spaceship/tests/_hangar_menu_preview.gd
2026-08-15 04:45:15 +02:00

29 lines
1,011 B
GDScript

extends Node
# Visual-only phone preview for the combat-fleet hangar. Logistics
# transporters deliberately have no card here.
func _ready() -> void:
GameState.buildings.clear()
GameState.extractors.clear()
GameState.transporters.clear()
GameState.stored_vessels = [
GameState.VESSEL_INTERCEPTOR,
GameState.VESSEL_SHIELD, GameState.VESSEL_SHIELD,
GameState.VESSEL_GAS_BOMBER,
]
var main: Node = load("res://Main.tscn").instantiate()
add_child(main)
main.get_node("BackgroundLayer").visible = false
main.get_node("AsteroidField").visible = false
main.get_node("PlanetField").visible = false
main.get_node("BuildingField").visible = false
main.get_node("AsteroidField").set_process(false)
main.get_node("EnemySpawner").set_process(false)
main.get_node("Fleet").spawn_ships(3, Vector2.ZERO, PackedStringArray([
GameState.VESSEL_INTERCEPTOR, GameState.VESSEL_INTERCEPTOR,
GameState.VESSEL_SHIELD,
GameState.VESSEL_GAS_BOMBER,
]))
main.get_node("BuildController")._on_hangar_pressed()