SpeedFader was missing anchor_top/anchor_bottom = 1.0 in both Main.tscn and PlanetSurface.tscn, so it rendered TOP-anchored at a fixed y while its siblings (LaserStatus, GasBombStatus) are bottom-anchored - on a 720x1280 viewport both landed in the same screen region, directly on top of each other. Properly bottom-anchored SpeedFader now, positioned above both status labels instead. Separately, the ship lab's 7 vessel-name labels (#57-#59 grew the roster from 4 to 7 without widening their row) were laid out 120px wide on only a 90px pitch - a fixed 30px overlap between adjacent labels regardless of text length, worse for genuinely long names like "Interceptor"/"Transporter". Narrowed each label to fit its own lane with real gaps, dropped the font size, and enabled word-wrap; shifted the upgrade-card rows below down to give the now-taller label row room.
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parent
eaeb6bf7a9
commit
42535c7320
3 changed files with 74 additions and 71 deletions
107
Main.tscn
107
Main.tscn
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@ -227,10 +227,12 @@ visible = false
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mouse_filter = 2
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anchor_left = 1.0
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anchor_right = 1.0
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anchor_top = 1.0
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anchor_bottom = 1.0
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offset_left = -94
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offset_right = -24
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offset_top = 740
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offset_bottom = 920
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offset_top = -720
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offset_bottom = -560
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script = ExtResource("31")
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[node name="Label" type="Label" parent="UI/SpeedFader"]
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@ -1295,11 +1297,12 @@ text = ""
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mouse_filter = 2
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anchor_left = 0.5
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anchor_right = 0.5
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offset_left = -330
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offset_right = -210
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offset_left = -310
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offset_right = -230
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offset_top = 400
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offset_bottom = 460
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theme_override_font_sizes/font_size = 22
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offset_bottom = 472
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theme_override_font_sizes/font_size = 15
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autowrap_mode = 2
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horizontal_alignment = 1
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text = "Interceptor"
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@ -1307,11 +1310,12 @@ text = "Interceptor"
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mouse_filter = 2
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anchor_left = 0.5
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anchor_right = 0.5
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offset_left = -240
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offset_right = -120
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offset_left = -220
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offset_right = -140
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offset_top = 400
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offset_bottom = 460
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theme_override_font_sizes/font_size = 22
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offset_bottom = 472
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theme_override_font_sizes/font_size = 15
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autowrap_mode = 2
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horizontal_alignment = 1
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text = "Shield"
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@ -1319,11 +1323,12 @@ text = "Shield"
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mouse_filter = 2
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anchor_left = 0.5
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anchor_right = 0.5
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offset_left = -150
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offset_right = -30
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offset_left = -130
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offset_right = -50
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offset_top = 400
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offset_bottom = 460
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theme_override_font_sizes/font_size = 22
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offset_bottom = 472
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theme_override_font_sizes/font_size = 15
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autowrap_mode = 2
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horizontal_alignment = 1
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text = "Gas Bomber"
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@ -1331,11 +1336,12 @@ text = "Gas Bomber"
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mouse_filter = 2
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anchor_left = 0.5
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anchor_right = 0.5
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offset_left = -60
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offset_right = 60
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offset_left = -40
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offset_right = 40
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offset_top = 400
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offset_bottom = 460
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theme_override_font_sizes/font_size = 22
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offset_bottom = 472
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theme_override_font_sizes/font_size = 15
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autowrap_mode = 2
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horizontal_alignment = 1
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text = "Transporter"
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@ -1343,11 +1349,12 @@ text = "Transporter"
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mouse_filter = 2
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anchor_left = 0.5
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anchor_right = 0.5
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offset_left = 30
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offset_right = 150
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offset_left = 50
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offset_right = 130
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offset_top = 400
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offset_bottom = 460
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theme_override_font_sizes/font_size = 22
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offset_bottom = 472
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theme_override_font_sizes/font_size = 15
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autowrap_mode = 2
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horizontal_alignment = 1
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text = "Carrier"
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@ -1355,11 +1362,12 @@ text = "Carrier"
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mouse_filter = 2
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anchor_left = 0.5
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anchor_right = 0.5
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offset_left = 120
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offset_right = 240
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offset_left = 140
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offset_right = 220
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offset_top = 400
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offset_bottom = 460
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theme_override_font_sizes/font_size = 22
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offset_bottom = 472
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theme_override_font_sizes/font_size = 15
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autowrap_mode = 2
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horizontal_alignment = 1
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text = "Laser Ship"
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@ -1367,11 +1375,12 @@ text = "Laser Ship"
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mouse_filter = 2
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anchor_left = 0.5
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anchor_right = 0.5
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offset_left = 210
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offset_right = 330
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offset_left = 230
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offset_right = 310
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offset_top = 400
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offset_bottom = 460
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theme_override_font_sizes/font_size = 22
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offset_bottom = 472
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theme_override_font_sizes/font_size = 15
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autowrap_mode = 2
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horizontal_alignment = 1
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text = "Distorder"
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@ -1379,9 +1388,9 @@ text = "Distorder"
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mouse_filter = 2
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anchor_right = 1.0
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offset_left = 48
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offset_top = 462
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offset_top = 480
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offset_right = -48
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offset_bottom = 466
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offset_bottom = 484
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color = Color(0.25, 0.85, 1, 0.6)
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[node name="UpgradeList" type="Label" parent="UI/LabMenu"]
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@ -1390,7 +1399,7 @@ mouse_filter = 2
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anchor_right = 1.0
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anchor_bottom = 1.0
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offset_left = 32
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offset_top = 470
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offset_top = 488
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offset_right = -32
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offset_bottom = -470
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theme_override_font_sizes/font_size = 30
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@ -1472,8 +1481,8 @@ anchor_left = 0.5
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anchor_right = 0.5
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offset_left = -240
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offset_right = -120
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offset_top = 470
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offset_bottom = 580
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offset_top = 488
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offset_bottom = 598
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script = ExtResource("10")
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icon = 13
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glow_color = Color(0.25, 0.85, 1, 1)
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@ -1484,8 +1493,8 @@ anchor_left = 0.5
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anchor_right = 0.5
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offset_left = -310
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offset_right = -50
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offset_top = 585
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offset_bottom = 655
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offset_top = 603
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offset_bottom = 673
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theme_override_font_sizes/font_size = 22
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autowrap_mode = 2
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horizontal_alignment = 1
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@ -1496,8 +1505,8 @@ anchor_left = 0.5
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anchor_right = 0.5
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offset_left = 120
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offset_right = 240
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offset_top = 470
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offset_bottom = 580
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offset_top = 488
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offset_bottom = 598
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script = ExtResource("10")
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icon = 13
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glow_color = Color(0.25, 0.85, 1, 1)
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@ -1508,8 +1517,8 @@ anchor_left = 0.5
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anchor_right = 0.5
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offset_left = 50
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offset_right = 310
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offset_top = 585
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offset_bottom = 655
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offset_top = 603
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offset_bottom = 673
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theme_override_font_sizes/font_size = 22
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autowrap_mode = 2
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horizontal_alignment = 1
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@ -1520,8 +1529,8 @@ anchor_left = 0.5
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anchor_right = 0.5
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offset_left = -240
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offset_right = -120
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offset_top = 660
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offset_bottom = 765
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offset_top = 678
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offset_bottom = 783
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script = ExtResource("10")
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icon = 13
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glow_color = Color(0.25, 0.85, 1, 1)
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@ -1532,8 +1541,8 @@ anchor_left = 0.5
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anchor_right = 0.5
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offset_left = -310
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offset_right = -50
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offset_top = 770
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offset_bottom = 815
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offset_top = 788
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offset_bottom = 833
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theme_override_font_sizes/font_size = 22
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autowrap_mode = 2
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horizontal_alignment = 1
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@ -1544,8 +1553,8 @@ anchor_left = 0.5
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anchor_right = 0.5
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offset_left = 120
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offset_right = 240
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offset_top = 660
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offset_bottom = 765
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offset_top = 678
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offset_bottom = 783
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script = ExtResource("10")
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icon = 13
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glow_color = Color(0.25, 0.85, 1, 1)
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@ -1556,8 +1565,8 @@ anchor_left = 0.5
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anchor_right = 0.5
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offset_left = 50
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offset_right = 310
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offset_top = 770
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offset_bottom = 815
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offset_top = 788
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offset_bottom = 833
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theme_override_font_sizes/font_size = 22
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autowrap_mode = 2
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horizontal_alignment = 1
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@ -163,10 +163,12 @@ visible = false
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mouse_filter = 2
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anchor_left = 1.0
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anchor_right = 1.0
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anchor_top = 1.0
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anchor_bottom = 1.0
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offset_left = -94
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offset_right = -24
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offset_top = 740
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offset_bottom = 920
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offset_top = -720
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offset_bottom = -560
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script = ExtResource("17")
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glow_color = Color(0.5, 0.18, 0.6, 1)
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core_color = Color(0.02, 0.09, 0.15, 1)
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@ -1,37 +1,29 @@
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extends Node2D
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# Preview, not a test. The ship lab's upgrade screen (#5), so its layout can
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# be checked on a real viewport - headless draws no pixels.
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# Preview, not a test - #71's ship lab layout with all 7 vessels present,
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# checking the vessel-name row no longer overlaps itself.
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#
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# bash tests/screenshot.sh res://tests/_lab_menu_preview.tscn /tmp/lab.png 20 720x1280
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var configured: bool = false
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func _ready() -> void:
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func _process(_delta: float) -> void:
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if configured:
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return
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configured = true
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GameState.buildings.clear()
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GameState.extractors.clear()
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GameState.transporters.clear()
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GameState.reset_progression()
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GameState.rocks = 240
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GameState.gas = 36
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GameState.unlocked = ["shipyards", "vessel_science"]
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GameState.rocks = 500
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GameState.research_points = 5
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var main: Node = load("res://Main.tscn").instantiate()
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add_child(main)
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main.get_node("BackgroundLayer").visible = false
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main.get_node("Fleet").visible = false
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main.get_node("AsteroidField").visible = false
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main.get_node("PlanetField").visible = false
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main.get_node("BuildingField").visible = false
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main.get_node("EnemySpawner").set_process(false)
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main.get_node("AsteroidField").set_process(false)
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main.get_node("BuildingField").place(GameState.BUILDING_SHIP_LAB, Vector2(400.0, 0.0))
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var lab_id: int = int(GameState.buildings[-1].id)
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GameState.deposit_to_building(lab_id, 18)
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GameState.fleet_cargo = 12
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GameState.fleet_gas_cargo = 8
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var bc: Node = main.get_node("BuildController")
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# The shared header (#24) hides its HERE column when it has no building,
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# so bind it the way opening the panel from the building does.
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for bar in bc.resource_bars:
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bar.building_id = lab_id
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bc.lab_building_id = lab_id
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main.get_node("UI/LabMenu").visible = true
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bc.lab_vessel = GameState.VESSEL_GAS_BOMBER
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bc._refresh_lab()
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