Loïc Wisniewski
54b883d545
Keep the export probe, and the uid files beside the new scripts
...
_export_probe.gd is the check that found the empty planets: run inside a
built pack with --main-pack, it reports how many planet setups the registry
actually finds and what garrisons they carry. The suite runs from source and
structurally cannot see an export-only fault, so this is the thing to run
before a deploy.
The .uid files go with it because the repo tracks one beside every other
script; the ones added this session were left behind.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_019AJMdB7iuHuLFZM1aBu3GD
2026-09-07 16:40:45 +02:00
android
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
audio
Track the import metadata for the new sounds
2026-09-07 12:33:14 +02:00
boss
Take planets by killing what defends them
2026-09-05 13:31:25 +02:00
buildings
Keep the export probe, and the uid files beside the new scripts
2026-09-07 16:40:45 +02:00
controllers
Teach where research data comes from, and say so when it runs out
2026-09-06 16:24:09 +02:00
core
Find the planet setups in an exported build
2026-09-07 13:55:41 +02:00
enemies
Tune and optimize boss encounter
2026-09-03 11:49:51 +02:00
fonts
Skill tree, node-based building animation, bigger UI, and a 19x faster test suite
2026-08-11 15:00:41 +02:00
logistics
Research the Fleet Office, and give it one hull
2026-09-05 21:57:53 +02:00
planets
Tune and optimize boss encounter
2026-09-03 11:49:51 +02:00
PlanetSetups
Take planets by killing what defends them
2026-09-05 13:31:25 +02:00
resources
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
shaders
Tune and optimize boss encounter
2026-09-03 11:49:51 +02:00
shots
Remove the one-way ore API superseded by the transfer menu
2026-08-12 13:07:52 +02:00
surface
Find the planet setups in an exported build
2026-09-07 13:55:41 +02:00
tests
Keep the export probe, and the uid files beside the new scripts
2026-09-07 16:40:45 +02:00
ui
Keep the export probe, and the uid files beside the new scripts
2026-09-07 16:40:45 +02:00
vessels
Research the Fleet Office, and give it one hull
2026-09-05 21:57:53 +02:00
vfx
Sharpen upgrades, mark the convoy's destination, and give the world sound
2026-09-05 12:16:17 +02:00
world
Teach where research data comes from, and say so when it runs out
2026-09-06 16:24:09 +02:00
.gitignore
Add a WSL path to the test runner
2026-08-22 14:40:44 +02:00
export_presets.cfg
Fix the web build: a wasm trap on integer % 0, and buttons that never fired
2026-08-19 01:08:09 +02:00
icon.svg
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
icon.svg.import
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
project.godot
Smooth boosted fleet travel
2026-09-04 20:01:56 +02:00
ui_theme.tres
Skill tree, node-based building animation, bigger UI, and a 19x faster test suite
2026-08-11 15:00:41 +02:00
web_shell.html
Fix the web build: a wasm trap on integer % 0, and buttons that never fired
2026-08-19 01:08:09 +02:00