Loïc Wisniewski
26f3728546
#100 (#97b): waves replace the roaming enemy spawner
...
The old spawner put one enemy on the map every 3-6 seconds for ever. There
was no rhythm to the danger and nothing to prepare for. Enemies now arrive
in waves: a long quiet, a warning, an attack, and quiet again once the wave
is dead.
The clock lives in GameState, because Main.tscn is destroyed on every trip
to a planet surface and a wave must not be cancelled, nor restarted from
zero, by a landing. The spawning does not: GameState cannot see the world,
so EnemySpawner reads the phase and puts the enemies in it. That also
settles what happens when a wave turns while the player is on a surface -
the wave is waiting in space when they come back.
EnemySpawner keeps its name deliberately. It is still the thing that puts
enemies in the world, and 88 test files already say
`get_node("EnemySpawner").set_process(false)` to ask for a quiet map.
Strength is a function of the FLEET, per the ticket, with the wave number as
a slower second term so a player who never grows still meets escalation. The
budget is spent most-expensive-first, so a large wave is heavier rather than
merely longer, and min_strength keeps the first waves to chasers whatever
the arithmetic says.
"No timer should be visible" is enforced rather than merely observed:
GameState offers wave_warning_pulse(), a 0..1 throb, and no
remaining-seconds accessor at all, so the alert cannot drift into being a
countdown. The test pins both - that no such accessor exists, and that the
alert's own text contains no digits.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-23 13:37:42 +02:00
..
_artillery_telegraph_gas_preview.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
_artillery_telegraph_gas_preview.gd.uid
Add artillery enemy with telegraphed AOE ( #46 )
2026-08-15 21:23:43 +02:00
_artillery_telegraph_gas_preview.tscn
Add artillery enemy with telegraphed AOE ( #46 )
2026-08-15 21:23:43 +02:00
_artillery_telegraph_rocky_preview.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
_artillery_telegraph_rocky_preview.gd.uid
Add artillery enemy with telegraphed AOE ( #46 )
2026-08-15 21:23:43 +02:00
_artillery_telegraph_rocky_preview.tscn
Add artillery enemy with telegraphed AOE ( #46 )
2026-08-15 21:23:43 +02:00
_black_hole_space_preview.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
_black_hole_space_preview.gd.uid
Refactor recent gameplay systems after code review
2026-08-16 21:38:07 +02:00
_black_hole_space_preview.tscn
Add black hole planet and dark matter resource ( #55 )
2026-08-16 13:13:38 +02:00
_build_menu_preview.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
_build_menu_preview.gd.uid
Transporter vessels, an explicit store button, and bottom-anchored menus
2026-08-11 19:14:27 +02:00
_build_menu_preview.tscn
Transport Hub building
2026-08-11 17:45:07 +02:00
_build_popup_preview.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
_build_popup_preview.gd.uid
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
_build_popup_preview.tscn
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
_capture_points_preview.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
_capture_points_preview.gd.uid
Add capture points and the planet conquest loop ( #43 )
2026-08-15 21:22:10 +02:00
_capture_points_preview.tscn
Add capture points and the planet conquest loop ( #43 )
2026-08-15 21:22:10 +02:00
_cargo_readout_preview.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
_cargo_readout_preview.gd.uid
Transporter vessels, an explicit store button, and bottom-anchored menus
2026-08-11 19:14:27 +02:00
_cargo_readout_preview.tscn
Show what the fleet is carrying next to what is banked
2026-08-11 16:04:40 +02:00
_carrier_crafter_preview.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
_carrier_crafter_preview.gd.uid
Refactor recent gameplay systems after code review
2026-08-16 21:38:07 +02:00
_carrier_crafter_preview.tscn
Add carrier vessel ( #57 )
2026-08-16 16:20:39 +02:00
_carrier_hangar_preview.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
_carrier_hangar_preview.gd.uid
Refactor recent gameplay systems after code review
2026-08-16 21:38:07 +02:00
_carrier_hangar_preview.tscn
Add carrier vessel ( #57 )
2026-08-16 16:20:39 +02:00
_context_actions_preview.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
_context_actions_preview.gd.uid
Refine context actions and preserve fleet landings
2026-08-14 23:15:12 +02:00
_context_actions_preview.tscn
Refine context actions and preserve fleet landings
2026-08-14 23:15:12 +02:00
_craft_menu_preview.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
_craft_menu_preview.gd.uid
Block input behind open panels; keep craft-menu messages on screen
2026-08-11 20:17:58 +02:00
_craft_menu_preview.tscn
Transporter vessels, an explicit store button, and bottom-anchored menus
2026-08-11 19:14:27 +02:00
_crafter_preview.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
_crafter_preview.gd.uid
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
_crafter_preview.tscn
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
_enemy_gallery_preview.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
_enemy_gallery_preview.gd.uid
Stacking distorders, menu layouts, lab rewards, enemy detail, artillery cross
2026-08-18 16:54:46 +02:00
_enemy_gallery_preview.tscn
Stacking distorders, menu layouts, lab rewards, enemy detail, artillery cross
2026-08-18 16:54:46 +02:00
_extractor_transfer_preview.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
_extractor_transfer_preview.gd.uid
Slow logistics vessel travel
2026-08-14 22:30:19 +02:00
_extractor_transfer_preview.tscn
Add manual extractor resource transfers
2026-08-14 22:21:01 +02:00
_fleet_cargo_limit_preview.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
_fleet_cargo_limit_preview.gd.uid
Refactor recent gameplay systems after code review
2026-08-16 21:38:07 +02:00
_fleet_cargo_limit_preview.tscn
Cap fleet cargo capacity by composition ( #56 )
2026-08-16 14:53:26 +02:00
_font_probe.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
_font_probe.gd.uid
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
_gas_bomb_aim_preview.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
_gas_bomb_aim_preview.gd.uid
Add gas bomber skill-shot vessel
2026-08-15 04:45:15 +02:00
_gas_bomb_aim_preview.tscn
Add gas bomber skill-shot vessel
2026-08-15 04:45:15 +02:00
_gas_burner_build_menu_preview.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
_gas_burner_build_menu_preview.gd.uid
Refactor recent gameplay systems after code review
2026-08-16 21:38:07 +02:00
_gas_burner_build_menu_preview.tscn
Gas burner building and the energy resource ( #54 )
2026-08-16 12:10:31 +02:00
_gas_burner_transfer_preview.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
_gas_burner_transfer_preview.gd.uid
Refactor recent gameplay systems after code review
2026-08-16 21:38:07 +02:00
_gas_burner_transfer_preview.tscn
Gas burner building and the energy resource ( #54 )
2026-08-16 12:10:31 +02:00
_gas_surface_preview.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
_gas_surface_preview.gd.uid
Backfill missing script UID sidecar files
2026-08-15 14:44:02 +02:00
_gas_surface_preview.tscn
Refactor multi-resource UI and transfers
2026-08-14 11:54:31 +02:00
_hangar_menu_preview.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
_hangar_menu_preview.gd.uid
Provision transporters with hubs
2026-08-15 00:09:10 +02:00
_hangar_menu_preview.tscn
Provision transporters with hubs
2026-08-15 00:09:10 +02:00
_hud_preview.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
_hud_preview.gd.uid
Twin-stick combat: aim and fire with a second stick, MOBA-style ability ring
2026-08-21 01:29:21 +02:00
_hud_preview.tscn
Twin-stick combat: aim and fire with a second stick, MOBA-style ability ring
2026-08-21 01:29:21 +02:00
_icon_preview.gd
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
_icon_preview.gd.uid
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
_icon_preview.tscn
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
_ingame_buildings_preview.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
_ingame_buildings_preview.gd.uid
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
_ingame_buildings_preview.tscn
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
_lab_menu_preview.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
_lab_menu_preview.gd.uid
Ship Lab: per-vessel research, and the shield vessel
2026-08-11 23:31:49 +02:00
_lab_menu_preview.tscn
Ship Lab: per-vessel research, and the shield vessel
2026-08-11 23:31:49 +02:00
_laser_aim_preview.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
_laser_aim_preview.gd.uid
Refactor recent gameplay systems after code review
2026-08-16 21:38:07 +02:00
_laser_aim_preview.tscn
Add laser ship vessel and its skill shot ( #58 )
2026-08-16 17:29:53 +02:00
_lunar_check.png.import
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
_marker_preview.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
_marker_preview.gd.uid
Show buildings on the world map, and extractors on their planets
2026-08-11 15:29:56 +02:00
_marker_preview.tscn
Show buildings on the world map, and extractors on their planets
2026-08-11 15:29:56 +02:00
_mothership_beam_preview.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
_mothership_beam_preview.gd.uid
Refactor recent gameplay systems after code review
2026-08-16 21:38:07 +02:00
_mothership_beam_preview.tscn
Enemy mothership ( #53 )
2026-08-16 10:19:02 +02:00
_planet_derrick_preview.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
_planet_derrick_preview.gd.uid
Show buildings on the world map, and extractors on their planets
2026-08-11 15:29:56 +02:00
_planet_derrick_preview.tscn
Show buildings on the world map, and extractors on their planets
2026-08-11 15:29:56 +02:00
_profile_startup.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
_profile_startup.gd.uid
Skill tree, node-based building animation, bigger UI, and a 19x faster test suite
2026-08-11 15:00:41 +02:00
_profile_surface_shader.gd
Make the lunar backdrop cheap: 3x3 field, then bake and tile it ( #68 )
2026-08-17 23:20:14 +02:00
_profile_surface_shader.gd.uid
Make the lunar backdrop cheap: 3x3 field, then bake and tile it ( #68 )
2026-08-17 23:20:14 +02:00
_research_lab_surface_preview.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
_research_lab_surface_preview.gd.uid
Stacking distorders, menu layouts, lab rewards, enemy detail, artillery cross
2026-08-18 16:54:46 +02:00
_research_lab_surface_preview.tscn
Stacking distorders, menu layouts, lab rewards, enemy detail, artillery cross
2026-08-18 16:54:46 +02:00
_resource_readout_surface_preview.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
_resource_readout_surface_preview.gd.uid
Refactor recent gameplay systems after code review
2026-08-16 21:38:07 +02:00
_resource_readout_surface_preview.tscn
Generalize the resource HUD readouts ( #49 )
2026-08-16 08:30:10 +02:00
_rocky_surface_preview.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
_rocky_surface_preview.gd.uid
Refactor recent gameplay systems after code review
2026-08-16 21:38:07 +02:00
_rocky_surface_preview.tscn
Give the gas planet surface its own background shader ( #51 )
2026-08-16 09:05:31 +02:00
_run_inside.sh
Retry a launch that came up and then said nothing
2026-08-23 11:52:19 +02:00
_screenshot_tool.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
_screenshot_tool.gd.uid
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
_setup_editor_load_panel_preview.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
_setup_editor_load_panel_preview.gd.uid
Seat the HUD button columns below the resource readout, and move the planet name
2026-08-17 23:20:51 +02:00
_setup_editor_load_panel_preview.tscn
Map editor: real Load list, canvas panning, selected-item name ( #64 , #65 , #66 )
2026-08-17 19:49:43 +02:00
_setup_editor_preview.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
_setup_editor_preview.gd.uid
Add the planet setup map editor ( #48 )
2026-08-15 21:24:28 +02:00
_setup_editor_preview.tscn
Add the planet setup map editor ( #48 )
2026-08-15 21:24:28 +02:00
_setup_markers_preview.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
_setup_markers_preview.gd.uid
Add planet setups as authored resources ( #42 )
2026-08-15 14:41:37 +02:00
_setup_markers_preview.tscn
Add planet setups as authored resources ( #42 )
2026-08-15 14:41:37 +02:00
_skill_menu_preview.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
_skill_menu_preview.gd.uid
Skill tree, node-based building animation, bigger UI, and a 19x faster test suite
2026-08-11 15:00:41 +02:00
_skill_menu_preview.tscn
Skill tree, node-based building animation, bigger UI, and a 19x faster test suite
2026-08-11 15:00:41 +02:00
_sniper_vs_chaser_preview.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
_sniper_vs_chaser_preview.gd.uid
Add standoff sniper enemy ( #45 )
2026-08-15 21:23:01 +02:00
_sniper_vs_chaser_preview.tscn
Add standoff sniper enemy ( #45 )
2026-08-15 21:23:01 +02:00
_transfer_menu_preview.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
_transfer_menu_preview.gd.uid
Remove the one-way ore API superseded by the transfer menu
2026-08-12 13:07:52 +02:00
_transfer_menu_preview.tscn
Remove the one-way ore API superseded by the transfer menu
2026-08-12 13:07:52 +02:00
_transporter_preview.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
_transporter_preview.gd.uid
Transporter vessels, an explicit store button, and bottom-anchored menus
2026-08-11 19:14:27 +02:00
_transporter_preview.tscn
Transporter vessels, an explicit store button, and bottom-anchored menus
2026-08-11 19:14:27 +02:00
_turret_vs_chaser_preview.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
_turret_vs_chaser_preview.gd.uid
Refactor recent gameplay systems after code review
2026-08-16 21:38:07 +02:00
_turret_vs_chaser_preview.tscn
Turret vessel spawner enemy ( #52 )
2026-08-16 09:43:44 +02:00
_vfx_preview.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
_vfx_preview.gd.uid
Skill tree, node-based building animation, bigger UI, and a 19x faster test suite
2026-08-11 15:00:41 +02:00
_vfx_preview.tscn
Skill tree, node-based building animation, bigger UI, and a 19x faster test suite
2026-08-11 15:00:41 +02:00
_void_surface_preview.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
_void_surface_preview.gd.uid
Refactor recent gameplay systems after code review
2026-08-16 21:38:07 +02:00
_void_surface_preview.tscn
Add black hole planet and dark matter resource ( #55 )
2026-08-16 13:13:38 +02:00
profile_shader.sh
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
run_tests.sh
Stop the suite failing on things that are not test failures
2026-08-22 23:30:18 +02:00
scratch_scene_a.gd.uid
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
scratch_scene_b.gd.uid
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
scratch_swap_check.gd.uid
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
screenshot.sh
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
test_aim_assist.gd
#89 : the default gun bends onto a target near the aimed heading
2026-08-22 03:19:52 +02:00
test_aim_assist.gd.uid
Track the uid Godot generated for test_aim_assist
2026-08-22 12:47:04 +02:00
test_animation_continuity.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
test_animation_continuity.gd.uid
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
test_artillery_enemy.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
test_artillery_enemy.gd.uid
Add artillery enemy with telegraphed AOE ( #46 )
2026-08-15 21:23:43 +02:00
test_asteroid_mining.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
test_asteroid_mining.gd.uid
Recentre a released stick, slow extractors again, and unbreak the lab layout
2026-08-21 13:31:46 +02:00
test_asteroid_safe_spawn.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
test_asteroid_safe_spawn.gd.uid
Skill tree, node-based building animation, bigger UI, and a 19x faster test suite
2026-08-11 15:00:41 +02:00
test_asteroid_ship_collision.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
test_asteroid_ship_collision.gd.uid
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
test_asteroid_spawning.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
test_asteroid_spawning.gd.uid
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
test_biome_generation.gd
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
test_biome_generation.gd.uid
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
test_black_hole.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
test_black_hole.gd.uid
Refactor recent gameplay systems after code review
2026-08-16 21:38:07 +02:00
test_build_info_popup.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
test_build_info_popup.gd.uid
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
test_build_menu_hides_locked.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
test_build_menu_hides_locked.gd.uid
Repair a broken working tree, and make every crafter press report
2026-08-11 22:50:09 +02:00
test_build_menu_icons.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
test_build_menu_icons.gd.uid
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
test_build_popup_fits_window.gd
#92 : shrink the confirm popup to the window it is in
2026-08-22 23:29:44 +02:00
test_build_popup_fits_window.gd.uid
#92 : shrink the confirm popup to the window it is in
2026-08-22 23:29:44 +02:00
test_building_composition.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
test_building_composition.gd.uid
Compose vessels from definitions and capabilities
2026-08-14 22:12:57 +02:00
test_building_health.gd
#99 (#97a): buildings have health, and can be destroyed
2026-08-23 13:37:40 +02:00
test_building_redraw_cost.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
test_building_redraw_cost.gd.uid
Skill tree, node-based building animation, bigger UI, and a 19x faster test suite
2026-08-11 15:00:41 +02:00
test_building_stock_queue.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
test_building_stock_queue.gd.uid
Transporter vessels, an explicit store button, and bottom-anchored menus
2026-08-11 19:14:27 +02:00
test_camera_settles.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
test_camera_settles.gd.uid
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
test_capture_points.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
test_capture_points.gd.uid
Add capture points and the planet conquest loop ( #43 )
2026-08-15 21:22:10 +02:00
test_cargo_readout.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
test_cargo_readout.gd.uid
Transporter vessels, an explicit store button, and bottom-anchored menus
2026-08-11 19:14:27 +02:00
test_carrier_vessel.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
test_carrier_vessel.gd.uid
Refactor recent gameplay systems after code review
2026-08-16 21:38:07 +02:00
test_chaser_rams.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
test_chaser_rams.gd.uid
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
test_conquered_planet_clear.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
test_conquered_planet_clear.gd.uid
Share one backdrop between game and editor, and fix three input/economy bugs
2026-08-19 11:16:38 +02:00
test_crafter_animation.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
test_crafter_animation.gd.uid
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
test_crafter_feedback.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
test_crafter_feedback.gd.uid
Typed owed vessels, ship lab building type, shield vessel gate
2026-08-11 23:10:07 +02:00
test_desktop_combat.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
test_desktop_combat.gd.uid
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
test_desktop_hides_touch_controls.gd
Skip the touch-device case where there is no touchscreen
2026-08-22 14:36:57 +02:00
test_desktop_hides_touch_controls.gd.uid
Implement #85 , #86 , #87 and #88
2026-08-22 02:20:12 +02:00
test_dev_mode.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
test_dev_mode.gd.uid
Stacking distorders, menu layouts, lab rewards, enemy detail, artillery cross
2026-08-18 16:54:46 +02:00
test_distorder_energy.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
test_distorder_energy.gd.uid
Refactor recent gameplay systems after code review
2026-08-16 21:38:07 +02:00
test_distorder_stacking.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
test_distorder_stacking.gd.uid
Stacking distorders, menu layouts, lab rewards, enemy detail, artillery cross
2026-08-18 16:54:46 +02:00
test_enemy_collision.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
test_enemy_collision.gd.uid
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
test_enemy_combat.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
test_enemy_combat.gd.uid
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
test_enemy_composition.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
test_enemy_composition.gd.uid
Add enemy foundation: definitions, components, ranged damage ( #44 )
2026-08-15 14:43:29 +02:00
test_enemy_detection_range.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
test_enemy_detection_range.gd.uid
Seat the HUD button columns below the resource readout, and move the planet name
2026-08-17 23:20:51 +02:00
test_enemy_mothership.gd
Implement #85 , #86 , #87 and #88
2026-08-22 02:20:12 +02:00
test_enemy_mothership.gd.uid
Refactor recent gameplay systems after code review
2026-08-16 21:38:07 +02:00
test_enemy_projectile_damage.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
test_enemy_projectile_damage.gd.uid
Add enemy foundation: definitions, components, ranged damage ( #44 )
2026-08-15 14:43:29 +02:00
test_exploration_tracker.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
test_exploration_tracker.gd.uid
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
test_extractor_building.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
test_extractor_building.gd.uid
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
test_extractor_income.gd
Sharpen fleet handling, widen the laser, and fix the map editor's file identity
2026-08-20 09:55:11 +02:00
test_extractor_income.gd.uid
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
test_extractor_transfer.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
test_extractor_transfer.gd.uid
Slow logistics vessel travel
2026-08-14 22:30:19 +02:00
test_fire_stick.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
test_fire_stick.gd.uid
Twin-stick combat: aim and fire with a second stick, MOBA-style ability ring
2026-08-21 01:29:21 +02:00
test_fleet_agility.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
test_fleet_agility.gd.uid
Sharpen fleet handling, widen the laser, and fix the map editor's file identity
2026-08-20 09:55:11 +02:00
test_fleet_cargo.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
test_fleet_cargo.gd.uid
Show what the fleet is carrying next to what is banked
2026-08-11 16:04:40 +02:00
test_fleet_cargo_limit.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
test_fleet_cargo_limit.gd.uid
Refactor recent gameplay systems after code review
2026-08-16 21:38:07 +02:00
test_fleet_formation.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
test_fleet_formation.gd.uid
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
test_fleet_growth.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
test_fleet_growth.gd.uid
Stacking distorders, menu layouts, lab rewards, enemy detail, artillery cross
2026-08-18 16:54:46 +02:00
test_fleet_speed_bounded.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
test_fleet_speed_bounded.gd.uid
Bound individual vessel speed; stop Fleet.stop() accumulating it ( #72 )
2026-08-17 23:20:34 +02:00
test_gas_bands.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
test_gas_bands.gd.uid
Share one backdrop between game and editor, and fix three input/economy bugs
2026-08-19 11:16:38 +02:00
test_gas_bomber.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
test_gas_bomber.gd.uid
Add gas bomber skill-shot vessel
2026-08-15 04:45:15 +02:00
test_gas_bomber_ammo.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
test_gas_bomber_ammo.gd.uid
Refactor recent gameplay systems after code review
2026-08-16 21:38:07 +02:00
test_gas_bomber_cooldowns.gd
Clip the cooldown fill with Geometry2D, not by hand
2026-08-22 23:30:05 +02:00
test_gas_bomber_cooldowns.gd.uid
Refactor recent gameplay systems after code review
2026-08-16 21:38:07 +02:00
test_gas_burner.gd
Refactor recent gameplay systems after code review
2026-08-16 21:38:07 +02:00
test_gas_burner.gd.uid
Refactor recent gameplay systems after code review
2026-08-16 21:38:07 +02:00
test_gas_burner_pause.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
test_gas_burner_pause.gd.uid
Implement #80 , #81 , #82 and #83
2026-08-21 18:49:47 +02:00
test_gas_system.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
test_gas_system.gd.uid
Backfill missing script UID sidecar files
2026-08-15 14:44:02 +02:00
test_generic_inventory.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
test_generic_inventory.gd.uid
Store resources in generic inventories
2026-08-14 20:32:58 +02:00
test_hangar_management.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
test_hangar_management.gd.uid
Make research tree vertically scrollable
2026-08-13 16:25:41 +02:00
test_hub_capacity.gd
Refactor recent gameplay systems after code review
2026-08-16 21:38:07 +02:00
test_hub_capacity.gd.uid
Block input behind open panels; keep craft-menu messages on screen
2026-08-11 20:17:58 +02:00
test_hud_layout.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
test_hud_layout.gd.uid
Derive the context action row from the build button, not a fixed y
2026-08-18 12:09:44 +02:00
test_icon_button.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
test_icon_button.gd.uid
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
test_icon_button_drag_cancel.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
test_icon_button_drag_cancel.gd.uid
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
test_icon_button_press_fires.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
test_icon_button_press_fires.gd.uid
Fire buttons on press where the browser never delivers a release
2026-08-18 18:02:20 +02:00
test_joystick_control.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
test_joystick_control.gd.uid
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
test_joystick_recentres.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
test_joystick_recentres.gd.uid
Recentre a released stick, slow extractors again, and unbreak the lab layout
2026-08-21 13:31:46 +02:00
test_keyboard_input.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
test_keyboard_input.gd.uid
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
test_lab_research_reward.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
test_lab_research_reward.gd.uid
Stacking distorders, menu layouts, lab rewards, enemy detail, artillery cross
2026-08-18 16:54:46 +02:00
test_lab_resources.gd
Add research lab planets and research points ( #63 )
2026-08-16 20:14:29 +02:00
test_lab_resources.gd.uid
Backfill missing script UID sidecar files
2026-08-15 14:44:02 +02:00
test_lab_transporter_delivery.gd
Add research lab planets and research points ( #63 )
2026-08-16 20:14:29 +02:00
test_lab_transporter_delivery.gd.uid
Supply lab research with transporters
2026-08-14 22:46:25 +02:00
test_lancer_enemy.gd
#100 (#97b): waves replace the roaming enemy spawner
2026-08-23 13:37:42 +02:00
test_laser_ammo.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
test_laser_ammo.gd.uid
Refactor recent gameplay systems after code review
2026-08-16 21:38:07 +02:00
test_laser_animation.gd
#90 : give the laser an ignition instead of a blink
2026-08-22 23:29:55 +02:00
test_laser_animation.gd.uid
#90 : give the laser an ignition instead of a blink
2026-08-22 23:29:55 +02:00
test_laser_auto_aim.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
test_laser_auto_aim.gd.uid
Sharpen fleet handling, widen the laser, and fix the map editor's file identity
2026-08-20 09:55:11 +02:00
test_laser_vessel.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
test_laser_vessel.gd.uid
Refactor recent gameplay systems after code review
2026-08-16 21:38:07 +02:00
test_logistics_travel_speed.gd
Slow logistics vessel travel
2026-08-14 22:30:19 +02:00
test_logistics_travel_speed.gd.uid
Slow logistics vessel travel
2026-08-14 22:30:19 +02:00
test_lopsided_formation_movement.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
test_lopsided_formation_movement.gd.uid
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
test_lunar_field.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
test_lunar_field.gd.uid
Make the lunar backdrop cheap: 3x3 field, then bake and tile it ( #68 )
2026-08-17 23:20:14 +02:00
test_main_menu.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
test_main_menu.gd.uid
Add a main menu scene ( #47 )
2026-08-15 14:43:46 +02:00
test_manual_supply_route.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
test_manual_supply_route.gd.uid
Transporter vessels, an explicit store button, and bottom-anchored menus
2026-08-11 19:14:27 +02:00
test_map_building_markers.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
test_map_building_markers.gd.uid
Show buildings on the world map, and extractors on their planets
2026-08-11 15:29:56 +02:00
test_modal_blocks_input.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
test_modal_blocks_input.gd.uid
Repair a broken working tree, and make every crafter press report
2026-08-11 22:50:09 +02:00
test_mothership_replacement.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
test_mothership_replacement.gd.uid
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
test_multi_resource_supply.gd
Add research lab planets and research points ( #63 )
2026-08-16 20:14:29 +02:00
test_multi_resource_supply.gd.uid
Add gas bomber skill-shot vessel
2026-08-15 04:45:15 +02:00
test_no_popin_on_load.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
test_no_popin_on_load.gd.uid
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
test_payments_use_fleet_hold.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
test_payments_use_fleet_hold.gd.uid
Pay for everything from the bank and the fleet hold, not just buildings
2026-08-19 12:15:00 +02:00
test_pickup_feedback.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
test_pickup_feedback.gd.uid
Implement #80 , #81 , #82 and #83
2026-08-21 18:49:47 +02:00
test_pinch_zoom.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
test_pinch_zoom.gd.uid
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
test_pivot_controls.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
test_pivot_controls.gd.uid
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
test_planet_atmosphere_transition.gd
Implement #85 , #86 , #87 and #88
2026-08-22 02:20:12 +02:00
test_planet_atmosphere_transition.gd.uid
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
test_planet_conquest_gate.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
test_planet_conquest_gate.gd.uid
Add planet conquest state and gate extractor placement ( #41 )
2026-08-15 14:41:19 +02:00
test_planet_extractor_marker.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
test_planet_extractor_marker.gd.uid
Show buildings on the world map, and extractors on their planets
2026-08-11 15:29:56 +02:00
test_planet_identity_persists.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
test_planet_identity_persists.gd.uid
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
test_planet_landing_proximity.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
test_planet_landing_proximity.gd.uid
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
test_planet_map_assignment.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
test_planet_map_assignment.gd.uid
Share one backdrop between game and editor, and fix three input/economy bugs
2026-08-19 11:16:38 +02:00
test_planet_map_marker_matches_spawn.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
test_planet_map_marker_matches_spawn.gd.uid
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
test_planet_prompt_map_interaction.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
test_planet_prompt_map_interaction.gd.uid
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
test_planet_setups.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
test_planet_setups.gd.uid
Add planet setups as authored resources ( #42 )
2026-08-15 14:41:37 +02:00
test_planet_spawning.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
test_planet_spawning.gd.uid
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
test_planet_unique_identity.gd
Key extractors by stable planet identity
2026-08-14 22:16:40 +02:00
test_planet_unique_identity.gd.uid
Add manual extractor resource transfers
2026-08-14 22:21:01 +02:00
test_prompt_debounce.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
test_prompt_debounce.gd.uid
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
test_research_bar_columns.gd
#95 : stop printing the bank twice in the research menu
2026-08-23 11:35:14 +02:00
test_research_double_tap.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
test_research_double_tap.gd.uid
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
test_research_lab_extractor_gate.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
test_research_lab_extractor_gate.gd.uid
Seat the HUD button columns below the resource readout, and move the planet name
2026-08-17 23:20:51 +02:00
test_research_points.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
test_research_points.gd.uid
Refactor recent gameplay systems after code review
2026-08-16 21:38:07 +02:00
test_resource_readout.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
test_resource_readout.gd.uid
Refactor recent gameplay systems after code review
2026-08-16 21:38:07 +02:00
test_resource_transfer.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
test_resource_transfer.gd.uid
Remove the one-way ore API superseded by the transfer menu
2026-08-12 13:07:52 +02:00
test_resources_and_buildings.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
test_resources_and_buildings.gd.uid
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
test_return_position_matches_planet.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
test_return_position_matches_planet.gd.uid
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
test_setup_editor.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
test_setup_editor.gd.uid
Add the planet setup map editor ( #48 )
2026-08-15 21:24:28 +02:00
test_setup_editor_delete.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
test_setup_editor_delete.gd.uid
Share one backdrop between game and editor, and fix three input/economy bugs
2026-08-19 11:16:38 +02:00
test_setup_file_identity.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
test_setup_file_identity.gd.uid
Twin-stick combat: aim and fire with a second stick, MOBA-style ability ring
2026-08-21 01:29:21 +02:00
test_shield_vessel.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
test_shield_vessel.gd.uid
Ship Lab: per-vessel research, and the shield vessel
2026-08-11 23:31:49 +02:00
test_ship_facing.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
test_ship_facing.gd.uid
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
test_ship_lab.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
test_ship_lab.gd.uid
Ship Lab: per-vessel research, and the shield vessel
2026-08-11 23:31:49 +02:00
test_shot_reach.gd
Implement #85 , #86 , #87 and #88
2026-08-22 02:20:12 +02:00
test_shot_reach.gd.uid
Implement #85 , #86 , #87 and #88
2026-08-22 02:20:12 +02:00
test_skill_menu.gd
#93 : drive the research menu with a mouse, and close the hole under it
2026-08-22 23:29:34 +02:00
test_skill_menu.gd.uid
#93 : drive the research menu with a mouse, and close the hole under it
2026-08-22 23:29:34 +02:00
test_skill_tree.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
test_skill_tree.gd.uid
Skill tree, node-based building animation, bigger UI, and a 19x faster test suite
2026-08-11 15:00:41 +02:00
test_sniper_enemy.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
test_sniper_enemy.gd.uid
Add standoff sniper enemy ( #45 )
2026-08-15 21:23:01 +02:00
test_space_time_distorder.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
test_space_time_distorder.gd.uid
Refactor recent gameplay systems after code review
2026-08-16 21:38:07 +02:00
test_star_coverage.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
test_star_coverage.gd.uid
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
test_surface_background_shared.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
test_surface_background_shared.gd.uid
Share one backdrop between game and editor, and fix three input/economy bugs
2026-08-19 11:16:38 +02:00
test_surface_feature_depth.gd
#91 : keep the gas source behind the fleet
2026-08-22 23:29:21 +02:00
test_surface_feature_depth.gd.uid
#91 : keep the gas source behind the fleet
2026-08-22 23:29:21 +02:00
test_surface_profiles.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
test_surface_profiles.gd.uid
Refactor recent gameplay systems after code review
2026-08-16 21:38:07 +02:00
test_transport_hub_building.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
test_transport_hub_building.gd.uid
Transporter vessels, an explicit store button, and bottom-anchored menus
2026-08-11 19:14:27 +02:00
test_transporter_supply.gd
Provision transporters with hubs
2026-08-15 00:09:10 +02:00
test_transporter_supply.gd.uid
Transporter vessels, an explicit store button, and bottom-anchored menus
2026-08-11 19:14:27 +02:00
test_turret_spawner_enemy.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
test_turret_spawner_enemy.gd.uid
Refactor recent gameplay systems after code review
2026-08-16 21:38:07 +02:00
test_vessel_composition.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
test_vessel_composition.gd.uid
Compose vessels from definitions and capabilities
2026-08-14 22:12:57 +02:00
test_vessel_delivery.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
test_vessel_delivery.gd.uid
Backfill missing script UID sidecar files
2026-08-15 14:44:02 +02:00
test_wave_system.gd
#100 (#97b): waves replace the roaming enemy spawner
2026-08-23 13:37:42 +02:00
test_world_map_ui.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
test_world_map_ui.gd.uid
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00