panning, selected-item name ( #64 , #65 , #66 )
2026-08-17 19:49:43 +02:00
_setup_editor_preview.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
_setup_editor_preview.gd.uid
Add the planet setup map editor ( #48 )
2026-08-15 21:24:28 +02:00
_setup_editor_preview.tscn
Add the planet setup map editor ( #48 )
2026-08-15 21:24:28 +02:00
_setup_markers_preview.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
_setup_markers_preview.gd.uid
Add planet setups as authored resources ( #42 )
2026-08-15 14:41:37 +02:00
_setup_markers_preview.tscn
Add planet setups as authored resources ( #42 )
2026-08-15 14:41:37 +02:00
_skill_menu_preview.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
_skill_menu_preview.gd.uid
Skill tree, node-based building animation, bigger UI, and a 19x faster test suite
2026-08-11 15:00:41 +02:00
_skill_menu_preview.tscn
Skill tree, node-based building animation, bigger UI, and a 19x faster test suite
2026-08-11 15:00:41 +02:00
_sniper_vs_chaser_preview.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
_sniper_vs_chaser_preview.gd.uid
Add standoff sniper enemy ( #45 )
2026-08-15 21:23:01 +02:00
_sniper_vs_chaser_preview.tscn
Add standoff sniper enemy ( #45 )
2026-08-15 21:23:01 +02:00
_transfer_menu_preview.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
_transfer_menu_preview.gd.uid
Remove the one-way ore API superseded by the transfer menu
2026-08-12 13:07:52 +02:00
_transfer_menu_preview.tscn
Remove the one-way ore API superseded by the transfer menu
2026-08-12 13:07:52 +02:00
_transporter_preview.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
_transporter_preview.gd.uid
Transporter vessels, an explicit store button, and bottom-anchored menus
2026-08-11 19:14:27 +02:00
_transporter_preview.tscn
Transporter vessels, an explicit store button, and bottom-anchored menus
2026-08-11 19:14:27 +02:00
_turret_vs_chaser_preview.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
_turret_vs_chaser_preview.gd.uid
Refactor recent gameplay systems after code review
2026-08-16 21:38:07 +02:00
_turret_vs_chaser_preview.tscn
Turret vessel spawner enemy ( #52 )
2026-08-16 09:43:44 +02:00
_vfx_preview.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
_vfx_preview.gd.uid
Skill tree, node-based building animation, bigger UI, and a 19x faster test suite
2026-08-11 15:00:41 +02:00
_vfx_preview.tscn
Skill tree, node-based building animation, bigger UI, and a 19x faster test suite
2026-08-11 15:00:41 +02:00
_void_surface_preview.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
_void_surface_preview.gd.uid
Refactor recent gameplay systems after code review
2026-08-16 21:38:07 +02:00
_void_surface_preview.tscn
Add black hole planet and dark matter resource ( #55 )
2026-08-16 13:13:38 +02:00
profile_shader.sh
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
run_tests.sh
Stop the suite failing on things that are not test failures
2026-08-22 23:30:18 +02:00
scratch_scene_a.gd.uid
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
scratch_scene_b.gd.uid
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
scratch_swap_check.gd.uid
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
screenshot.sh
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
test_aim_assist.gd
#89 : the default gun bends onto a target near the aimed heading
2026-08-22 03:19:52 +02:00
test_aim_assist.gd.uid
Track the uid Godot generated for test_aim_assist
2026-08-22 12:47:04 +02:00
test_animation_continuity.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
test_animation_continuity.gd.uid
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
test_artillery_enemy.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
test_artillery_enemy.gd.uid
Add artillery enemy with telegraphed AOE ( #46 )
2026-08-15 21:23:43 +02:00
test_asteroid_mining.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
test_asteroid_mining.gd.uid
Recentre a released stick, slow extractors again, and unbreak the lab layout
2026-08-21 13:31:46 +02:00
test_asteroid_safe_spawn.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
test_asteroid_safe_spawn.gd.uid
Skill tree, node-based building animation, bigger UI, and a 19x faster test suite
2026-08-11 15:00:41 +02:00
test_asteroid_ship_collision.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
test_asteroid_ship_collision.gd.uid
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
test_asteroid_spawning.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
test_asteroid_spawning.gd.uid
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
test_biome_generation.gd
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
test_biome_generation.gd.uid
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
test_black_hole.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
test_black_hole.gd.uid
Refactor recent gameplay systems after code review
2026-08-16 21:38:07 +02:00
test_build_info_popup.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
test_build_info_popup.gd.uid
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
test_build_menu_hides_locked.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
test_build_menu_hides_locked.gd.uid
Repair a broken working tree, and make every crafter press report
2026-08-11 22:50:09 +02:00
test_build_menu_icons.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
test_build_menu_icons.gd.uid
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
test_build_popup_fits_window.gd
#92 : shrink the confirm popup to the window it is in
2026-08-22 23:29:44 +02:00
test_build_popup_fits_window.gd.uid
#92 : shrink the confirm popup to the window it is in
2026-08-22 23:29:44 +02:00
test_building_composition.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
test_building_composition.gd.uid
Compose vessels from definitions and capabilities
2026-08-14 22:12:57 +02:00
test_building_health.gd
#99 (#97a): buildings have health, and can be destroyed
2026-08-23 13:37:40 +02:00
test_building_health.gd.uid
Add the .uid files Godot generated for the new scripts
2026-08-23 19:23:50 +02:00
test_building_redraw_cost.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
test_building_redraw_cost.gd.uid
Skill tree, node-based building animation, bigger UI, and a 19x faster test suite
2026-08-11 15:00:41 +02:00
test_building_stock_queue.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
test_building_stock_queue.gd.uid
Transporter vessels, an explicit store button, and bottom-anchored menus
2026-08-11 19:14:27 +02:00
test_camera_settles.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
test_camera_settles.gd.uid
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
test_capture_points.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
test_capture_points.gd.uid
Add capture points and the planet conquest loop ( #43 )
2026-08-15 21:22:10 +02:00
test_cargo_readout.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
test_cargo_readout.gd.uid
Transporter vessels, an explicit store button, and bottom-anchored menus
2026-08-11 19:14:27 +02:00
test_carrier_vessel.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
test_carrier_vessel.gd.uid
Refactor recent gameplay systems after code review
2026-08-16 21:38:07 +02:00
test_chaser_rams.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
test_chaser_rams.gd.uid
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
test_conquered_planet_clear.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
test_conquered_planet_clear.gd.uid
Share one backdrop between game and editor, and fix three input/economy bugs
2026-08-19 11:16:38 +02:00
test_crafter_animation.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
test_crafter_animation.gd.uid
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
test_crafter_feedback.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
test_crafter_feedback.gd.uid
Typed owed vessels, ship lab building type, shield vessel gate
2026-08-11 23:10:07 +02:00
test_desktop_combat.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
test_desktop_combat.gd.uid
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
test_desktop_hides_touch_controls.gd
Skip the touch-device case where there is no touchscreen
2026-08-22 14:36:57 +02:00
test_desktop_hides_touch_controls.gd.uid
Implement #85 , #86 , #87 and #88
2026-08-22 02:20:12 +02:00
test_dev_mode.gd
#108 : the prologue - the convoy, the ambush, and the breach
2026-08-23 20:59:12 +02:00
test_dev_mode.gd.uid
Stacking distorders, menu layouts, lab rewards, enemy detail, artillery cross
2026-08-18 16:54:46 +02:00
test_distorder_energy.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
test_distorder_energy.gd.uid
Refactor recent gameplay systems after code review
2026-08-16 21:38:07 +02:00
test_distorder_stacking.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
test_distorder_stacking.gd.uid
Stacking distorders, menu layouts, lab rewards, enemy detail, artillery cross
2026-08-18 16:54:46 +02:00
test_enemy_collision.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
test_enemy_collision.gd.uid
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
test_enemy_combat.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
test_enemy_combat.gd.uid
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
test_enemy_composition.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
test_enemy_composition.gd.uid
Add enemy foundation: definitions, components, ranged damage ( #44 )
2026-08-15 14:43:29 +02:00
test_enemy_detection_range.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
test_enemy_detection_range.gd.uid
Seat the HUD button columns below the resource readout, and move the planet name
2026-08-17 23:20:51 +02:00
test_enemy_mothership.gd
Implement #85 , #86 , #87 and #88
2026-08-22 02:20:12 +02:00
test_enemy_mothership.gd.uid
Refactor recent gameplay systems after code review
2026-08-16 21:38:07 +02:00
test_enemy_projectile_damage.gd
#101 (#97c): waves attack buildings
2026-08-23 13:53:17 +02:00
test_enemy_projectile_damage.gd.uid
Add enemy foundation: definitions, components, ranged damage ( #44 )
2026-08-15 14:43:29 +02:00
test_exploration_tracker.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
test_exploration_tracker.gd.uid
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
test_extractor_building.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
test_extractor_building.gd.uid
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
test_extractor_income.gd
Sharpen fleet handling, widen the laser, and fix the map editor's file identity
2026-08-20 09:55:11 +02:00
test_extractor_income.gd.uid
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
test_extractor_transfer.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
test_extractor_transfer.gd.uid
Slow logistics vessel travel
2026-08-14 22:30:19 +02:00
test_fire_stick.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
test_fire_stick.gd.uid
Twin-stick combat: aim and fire with a second stick, MOBA-style ability ring
2026-08-21 01:29:21 +02:00
test_fleet_agility.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
test_fleet_agility.gd.uid
Sharpen fleet handling, widen the laser, and fix the map editor's file identity
2026-08-20 09:55:11 +02:00
test_fleet_cargo.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
test_fleet_cargo.gd.uid
Show what the fleet is carrying next to what is banked
2026-08-11 16:04:40 +02:00
test_fleet_cargo_limit.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
test_fleet_cargo_limit.gd.uid
Refactor recent gameplay systems after code review
2026-08-16 21:38:07 +02:00
test_fleet_formation.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
test_fleet_formation.gd.uid
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
test_fleet_growth.gd
#108 : the prologue - the convoy, the ambush, and the breach
2026-08-23 20:59:12 +02:00
test_fleet_growth.gd.uid
Stacking distorders, menu layouts, lab rewards, enemy detail, artillery cross
2026-08-18 16:54:46 +02:00
test_fleet_speed_bounded.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
test_fleet_speed_bounded.gd.uid
Bound individual vessel speed; stop Fleet.stop() accumulating it ( #72 )
2026-08-17 23:20:34 +02:00
test_garrison_abilities.gd
Garrison laser vessels and gas bombers, on a shared ability seam
2026-08-23 19:23:35 +02:00
test_gas_bands.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
test_gas_bands.gd.uid
Share one backdrop between game and editor, and fix three input/economy bugs
2026-08-19 11:16:38 +02:00
test_gas_bomber.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
test_gas_bomber.gd.uid
Add gas bomber skill-shot vessel
2026-08-15 04:45:15 +02:00
test_gas_bomber_ammo.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
test_gas_bomber_ammo.gd.uid
Refactor recent gameplay systems after code review
2026-08-16 21:38:07 +02:00
test_gas_bomber_cooldowns.gd
Clip the cooldown fill with Geometry2D, not by hand
2026-08-22 23:30:05 +02:00
test_gas_bomber_cooldowns.gd.uid
Refactor recent gameplay systems after code review
2026-08-16 21:38:07 +02:00
test_gas_burner.gd
Refactor recent gameplay systems after code review
2026-08-16 21:38:07 +02:00
test_gas_burner.gd.uid
Refactor recent gameplay systems after code review
2026-08-16 21:38:07 +02:00
test_gas_burner_pause.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
test_gas_burner_pause.gd.uid
Implement #80 , #81 , #82 and #83
2026-08-21 18:49:47 +02:00
test_gas_system.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
test_gas_system.gd.uid
Backfill missing script UID sidecar files
2026-08-15 14:44:02 +02:00
test_generic_inventory.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
test_generic_inventory.gd.uid
Store resources in generic inventories
2026-08-14 20:32:58 +02:00
test_hangar_management.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
test_hangar_management.gd.uid
Make research tree vertically scrollable
2026-08-13 16:25:41 +02:00
test_hub_capacity.gd
Refactor recent gameplay systems after code review
2026-08-16 21:38:07 +02:00
test_hub_capacity.gd.uid
Block input behind open panels; keep craft-menu messages on screen
2026-08-11 20:17:58 +02:00
test_hud_layout.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
test_hud_layout.gd.uid
Derive the context action row from the build button, not a fixed y
2026-08-18 12:09:44 +02:00
test_icon_button.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
test_icon_button.gd.uid
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
test_icon_button_drag_cancel.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
test_icon_button_drag_cancel.gd.uid
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
test_icon_button_press_fires.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
test_icon_button_press_fires.gd.uid
Fire buttons on press where the browser never delivers a release
2026-08-18 18:02:20 +02:00
test_intro_scene.gd
#108 : the prologue - the convoy, the ambush, and the breach
2026-08-23 20:59:12 +02:00
test_joystick_control.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
test_joystick_control.gd.uid
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
test_joystick_recentres.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
test_joystick_recentres.gd.uid
Recentre a released stick, slow extractors again, and unbreak the lab layout
2026-08-21 13:31:46 +02:00
test_keyboard_input.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
test_keyboard_input.gd.uid
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
test_lab_research_reward.gd
#108 : the prologue - the convoy, the ambush, and the breach
2026-08-23 20:59:12 +02:00
test_lab_research_reward.gd.uid
Stacking distorders, menu layouts, lab rewards, enemy detail, artillery cross
2026-08-18 16:54:46 +02:00
test_lab_resources.gd
Add research lab planets and research points ( #63 )
2026-08-16 20:14:29 +02:00
test_lab_resources.gd.uid
Backfill missing script UID sidecar files
2026-08-15 14:44:02 +02:00
test_lab_transporter_delivery.gd
Add research lab planets and research points ( #63 )
2026-08-16 20:14:29 +02:00
test_lab_transporter_delivery.gd.uid
Supply lab research with transporters
2026-08-14 22:46:25 +02:00
test_lancer_enemy.gd
#100 (#97b): waves replace the roaming enemy spawner
2026-08-23 13:37:42 +02:00
test_lancer_enemy.gd.uid
Add the .uid files Godot generated for the new scripts
2026-08-23 19:23:50 +02:00
test_laser_ammo.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
test_laser_ammo.gd.uid
Refactor recent gameplay systems after code review
2026-08-16 21:38:07 +02:00
test_laser_animation.gd
#90 : give the laser an ignition instead of a blink
2026-08-22 23:29:55 +02:00
test_laser_animation.gd.uid
#90 : give the laser an ignition instead of a blink
2026-08-22 23:29:55 +02:00
test_laser_auto_aim.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
test_laser_auto_aim.gd.uid
Sharpen fleet handling, widen the laser, and fix the map editor's file identity
2026-08-20 09:55:11 +02:00
test_laser_vessel.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
test_laser_vessel.gd.uid
Refactor recent gameplay systems after code review
2026-08-16 21:38:07 +02:00
test_logistics_travel_speed.gd
Slow logistics vessel travel
2026-08-14 22:30:19 +02:00
test_logistics_travel_speed.gd.uid
Slow logistics vessel travel
2026-08-14 22:30:19 +02:00
test_lopsided_formation_movement.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
test_lopsided_formation_movement.gd.uid
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
test_lunar_field.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
test_lunar_field.gd.uid
Make the lunar backdrop cheap: 3x3 field, then bake and tile it ( #68 )
2026-08-17 23:20:14 +02:00
test_main_menu.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
test_main_menu.gd.uid
Add a main menu scene ( #47 )
2026-08-15 14:43:46 +02:00
test_manual_supply_route.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
test_manual_supply_route.gd.uid
Transporter vessels, an explicit store button, and bottom-anchored menus
2026-08-11 19:14:27 +02:00
test_map_building_markers.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
test_map_building_markers.gd.uid
Show buildings on the world map, and extractors on their planets
2026-08-11 15:29:56 +02:00
test_modal_blocks_input.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
test_modal_blocks_input.gd.uid
Repair a broken working tree, and make every crafter press report
2026-08-11 22:50:09 +02:00
test_mothership_replacement.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
test_mothership_replacement.gd.uid
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
test_multi_resource_supply.gd
Add research lab planets and research points ( #63 )
2026-08-16 20:14:29 +02:00
test_multi_resource_supply.gd.uid
Add gas bomber skill-shot vessel
2026-08-15 04:45:15 +02:00
test_no_popin_on_load.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
test_no_popin_on_load.gd.uid
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
test_outpost_building.gd
#102/#103 (#97d/#97e): the outpost, and the garrison you compose for it
2026-08-23 14:02:20 +02:00
test_outpost_building.gd.uid
Add the .uid files Godot generated for the new scripts
2026-08-23 19:23:50 +02:00
test_outpost_crewing.gd
#104 (#97f): outposts are crewed automatically from the mothership
2026-08-23 14:13:46 +02:00
test_outpost_crewing.gd.uid
Add the .uid files Godot generated for the new scripts
2026-08-23 19:23:50 +02:00
test_outpost_garrison_menu.gd
#102/#103 (#97d/#97e): the outpost, and the garrison you compose for it
2026-08-23 14:02:20 +02:00
test_outpost_garrison_menu.gd.uid
Add the .uid files Godot generated for the new scripts
2026-08-23 19:23:50 +02:00
test_outpost_garrison_patrol.gd
#105 (#97g): garrison vessels patrol and defend their outpost
2026-08-23 14:13:47 +02:00
test_outpost_garrison_patrol.gd.uid
Add the .uid files Godot generated for the new scripts
2026-08-23 19:23:50 +02:00
test_payments_use_fleet_hold.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
test_payments_use_fleet_hold.gd.uid
Pay for everything from the bank and the fleet hold, not just buildings
2026-08-19 12:15:00 +02:00
test_pickup_feedback.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
test_pickup_feedback.gd.uid
Implement #80 , #81 , #82 and #83
2026-08-21 18:49:47 +02:00
test_pinch_zoom.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
test_pinch_zoom.gd.uid
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
test_pivot_controls.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
test_pivot_controls.gd.uid
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
test_planet_atmosphere_transition.gd
Implement #85 , #86 , #87 and #88
2026-08-22 02:20:12 +02:00
test_planet_atmosphere_transition.gd.uid
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
test_planet_conquest_gate.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
test_planet_conquest_gate.gd.uid
Add planet conquest state and gate extractor placement ( #41 )
2026-08-15 14:41:19 +02:00
test_planet_extractor_marker.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
test_planet_extractor_marker.gd.uid
Show buildings on the world map, and extractors on their planets
2026-08-11 15:29:56 +02:00
test_planet_identity_persists.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
test_planet_identity_persists.gd.uid
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
test_planet_landing_proximity.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
test_planet_landing_proximity.gd.uid
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
test_planet_map_assignment.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
test_planet_map_assignment.gd.uid
Share one backdrop between game and editor, and fix three input/economy bugs
2026-08-19 11:16:38 +02:00
test_planet_map_marker_matches_spawn.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
test_planet_map_marker_matches_spawn.gd.uid
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
test_planet_prompt_map_interaction.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
test_planet_prompt_map_interaction.gd.uid
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
test_planet_setups.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
test_planet_setups.gd.uid
Add planet setups as authored resources ( #42 )
2026-08-15 14:41:37 +02:00
test_planet_spawning.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
test_planet_spawning.gd.uid
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
test_planet_unique_identity.gd
Key extractors by stable planet identity
2026-08-14 22:16:40 +02:00
test_planet_unique_identity.gd.uid
Add manual extractor resource transfers
2026-08-14 22:21:01 +02:00
test_planning_center.gd
#106/#107 (#98a/#98b): the Planning Center
2026-08-23 14:21:52 +02:00
test_planning_center.gd.uid
Add the .uid files Godot generated for the new scripts
2026-08-23 19:23:50 +02:00
test_prompt_debounce.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
test_prompt_debounce.gd.uid
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
test_research_bar_columns.gd
#95 : stop printing the bank twice in the research menu
2026-08-23 11:35:14 +02:00
test_research_bar_columns.gd.uid
Add the .uid files Godot generated for the new scripts
2026-08-23 19:23:50 +02:00
test_research_double_tap.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
test_research_double_tap.gd.uid
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
test_research_lab_extractor_gate.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
test_research_lab_extractor_gate.gd.uid
Seat the HUD button columns below the resource readout, and move the planet name
2026-08-17 23:20:51 +02:00
test_research_points.gd
#108 : the prologue - the convoy, the ambush, and the breach
2026-08-23 20:59:12 +02:00
test_research_points.gd.uid
Refactor recent gameplay systems after code review
2026-08-16 21:38:07 +02:00
test_resource_readout.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
test_resource_readout.gd.uid
Refactor recent gameplay systems after code review
2026-08-16 21:38:07 +02:00
test_resource_transfer.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
test_resource_transfer.gd.uid
Remove the one-way ore API superseded by the transfer menu
2026-08-12 13:07:52 +02:00
test_resources_and_buildings.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
test_resources_and_buildings.gd.uid
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
test_return_position_matches_planet.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
test_return_position_matches_planet.gd.uid
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
test_setup_editor.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
test_setup_editor.gd.uid
Add the planet setup map editor ( #48 )
2026-08-15 21:24:28 +02:00
test_setup_editor_delete.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
test_setup_editor_delete.gd.uid
Share one backdrop between game and editor, and fix three input/economy bugs
2026-08-19 11:16:38 +02:00
test_setup_file_identity.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
test_setup_file_identity.gd.uid
Twin-stick combat: aim and fire with a second stick, MOBA-style ability ring
2026-08-21 01:29:21 +02:00
test_shield_vessel.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
test_shield_vessel.gd.uid
Ship Lab: per-vessel research, and the shield vessel
2026-08-11 23:31:49 +02:00
test_ship_facing.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
test_ship_facing.gd.uid
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
test_ship_lab.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
test_ship_lab.gd.uid
Ship Lab: per-vessel research, and the shield vessel
2026-08-11 23:31:49 +02:00
test_shot_reach.gd
Implement #85 , #86 , #87 and #88
2026-08-22 02:20:12 +02:00
test_shot_reach.gd.uid
Implement #85 , #86 , #87 and #88
2026-08-22 02:20:12 +02:00
test_skill_menu.gd
#93 : drive the research menu with a mouse, and close the hole under it
2026-08-22 23:29:34 +02:00
test_skill_menu.gd.uid
#93 : drive the research menu with a mouse, and close the hole under it
2026-08-22 23:29:34 +02:00
test_skill_tree.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
test_skill_tree.gd.uid
Skill tree, node-based building animation, bigger UI, and a 19x faster test suite
2026-08-11 15:00:41 +02:00
test_sniper_enemy.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
test_sniper_enemy.gd.uid
Add standoff sniper enemy ( #45 )
2026-08-15 21:23:01 +02:00
test_space_time_distorder.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
test_space_time_distorder.gd.uid
Refactor recent gameplay systems after code review
2026-08-16 21:38:07 +02:00
test_star_coverage.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
test_star_coverage.gd.uid
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
test_surface_background_shared.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
test_surface_background_shared.gd.uid
Share one backdrop between game and editor, and fix three input/economy bugs
2026-08-19 11:16:38 +02:00
test_surface_feature_depth.gd
#91 : keep the gas source behind the fleet
2026-08-22 23:29:21 +02:00
test_surface_feature_depth.gd.uid
#91 : keep the gas source behind the fleet
2026-08-22 23:29:21 +02:00
test_surface_profiles.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
test_surface_profiles.gd.uid
Refactor recent gameplay systems after code review
2026-08-16 21:38:07 +02:00
test_transport_hub_building.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
test_transport_hub_building.gd.uid
Transporter vessels, an explicit store button, and bottom-anchored menus
2026-08-11 19:14:27 +02:00
test_transporter_supply.gd
Provision transporters with hubs
2026-08-15 00:09:10 +02:00
test_transporter_supply.gd.uid
Transporter vessels, an explicit store button, and bottom-anchored menus
2026-08-11 19:14:27 +02:00
test_turret_spawner_enemy.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
test_turret_spawner_enemy.gd.uid
Refactor recent gameplay systems after code review
2026-08-16 21:38:07 +02:00
test_vessel_composition.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
test_vessel_composition.gd.uid
Compose vessels from definitions and capabilities
2026-08-14 22:12:57 +02:00
test_vessel_delivery.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
test_vessel_delivery.gd.uid
Backfill missing script UID sidecar files
2026-08-15 14:44:02 +02:00
test_wave_system.gd
#100 (#97b): waves replace the roaming enemy spawner
2026-08-23 13:37:42 +02:00
test_wave_system.gd.uid
Add the .uid files Godot generated for the new scripts
2026-08-23 19:23:50 +02:00
test_waves_attack_buildings.gd
#101 (#97c): waves attack buildings
2026-08-23 13:53:17 +02:00
test_waves_attack_buildings.gd.uid
Add the .uid files Godot generated for the new scripts
2026-08-23 19:23:50 +02:00
test_world_map_ui.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
test_world_map_ui.gd.uid
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00