Loïc Wisniewski
f5a16a7b95
Share one backdrop between game and editor, and fix three input/economy bugs
...
The setup editor and the landed surface drew different backgrounds for the
same planet. Each scene carried its own hand-written ShaderMaterial, and only
the game side ever swapped in a profile's shader, so a gas giant authored in
the editor showed recoloured craters while the game showed cloud bands. Both
now instance one SurfaceBackground.tscn and configure it through one method,
and every profile names its own shader - the old "null means keep whatever
the scene already had" convention was the drift, since each scene "already
had" something different. The shared material is resource_local_to_scene, or
two live surfaces would repaint each other.
The gas giant's bands broke into disjoint segments once per cell: the second
turbulence octave doubled only the INTEGER half of a lattice coordinate,
which is a different point in every cell rather than the same point at twice
the frequency. Measured, the old form steps 0.153 at a cell boundary against
0.0002 now. A second discontinuity went with it - the camera cell index
arrives pre-wrapped, so hashing it raw rearranged the whole sky every 32
cells; hashes are now wrapped per octave and the field is exactly periodic.
Bands also gained low-frequency octaves and per-row differential drift.
WorldMap swallowed every touch in _input(), which runs before the GUI system,
so CloseButton never saw one: the map could be opened and not closed. Android
and desktop hid it behind Godot's emulated mouse event, which this never
swallowed; a phone browser gives no such second chance. Its test had been
closing the map by calling the method the button was failing to reach.
Construction now draws on the fleet hold as well as the bank. With an empty
starting bank and ore bankable only at a mothership, charging construction to
the bank alone made the first mothership cost ore that could not yet exist.
Also: a conquered planet no longer re-spawns its garrison (guarded on having
capture points, since a setup with none registers as vacuously conquered);
planets keep the map they drew, with the candidate list sorted rather than
left in filesystem order and assignments pruned rather than cleared on
rescan; and the map editor lists setups at a tappable size and can delete
one, as an explicit armed mode rather than a tap away from destroying work.
Full suite 106/106.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-19 11:16:38 +02:00
..
_artillery_telegraph_gas_preview.gd
Stacking distorders, menu layouts, lab rewards, enemy detail, artillery cross
2026-08-18 16:54:46 +02:00
_artillery_telegraph_gas_preview.gd.uid
Add artillery enemy with telegraphed AOE ( #46 )
2026-08-15 21:23:43 +02:00
_artillery_telegraph_gas_preview.tscn
Add artillery enemy with telegraphed AOE ( #46 )
2026-08-15 21:23:43 +02:00
_artillery_telegraph_rocky_preview.gd
Stacking distorders, menu layouts, lab rewards, enemy detail, artillery cross
2026-08-18 16:54:46 +02:00
_artillery_telegraph_rocky_preview.gd.uid
Add artillery enemy with telegraphed AOE ( #46 )
2026-08-15 21:23:43 +02:00
_artillery_telegraph_rocky_preview.tscn
Add artillery enemy with telegraphed AOE ( #46 )
2026-08-15 21:23:43 +02:00
_black_hole_space_preview.gd
Add black hole planet and dark matter resource ( #55 )
2026-08-16 13:13:38 +02:00
_black_hole_space_preview.gd.uid
Refactor recent gameplay systems after code review
2026-08-16 21:38:07 +02:00
_black_hole_space_preview.tscn
Add black hole planet and dark matter resource ( #55 )
2026-08-16 13:13:38 +02:00
_build_menu_preview.gd
Fix the stop stutter, and hide unresearched buildings from the menu
2026-08-11 21:38:17 +02:00
_build_menu_preview.gd.uid
Transporter vessels, an explicit store button, and bottom-anchored menus
2026-08-11 19:14:27 +02:00
_build_menu_preview.tscn
Transport Hub building
2026-08-11 17:45:07 +02:00
_build_popup_preview.gd
Compose buildings from definitions and capabilities
2026-08-14 21:44:28 +02:00
_build_popup_preview.gd.uid
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
_build_popup_preview.tscn
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
_capture_points_preview.gd
Draw capture points behind fleet vessels ( #50 )
2026-08-15 22:47:44 +02:00
_capture_points_preview.gd.uid
Add capture points and the planet conquest loop ( #43 )
2026-08-15 21:22:10 +02:00
_capture_points_preview.tscn
Add capture points and the planet conquest loop ( #43 )
2026-08-15 21:22:10 +02:00
_cargo_readout_preview.gd
Refactor multi-resource UI and transfers
2026-08-14 11:54:31 +02:00
_cargo_readout_preview.gd.uid
Transporter vessels, an explicit store button, and bottom-anchored menus
2026-08-11 19:14:27 +02:00
_cargo_readout_preview.tscn
Show what the fleet is carrying next to what is banked
2026-08-11 16:04:40 +02:00
_carrier_crafter_preview.gd
Add carrier vessel ( #57 )
2026-08-16 16:20:39 +02:00
_carrier_crafter_preview.gd.uid
Refactor recent gameplay systems after code review
2026-08-16 21:38:07 +02:00
_carrier_crafter_preview.tscn
Add carrier vessel ( #57 )
2026-08-16 16:20:39 +02:00
_carrier_hangar_preview.gd
Add carrier vessel ( #57 )
2026-08-16 16:20:39 +02:00
_carrier_hangar_preview.gd.uid
Refactor recent gameplay systems after code review
2026-08-16 21:38:07 +02:00
_carrier_hangar_preview.tscn
Add carrier vessel ( #57 )
2026-08-16 16:20:39 +02:00
_context_actions_preview.gd
Refine context actions and preserve fleet landings
2026-08-14 23:15:12 +02:00
_context_actions_preview.gd.uid
Refine context actions and preserve fleet landings
2026-08-14 23:15:12 +02:00
_context_actions_preview.tscn
Refine context actions and preserve fleet landings
2026-08-14 23:15:12 +02:00
_craft_menu_preview.gd
Add gas bomber skill-shot vessel
2026-08-15 04:45:15 +02:00
_craft_menu_preview.gd.uid
Block input behind open panels; keep craft-menu messages on screen
2026-08-11 20:17:58 +02:00
_craft_menu_preview.tscn
Transporter vessels, an explicit store button, and bottom-anchored menus
2026-08-11 19:14:27 +02:00
_crafter_preview.gd
Compose buildings from definitions and capabilities
2026-08-14 21:44:28 +02:00
_crafter_preview.gd.uid
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
_crafter_preview.tscn
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
_enemy_gallery_preview.gd
Stacking distorders, menu layouts, lab rewards, enemy detail, artillery cross
2026-08-18 16:54:46 +02:00
_enemy_gallery_preview.gd.uid
Stacking distorders, menu layouts, lab rewards, enemy detail, artillery cross
2026-08-18 16:54:46 +02:00
_enemy_gallery_preview.tscn
Stacking distorders, menu layouts, lab rewards, enemy detail, artillery cross
2026-08-18 16:54:46 +02:00
_extractor_transfer_preview.gd
Add manual extractor resource transfers
2026-08-14 22:21:01 +02:00
_extractor_transfer_preview.gd.uid
Slow logistics vessel travel
2026-08-14 22:30:19 +02:00
_extractor_transfer_preview.tscn
Add manual extractor resource transfers
2026-08-14 22:21:01 +02:00
_fleet_cargo_limit_preview.gd
Cap fleet cargo capacity by composition ( #56 )
2026-08-16 14:53:26 +02:00
_fleet_cargo_limit_preview.gd.uid
Refactor recent gameplay systems after code review
2026-08-16 21:38:07 +02:00
_fleet_cargo_limit_preview.tscn
Cap fleet cargo capacity by composition ( #56 )
2026-08-16 14:53:26 +02:00
_font_probe.gd
Skill tree, node-based building animation, bigger UI, and a 19x faster test suite
2026-08-11 15:00:41 +02:00
_font_probe.gd.uid
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
_gas_bomb_aim_preview.gd
Add enemy foundation: definitions, components, ranged damage ( #44 )
2026-08-15 14:43:29 +02:00
_gas_bomb_aim_preview.gd.uid
Add gas bomber skill-shot vessel
2026-08-15 04:45:15 +02:00
_gas_bomb_aim_preview.tscn
Add gas bomber skill-shot vessel
2026-08-15 04:45:15 +02:00
_gas_burner_build_menu_preview.gd
Gas burner building and the energy resource ( #54 )
2026-08-16 12:10:31 +02:00
_gas_burner_build_menu_preview.gd.uid
Refactor recent gameplay systems after code review
2026-08-16 21:38:07 +02:00
_gas_burner_build_menu_preview.tscn
Gas burner building and the energy resource ( #54 )
2026-08-16 12:10:31 +02:00
_gas_burner_transfer_preview.gd
Gas burner building and the energy resource ( #54 )
2026-08-16 12:10:31 +02:00
_gas_burner_transfer_preview.gd.uid
Refactor recent gameplay systems after code review
2026-08-16 21:38:07 +02:00
_gas_burner_transfer_preview.tscn
Gas burner building and the energy resource ( #54 )
2026-08-16 12:10:31 +02:00
_gas_surface_preview.gd
Drive planets from definitions
2026-08-14 16:13:24 +02:00
_gas_surface_preview.gd.uid
Backfill missing script UID sidecar files
2026-08-15 14:44:02 +02:00
_gas_surface_preview.tscn
Refactor multi-resource UI and transfers
2026-08-14 11:54:31 +02:00
_hangar_menu_preview.gd
Add gas bomber skill-shot vessel
2026-08-15 04:45:15 +02:00
_hangar_menu_preview.gd.uid
Provision transporters with hubs
2026-08-15 00:09:10 +02:00
_hangar_menu_preview.tscn
Provision transporters with hubs
2026-08-15 00:09:10 +02:00
_icon_preview.gd
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
_icon_preview.gd.uid
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
_icon_preview.tscn
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
_ingame_buildings_preview.gd
Ship Lab: per-vessel research, and the shield vessel
2026-08-11 23:31:49 +02:00
_ingame_buildings_preview.gd.uid
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
_ingame_buildings_preview.tscn
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
_lab_menu_preview.gd
Fix UI overlaps: SpeedFader vs status labels, packed ship lab layout ( #67 , #71 )
2026-08-17 19:47:09 +02:00
_lab_menu_preview.gd.uid
Ship Lab: per-vessel research, and the shield vessel
2026-08-11 23:31:49 +02:00
_lab_menu_preview.tscn
Ship Lab: per-vessel research, and the shield vessel
2026-08-11 23:31:49 +02:00
_laser_aim_preview.gd
Add laser ship vessel and its skill shot ( #58 )
2026-08-16 17:29:53 +02:00
_laser_aim_preview.gd.uid
Refactor recent gameplay systems after code review
2026-08-16 21:38:07 +02:00
_laser_aim_preview.tscn
Add laser ship vessel and its skill shot ( #58 )
2026-08-16 17:29:53 +02:00
_lunar_check.png.import
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
_marker_preview.gd
Show buildings on the world map, and extractors on their planets
2026-08-11 15:29:56 +02:00
_marker_preview.gd.uid
Show buildings on the world map, and extractors on their planets
2026-08-11 15:29:56 +02:00
_marker_preview.tscn
Show buildings on the world map, and extractors on their planets
2026-08-11 15:29:56 +02:00
_mothership_beam_preview.gd
Enemy mothership ( #53 )
2026-08-16 10:19:02 +02:00
_mothership_beam_preview.gd.uid
Refactor recent gameplay systems after code review
2026-08-16 21:38:07 +02:00
_mothership_beam_preview.tscn
Enemy mothership ( #53 )
2026-08-16 10:19:02 +02:00
_planet_derrick_preview.gd
Show buildings on the world map, and extractors on their planets
2026-08-11 15:29:56 +02:00
_planet_derrick_preview.gd.uid
Show buildings on the world map, and extractors on their planets
2026-08-11 15:29:56 +02:00
_planet_derrick_preview.tscn
Show buildings on the world map, and extractors on their planets
2026-08-11 15:29:56 +02:00
_profile_startup.gd
Skill tree, node-based building animation, bigger UI, and a 19x faster test suite
2026-08-11 15:00:41 +02:00
_profile_startup.gd.uid
Skill tree, node-based building animation, bigger UI, and a 19x faster test suite
2026-08-11 15:00:41 +02:00
_profile_surface_shader.gd
Make the lunar backdrop cheap: 3x3 field, then bake and tile it ( #68 )
2026-08-17 23:20:14 +02:00
_profile_surface_shader.gd.uid
Make the lunar backdrop cheap: 3x3 field, then bake and tile it ( #68 )
2026-08-17 23:20:14 +02:00
_research_lab_surface_preview.gd
Stacking distorders, menu layouts, lab rewards, enemy detail, artillery cross
2026-08-18 16:54:46 +02:00
_research_lab_surface_preview.gd.uid
Stacking distorders, menu layouts, lab rewards, enemy detail, artillery cross
2026-08-18 16:54:46 +02:00
_research_lab_surface_preview.tscn
Stacking distorders, menu layouts, lab rewards, enemy detail, artillery cross
2026-08-18 16:54:46 +02:00
_resource_readout_surface_preview.gd
Generalize the resource HUD readouts ( #49 )
2026-08-16 08:30:10 +02:00
_resource_readout_surface_preview.gd.uid
Refactor recent gameplay systems after code review
2026-08-16 21:38:07 +02:00
_resource_readout_surface_preview.tscn
Generalize the resource HUD readouts ( #49 )
2026-08-16 08:30:10 +02:00
_rocky_surface_preview.gd
Give the gas planet surface its own background shader ( #51 )
2026-08-16 09:05:31 +02:00
_rocky_surface_preview.gd.uid
Refactor recent gameplay systems after code review
2026-08-16 21:38:07 +02:00
_rocky_surface_preview.tscn
Give the gas planet surface its own background shader ( #51 )
2026-08-16 09:05:31 +02:00
_run_inside.sh
Add timed craft queue and hangar
2026-08-12 22:47:46 +02:00
_screenshot_tool.gd
Share one backdrop between game and editor, and fix three input/economy bugs
2026-08-19 11:16:38 +02:00
_screenshot_tool.gd.uid
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
_setup_editor_load_panel_preview.gd
Map editor: real Load list, canvas panning, selected-item name ( #64 , #65 , #66 )
2026-08-17 19:49:43 +02:00
_setup_editor_load_panel_preview.gd.uid
Seat the HUD button columns below the resource readout, and move the planet name
2026-08-17 23:20:51 +02:00
_setup_editor_load_panel_preview.tscn
Map editor: real Load list, canvas panning, selected-item name ( #64 , #65 , #66 )
2026-08-17 19:49:43 +02:00
_setup_editor_preview.gd
Map editor: real Load list, canvas panning, selected-item name ( #64 , #65 , #66 )
2026-08-17 19:49:43 +02:00
_setup_editor_preview.gd.uid
Add the planet setup map editor ( #48 )
2026-08-15 21:24:28 +02:00
_setup_editor_preview.tscn
Add the planet setup map editor ( #48 )
2026-08-15 21:24:28 +02:00
_setup_markers_preview.gd
Add planet setups as authored resources ( #42 )
2026-08-15 14:41:37 +02:00
_setup_markers_preview.gd.uid
Add planet setups as authored resources ( #42 )
2026-08-15 14:41:37 +02:00
_setup_markers_preview.tscn
Add planet setups as authored resources ( #42 )
2026-08-15 14:41:37 +02:00
_skill_menu_preview.gd
Add research lab planets and research points ( #63 )
2026-08-16 20:14:29 +02:00
_skill_menu_preview.gd.uid
Skill tree, node-based building animation, bigger UI, and a 19x faster test suite
2026-08-11 15:00:41 +02:00
_skill_menu_preview.tscn
Skill tree, node-based building animation, bigger UI, and a 19x faster test suite
2026-08-11 15:00:41 +02:00
_sniper_vs_chaser_preview.gd
Add standoff sniper enemy ( #45 )
2026-08-15 21:23:01 +02:00
_sniper_vs_chaser_preview.gd.uid
Add standoff sniper enemy ( #45 )
2026-08-15 21:23:01 +02:00
_sniper_vs_chaser_preview.tscn
Add standoff sniper enemy ( #45 )
2026-08-15 21:23:01 +02:00
_transfer_menu_preview.gd
Add transfer amounts and active gas vents
2026-08-14 13:44:10 +02:00
_transfer_menu_preview.gd.uid
Remove the one-way ore API superseded by the transfer menu
2026-08-12 13:07:52 +02:00
_transfer_menu_preview.tscn
Remove the one-way ore API superseded by the transfer menu
2026-08-12 13:07:52 +02:00
_transporter_preview.gd
Provision transporters with hubs
2026-08-15 00:09:10 +02:00
_transporter_preview.gd.uid
Transporter vessels, an explicit store button, and bottom-anchored menus
2026-08-11 19:14:27 +02:00
_transporter_preview.tscn
Transporter vessels, an explicit store button, and bottom-anchored menus
2026-08-11 19:14:27 +02:00
_turret_vs_chaser_preview.gd
Turret vessel spawner enemy ( #52 )
2026-08-16 09:43:44 +02:00
_turret_vs_chaser_preview.gd.uid
Refactor recent gameplay systems after code review
2026-08-16 21:38:07 +02:00
_turret_vs_chaser_preview.tscn
Turret vessel spawner enemy ( #52 )
2026-08-16 09:43:44 +02:00
_vfx_preview.gd
Skill tree, node-based building animation, bigger UI, and a 19x faster test suite
2026-08-11 15:00:41 +02:00
_vfx_preview.gd.uid
Skill tree, node-based building animation, bigger UI, and a 19x faster test suite
2026-08-11 15:00:41 +02:00
_vfx_preview.tscn
Skill tree, node-based building animation, bigger UI, and a 19x faster test suite
2026-08-11 15:00:41 +02:00
_void_surface_preview.gd
Add black hole planet and dark matter resource ( #55 )
2026-08-16 13:13:38 +02:00
_void_surface_preview.gd.uid
Refactor recent gameplay systems after code review
2026-08-16 21:38:07 +02:00
_void_surface_preview.tscn
Add black hole planet and dark matter resource ( #55 )
2026-08-16 13:13:38 +02:00
profile_shader.sh
Make the lunar backdrop cheap: 3x3 field, then bake and tile it ( #68 )
2026-08-17 23:20:14 +02:00
run_tests.sh
Add timed craft queue and hangar
2026-08-12 22:47:46 +02:00
scratch_scene_a.gd.uid
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
scratch_scene_b.gd.uid
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
scratch_swap_check.gd.uid
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
screenshot.sh
Share one backdrop between game and editor, and fix three input/economy bugs
2026-08-19 11:16:38 +02:00
test_animation_continuity.gd
Compose buildings from definitions and capabilities
2026-08-14 21:44:28 +02:00
test_animation_continuity.gd.uid
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
test_artillery_enemy.gd
Stacking distorders, menu layouts, lab rewards, enemy detail, artillery cross
2026-08-18 16:54:46 +02:00
test_artillery_enemy.gd.uid
Add artillery enemy with telegraphed AOE ( #46 )
2026-08-15 21:23:43 +02:00
test_asteroid_safe_spawn.gd
Skill tree, node-based building animation, bigger UI, and a 19x faster test suite
2026-08-11 15:00:41 +02:00
test_asteroid_safe_spawn.gd.uid
Skill tree, node-based building animation, bigger UI, and a 19x faster test suite
2026-08-11 15:00:41 +02:00
test_asteroid_ship_collision.gd
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
test_asteroid_ship_collision.gd.uid
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
test_asteroid_spawning.gd
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
test_asteroid_spawning.gd.uid
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
test_biome_generation.gd
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
test_biome_generation.gd.uid
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
test_black_hole.gd
Add black hole planet and dark matter resource ( #55 )
2026-08-16 13:13:38 +02:00
test_black_hole.gd.uid
Refactor recent gameplay systems after code review
2026-08-16 21:38:07 +02:00
test_build_info_popup.gd
Compose buildings from definitions and capabilities
2026-08-14 21:44:28 +02:00
test_build_info_popup.gd.uid
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
test_build_menu_hides_locked.gd
Fix the stop stutter, and hide unresearched buildings from the menu
2026-08-11 21:38:17 +02:00
test_build_menu_hides_locked.gd.uid
Repair a broken working tree, and make every crafter press report
2026-08-11 22:50:09 +02:00
test_build_menu_icons.gd
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
test_build_menu_icons.gd.uid
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
test_build_uses_fleet_hold.gd
Share one backdrop between game and editor, and fix three input/economy bugs
2026-08-19 11:16:38 +02:00
test_build_uses_fleet_hold.gd.uid
Share one backdrop between game and editor, and fix three input/economy bugs
2026-08-19 11:16:38 +02:00
test_building_composition.gd
Refine context actions and preserve fleet landings
2026-08-14 23:15:12 +02:00
test_building_composition.gd.uid
Compose vessels from definitions and capabilities
2026-08-14 22:12:57 +02:00
test_building_redraw_cost.gd
Compose buildings from definitions and capabilities
2026-08-14 21:44:28 +02:00
test_building_redraw_cost.gd.uid
Skill tree, node-based building animation, bigger UI, and a 19x faster test suite
2026-08-11 15:00:41 +02:00
test_building_stock_queue.gd
Add timed craft queue and hangar
2026-08-12 22:47:46 +02:00
test_building_stock_queue.gd.uid
Transporter vessels, an explicit store button, and bottom-anchored menus
2026-08-11 19:14:27 +02:00
test_camera_settles.gd
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
test_camera_settles.gd.uid
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
test_capture_points.gd
Draw capture points behind fleet vessels ( #50 )
2026-08-15 22:47:44 +02:00
test_capture_points.gd.uid
Add capture points and the planet conquest loop ( #43 )
2026-08-15 21:22:10 +02:00
test_cargo_readout.gd
Generalize the resource HUD readouts ( #49 )
2026-08-16 08:30:10 +02:00
test_cargo_readout.gd.uid
Transporter vessels, an explicit store button, and bottom-anchored menus
2026-08-11 19:14:27 +02:00
test_carrier_vessel.gd
Add research lab planets and research points ( #63 )
2026-08-16 20:14:29 +02:00
test_carrier_vessel.gd.uid
Refactor recent gameplay systems after code review
2026-08-16 21:38:07 +02:00
test_conquered_planet_clear.gd
Share one backdrop between game and editor, and fix three input/economy bugs
2026-08-19 11:16:38 +02:00
test_conquered_planet_clear.gd.uid
Share one backdrop between game and editor, and fix three input/economy bugs
2026-08-19 11:16:38 +02:00
test_crafter_animation.gd
Compose buildings from definitions and capabilities
2026-08-14 21:44:28 +02:00
test_crafter_animation.gd.uid
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
test_crafter_feedback.gd
Refine context actions and preserve fleet landings
2026-08-14 23:15:12 +02:00
test_crafter_feedback.gd.uid
Typed owed vessels, ship lab building type, shield vessel gate
2026-08-11 23:10:07 +02:00
test_dev_mode.gd
Stacking distorders, menu layouts, lab rewards, enemy detail, artillery cross
2026-08-18 16:54:46 +02:00
test_dev_mode.gd.uid
Stacking distorders, menu layouts, lab rewards, enemy detail, artillery cross
2026-08-18 16:54:46 +02:00
test_distorder_energy.gd
Space-time distorder drains energy while boosting ( #62 )
2026-08-16 19:21:54 +02:00
test_distorder_energy.gd.uid
Refactor recent gameplay systems after code review
2026-08-16 21:38:07 +02:00
test_distorder_stacking.gd
Stacking distorders, menu layouts, lab rewards, enemy detail, artillery cross
2026-08-18 16:54:46 +02:00
test_distorder_stacking.gd.uid
Stacking distorders, menu layouts, lab rewards, enemy detail, artillery cross
2026-08-18 16:54:46 +02:00
test_enemy_collision.gd
Rework how a game starts: dev mode, a bare opening, and fleet growth
2026-08-18 12:10:14 +02:00
test_enemy_collision.gd.uid
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
test_enemy_combat.gd
Rework how a game starts: dev mode, a bare opening, and fleet growth
2026-08-18 12:10:14 +02:00
test_enemy_combat.gd.uid
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
test_enemy_composition.gd
Add enemy foundation: definitions, components, ranged damage ( #44 )
2026-08-15 14:43:29 +02:00
test_enemy_composition.gd.uid
Add enemy foundation: definitions, components, ranged damage ( #44 )
2026-08-15 14:43:29 +02:00
test_enemy_detection_range.gd
Gate enemies behind a detection range instead of instant omniscient pursuit ( #69 )
2026-08-17 19:47:37 +02:00
test_enemy_detection_range.gd.uid
Seat the HUD button columns below the resource readout, and move the planet name
2026-08-17 23:20:51 +02:00
test_enemy_mothership.gd
Rework how a game starts: dev mode, a bare opening, and fleet growth
2026-08-18 12:10:14 +02:00
test_enemy_mothership.gd.uid
Refactor recent gameplay systems after code review
2026-08-16 21:38:07 +02:00
test_enemy_projectile_damage.gd
Add enemy foundation: definitions, components, ranged damage ( #44 )
2026-08-15 14:43:29 +02:00
test_enemy_projectile_damage.gd.uid
Add enemy foundation: definitions, components, ranged damage ( #44 )
2026-08-15 14:43:29 +02:00
test_exploration_tracker.gd
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
test_exploration_tracker.gd.uid
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
test_extractor_building.gd
Research lab planet: spawn more often, block extractors, clearer feedback ( #74 , #75 , #76 )
2026-08-17 19:48:55 +02:00
test_extractor_building.gd.uid
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
test_extractor_income.gd
Add research lab planets and research points ( #63 )
2026-08-16 20:14:29 +02:00
test_extractor_income.gd.uid
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
test_extractor_transfer.gd
Refine context actions and preserve fleet landings
2026-08-14 23:15:12 +02:00
test_extractor_transfer.gd.uid
Slow logistics vessel travel
2026-08-14 22:30:19 +02:00
test_fleet_cargo.gd
Remove the one-way ore API superseded by the transfer menu
2026-08-12 13:07:52 +02:00
test_fleet_cargo.gd.uid
Show what the fleet is carrying next to what is banked
2026-08-11 16:04:40 +02:00
test_fleet_cargo_limit.gd
Cap fleet cargo capacity by composition ( #56 )
2026-08-16 14:53:26 +02:00
test_fleet_cargo_limit.gd.uid
Refactor recent gameplay systems after code review
2026-08-16 21:38:07 +02:00
test_fleet_formation.gd
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
test_fleet_formation.gd.uid
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
test_fleet_growth.gd
Rework how a game starts: dev mode, a bare opening, and fleet growth
2026-08-18 12:10:14 +02:00
test_fleet_growth.gd.uid
Stacking distorders, menu layouts, lab rewards, enemy detail, artillery cross
2026-08-18 16:54:46 +02:00
test_fleet_speed_bounded.gd
Bound individual vessel speed; stop Fleet.stop() accumulating it ( #72 )
2026-08-17 23:20:34 +02:00
test_fleet_speed_bounded.gd.uid
Bound individual vessel speed; stop Fleet.stop() accumulating it ( #72 )
2026-08-17 23:20:34 +02:00
test_gas_bands.gd
Share one backdrop between game and editor, and fix three input/economy bugs
2026-08-19 11:16:38 +02:00
test_gas_bands.gd.uid
Share one backdrop between game and editor, and fix three input/economy bugs
2026-08-19 11:16:38 +02:00
test_gas_bomber.gd
Add research lab planets and research points ( #63 )
2026-08-16 20:14:29 +02:00
test_gas_bomber.gd.uid
Add gas bomber skill-shot vessel
2026-08-15 04:45:15 +02:00
test_gas_bomber_ammo.gd
Gas bombers consume gas from the fleet hold when firing ( #60 )
2026-08-16 18:54:44 +02:00
test_gas_bomber_ammo.gd.uid
Refactor recent gameplay systems after code review
2026-08-16 21:38:07 +02:00
test_gas_bomber_cooldowns.gd
Gas bombers consume gas from the fleet hold when firing ( #60 )
2026-08-16 18:54:44 +02:00
test_gas_bomber_cooldowns.gd.uid
Refactor recent gameplay systems after code review
2026-08-16 21:38:07 +02:00
test_gas_burner.gd
Refactor recent gameplay systems after code review
2026-08-16 21:38:07 +02:00
test_gas_burner.gd.uid
Refactor recent gameplay systems after code review
2026-08-16 21:38:07 +02:00
test_gas_system.gd
Rework how a game starts: dev mode, a bare opening, and fleet growth
2026-08-18 12:10:14 +02:00
test_gas_system.gd.uid
Backfill missing script UID sidecar files
2026-08-15 14:44:02 +02:00
test_generic_inventory.gd
Store resources in generic inventories
2026-08-14 20:32:58 +02:00
test_generic_inventory.gd.uid
Store resources in generic inventories
2026-08-14 20:32:58 +02:00
test_hangar_management.gd
Provision transporters with hubs
2026-08-15 00:09:10 +02:00
test_hangar_management.gd.uid
Make research tree vertically scrollable
2026-08-13 16:25:41 +02:00
test_hub_capacity.gd
Refactor recent gameplay systems after code review
2026-08-16 21:38:07 +02:00
test_hub_capacity.gd.uid
Block input behind open panels; keep craft-menu messages on screen
2026-08-11 20:17:58 +02:00
test_hud_layout.gd
Derive the context action row from the build button, not a fixed y
2026-08-18 12:09:44 +02:00
test_hud_layout.gd.uid
Derive the context action row from the build button, not a fixed y
2026-08-18 12:09:44 +02:00
test_icon_button.gd
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
test_icon_button.gd.uid
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
test_icon_button_drag_cancel.gd
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
test_icon_button_drag_cancel.gd.uid
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
test_icon_button_press_fires.gd
Fix the web build: a wasm trap on integer % 0, and buttons that never fired
2026-08-19 01:08:09 +02:00
test_icon_button_press_fires.gd.uid
Fire buttons on press where the browser never delivers a release
2026-08-18 18:02:20 +02:00
test_joystick_control.gd
Fix the stop stutter, and hide unresearched buildings from the menu
2026-08-11 21:38:17 +02:00
test_joystick_control.gd.uid
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
test_keyboard_input.gd
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
test_keyboard_input.gd.uid
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
test_lab_research_reward.gd
Stacking distorders, menu layouts, lab rewards, enemy detail, artillery cross
2026-08-18 16:54:46 +02:00
test_lab_research_reward.gd.uid
Stacking distorders, menu layouts, lab rewards, enemy detail, artillery cross
2026-08-18 16:54:46 +02:00
test_lab_resources.gd
Add research lab planets and research points ( #63 )
2026-08-16 20:14:29 +02:00
test_lab_resources.gd.uid
Backfill missing script UID sidecar files
2026-08-15 14:44:02 +02:00
test_lab_transporter_delivery.gd
Add research lab planets and research points ( #63 )
2026-08-16 20:14:29 +02:00
test_lab_transporter_delivery.gd.uid
Supply lab research with transporters
2026-08-14 22:46:25 +02:00
test_laser_ammo.gd
Laser shooters consume energy from the fleet hold when firing ( #61 )
2026-08-16 19:11:31 +02:00
test_laser_ammo.gd.uid
Refactor recent gameplay systems after code review
2026-08-16 21:38:07 +02:00
test_laser_vessel.gd
Laser shooters consume energy from the fleet hold when firing ( #61 )
2026-08-16 19:11:31 +02:00
test_laser_vessel.gd.uid
Refactor recent gameplay systems after code review
2026-08-16 21:38:07 +02:00
test_logistics_travel_speed.gd
Slow logistics vessel travel
2026-08-14 22:30:19 +02:00
test_logistics_travel_speed.gd.uid
Slow logistics vessel travel
2026-08-14 22:30:19 +02:00
test_lopsided_formation_movement.gd
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
test_lopsided_formation_movement.gd.uid
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
test_lunar_field.gd
Share one backdrop between game and editor, and fix three input/economy bugs
2026-08-19 11:16:38 +02:00
test_lunar_field.gd.uid
Make the lunar backdrop cheap: 3x3 field, then bake and tile it ( #68 )
2026-08-17 23:20:14 +02:00
test_main_menu.gd
Fix the web build: a wasm trap on integer % 0, and buttons that never fired
2026-08-19 01:08:09 +02:00
test_main_menu.gd.uid
Add a main menu scene ( #47 )
2026-08-15 14:43:46 +02:00
test_manual_supply_route.gd
Store resources in generic inventories
2026-08-14 20:32:58 +02:00
test_manual_supply_route.gd.uid
Transporter vessels, an explicit store button, and bottom-anchored menus
2026-08-11 19:14:27 +02:00
test_map_building_markers.gd
Show buildings on the world map, and extractors on their planets
2026-08-11 15:29:56 +02:00
test_map_building_markers.gd.uid
Show buildings on the world map, and extractors on their planets
2026-08-11 15:29:56 +02:00
test_modal_blocks_input.gd
Fix every button being permanently blocked after closing the build menu
2026-08-11 23:41:00 +02:00
test_modal_blocks_input.gd.uid
Repair a broken working tree, and make every crafter press report
2026-08-11 22:50:09 +02:00
test_mothership_replacement.gd
Compose buildings from definitions and capabilities
2026-08-14 21:44:28 +02:00
test_mothership_replacement.gd.uid
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
test_multi_resource_supply.gd
Add research lab planets and research points ( #63 )
2026-08-16 20:14:29 +02:00
test_multi_resource_supply.gd.uid
Add gas bomber skill-shot vessel
2026-08-15 04:45:15 +02:00
test_no_popin_on_load.gd
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
test_no_popin_on_load.gd.uid
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
test_pinch_zoom.gd
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
test_pinch_zoom.gd.uid
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
test_pivot_controls.gd
Rework how a game starts: dev mode, a bare opening, and fleet growth
2026-08-18 12:10:14 +02:00
test_pivot_controls.gd.uid
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
test_planet_atmosphere_transition.gd
Rework how a game starts: dev mode, a bare opening, and fleet growth
2026-08-18 12:10:14 +02:00
test_planet_atmosphere_transition.gd.uid
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
test_planet_conquest_gate.gd
Research lab planet: spawn more often, block extractors, clearer feedback ( #74 , #75 , #76 )
2026-08-17 19:48:55 +02:00
test_planet_conquest_gate.gd.uid
Add planet conquest state and gate extractor placement ( #41 )
2026-08-15 14:41:19 +02:00
test_planet_extractor_marker.gd
Key extractors by stable planet identity
2026-08-14 22:16:40 +02:00
test_planet_extractor_marker.gd.uid
Show buildings on the world map, and extractors on their planets
2026-08-11 15:29:56 +02:00
test_planet_identity_persists.gd
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
test_planet_identity_persists.gd.uid
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
test_planet_landing_proximity.gd
Rework how a game starts: dev mode, a bare opening, and fleet growth
2026-08-18 12:10:14 +02:00
test_planet_landing_proximity.gd.uid
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
test_planet_map_assignment.gd
Share one backdrop between game and editor, and fix three input/economy bugs
2026-08-19 11:16:38 +02:00
test_planet_map_assignment.gd.uid
Share one backdrop between game and editor, and fix three input/economy bugs
2026-08-19 11:16:38 +02:00
test_planet_map_marker_matches_spawn.gd
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
test_planet_map_marker_matches_spawn.gd.uid
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
test_planet_prompt_map_interaction.gd
Refine context actions and preserve fleet landings
2026-08-14 23:15:12 +02:00
test_planet_prompt_map_interaction.gd.uid
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
test_planet_setups.gd
Add capture points and the planet conquest loop ( #43 )
2026-08-15 21:22:10 +02:00
test_planet_setups.gd.uid
Add planet setups as authored resources ( #42 )
2026-08-15 14:41:37 +02:00
test_planet_spawning.gd
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
test_planet_spawning.gd.uid
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
test_planet_unique_identity.gd
Key extractors by stable planet identity
2026-08-14 22:16:40 +02:00
test_planet_unique_identity.gd.uid
Add manual extractor resource transfers
2026-08-14 22:21:01 +02:00
test_prompt_debounce.gd
Refine context actions and preserve fleet landings
2026-08-14 23:15:12 +02:00
test_prompt_debounce.gd.uid
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
test_research_lab_extractor_gate.gd
Research lab planet: spawn more often, block extractors, clearer feedback ( #74 , #75 , #76 )
2026-08-17 19:48:55 +02:00
test_research_lab_extractor_gate.gd.uid
Seat the HUD button columns below the resource readout, and move the planet name
2026-08-17 23:20:51 +02:00
test_research_points.gd
Rework how a game starts: dev mode, a bare opening, and fleet growth
2026-08-18 12:10:14 +02:00
test_research_points.gd.uid
Refactor recent gameplay systems after code review
2026-08-16 21:38:07 +02:00
test_resource_readout.gd
Generalize the resource HUD readouts ( #49 )
2026-08-16 08:30:10 +02:00
test_resource_readout.gd.uid
Refactor recent gameplay systems after code review
2026-08-16 21:38:07 +02:00
test_resource_transfer.gd
Rework how a game starts: dev mode, a bare opening, and fleet growth
2026-08-18 12:10:14 +02:00
test_resource_transfer.gd.uid
Remove the one-way ore API superseded by the transfer menu
2026-08-12 13:07:52 +02:00
test_resources_and_buildings.gd
Rework how a game starts: dev mode, a bare opening, and fleet growth
2026-08-18 12:10:14 +02:00
test_resources_and_buildings.gd.uid
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
test_return_position_matches_planet.gd
Rework how a game starts: dev mode, a bare opening, and fleet growth
2026-08-18 12:10:14 +02:00
test_return_position_matches_planet.gd.uid
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
test_setup_editor.gd
Add the planet setup map editor ( #48 )
2026-08-15 21:24:28 +02:00
test_setup_editor.gd.uid
Add the planet setup map editor ( #48 )
2026-08-15 21:24:28 +02:00
test_setup_editor_delete.gd
Share one backdrop between game and editor, and fix three input/economy bugs
2026-08-19 11:16:38 +02:00
test_setup_editor_delete.gd.uid
Share one backdrop between game and editor, and fix three input/economy bugs
2026-08-19 11:16:38 +02:00
test_shield_vessel.gd
Add timed craft queue and hangar
2026-08-12 22:47:46 +02:00
test_shield_vessel.gd.uid
Ship Lab: per-vessel research, and the shield vessel
2026-08-11 23:31:49 +02:00
test_ship_facing.gd
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
test_ship_facing.gd.uid
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
test_ship_lab.gd
Remove the Thrusters upgrade - fleet speed is now global ( #73 )
2026-08-17 19:47:22 +02:00
test_ship_lab.gd.uid
Ship Lab: per-vessel research, and the shield vessel
2026-08-11 23:31:49 +02:00
test_skill_tree.gd
Fix two skill-tree nodes drawn on top of each other ( #70 )
2026-08-17 19:46:33 +02:00
test_skill_tree.gd.uid
Skill tree, node-based building animation, bigger UI, and a 19x faster test suite
2026-08-11 15:00:41 +02:00
test_sniper_enemy.gd
Add standoff sniper enemy ( #45 )
2026-08-15 21:23:01 +02:00
test_sniper_enemy.gd.uid
Add standoff sniper enemy ( #45 )
2026-08-15 21:23:01 +02:00
test_space_time_distorder.gd
Bound individual vessel speed; stop Fleet.stop() accumulating it ( #72 )
2026-08-17 23:20:34 +02:00
test_space_time_distorder.gd.uid
Refactor recent gameplay systems after code review
2026-08-16 21:38:07 +02:00
test_star_coverage.gd
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
test_star_coverage.gd.uid
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
test_surface_background_shared.gd
Share one backdrop between game and editor, and fix three input/economy bugs
2026-08-19 11:16:38 +02:00
test_surface_background_shared.gd.uid
Share one backdrop between game and editor, and fix three input/economy bugs
2026-08-19 11:16:38 +02:00
test_surface_profiles.gd
Share one backdrop between game and editor, and fix three input/economy bugs
2026-08-19 11:16:38 +02:00
test_surface_profiles.gd.uid
Refactor recent gameplay systems after code review
2026-08-16 21:38:07 +02:00
test_transport_hub_building.gd
Refine context actions and preserve fleet landings
2026-08-14 23:15:12 +02:00
test_transport_hub_building.gd.uid
Transporter vessels, an explicit store button, and bottom-anchored menus
2026-08-11 19:14:27 +02:00
test_transporter_supply.gd
Provision transporters with hubs
2026-08-15 00:09:10 +02:00
test_transporter_supply.gd.uid
Transporter vessels, an explicit store button, and bottom-anchored menus
2026-08-11 19:14:27 +02:00
test_turret_spawner_enemy.gd
Turret vessel spawner enemy ( #52 )
2026-08-16 09:43:44 +02:00
test_turret_spawner_enemy.gd.uid
Refactor recent gameplay systems after code review
2026-08-16 21:38:07 +02:00
test_vessel_composition.gd
Refactor recent gameplay systems after code review
2026-08-16 21:38:07 +02:00
test_vessel_composition.gd.uid
Compose vessels from definitions and capabilities
2026-08-14 22:12:57 +02:00
test_vessel_delivery.gd
Animate ship crafter deliveries
2026-08-13 21:39:05 +02:00
test_vessel_delivery.gd.uid
Backfill missing script UID sidecar files
2026-08-15 14:44:02 +02:00
test_world_map_ui.gd
Share one backdrop between game and editor, and fix three input/economy bugs
2026-08-19 11:16:38 +02:00
test_world_map_ui.gd.uid
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00