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Joined on
2026-08-10
#108b: the convoy, the mission, and the ambush
#108c: the asteroid gauntlet and the dimensional breach
#108a: intro mode - a scripted prologue with narration and movement only
Fleet formation can not be changed from the computer
The hangar visualisation can be improved
In the command center, each vessel should represent what's currently in the fleet, not only dummy default vessel
The speed control available with energy propulser can't be controlled with a mouse
Building should animate only why doing something
the lunge ennemy should go faster once started and do only once back and forth before starting
When a new wave is created, fleet should automatically move toward the closest building they find, whatever is their distance, and attack the fleet or the outpost vessels if there is any in reach
Add icons for each upgrade in the tech tree
Improve ship crafter UI
In dev mode, create a button to trigger a new attack wave
The outpost fleet animation is broken
#98b: the Planning Center manages the crafter queues