spaceship/tests
Repository files (latest commit first)
Filename Latest commit message Latest commit date
Loïc Wisniewski 88b53abf52 Retry a launch that came up and then said nothing
The same interop launch flake that produced exit 127 with an empty log has a
second face: a non-zero exit after the engine banner and not one line more.
test_fleet_growth went that way once in six full-suite runs and passed alone
every time.

The line between a flake and a failure is output, not the exit code and not
the banner - every test says something before it stops, its own FAIL
verdict, a SCRIPT ERROR, an engine complaint. A log holding nothing but the
banner is a run that did not happen, so it is retried and, if it stays
silent, reported as NOSTART rather than as a test that failed. A
deterministic silent crash still fails all three attempts.

The check reads grep's output rather than its exit status: `grep -q -v` does
not agree across implementations - ugrep, which is what `grep` resolves to
on the WSL box, reports success for an empty file and failure for a file
full of matching lines.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-23 11:52:19 +02:00
..
_artillery_telegraph_gas_preview.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
_artillery_telegraph_gas_preview.gd.uid Add artillery enemy with telegraphed AOE (#46) 2026-08-15 21:23:43 +02:00
_artillery_telegraph_gas_preview.tscn Add artillery enemy with telegraphed AOE (#46) 2026-08-15 21:23:43 +02:00
_artillery_telegraph_rocky_preview.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
_artillery_telegraph_rocky_preview.gd.uid Add artillery enemy with telegraphed AOE (#46) 2026-08-15 21:23:43 +02:00
_artillery_telegraph_rocky_preview.tscn Add artillery enemy with telegraphed AOE (#46) 2026-08-15 21:23:43 +02:00
_black_hole_space_preview.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
_black_hole_space_preview.gd.uid Refactor recent gameplay systems after code review 2026-08-16 21:38:07 +02:00
_black_hole_space_preview.tscn Add black hole planet and dark matter resource (#55) 2026-08-16 13:13:38 +02:00
_build_menu_preview.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
_build_menu_preview.gd.uid Transporter vessels, an explicit store button, and bottom-anchored menus 2026-08-11 19:14:27 +02:00
_build_menu_preview.tscn Transport Hub building 2026-08-11 17:45:07 +02:00
_build_popup_preview.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
_build_popup_preview.gd.uid Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
_build_popup_preview.tscn Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
_capture_points_preview.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
_capture_points_preview.gd.uid Add capture points and the planet conquest loop (#43) 2026-08-15 21:22:10 +02:00
_capture_points_preview.tscn Add capture points and the planet conquest loop (#43) 2026-08-15 21:22:10 +02:00
_cargo_readout_preview.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
_cargo_readout_preview.gd.uid Transporter vessels, an explicit store button, and bottom-anchored menus 2026-08-11 19:14:27 +02:00
_cargo_readout_preview.tscn Show what the fleet is carrying next to what is banked 2026-08-11 16:04:40 +02:00
_carrier_crafter_preview.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
_carrier_crafter_preview.gd.uid Refactor recent gameplay systems after code review 2026-08-16 21:38:07 +02:00
_carrier_crafter_preview.tscn Add carrier vessel (#57) 2026-08-16 16:20:39 +02:00
_carrier_hangar_preview.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
_carrier_hangar_preview.gd.uid Refactor recent gameplay systems after code review 2026-08-16 21:38:07 +02:00
_carrier_hangar_preview.tscn Add carrier vessel (#57) 2026-08-16 16:20:39 +02:00
_context_actions_preview.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
_context_actions_preview.gd.uid Refine context actions and preserve fleet landings 2026-08-14 23:15:12 +02:00
_context_actions_preview.tscn Refine context actions and preserve fleet landings 2026-08-14 23:15:12 +02:00
_craft_menu_preview.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
_craft_menu_preview.gd.uid Block input behind open panels; keep craft-menu messages on screen 2026-08-11 20:17:58 +02:00
_craft_menu_preview.tscn Transporter vessels, an explicit store button, and bottom-anchored menus 2026-08-11 19:14:27 +02:00
_crafter_preview.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
_crafter_preview.gd.uid Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
_crafter_preview.tscn Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
_enemy_gallery_preview.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
_enemy_gallery_preview.gd.uid Stacking distorders, menu layouts, lab rewards, enemy detail, artillery cross 2026-08-18 16:54:46 +02:00
_enemy_gallery_preview.tscn Stacking distorders, menu layouts, lab rewards, enemy detail, artillery cross 2026-08-18 16:54:46 +02:00
_extractor_transfer_preview.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
_extractor_transfer_preview.gd.uid Slow logistics vessel travel 2026-08-14 22:30:19 +02:00
_extractor_transfer_preview.tscn Add manual extractor resource transfers 2026-08-14 22:21:01 +02:00
_fleet_cargo_limit_preview.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
_fleet_cargo_limit_preview.gd.uid Refactor recent gameplay systems after code review 2026-08-16 21:38:07 +02:00
_fleet_cargo_limit_preview.tscn Cap fleet cargo capacity by composition (#56) 2026-08-16 14:53:26 +02:00
_font_probe.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
_font_probe.gd.uid Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
_gas_bomb_aim_preview.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
_gas_bomb_aim_preview.gd.uid Add gas bomber skill-shot vessel 2026-08-15 04:45:15 +02:00
_gas_bomb_aim_preview.tscn Add gas bomber skill-shot vessel 2026-08-15 04:45:15 +02:00
_gas_burner_build_menu_preview.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
_gas_burner_build_menu_preview.gd.uid Refactor recent gameplay systems after code review 2026-08-16 21:38:07 +02:00
_gas_burner_build_menu_preview.tscn Gas burner building and the energy resource (#54) 2026-08-16 12:10:31 +02:00
_gas_burner_transfer_preview.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
_gas_burner_transfer_preview.gd.uid Refactor recent gameplay systems after code review 2026-08-16 21:38:07 +02:00
_gas_burner_transfer_preview.tscn Gas burner building and the energy resource (#54) 2026-08-16 12:10:31 +02:00
_gas_surface_preview.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
_gas_surface_preview.gd.uid Backfill missing script UID sidecar files 2026-08-15 14:44:02 +02:00
_gas_surface_preview.tscn Refactor multi-resource UI and transfers 2026-08-14 11:54:31 +02:00
_hangar_menu_preview.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
_hangar_menu_preview.gd.uid Provision transporters with hubs 2026-08-15 00:09:10 +02:00
_hangar_menu_preview.tscn Provision transporters with hubs 2026-08-15 00:09:10 +02:00
_hud_preview.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
_hud_preview.gd.uid Twin-stick combat: aim and fire with a second stick, MOBA-style ability ring 2026-08-21 01:29:21 +02:00
_hud_preview.tscn Twin-stick combat: aim and fire with a second stick, MOBA-style ability ring 2026-08-21 01:29:21 +02:00
_icon_preview.gd Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
_icon_preview.gd.uid Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
_icon_preview.tscn Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
_ingame_buildings_preview.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
_ingame_buildings_preview.gd.uid Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
_ingame_buildings_preview.tscn Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
_lab_menu_preview.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
_lab_menu_preview.gd.uid Ship Lab: per-vessel research, and the shield vessel 2026-08-11 23:31:49 +02:00
_lab_menu_preview.tscn Ship Lab: per-vessel research, and the shield vessel 2026-08-11 23:31:49 +02:00
_laser_aim_preview.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
_laser_aim_preview.gd.uid Refactor recent gameplay systems after code review 2026-08-16 21:38:07 +02:00
_laser_aim_preview.tscn Add laser ship vessel and its skill shot (#58) 2026-08-16 17:29:53 +02:00
_lunar_check.png.import Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
_marker_preview.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
_marker_preview.gd.uid Show buildings on the world map, and extractors on their planets 2026-08-11 15:29:56 +02:00
_marker_preview.tscn Show buildings on the world map, and extractors on their planets 2026-08-11 15:29:56 +02:00
_mothership_beam_preview.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
_mothership_beam_preview.gd.uid Refactor recent gameplay systems after code review 2026-08-16 21:38:07 +02:00
_mothership_beam_preview.tscn Enemy mothership (#53) 2026-08-16 10:19:02 +02:00
_planet_derrick_preview.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
_planet_derrick_preview.gd.uid Show buildings on the world map, and extractors on their planets 2026-08-11 15:29:56 +02:00
_planet_derrick_preview.tscn Show buildings on the world map, and extractors on their planets 2026-08-11 15:29:56 +02:00
_profile_startup.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
_profile_startup.gd.uid Skill tree, node-based building animation, bigger UI, and a 19x faster test suite 2026-08-11 15:00:41 +02:00
_profile_surface_shader.gd Make the lunar backdrop cheap: 3x3 field, then bake and tile it (#68) 2026-08-17 23:20:14 +02:00
_profile_surface_shader.gd.uid Make the lunar backdrop cheap: 3x3 field, then bake and tile it (#68) 2026-08-17 23:20:14 +02:00
_research_lab_surface_preview.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
_research_lab_surface_preview.gd.uid Stacking distorders, menu layouts, lab rewards, enemy detail, artillery cross 2026-08-18 16:54:46 +02:00
_research_lab_surface_preview.tscn Stacking distorders, menu layouts, lab rewards, enemy detail, artillery cross 2026-08-18 16:54:46 +02:00
_resource_readout_surface_preview.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
_resource_readout_surface_preview.gd.uid Refactor recent gameplay systems after code review 2026-08-16 21:38:07 +02:00
_resource_readout_surface_preview.tscn Generalize the resource HUD readouts (#49) 2026-08-16 08:30:10 +02:00
_rocky_surface_preview.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
_rocky_surface_preview.gd.uid Refactor recent gameplay systems after code review 2026-08-16 21:38:07 +02:00
_rocky_surface_preview.tscn Give the gas planet surface its own background shader (#51) 2026-08-16 09:05:31 +02:00
_run_inside.sh Retry a launch that came up and then said nothing 2026-08-23 11:52:19 +02:00
_screenshot_tool.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
_screenshot_tool.gd.uid Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
_setup_editor_load_panel_preview.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
_setup_editor_load_panel_preview.gd.uid Seat the HUD button columns below the resource readout, and move the planet name 2026-08-17 23:20:51 +02:00
_setup_editor_load_panel_preview.tscn Map editor: real Load list, canvas panning, selected-item name (#64, #65, #66) 2026-08-17 19:49:43 +02:00
_setup_editor_preview.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
_setup_editor_preview.gd.uid Add the planet setup map editor (#48) 2026-08-15 21:24:28 +02:00
_setup_editor_preview.tscn Add the planet setup map editor (#48) 2026-08-15 21:24:28 +02:00
_setup_markers_preview.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
_setup_markers_preview.gd.uid Add planet setups as authored resources (#42) 2026-08-15 14:41:37 +02:00
_setup_markers_preview.tscn Add planet setups as authored resources (#42) 2026-08-15 14:41:37 +02:00
_skill_menu_preview.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
_skill_menu_preview.gd.uid Skill tree, node-based building animation, bigger UI, and a 19x faster test suite 2026-08-11 15:00:41 +02:00
_skill_menu_preview.tscn Skill tree, node-based building animation, bigger UI, and a 19x faster test suite 2026-08-11 15:00:41 +02:00
_sniper_vs_chaser_preview.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
_sniper_vs_chaser_preview.gd.uid Add standoff sniper enemy (#45) 2026-08-15 21:23:01 +02:00
_sniper_vs_chaser_preview.tscn Add standoff sniper enemy (#45) 2026-08-15 21:23:01 +02:00
_transfer_menu_preview.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
_transfer_menu_preview.gd.uid Remove the one-way ore API superseded by the transfer menu 2026-08-12 13:07:52 +02:00
_transfer_menu_preview.tscn Remove the one-way ore API superseded by the transfer menu 2026-08-12 13:07:52 +02:00
_transporter_preview.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
_transporter_preview.gd.uid Transporter vessels, an explicit store button, and bottom-anchored menus 2026-08-11 19:14:27 +02:00
_transporter_preview.tscn Transporter vessels, an explicit store button, and bottom-anchored menus 2026-08-11 19:14:27 +02:00
_turret_vs_chaser_preview.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
_turret_vs_chaser_preview.gd.uid Refactor recent gameplay systems after code review 2026-08-16 21:38:07 +02:00
_turret_vs_chaser_preview.tscn Turret vessel spawner enemy (#52) 2026-08-16 09:43:44 +02:00
_vfx_preview.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
_vfx_preview.gd.uid Skill tree, node-based building animation, bigger UI, and a 19x faster test suite 2026-08-11 15:00:41 +02:00
_vfx_preview.tscn Skill tree, node-based building animation, bigger UI, and a 19x faster test suite 2026-08-11 15:00:41 +02:00
_void_surface_preview.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
_void_surface_preview.gd.uid Refactor recent gameplay systems after code review 2026-08-16 21:38:07 +02:00
_void_surface_preview.tscn Add black hole planet and dark matter resource (#55) 2026-08-16 13:13:38 +02:00
profile_shader.sh #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
run_tests.sh Stop the suite failing on things that are not test failures 2026-08-22 23:30:18 +02:00
scratch_scene_a.gd.uid Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
scratch_scene_b.gd.uid Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
scratch_swap_check.gd.uid Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
screenshot.sh #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_aim_assist.gd #89: the default gun bends onto a target near the aimed heading 2026-08-22 03:19:52 +02:00
test_aim_assist.gd.uid Track the uid Godot generated for test_aim_assist 2026-08-22 12:47:04 +02:00
test_animation_continuity.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_animation_continuity.gd.uid Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
test_artillery_enemy.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_artillery_enemy.gd.uid Add artillery enemy with telegraphed AOE (#46) 2026-08-15 21:23:43 +02:00
test_asteroid_mining.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_asteroid_mining.gd.uid Recentre a released stick, slow extractors again, and unbreak the lab layout 2026-08-21 13:31:46 +02:00
test_asteroid_safe_spawn.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_asteroid_safe_spawn.gd.uid Skill tree, node-based building animation, bigger UI, and a 19x faster test suite 2026-08-11 15:00:41 +02:00
test_asteroid_ship_collision.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_asteroid_ship_collision.gd.uid Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
test_asteroid_spawning.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_asteroid_spawning.gd.uid Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
test_biome_generation.gd Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
test_biome_generation.gd.uid Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
test_black_hole.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_black_hole.gd.uid Refactor recent gameplay systems after code review 2026-08-16 21:38:07 +02:00
test_build_info_popup.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_build_info_popup.gd.uid Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
test_build_menu_hides_locked.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_build_menu_hides_locked.gd.uid Repair a broken working tree, and make every crafter press report 2026-08-11 22:50:09 +02:00
test_build_menu_icons.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_build_menu_icons.gd.uid Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
test_build_popup_fits_window.gd #92: shrink the confirm popup to the window it is in 2026-08-22 23:29:44 +02:00
test_build_popup_fits_window.gd.uid #92: shrink the confirm popup to the window it is in 2026-08-22 23:29:44 +02:00
test_building_composition.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_building_composition.gd.uid Compose vessels from definitions and capabilities 2026-08-14 22:12:57 +02:00
test_building_redraw_cost.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_building_redraw_cost.gd.uid Skill tree, node-based building animation, bigger UI, and a 19x faster test suite 2026-08-11 15:00:41 +02:00
test_building_stock_queue.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_building_stock_queue.gd.uid Transporter vessels, an explicit store button, and bottom-anchored menus 2026-08-11 19:14:27 +02:00
test_camera_settles.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_camera_settles.gd.uid Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
test_capture_points.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_capture_points.gd.uid Add capture points and the planet conquest loop (#43) 2026-08-15 21:22:10 +02:00
test_cargo_readout.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_cargo_readout.gd.uid Transporter vessels, an explicit store button, and bottom-anchored menus 2026-08-11 19:14:27 +02:00
test_carrier_vessel.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_carrier_vessel.gd.uid Refactor recent gameplay systems after code review 2026-08-16 21:38:07 +02:00
test_chaser_rams.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_chaser_rams.gd.uid #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_conquered_planet_clear.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_conquered_planet_clear.gd.uid Share one backdrop between game and editor, and fix three input/economy bugs 2026-08-19 11:16:38 +02:00
test_crafter_animation.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_crafter_animation.gd.uid Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
test_crafter_feedback.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_crafter_feedback.gd.uid Typed owed vessels, ship lab building type, shield vessel gate 2026-08-11 23:10:07 +02:00
test_desktop_combat.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_desktop_combat.gd.uid #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_desktop_hides_touch_controls.gd Skip the touch-device case where there is no touchscreen 2026-08-22 14:36:57 +02:00
test_desktop_hides_touch_controls.gd.uid Implement #85, #86, #87 and #88 2026-08-22 02:20:12 +02:00
test_dev_mode.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_dev_mode.gd.uid Stacking distorders, menu layouts, lab rewards, enemy detail, artillery cross 2026-08-18 16:54:46 +02:00
test_distorder_energy.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_distorder_energy.gd.uid Refactor recent gameplay systems after code review 2026-08-16 21:38:07 +02:00
test_distorder_stacking.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_distorder_stacking.gd.uid Stacking distorders, menu layouts, lab rewards, enemy detail, artillery cross 2026-08-18 16:54:46 +02:00
test_enemy_collision.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_enemy_collision.gd.uid Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
test_enemy_combat.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_enemy_combat.gd.uid Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
test_enemy_composition.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_enemy_composition.gd.uid Add enemy foundation: definitions, components, ranged damage (#44) 2026-08-15 14:43:29 +02:00
test_enemy_detection_range.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_enemy_detection_range.gd.uid Seat the HUD button columns below the resource readout, and move the planet name 2026-08-17 23:20:51 +02:00
test_enemy_mothership.gd Implement #85, #86, #87 and #88 2026-08-22 02:20:12 +02:00
test_enemy_mothership.gd.uid Refactor recent gameplay systems after code review 2026-08-16 21:38:07 +02:00
test_enemy_projectile_damage.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_enemy_projectile_damage.gd.uid Add enemy foundation: definitions, components, ranged damage (#44) 2026-08-15 14:43:29 +02:00
test_exploration_tracker.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_exploration_tracker.gd.uid Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
test_extractor_building.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_extractor_building.gd.uid Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
test_extractor_income.gd Sharpen fleet handling, widen the laser, and fix the map editor's file identity 2026-08-20 09:55:11 +02:00
test_extractor_income.gd.uid Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
test_extractor_transfer.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_extractor_transfer.gd.uid Slow logistics vessel travel 2026-08-14 22:30:19 +02:00
test_fire_stick.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_fire_stick.gd.uid Twin-stick combat: aim and fire with a second stick, MOBA-style ability ring 2026-08-21 01:29:21 +02:00
test_fleet_agility.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_fleet_agility.gd.uid Sharpen fleet handling, widen the laser, and fix the map editor's file identity 2026-08-20 09:55:11 +02:00
test_fleet_cargo.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_fleet_cargo.gd.uid Show what the fleet is carrying next to what is banked 2026-08-11 16:04:40 +02:00
test_fleet_cargo_limit.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_fleet_cargo_limit.gd.uid Refactor recent gameplay systems after code review 2026-08-16 21:38:07 +02:00
test_fleet_formation.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_fleet_formation.gd.uid Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
test_fleet_growth.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_fleet_growth.gd.uid Stacking distorders, menu layouts, lab rewards, enemy detail, artillery cross 2026-08-18 16:54:46 +02:00
test_fleet_speed_bounded.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_fleet_speed_bounded.gd.uid Bound individual vessel speed; stop Fleet.stop() accumulating it (#72) 2026-08-17 23:20:34 +02:00
test_gas_bands.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_gas_bands.gd.uid Share one backdrop between game and editor, and fix three input/economy bugs 2026-08-19 11:16:38 +02:00
test_gas_bomber.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_gas_bomber.gd.uid Add gas bomber skill-shot vessel 2026-08-15 04:45:15 +02:00
test_gas_bomber_ammo.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_gas_bomber_ammo.gd.uid Refactor recent gameplay systems after code review 2026-08-16 21:38:07 +02:00
test_gas_bomber_cooldowns.gd Clip the cooldown fill with Geometry2D, not by hand 2026-08-22 23:30:05 +02:00
test_gas_bomber_cooldowns.gd.uid Refactor recent gameplay systems after code review 2026-08-16 21:38:07 +02:00
test_gas_burner.gd Refactor recent gameplay systems after code review 2026-08-16 21:38:07 +02:00
test_gas_burner.gd.uid Refactor recent gameplay systems after code review 2026-08-16 21:38:07 +02:00
test_gas_burner_pause.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_gas_burner_pause.gd.uid Implement #80, #81, #82 and #83 2026-08-21 18:49:47 +02:00
test_gas_system.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_gas_system.gd.uid Backfill missing script UID sidecar files 2026-08-15 14:44:02 +02:00
test_generic_inventory.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_generic_inventory.gd.uid Store resources in generic inventories 2026-08-14 20:32:58 +02:00
test_hangar_management.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_hangar_management.gd.uid Make research tree vertically scrollable 2026-08-13 16:25:41 +02:00
test_hub_capacity.gd Refactor recent gameplay systems after code review 2026-08-16 21:38:07 +02:00
test_hub_capacity.gd.uid Block input behind open panels; keep craft-menu messages on screen 2026-08-11 20:17:58 +02:00
test_hud_layout.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_hud_layout.gd.uid Derive the context action row from the build button, not a fixed y 2026-08-18 12:09:44 +02:00
test_icon_button.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_icon_button.gd.uid Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
test_icon_button_drag_cancel.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_icon_button_drag_cancel.gd.uid Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
test_icon_button_press_fires.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_icon_button_press_fires.gd.uid Fire buttons on press where the browser never delivers a release 2026-08-18 18:02:20 +02:00
test_joystick_control.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_joystick_control.gd.uid Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
test_joystick_recentres.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_joystick_recentres.gd.uid Recentre a released stick, slow extractors again, and unbreak the lab layout 2026-08-21 13:31:46 +02:00
test_keyboard_input.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_keyboard_input.gd.uid Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
test_lab_research_reward.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_lab_research_reward.gd.uid Stacking distorders, menu layouts, lab rewards, enemy detail, artillery cross 2026-08-18 16:54:46 +02:00
test_lab_resources.gd Add research lab planets and research points (#63) 2026-08-16 20:14:29 +02:00
test_lab_resources.gd.uid Backfill missing script UID sidecar files 2026-08-15 14:44:02 +02:00
test_lab_transporter_delivery.gd Add research lab planets and research points (#63) 2026-08-16 20:14:29 +02:00
test_lab_transporter_delivery.gd.uid Supply lab research with transporters 2026-08-14 22:46:25 +02:00
test_lancer_enemy.gd #96: the lancer, a rammer that announces itself 2026-08-23 11:52:18 +02:00
test_laser_ammo.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_laser_ammo.gd.uid Refactor recent gameplay systems after code review 2026-08-16 21:38:07 +02:00
test_laser_animation.gd #90: give the laser an ignition instead of a blink 2026-08-22 23:29:55 +02:00
test_laser_animation.gd.uid #90: give the laser an ignition instead of a blink 2026-08-22 23:29:55 +02:00
test_laser_auto_aim.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_laser_auto_aim.gd.uid Sharpen fleet handling, widen the laser, and fix the map editor's file identity 2026-08-20 09:55:11 +02:00
test_laser_vessel.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_laser_vessel.gd.uid Refactor recent gameplay systems after code review 2026-08-16 21:38:07 +02:00
test_logistics_travel_speed.gd Slow logistics vessel travel 2026-08-14 22:30:19 +02:00
test_logistics_travel_speed.gd.uid Slow logistics vessel travel 2026-08-14 22:30:19 +02:00
test_lopsided_formation_movement.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_lopsided_formation_movement.gd.uid Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
test_lunar_field.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_lunar_field.gd.uid Make the lunar backdrop cheap: 3x3 field, then bake and tile it (#68) 2026-08-17 23:20:14 +02:00
test_main_menu.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_main_menu.gd.uid Add a main menu scene (#47) 2026-08-15 14:43:46 +02:00
test_manual_supply_route.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_manual_supply_route.gd.uid Transporter vessels, an explicit store button, and bottom-anchored menus 2026-08-11 19:14:27 +02:00
test_map_building_markers.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_map_building_markers.gd.uid Show buildings on the world map, and extractors on their planets 2026-08-11 15:29:56 +02:00
test_modal_blocks_input.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_modal_blocks_input.gd.uid Repair a broken working tree, and make every crafter press report 2026-08-11 22:50:09 +02:00
test_mothership_replacement.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_mothership_replacement.gd.uid Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
test_multi_resource_supply.gd Add research lab planets and research points (#63) 2026-08-16 20:14:29 +02:00
test_multi_resource_supply.gd.uid Add gas bomber skill-shot vessel 2026-08-15 04:45:15 +02:00
test_no_popin_on_load.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_no_popin_on_load.gd.uid Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
test_payments_use_fleet_hold.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_payments_use_fleet_hold.gd.uid Pay for everything from the bank and the fleet hold, not just buildings 2026-08-19 12:15:00 +02:00
test_pickup_feedback.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_pickup_feedback.gd.uid Implement #80, #81, #82 and #83 2026-08-21 18:49:47 +02:00
test_pinch_zoom.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_pinch_zoom.gd.uid Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
test_pivot_controls.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_pivot_controls.gd.uid Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
test_planet_atmosphere_transition.gd Implement #85, #86, #87 and #88 2026-08-22 02:20:12 +02:00
test_planet_atmosphere_transition.gd.uid Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
test_planet_conquest_gate.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_planet_conquest_gate.gd.uid Add planet conquest state and gate extractor placement (#41) 2026-08-15 14:41:19 +02:00
test_planet_extractor_marker.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_planet_extractor_marker.gd.uid Show buildings on the world map, and extractors on their planets 2026-08-11 15:29:56 +02:00
test_planet_identity_persists.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_planet_identity_persists.gd.uid Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
test_planet_landing_proximity.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_planet_landing_proximity.gd.uid Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
test_planet_map_assignment.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_planet_map_assignment.gd.uid Share one backdrop between game and editor, and fix three input/economy bugs 2026-08-19 11:16:38 +02:00
test_planet_map_marker_matches_spawn.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_planet_map_marker_matches_spawn.gd.uid Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
test_planet_prompt_map_interaction.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_planet_prompt_map_interaction.gd.uid Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
test_planet_setups.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_planet_setups.gd.uid Add planet setups as authored resources (#42) 2026-08-15 14:41:37 +02:00
test_planet_spawning.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_planet_spawning.gd.uid Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
test_planet_unique_identity.gd Key extractors by stable planet identity 2026-08-14 22:16:40 +02:00
test_planet_unique_identity.gd.uid Add manual extractor resource transfers 2026-08-14 22:21:01 +02:00
test_prompt_debounce.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_prompt_debounce.gd.uid Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
test_research_bar_columns.gd #95: stop printing the bank twice in the research menu 2026-08-23 11:35:14 +02:00
test_research_double_tap.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_research_double_tap.gd.uid #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_research_lab_extractor_gate.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_research_lab_extractor_gate.gd.uid Seat the HUD button columns below the resource readout, and move the planet name 2026-08-17 23:20:51 +02:00
test_research_points.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_research_points.gd.uid Refactor recent gameplay systems after code review 2026-08-16 21:38:07 +02:00
test_resource_readout.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_resource_readout.gd.uid Refactor recent gameplay systems after code review 2026-08-16 21:38:07 +02:00
test_resource_transfer.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_resource_transfer.gd.uid Remove the one-way ore API superseded by the transfer menu 2026-08-12 13:07:52 +02:00
test_resources_and_buildings.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_resources_and_buildings.gd.uid Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
test_return_position_matches_planet.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_return_position_matches_planet.gd.uid Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
test_setup_editor.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_setup_editor.gd.uid Add the planet setup map editor (#48) 2026-08-15 21:24:28 +02:00
test_setup_editor_delete.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_setup_editor_delete.gd.uid Share one backdrop between game and editor, and fix three input/economy bugs 2026-08-19 11:16:38 +02:00
test_setup_file_identity.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_setup_file_identity.gd.uid Twin-stick combat: aim and fire with a second stick, MOBA-style ability ring 2026-08-21 01:29:21 +02:00
test_shield_vessel.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_shield_vessel.gd.uid Ship Lab: per-vessel research, and the shield vessel 2026-08-11 23:31:49 +02:00
test_ship_facing.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_ship_facing.gd.uid Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
test_ship_lab.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_ship_lab.gd.uid Ship Lab: per-vessel research, and the shield vessel 2026-08-11 23:31:49 +02:00
test_shot_reach.gd Implement #85, #86, #87 and #88 2026-08-22 02:20:12 +02:00
test_shot_reach.gd.uid Implement #85, #86, #87 and #88 2026-08-22 02:20:12 +02:00
test_skill_menu.gd #93: drive the research menu with a mouse, and close the hole under it 2026-08-22 23:29:34 +02:00
test_skill_menu.gd.uid #93: drive the research menu with a mouse, and close the hole under it 2026-08-22 23:29:34 +02:00
test_skill_tree.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_skill_tree.gd.uid Skill tree, node-based building animation, bigger UI, and a 19x faster test suite 2026-08-11 15:00:41 +02:00
test_sniper_enemy.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_sniper_enemy.gd.uid Add standoff sniper enemy (#45) 2026-08-15 21:23:01 +02:00
test_space_time_distorder.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_space_time_distorder.gd.uid Refactor recent gameplay systems after code review 2026-08-16 21:38:07 +02:00
test_star_coverage.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_star_coverage.gd.uid Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
test_surface_background_shared.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_surface_background_shared.gd.uid Share one backdrop between game and editor, and fix three input/economy bugs 2026-08-19 11:16:38 +02:00
test_surface_feature_depth.gd #91: keep the gas source behind the fleet 2026-08-22 23:29:21 +02:00
test_surface_feature_depth.gd.uid #91: keep the gas source behind the fleet 2026-08-22 23:29:21 +02:00
test_surface_profiles.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_surface_profiles.gd.uid Refactor recent gameplay systems after code review 2026-08-16 21:38:07 +02:00
test_transport_hub_building.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_transport_hub_building.gd.uid Transporter vessels, an explicit store button, and bottom-anchored menus 2026-08-11 19:14:27 +02:00
test_transporter_supply.gd Provision transporters with hubs 2026-08-15 00:09:10 +02:00
test_transporter_supply.gd.uid Transporter vessels, an explicit store button, and bottom-anchored menus 2026-08-11 19:14:27 +02:00
test_turret_spawner_enemy.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_turret_spawner_enemy.gd.uid Refactor recent gameplay systems after code review 2026-08-16 21:38:07 +02:00
test_vessel_composition.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_vessel_composition.gd.uid Compose vessels from definitions and capabilities 2026-08-14 22:12:57 +02:00
test_vessel_delivery.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_vessel_delivery.gd.uid Backfill missing script UID sidecar files 2026-08-15 14:44:02 +02:00
test_world_map_ui.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
test_world_map_ui.gd.uid Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00