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Filename Latest commit message Latest commit date
Loïc Wisniewski a3c6316676 Rework how a game starts: dev mode, a bare opening, and fleet growth
Adds a Dev Mode entry to the main menu and takes the play-testing
conveniences out of a normal game, which turn out to be the same change
from two directions.

DEV MODE. Banks 2000 of every resource, grants 500 research points, and
plants one of each planet type in the chunks around the spawn. Built ON TOP
of reset_new_game() rather than beside it, so a dev game is a normal game
plus a stock rather than a second definition of "fresh game" to keep in
sync. Offered only when running from Godot - OS.has_feature("editor"), the
tag an export clears - as is the map editor. Hidden AND guarded: pressing
either anyway is refused, because visibility is presentation and the rule is
the rule.

The menu now lays its stack out in code. Hiding two of four entries with
scene-authored offsets would leave holes in a shipped build - the same
failure the HUD columns had - so it measures the entries that actually exist
and centres on them.

A NORMAL GAME NOW HANDS OVER NOTHING. No 500 banked ore (removed from both
reset_new_game and the autoload's own default, so the two cannot disagree),
and no gas giant guaranteed in the origin chunk. Both were play-testing
conveniences that had become part of the real world's shape: every player
got the same landmark in the same place. Play-testing wanted all four planet
types anyway, and a normal game wanted none of them - different needs, now
different mechanisms.

WorldGen cannot read GameState back (an autoload is not resolvable as a
global identifier that early, the hazard PlanetSetups.gd already works
around), so GameState.dev_mode's setter PUSHES the flag down. World
generation stays static and dependency-free, GameState stays the single
source of truth, and dev planting is applied after every rng draw so a dev
world and a normal one differ only in those four chunks.

FLEET SIZE. BASE_FLEET_SIZE was doing two jobs - how many slots exist AND
how many ships you start with - which forced a new game to open with a full
fleet, leaving the first ship crafter nothing to do. Split into
BASE_FLEET_SIZE (3 slots) and STARTING_SHIP_COUNT (1 vessel), so the opening
has two empty slots to fill. A third copy of the old value turned up in
PlanetAtmosphereController, hardcoded as spawn_ships(5) and silently
degraded into "however many slots exist" once max_fleet_size() clamped it.

The doctrine branch now runs 3 -> 10 slots. Wing (30 -> 15) and Squadron
(70 -> 35, 2 -> 1 points) are cut hardest: they are no longer a mid-game
luxury but the ordinary way out of the opening, and pricing them as a luxury
made the early game feel stuck. Armada follows at 90/2. Two new tiers,
Battlegroup and Grand Fleet, grant +2 each - seven single-vessel nodes in
one lane would be a long monotonous chain for a branch that only ever does
one thing. DEFAULT_FORMATION grows to 10 slots, because max_fleet_size()
clamps to its length and a doctrine past that would charge real resources
for nothing; test_fleet_growth.gd asserts that invariant directly.

TEST FALLOUT, all of it from the deliberate change rather than a defect:

- Tests that silently inherited the old 5-ship default now ask for the fleet
  they need. Several had to crew it from their first frame rather than
  _initialize(), where the engine's deferred tree-entry finalization undoes
  it - the same hazard those tests already documented for set_process(false).
- test_planet_landing_proximity and test_return_position_matches_planet take
  the FIRST chunk holding a planet and land there. The guaranteed gas giant
  had been masking that this can now be a black hole, which destroys ships on
  contact. They exclude it, and clear the asteroids the field already placed.
- test_pivot_controls measured rotation with angle_difference, which wraps at
  +/-pi, so a hold that turned a full circle read as no rotation. Latent
  flakiness that only ever showed under load; it now reads the controller's
  unwrapped pivot_hold_amount.
- test_research_points was failing on ore, not points: can_unlock() checks
  the ore price too, and a fresh game banks nothing now.
- test_gas_system's "a reachable gas source near the spawn" premise moved to
  dev mode, which is where that guarantee now lives.

Full suite green at 97/97.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-18 12:10:14 +02:00
android Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
fonts Skill tree, node-based building animation, bigger UI, and a 19x faster test suite 2026-08-11 15:00:41 +02:00
PlanetSetups Add research lab planets and research points (#63) 2026-08-16 20:14:29 +02:00
shots Remove the one-way ore API superseded by the transfer menu 2026-08-12 13:07:52 +02:00
tests Rework how a game starts: dev mode, a bare opening, and fleet growth 2026-08-18 12:10:14 +02:00
.gitignore Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
AimedFleetAbilityController.gd Refactor recent gameplay systems after code review 2026-08-16 21:38:07 +02:00
AimedFleetAbilityController.gd.uid Refactor recent gameplay systems after code review 2026-08-16 21:38:07 +02:00
ArtilleryEnemyDefinition.tres Add artillery enemy with telegraphed AOE (#46) 2026-08-15 21:23:43 +02:00
ArtilleryShell.gd Add artillery enemy with telegraphed AOE (#46) 2026-08-15 21:23:43 +02:00
ArtilleryShell.gd.uid Add artillery enemy with telegraphed AOE (#46) 2026-08-15 21:23:43 +02:00
ArtilleryShell.tscn Add artillery enemy with telegraphed AOE (#46) 2026-08-15 21:23:43 +02:00
Asteroid.gd Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
Asteroid.gd.uid Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
Asteroid.tscn Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
AsteroidExplosionVFX.gd Skill tree, node-based building animation, bigger UI, and a 19x faster test suite 2026-08-11 15:00:41 +02:00
AsteroidExplosionVFX.gd.uid Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
AsteroidField.gd Skill tree, node-based building animation, bigger UI, and a 19x faster test suite 2026-08-11 15:00:41 +02:00
AsteroidField.gd.uid Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
BlackHolePlanetDefinition.tres Add black hole planet and dark matter resource (#55) 2026-08-16 13:13:38 +02:00
BlackHoleVisual.gd Add black hole planet and dark matter resource (#55) 2026-08-16 13:13:38 +02:00
BlackHoleVisual.gd.uid Add black hole planet and dark matter resource (#55) 2026-08-16 13:13:38 +02:00
BlackHoleVisual.tscn Add black hole planet and dark matter resource (#55) 2026-08-16 13:13:38 +02:00
BuildController.gd Derive the context action row from the build button, not a fixed y 2026-08-18 12:09:44 +02:00
BuildController.gd.uid Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
Building.gd Compose buildings from definitions and capabilities 2026-08-14 21:44:28 +02:00
Building.gd.uid Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
Building.tscn Compose buildings from definitions and capabilities 2026-08-14 21:44:28 +02:00
BuildingActionProvider.gd Compose buildings from definitions and capabilities 2026-08-14 21:44:28 +02:00
BuildingActionProvider.gd.uid Compose buildings from definitions and capabilities 2026-08-14 21:44:28 +02:00
BuildingDefinition.gd Refactor recent gameplay systems after code review 2026-08-16 21:38:07 +02:00
BuildingDefinition.gd.uid Compose buildings from definitions and capabilities 2026-08-14 21:44:28 +02:00
BuildingDefinitions.gd Gas burner building and the energy resource (#54) 2026-08-16 12:10:31 +02:00
BuildingDefinitions.gd.uid Compose buildings from definitions and capabilities 2026-08-14 21:44:28 +02:00
BuildingField.gd Compose buildings from definitions and capabilities 2026-08-14 21:44:28 +02:00
BuildingField.gd.uid Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
BuildingLogisticsProfile.gd Refactor recent gameplay systems after code review 2026-08-16 21:38:07 +02:00
BuildingLogisticsProfile.gd.uid Refactor recent gameplay systems after code review 2026-08-16 21:38:07 +02:00
BuildingVisualBase.gd Gas burner building and the energy resource (#54) 2026-08-16 12:10:31 +02:00
BuildingVisualBase.gd.uid Compose buildings from definitions and capabilities 2026-08-14 21:44:28 +02:00
CaptureLabel.gd Research lab planet: spawn more often, block extractors, clearer feedback (#74, #75, #76) 2026-08-17 19:48:55 +02:00
CaptureLabel.gd.uid Add capture points and the planet conquest loop (#43) 2026-08-15 21:22:10 +02:00
CapturePoint.gd Draw capture points behind fleet vessels (#50) 2026-08-15 22:47:44 +02:00
CapturePoint.gd.uid Add capture points and the planet conquest loop (#43) 2026-08-15 21:22:10 +02:00
CapturePoint.tscn Add capture points and the planet conquest loop (#43) 2026-08-15 21:22:10 +02:00
CarrierCapacityUpgrade.tres Add research lab planets and research points (#63) 2026-08-16 20:14:29 +02:00
CarrierVesselDefinition.tres Add research lab planets and research points (#63) 2026-08-16 20:14:29 +02:00
ChaserEnemyDefinition.tres Add enemy foundation: definitions, components, ranged damage (#44) 2026-08-15 14:43:29 +02:00
CommandBuildingDefinition.tres Compose buildings from definitions and capabilities 2026-08-14 21:44:28 +02:00
CommandBuildingVisual.gd Compose buildings from definitions and capabilities 2026-08-14 21:44:28 +02:00
CommandBuildingVisual.gd.uid Compose buildings from definitions and capabilities 2026-08-14 21:44:28 +02:00
CommandBuildingVisual.tscn Compose buildings from definitions and capabilities 2026-08-14 21:44:28 +02:00
CrafterBuildingDefinition.tres Compose buildings from definitions and capabilities 2026-08-14 21:44:28 +02:00
CrafterBuildingVisual.gd Compose buildings from definitions and capabilities 2026-08-14 21:44:28 +02:00
CrafterBuildingVisual.gd.uid Compose buildings from definitions and capabilities 2026-08-14 21:44:28 +02:00
CrafterBuildingVisual.tscn Compose buildings from definitions and capabilities 2026-08-14 21:44:28 +02:00
DarkMatterResourceDefinition.tres Add black hole planet and dark matter resource (#55) 2026-08-16 13:13:38 +02:00
DarkMatterResourceGlyph.gd Add black hole planet and dark matter resource (#55) 2026-08-16 13:13:38 +02:00
DarkMatterResourceGlyph.gd.uid Add black hole planet and dark matter resource (#55) 2026-08-16 13:13:38 +02:00
DarkMatterResourceGlyph.tscn Add black hole planet and dark matter resource (#55) 2026-08-16 13:13:38 +02:00
DistorderVesselDefinition.tres Add research lab planets and research points (#63) 2026-08-16 20:14:29 +02:00
Enemy.gd Add enemy foundation: definitions, components, ranged damage (#44) 2026-08-15 14:43:29 +02:00
Enemy.gd.uid Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
Enemy.tscn Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
EnemyArtilleryComponent.gd Gate enemies behind a detection range instead of instant omniscient pursuit (#69) 2026-08-17 19:47:37 +02:00
EnemyArtilleryComponent.gd.uid Add artillery enemy with telegraphed AOE (#46) 2026-08-15 21:23:43 +02:00
EnemyArtilleryComponent.tscn Add artillery enemy with telegraphed AOE (#46) 2026-08-15 21:23:43 +02:00
EnemyBigLaserBeam.gd Enemy mothership (#53) 2026-08-16 10:19:02 +02:00
EnemyBigLaserBeam.gd.uid Refactor recent gameplay systems after code review 2026-08-16 21:38:07 +02:00
EnemyBigLaserBeam.tscn Enemy mothership (#53) 2026-08-16 10:19:02 +02:00
EnemyBigLaserComponent.gd Enemy mothership (#53) 2026-08-16 10:19:02 +02:00
EnemyBigLaserComponent.gd.uid Refactor recent gameplay systems after code review 2026-08-16 21:38:07 +02:00
EnemyBigLaserComponent.tscn Enemy mothership (#53) 2026-08-16 10:19:02 +02:00
EnemyDefinition.gd Add enemy foundation: definitions, components, ranged damage (#44) 2026-08-15 14:43:29 +02:00
EnemyDefinition.gd.uid Add enemy foundation: definitions, components, ranged damage (#44) 2026-08-15 14:43:29 +02:00
EnemyDefinitions.gd Enemy mothership (#53) 2026-08-16 10:19:02 +02:00
EnemyDefinitions.gd.uid Add enemy foundation: definitions, components, ranged damage (#44) 2026-08-15 14:43:29 +02:00
EnemyExplosionVFX.gd Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
EnemyExplosionVFX.gd.uid Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
EnemyProjectile.gd Add enemy foundation: definitions, components, ranged damage (#44) 2026-08-15 14:43:29 +02:00
EnemyProjectile.gd.uid Add enemy foundation: definitions, components, ranged damage (#44) 2026-08-15 14:43:29 +02:00
EnemyProjectile.tscn Add enemy foundation: definitions, components, ranged damage (#44) 2026-08-15 14:43:29 +02:00
EnemyPursuitComponent.gd Gate enemies behind a detection range instead of instant omniscient pursuit (#69) 2026-08-17 19:47:37 +02:00
EnemyPursuitComponent.gd.uid Add enemy foundation: definitions, components, ranged damage (#44) 2026-08-15 14:43:29 +02:00
EnemyPursuitComponent.tscn Add enemy foundation: definitions, components, ranged damage (#44) 2026-08-15 14:43:29 +02:00
EnemyPursuitComponentMothership.tscn Gate enemies behind a detection range instead of instant omniscient pursuit (#69) 2026-08-17 19:47:37 +02:00
EnemyRangedWeaponComponent.gd Add standoff sniper enemy (#45) 2026-08-15 21:23:01 +02:00
EnemyRangedWeaponComponent.gd.uid Add standoff sniper enemy (#45) 2026-08-15 21:23:01 +02:00
EnemyRangedWeaponComponent.tscn Add standoff sniper enemy (#45) 2026-08-15 21:23:01 +02:00
EnemySpawner.gd Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
EnemySpawner.gd.uid Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
EnemySpawnerComponent.gd Enemy mothership (#53) 2026-08-16 10:19:02 +02:00
EnemySpawnerComponent.gd.uid Refactor recent gameplay systems after code review 2026-08-16 21:38:07 +02:00
EnemySpawnerComponent.tscn Turret vessel spawner enemy (#52) 2026-08-16 09:43:44 +02:00
EnemySpawnerComponentArtillery.tscn Enemy mothership (#53) 2026-08-16 10:19:02 +02:00
EnemySpawnerComponentChaser.tscn Enemy mothership (#53) 2026-08-16 10:19:02 +02:00
EnemyStandoffComponent.gd Gate enemies behind a detection range instead of instant omniscient pursuit (#69) 2026-08-17 19:47:37 +02:00
EnemyStandoffComponent.gd.uid Add standoff sniper enemy (#45) 2026-08-15 21:23:01 +02:00
EnemyStandoffComponent.tscn Add standoff sniper enemy (#45) 2026-08-15 21:23:01 +02:00
EnergyResourceDefinition.tres Gas burner building and the energy resource (#54) 2026-08-16 12:10:31 +02:00
EnergyResourceGlyph.gd Gas burner building and the energy resource (#54) 2026-08-16 12:10:31 +02:00
EnergyResourceGlyph.gd.uid Refactor recent gameplay systems after code review 2026-08-16 21:38:07 +02:00
EnergyResourceGlyph.tscn Gas burner building and the energy resource (#54) 2026-08-16 12:10:31 +02:00
ExplorationTracker.gd Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
ExplorationTracker.gd.uid Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
ExplosionParticle.gd Skill tree, node-based building animation, bigger UI, and a 19x faster test suite 2026-08-11 15:00:41 +02:00
ExplosionParticle.gd.uid Skill tree, node-based building animation, bigger UI, and a 19x faster test suite 2026-08-11 15:00:41 +02:00
ExplosionVFXBase.gd Skill tree, node-based building animation, bigger UI, and a 19x faster test suite 2026-08-11 15:00:41 +02:00
ExplosionVFXBase.gd.uid Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
export_presets.cfg Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
ExtractorBuildingDefinition.tres Compose buildings from definitions and capabilities 2026-08-14 21:44:28 +02:00
Fleet.gd Bound individual vessel speed; stop Fleet.stop() accumulating it (#72) 2026-08-17 23:20:34 +02:00
Fleet.gd.uid Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
FormationEditor.gd Skill tree, node-based building animation, bigger UI, and a 19x faster test suite 2026-08-11 15:00:41 +02:00
FormationEditor.gd.uid Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
GameController.gd Fix pivot tap-spam speed exploit (#72) 2026-08-17 19:47:50 +02:00
GameController.gd.uid Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
GameState.gd Rework how a game starts: dev mode, a bare opening, and fleet growth 2026-08-18 12:10:14 +02:00
GameState.gd.uid Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
gas_surface.gdshader Give the gas planet surface its own background shader (#51) 2026-08-16 09:05:31 +02:00
gas_surface.gdshader.uid Refactor recent gameplay systems after code review 2026-08-16 21:38:07 +02:00
GasBombController.gd Refactor recent gameplay systems after code review 2026-08-16 21:38:07 +02:00
GasBombController.gd.uid Add gas bomber skill-shot vessel 2026-08-15 04:45:15 +02:00
GasBomberVesselDefinition.tres Add research lab planets and research points (#63) 2026-08-16 20:14:29 +02:00
GasBurnerBuildingDefinition.tres Refactor recent gameplay systems after code review 2026-08-16 21:38:07 +02:00
GasBurnerBuildingVisual.gd Gas burner building and the energy resource (#54) 2026-08-16 12:10:31 +02:00
GasBurnerBuildingVisual.gd.uid Refactor recent gameplay systems after code review 2026-08-16 21:38:07 +02:00
GasBurnerBuildingVisual.tscn Gas burner building and the energy resource (#54) 2026-08-16 12:10:31 +02:00
GasGiantDefinition.tres Drive planets from definitions 2026-08-14 16:13:24 +02:00
GasGiantVisual.gd Drive planets from definitions 2026-08-14 16:13:24 +02:00
GasGiantVisual.gd.uid Drive planets from definitions 2026-08-14 16:13:24 +02:00
GasGiantVisual.tscn Drive planets from definitions 2026-08-14 16:13:24 +02:00
GasResourceDefinition.tres Store resources in generic inventories 2026-08-14 20:32:58 +02:00
GasResourceGlyph.gd Store resources in generic inventories 2026-08-14 20:32:58 +02:00
GasResourceGlyph.gd.uid Store resources in generic inventories 2026-08-14 20:32:58 +02:00
GasResourceGlyph.tscn Store resources in generic inventories 2026-08-14 20:32:58 +02:00
GasSurfaceFeatures.tscn Compose planet surfaces from profiles 2026-08-14 16:05:32 +02:00
GasSurfaceProfile.tres Give the gas planet surface its own background shader (#51) 2026-08-16 09:05:31 +02:00
GasVentField.gd Cap fleet cargo capacity by composition (#56) 2026-08-16 14:53:26 +02:00
GasVentField.gd.uid Backfill missing script UID sidecar files 2026-08-15 14:44:02 +02:00
Hauler.gd Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
Hauler.gd.uid Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
Hauler.tscn Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
HaulerField.gd Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
HaulerField.gd.uid Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
icon.svg Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
icon.svg.import Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
IconButton.gd Add space-time distorder vessel and fleet speed fader (#59) 2026-08-16 17:59:04 +02:00
IconButton.gd.uid Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
InterceptorDamageUpgrade.tres Add research lab planets and research points (#63) 2026-08-16 20:14:29 +02:00
InterceptorRangeUpgrade.tres Add research lab planets and research points (#63) 2026-08-16 20:14:29 +02:00
InterceptorRateUpgrade.tres Add research lab planets and research points (#63) 2026-08-16 20:14:29 +02:00
InterceptorVesselDefinition.tres Remove the Thrusters upgrade - fleet speed is now global (#73) 2026-08-17 19:47:22 +02:00
Inventory.gd Store resources in generic inventories 2026-08-14 20:32:58 +02:00
Inventory.gd.uid Store resources in generic inventories 2026-08-14 20:32:58 +02:00
LaserController.gd Refactor recent gameplay systems after code review 2026-08-16 21:38:07 +02:00
LaserController.gd.uid Refactor recent gameplay systems after code review 2026-08-16 21:38:07 +02:00
LaserCooldownUpgrade.tres Add research lab planets and research points (#63) 2026-08-16 20:14:29 +02:00
LaserDamageUpgrade.tres Add research lab planets and research points (#63) 2026-08-16 20:14:29 +02:00
LaserRangeUpgrade.tres Add research lab planets and research points (#63) 2026-08-16 20:14:29 +02:00
LaserVesselDefinition.tres Add research lab planets and research points (#63) 2026-08-16 20:14:29 +02:00
LightBurstVFX.gd Skill tree, node-based building animation, bigger UI, and a 19x faster test suite 2026-08-11 15:00:41 +02:00
LightBurstVFX.gd.uid Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
lunar_surface.gdshader Make the lunar backdrop cheap: 3x3 field, then bake and tile it (#68) 2026-08-17 23:20:14 +02:00
lunar_surface.gdshader.uid Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
lunar_tiled.gdshader Make the lunar backdrop cheap: 3x3 field, then bake and tile it (#68) 2026-08-17 23:20:14 +02:00
lunar_tiled.gdshader.uid Make the lunar backdrop cheap: 3x3 field, then bake and tile it (#68) 2026-08-17 23:20:14 +02:00
LunarBackground.gd Make the lunar backdrop cheap: 3x3 field, then bake and tile it (#68) 2026-08-17 23:20:14 +02:00
LunarBackground.gd.uid Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
Main.tscn Fix UI overlaps: SpeedFader vs status labels, packed ship lab layout (#67, #71) 2026-08-17 19:47:09 +02:00
MainMenu.gd Rework how a game starts: dev mode, a bare opening, and fleet growth 2026-08-18 12:10:14 +02:00
MainMenu.gd.uid Add a main menu scene (#47) 2026-08-15 14:43:46 +02:00
MainMenu.tscn Rework how a game starts: dev mode, a bare opening, and fleet growth 2026-08-18 12:10:14 +02:00
MothershipBuildingDefinition.tres Compose buildings from definitions and capabilities 2026-08-14 21:44:28 +02:00
MothershipBuildingVisual.gd Compose buildings from definitions and capabilities 2026-08-14 21:44:28 +02:00
MothershipBuildingVisual.gd.uid Compose buildings from definitions and capabilities 2026-08-14 21:44:28 +02:00
MothershipBuildingVisual.tscn Compose buildings from definitions and capabilities 2026-08-14 21:44:28 +02:00
MothershipEnemyDefinition.tres Gate enemies behind a detection range instead of instant omniscient pursuit (#69) 2026-08-17 19:47:37 +02:00
NeonDraw.gd Add gas bomber skill-shot vessel 2026-08-15 04:45:15 +02:00
NeonDraw.gd.uid Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
NeonNumber.gd Generalize the resource HUD readouts (#49) 2026-08-16 08:30:10 +02:00
NeonNumber.gd.uid Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
NeonPanel.gd Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
NeonPanel.gd.uid Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
NeonPiece.gd Skill tree, node-based building animation, bigger UI, and a 19x faster test suite 2026-08-11 15:00:41 +02:00
NeonPiece.gd.uid Skill tree, node-based building animation, bigger UI, and a 19x faster test suite 2026-08-11 15:00:41 +02:00
OreResourceDefinition.tres Store resources in generic inventories 2026-08-14 20:32:58 +02:00
OreResourceGlyph.gd Store resources in generic inventories 2026-08-14 20:32:58 +02:00
OreResourceGlyph.gd.uid Store resources in generic inventories 2026-08-14 20:32:58 +02:00
OreResourceGlyph.tscn Store resources in generic inventories 2026-08-14 20:32:58 +02:00
PaletteEntryButton.gd Add the planet setup map editor (#48) 2026-08-15 21:24:28 +02:00
PaletteEntryButton.gd.uid Add the planet setup map editor (#48) 2026-08-15 21:24:28 +02:00
Planet.gd Key extractors by stable planet identity 2026-08-14 22:16:40 +02:00
Planet.gd.uid Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
Planet.tscn Drive planets from definitions 2026-08-14 16:13:24 +02:00
PlanetAtmosphereController.gd Rework how a game starts: dev mode, a bare opening, and fleet growth 2026-08-18 12:10:14 +02:00
PlanetAtmosphereController.gd.uid Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
PlanetDefinition.gd Add research lab planets and research points (#63) 2026-08-16 20:14:29 +02:00
PlanetDefinition.gd.uid Drive planets from definitions 2026-08-14 16:13:24 +02:00
PlanetDefinitions.gd Add research lab planets and research points (#63) 2026-08-16 20:14:29 +02:00
PlanetDefinitions.gd.uid Drive planets from definitions 2026-08-14 16:13:24 +02:00
PlanetField.gd Key extractors by stable planet identity 2026-08-14 22:16:40 +02:00
PlanetField.gd.uid Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
PlanetSetup.gd Add planet setups as authored resources (#42) 2026-08-15 14:41:37 +02:00
PlanetSetup.gd.uid Add planet setups as authored resources (#42) 2026-08-15 14:41:37 +02:00
PlanetSetupEditor.gd Map editor: real Load list, canvas panning, selected-item name (#64, #65, #66) 2026-08-17 19:49:43 +02:00
PlanetSetupEditor.gd.uid Add the planet setup map editor (#48) 2026-08-15 21:24:28 +02:00
PlanetSetupEditor.tscn Map editor: real Load list, canvas panning, selected-item name (#64, #65, #66) 2026-08-17 19:49:43 +02:00
PlanetSetupHost.gd Add research lab planets and research points (#63) 2026-08-16 20:14:29 +02:00
PlanetSetupHost.gd.uid Add planet setups as authored resources (#42) 2026-08-15 14:41:37 +02:00
PlanetSetupHost.tscn Add planet setups as authored resources (#42) 2026-08-15 14:41:37 +02:00
PlanetSetups.gd Add planet setups as authored resources (#42) 2026-08-15 14:41:37 +02:00
PlanetSetups.gd.uid Add planet setups as authored resources (#42) 2026-08-15 14:41:37 +02:00
PlanetSetupSpawn.gd Add planet setups as authored resources (#42) 2026-08-15 14:41:37 +02:00
PlanetSetupSpawn.gd.uid Add planet setups as authored resources (#42) 2026-08-15 14:41:37 +02:00
PlanetSurface.tscn Make the lunar backdrop cheap: 3x3 field, then bake and tile it (#68) 2026-08-17 23:20:14 +02:00
PlanetSurfaceController.gd Add black hole planet and dark matter resource (#55) 2026-08-16 13:13:38 +02:00
PlanetSurfaceController.gd.uid Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
PlanetSurfaceProfile.gd Give the gas planet surface its own background shader (#51) 2026-08-16 09:05:31 +02:00
PlanetSurfaceProfile.gd.uid Compose planet surfaces from profiles 2026-08-14 16:05:32 +02:00
PlanetSurfaceProfiles.gd Add research lab planets and research points (#63) 2026-08-16 20:14:29 +02:00
PlanetSurfaceProfiles.gd.uid Compose planet surfaces from profiles 2026-08-14 16:05:32 +02:00
project.godot Add a main menu scene (#47) 2026-08-15 14:43:46 +02:00
Projectile.gd Skill tree, node-based building animation, bigger UI, and a 19x faster test suite 2026-08-11 15:00:41 +02:00
Projectile.gd.uid Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
Projectile.tscn Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
ResearchLabPlanetDefinition.tres Add research lab planets and research points (#63) 2026-08-16 20:14:29 +02:00
ResearchLabPlanetVisual.gd Add research lab planets and research points (#63) 2026-08-16 20:14:29 +02:00
ResearchLabPlanetVisual.gd.uid Refactor recent gameplay systems after code review 2026-08-16 21:38:07 +02:00
ResearchLabPlanetVisual.tscn Add research lab planets and research points (#63) 2026-08-16 20:14:29 +02:00
ResearchLabSurfaceProfile.tres Add research lab planets and research points (#63) 2026-08-16 20:14:29 +02:00
ResourceBar.gd Store resources in generic inventories 2026-08-14 20:32:58 +02:00
ResourceBar.gd.uid Remove the one-way ore API superseded by the transfer menu 2026-08-12 13:07:52 +02:00
ResourceDefinition.gd Store resources in generic inventories 2026-08-14 20:32:58 +02:00
ResourceDefinition.gd.uid Store resources in generic inventories 2026-08-14 20:32:58 +02:00
ResourceDefinitions.gd Add black hole planet and dark matter resource (#55) 2026-08-16 13:13:38 +02:00
ResourceDefinitions.gd.uid Store resources in generic inventories 2026-08-14 20:32:58 +02:00
ResourceGlyph.gd Store resources in generic inventories 2026-08-14 20:32:58 +02:00
ResourceGlyph.gd.uid Backfill missing script UID sidecar files 2026-08-15 14:44:02 +02:00
ResourceReadout.gd Seat the HUD button columns below the resource readout, and move the planet name 2026-08-17 23:20:51 +02:00
ResourceReadout.gd.uid Cap fleet cargo capacity by composition (#56) 2026-08-16 14:53:26 +02:00
ResourceTransferList.gd Add manual extractor resource transfers 2026-08-14 22:21:01 +02:00
ResourceTransferList.gd.uid Backfill missing script UID sidecar files 2026-08-15 14:44:02 +02:00
Rock.gd Cap fleet cargo capacity by composition (#56) 2026-08-16 14:53:26 +02:00
Rock.gd.uid Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
Rock.tscn Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
RockField.gd Compose planet surfaces from profiles 2026-08-14 16:05:32 +02:00
RockField.gd.uid Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
RockyPlanetDefinition.tres Drive planets from definitions 2026-08-14 16:13:24 +02:00
RockyPlanetVisual.gd Drive planets from definitions 2026-08-14 16:13:24 +02:00
RockyPlanetVisual.gd.uid Drive planets from definitions 2026-08-14 16:13:24 +02:00
RockyPlanetVisual.tscn Drive planets from definitions 2026-08-14 16:13:24 +02:00
RockySurfaceFeatures.tscn Compose planet surfaces from profiles 2026-08-14 16:05:32 +02:00
RockySurfaceProfile.tres Compose planet surfaces from profiles 2026-08-14 16:05:32 +02:00
ShieldHitsUpgrade.tres Add research lab planets and research points (#63) 2026-08-16 20:14:29 +02:00
ShieldRechargeUpgrade.tres Add research lab planets and research points (#63) 2026-08-16 20:14:29 +02:00
ShieldVesselDefinition.tres Remove the Thrusters upgrade - fleet speed is now global (#73) 2026-08-17 19:47:22 +02:00
Ship.gd Bound individual vessel speed; stop Fleet.stop() accumulating it (#72) 2026-08-17 23:20:34 +02:00
Ship.gd.uid Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
Ship.tscn Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
ShipExplosionVFX.gd Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
ShipExplosionVFX.gd.uid Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
ShipLabBuildingDefinition.tres Compose buildings from definitions and capabilities 2026-08-14 21:44:28 +02:00
ShipLabBuildingVisual.gd Compose buildings from definitions and capabilities 2026-08-14 21:44:28 +02:00
ShipLabBuildingVisual.gd.uid Compose buildings from definitions and capabilities 2026-08-14 21:44:28 +02:00
ShipLabBuildingVisual.tscn Compose buildings from definitions and capabilities 2026-08-14 21:44:28 +02:00
SkillTreeView.gd Make research tree vertically scrollable 2026-08-13 16:25:41 +02:00
SkillTreeView.gd.uid Skill tree, node-based building animation, bigger UI, and a 19x faster test suite 2026-08-11 15:00:41 +02:00
SniperEnemyDefinition.tres Add standoff sniper enemy (#45) 2026-08-15 21:23:01 +02:00
SpeedFader.gd Refactor recent gameplay systems after code review 2026-08-16 21:38:07 +02:00
SpeedFader.gd.uid Refactor recent gameplay systems after code review 2026-08-16 21:38:07 +02:00
Starfield.gd Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
Starfield.gd.uid Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
starfield.gdshader Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
starfield.gdshader.uid Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
TouchJoystick.gd Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
TouchJoystick.gd.uid Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
TransportCapacityUpgrade.tres Add research lab planets and research points (#63) 2026-08-16 20:14:29 +02:00
Transporter.gd Transporter vessels, an explicit store button, and bottom-anchored menus 2026-08-11 19:14:27 +02:00
Transporter.gd.uid Transporter vessels, an explicit store button, and bottom-anchored menus 2026-08-11 19:14:27 +02:00
Transporter.tscn Transporter vessels, an explicit store button, and bottom-anchored menus 2026-08-11 19:14:27 +02:00
TransporterField.gd Transporter vessels, an explicit store button, and bottom-anchored menus 2026-08-11 19:14:27 +02:00
TransporterField.gd.uid Transporter vessels, an explicit store button, and bottom-anchored menus 2026-08-11 19:14:27 +02:00
TransporterVesselDefinition.tres Provision transporters with hubs 2026-08-15 00:09:10 +02:00
TransportHubBuildingDefinition.tres Compose buildings from definitions and capabilities 2026-08-14 21:44:28 +02:00
TransportHubBuildingVisual.gd Compose buildings from definitions and capabilities 2026-08-14 21:44:28 +02:00
TransportHubBuildingVisual.gd.uid Compose buildings from definitions and capabilities 2026-08-14 21:44:28 +02:00
TransportHubBuildingVisual.tscn Refine context actions and preserve fleet landings 2026-08-14 23:15:12 +02:00
TransportSpeedUpgrade.tres Add research lab planets and research points (#63) 2026-08-16 20:14:29 +02:00
TurretSpawnerEnemyDefinition.tres Turret vessel spawner enemy (#52) 2026-08-16 09:43:44 +02:00
ui_theme.tres Skill tree, node-based building animation, bigger UI, and a 19x faster test suite 2026-08-11 15:00:41 +02:00
VesselCargoComponent.gd Compose vessels from definitions and capabilities 2026-08-14 22:12:57 +02:00
VesselCargoComponent.gd.uid Compose vessels from definitions and capabilities 2026-08-14 22:12:57 +02:00
VesselCargoComponent.tscn Compose vessels from definitions and capabilities 2026-08-14 22:12:57 +02:00
VesselCooldownFillComponent.gd Refactor recent gameplay systems after code review 2026-08-16 21:38:07 +02:00
VesselCooldownFillComponent.gd.uid Refactor recent gameplay systems after code review 2026-08-16 21:38:07 +02:00
VesselDefinition.gd Add research lab planets and research points (#63) 2026-08-16 20:14:29 +02:00
VesselDefinition.gd.uid Compose vessels from definitions and capabilities 2026-08-14 22:12:57 +02:00
VesselDefinitions.gd Add space-time distorder vessel and fleet speed fader (#59) 2026-08-16 17:59:04 +02:00
VesselDefinitions.gd.uid Compose vessels from definitions and capabilities 2026-08-14 22:12:57 +02:00
VesselDelivery.gd Compose vessels from definitions and capabilities 2026-08-14 22:12:57 +02:00
VesselDelivery.gd.uid Backfill missing script UID sidecar files 2026-08-15 14:44:02 +02:00
VesselDeliveryField.gd Compose vessels from definitions and capabilities 2026-08-14 22:12:57 +02:00
VesselDeliveryField.gd.uid Backfill missing script UID sidecar files 2026-08-15 14:44:02 +02:00
VesselDistorderComponent.gd Add space-time distorder vessel and fleet speed fader (#59) 2026-08-16 17:59:04 +02:00
VesselDistorderComponent.gd.uid Refactor recent gameplay systems after code review 2026-08-16 21:38:07 +02:00
VesselDistorderComponent.tscn Add space-time distorder vessel and fleet speed fader (#59) 2026-08-16 17:59:04 +02:00
VesselGasBomberComponent.gd Refactor recent gameplay systems after code review 2026-08-16 21:38:07 +02:00
VesselGasBomberComponent.gd.uid Add gas bomber skill-shot vessel 2026-08-15 04:45:15 +02:00
VesselGasBomberComponent.tscn Track gas bomb cooldowns per bomber 2026-08-15 10:12:33 +02:00
VesselLaserComponent.gd Refactor recent gameplay systems after code review 2026-08-16 21:38:07 +02:00
VesselLaserComponent.gd.uid Refactor recent gameplay systems after code review 2026-08-16 21:38:07 +02:00
VesselLaserComponent.tscn Add laser ship vessel and its skill shot (#58) 2026-08-16 17:29:53 +02:00
VesselShieldComponent.gd Compose vessels from definitions and capabilities 2026-08-14 22:12:57 +02:00
VesselShieldComponent.gd.uid Compose vessels from definitions and capabilities 2026-08-14 22:12:57 +02:00
VesselShieldComponent.tscn Compose vessels from definitions and capabilities 2026-08-14 22:12:57 +02:00
VesselTransportComponent.gd Compose vessels from definitions and capabilities 2026-08-14 22:12:57 +02:00
VesselTransportComponent.gd.uid Compose vessels from definitions and capabilities 2026-08-14 22:12:57 +02:00
VesselTransportComponent.tscn Compose vessels from definitions and capabilities 2026-08-14 22:12:57 +02:00
VesselUpgradeDefinition.gd Add research lab planets and research points (#63) 2026-08-16 20:14:29 +02:00
VesselUpgradeDefinition.gd.uid Compose vessels from definitions and capabilities 2026-08-14 22:12:57 +02:00
VesselWeaponComponent.gd Compose vessels from definitions and capabilities 2026-08-14 22:12:57 +02:00
VesselWeaponComponent.gd.uid Compose vessels from definitions and capabilities 2026-08-14 22:12:57 +02:00
VesselWeaponComponent.tscn Compose vessels from definitions and capabilities 2026-08-14 22:12:57 +02:00
ViewUtils.gd Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
ViewUtils.gd.uid Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
VoidSurfaceProfile.tres Add black hole planet and dark matter resource (#55) 2026-08-16 13:13:38 +02:00
WorldGen.gd Rework how a game starts: dev mode, a bare opening, and fleet growth 2026-08-18 12:10:14 +02:00
WorldGen.gd.uid Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
WorldMap.gd Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
WorldMap.gd.uid Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
WorldMapContent.gd Key extractors by stable planet identity 2026-08-14 22:16:40 +02:00
WorldMapContent.gd.uid Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00