Loïc Wisniewski
78836882af
Sharpen upgrades, mark the convoy's destination, and give the world sound
...
#204 the Beam Collimator widens the beam instead of adding range to one that
already crosses the screen; beam width becomes a per-shot vessel stat.
#205 the Energy Propulser gains three upgrades - dash recharge, dash reach,
and boosted-cruise drain - which turns three constants into vessel stats.
#206 three further doctrines carry the fleet from ten to twenty.
#207 the prologue's World Ship gets a marker, through the scanner's own
guidance arrow rather than a second one.
#208 #210 #213 #214 four new synthesised sounds: the breach opening, cargo
reaching the hold, a rock breaking, and a gas bomb blooming.
#215 building health bars are larger, plated and framed.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_019AJMdB7iuHuLFZM1aBu3GD
2026-09-05 12:16:17 +02:00
..
AsteroidExplosionVFX.gd
#155 , #152 : shots reach further and sooner, and the other explosions catch up
2026-08-29 14:39:35 +02:00
AsteroidExplosionVFX.gd.uid
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
BombBlastVFX.gd
#114 : the enemy bomber flies, and its bombs arrive
2026-08-23 21:58:56 +02:00
BombBlastVFX.gd.uid
Add the .uid files Godot generated for the newest scripts
2026-08-24 12:10:41 +02:00
BuildingExplosionVFX.gd
#99 (#97a): buildings have health, and can be destroyed
2026-08-23 13:37:40 +02:00
BuildingExplosionVFX.gd.uid
Add the .uid files Godot generated for the new scripts
2026-08-23 19:23:50 +02:00
DimensionalBreach.gd
#125 : slow the prologue down, and give the breach a real black hole
2026-08-24 13:25:10 +02:00
DimensionalBreach.gd.uid
Add the .uid files for the newest tests
2026-08-24 20:50:51 +02:00
DimensionalBreach.tscn
#125 : slow the prologue down, and give the breach a real black hole
2026-08-24 13:25:10 +02:00
EnemyExplosionVFX.gd
#155 , #152 : shots reach further and sooner, and the other explosions catch up
2026-08-29 14:39:35 +02:00
EnemyExplosionVFX.gd.uid
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
ExplosionParticle.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
ExplosionParticle.gd.uid
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
ExplosionVFXBase.gd
Implement #85 , #86 , #87 and #88
2026-08-22 02:20:12 +02:00
ExplosionVFXBase.gd.uid
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
GasBombEffect.gd
Sharpen upgrades, mark the convoy's destination, and give the world sound
2026-09-05 12:16:17 +02:00
GasBombEffect.gd.uid
Add the .uid files Godot generated for the newest scripts
2026-08-24 12:10:41 +02:00
LaserBeamEffect.gd
Sharpen upgrades, mark the convoy's destination, and give the world sound
2026-09-05 12:16:17 +02:00
LaserBeamEffect.gd.uid
Add the .uid files Godot generated for the newest scripts
2026-08-24 12:10:41 +02:00
LightBurstVFX.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
LightBurstVFX.gd.uid
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
MuzzleSparkVFX.gd
#90 : give the laser an ignition instead of a blink
2026-08-22 23:29:55 +02:00
MuzzleSparkVFX.gd.uid
Implement #85 , #86 , #87 and #88
2026-08-22 02:20:12 +02:00
NeonDraw.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
NeonDraw.gd.uid
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
NeonPiece.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
NeonPiece.gd.uid
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
ResourcePickupVFX.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
ResourcePickupVFX.gd.uid
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
ShipExplosionVFX.gd
#155 , #152 : shots reach further and sooner, and the other explosions catch up
2026-08-29 14:39:35 +02:00
ShipExplosionVFX.gd.uid
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
ShipWreckVFX.gd
#130 , #135 : a vessel's death takes a moment, and leaves an interceptor
2026-08-28 15:05:02 +02:00
ShipWreckVFX.gd.uid
#130 , #135 : a vessel's death takes a moment, and leaves an interceptor
2026-08-28 15:05:02 +02:00