spaceship/tests/_black_hole_space_preview.gd
Loïc Wisniewski cbe07bbb55 Add black hole planet and dark matter resource (#55)
A rare, deterministically-seeded landable body yielding a fourth
resource, dark matter, obtainable only through an extractor - never a
surface pickup. Reuses every existing generic system (resource/planet
definitions, surface profiles, extractor/transporter pipeline) with no
type-switch branching.

Also fixes a latent conquest-gating gap: a surface profile with no
authored PlanetSetup (like the black hole's "void") never registered
capture points at all, permanently blocking extractor placement.
register_capture_points() now treats zero required points as vacuously
conquered, and PlanetSurfaceController registers that zero-point state
explicitly when no setup exists.
2026-08-16 13:13:38 +02:00

23 lines
742 B
GDScript

extends Node2D
# Preview, not a test - a black hole planet as seen in space, next to a
# rocky planet for scale/contrast.
#
# bash tests/screenshot.sh res://tests/_black_hole_space_preview.tscn /tmp/black_hole.png 15 720x1280
func _ready() -> void:
GameState.extractors.clear()
GameState.buildings.clear()
_spawn("Event Zero", "black_hole", Vector2(360.0, 420.0), 12345)
_spawn("Dustworn", "rocky", Vector2(360.0, 950.0), 4242)
func _spawn(planet_name: String, definition_id: String, at: Vector2, shape_seed: int) -> void:
var planet: Node2D = load("res://Planet.tscn").instantiate()
planet.planet_name = planet_name
planet.definition_id = definition_id
planet.shape_seed = shape_seed
planet.position = at
add_child(planet)