Loïc Wisniewski
a3c6316676
Rework how a game starts: dev mode, a bare opening, and fleet growth
...
Adds a Dev Mode entry to the main menu and takes the play-testing
conveniences out of a normal game, which turn out to be the same change
from two directions.
DEV MODE. Banks 2000 of every resource, grants 500 research points, and
plants one of each planet type in the chunks around the spawn. Built ON TOP
of reset_new_game() rather than beside it, so a dev game is a normal game
plus a stock rather than a second definition of "fresh game" to keep in
sync. Offered only when running from Godot - OS.has_feature("editor"), the
tag an export clears - as is the map editor. Hidden AND guarded: pressing
either anyway is refused, because visibility is presentation and the rule is
the rule.
The menu now lays its stack out in code. Hiding two of four entries with
scene-authored offsets would leave holes in a shipped build - the same
failure the HUD columns had - so it measures the entries that actually exist
and centres on them.
A NORMAL GAME NOW HANDS OVER NOTHING. No 500 banked ore (removed from both
reset_new_game and the autoload's own default, so the two cannot disagree),
and no gas giant guaranteed in the origin chunk. Both were play-testing
conveniences that had become part of the real world's shape: every player
got the same landmark in the same place. Play-testing wanted all four planet
types anyway, and a normal game wanted none of them - different needs, now
different mechanisms.
WorldGen cannot read GameState back (an autoload is not resolvable as a
global identifier that early, the hazard PlanetSetups.gd already works
around), so GameState.dev_mode's setter PUSHES the flag down. World
generation stays static and dependency-free, GameState stays the single
source of truth, and dev planting is applied after every rng draw so a dev
world and a normal one differ only in those four chunks.
FLEET SIZE. BASE_FLEET_SIZE was doing two jobs - how many slots exist AND
how many ships you start with - which forced a new game to open with a full
fleet, leaving the first ship crafter nothing to do. Split into
BASE_FLEET_SIZE (3 slots) and STARTING_SHIP_COUNT (1 vessel), so the opening
has two empty slots to fill. A third copy of the old value turned up in
PlanetAtmosphereController, hardcoded as spawn_ships(5) and silently
degraded into "however many slots exist" once max_fleet_size() clamped it.
The doctrine branch now runs 3 -> 10 slots. Wing (30 -> 15) and Squadron
(70 -> 35, 2 -> 1 points) are cut hardest: they are no longer a mid-game
luxury but the ordinary way out of the opening, and pricing them as a luxury
made the early game feel stuck. Armada follows at 90/2. Two new tiers,
Battlegroup and Grand Fleet, grant +2 each - seven single-vessel nodes in
one lane would be a long monotonous chain for a branch that only ever does
one thing. DEFAULT_FORMATION grows to 10 slots, because max_fleet_size()
clamps to its length and a doctrine past that would charge real resources
for nothing; test_fleet_growth.gd asserts that invariant directly.
TEST FALLOUT, all of it from the deliberate change rather than a defect:
- Tests that silently inherited the old 5-ship default now ask for the fleet
they need. Several had to crew it from their first frame rather than
_initialize(), where the engine's deferred tree-entry finalization undoes
it - the same hazard those tests already documented for set_process(false).
- test_planet_landing_proximity and test_return_position_matches_planet take
the FIRST chunk holding a planet and land there. The guaranteed gas giant
had been masking that this can now be a black hole, which destroys ships on
contact. They exclude it, and clear the asteroids the field already placed.
- test_pivot_controls measured rotation with angle_difference, which wraps at
+/-pi, so a hold that turned a full circle read as no rotation. Latent
flakiness that only ever showed under load; it now reads the controller's
unwrapped pivot_hold_amount.
- test_research_points was failing on ore, not points: can_unlock() checks
the ore price too, and a fresh game banks nothing now.
- test_gas_system's "a reachable gas source near the spawn" premise moved to
dev mode, which is where that guarantee now lives.
Full suite green at 97/97.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-18 12:10:14 +02:00
android
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
fonts
Skill tree, node-based building animation, bigger UI, and a 19x faster test suite
2026-08-11 15:00:41 +02:00
PlanetSetups
Add research lab planets and research points ( #63 )
2026-08-16 20:14:29 +02:00
shots
Remove the one-way ore API superseded by the transfer menu
2026-08-12 13:07:52 +02:00
tests
Rework how a game starts: dev mode, a bare opening, and fleet growth
2026-08-18 12:10:14 +02:00
.gitignore
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
AimedFleetAbilityController.gd
Refactor recent gameplay systems after code review
2026-08-16 21:38:07 +02:00
AimedFleetAbilityController.gd.uid
Refactor recent gameplay systems after code review
2026-08-16 21:38:07 +02:00
ArtilleryEnemyDefinition.tres
Add artillery enemy with telegraphed AOE ( #46 )
2026-08-15 21:23:43 +02:00
ArtilleryShell.gd
Add artillery enemy with telegraphed AOE ( #46 )
2026-08-15 21:23:43 +02:00
ArtilleryShell.gd.uid
Add artillery enemy with telegraphed AOE ( #46 )
2026-08-15 21:23:43 +02:00
ArtilleryShell.tscn
Add artillery enemy with telegraphed AOE ( #46 )
2026-08-15 21:23:43 +02:00
Asteroid.gd
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
Asteroid.gd.uid
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
Asteroid.tscn
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
AsteroidExplosionVFX.gd
Skill tree, node-based building animation, bigger UI, and a 19x faster test suite
2026-08-11 15:00:41 +02:00
AsteroidExplosionVFX.gd.uid
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
AsteroidField.gd
Skill tree, node-based building animation, bigger UI, and a 19x faster test suite
2026-08-11 15:00:41 +02:00
AsteroidField.gd.uid
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
BlackHolePlanetDefinition.tres
Add black hole planet and dark matter resource ( #55 )
2026-08-16 13:13:38 +02:00
BlackHoleVisual.gd
Add black hole planet and dark matter resource ( #55 )
2026-08-16 13:13:38 +02:00
BlackHoleVisual.gd.uid
Add black hole planet and dark matter resource ( #55 )
2026-08-16 13:13:38 +02:00
BlackHoleVisual.tscn
Add black hole planet and dark matter resource ( #55 )
2026-08-16 13:13:38 +02:00
BuildController.gd
Derive the context action row from the build button, not a fixed y
2026-08-18 12:09:44 +02:00
BuildController.gd.uid
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
Building.gd
Compose buildings from definitions and capabilities
2026-08-14 21:44:28 +02:00
Building.gd.uid
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
Building.tscn
Compose buildings from definitions and capabilities
2026-08-14 21:44:28 +02:00
BuildingActionProvider.gd
Compose buildings from definitions and capabilities
2026-08-14 21:44:28 +02:00
BuildingActionProvider.gd.uid
Compose buildings from definitions and capabilities
2026-08-14 21:44:28 +02:00
BuildingDefinition.gd
Refactor recent gameplay systems after code review
2026-08-16 21:38:07 +02:00
BuildingDefinition.gd.uid
Compose buildings from definitions and capabilities
2026-08-14 21:44:28 +02:00
BuildingDefinitions.gd
Gas burner building and the energy resource ( #54 )
2026-08-16 12:10:31 +02:00
BuildingDefinitions.gd.uid
Compose buildings from definitions and capabilities
2026-08-14 21:44:28 +02:00
BuildingField.gd
Compose buildings from definitions and capabilities
2026-08-14 21:44:28 +02:00
BuildingField.gd.uid
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
BuildingLogisticsProfile.gd
Refactor recent gameplay systems after code review
2026-08-16 21:38:07 +02:00
BuildingLogisticsProfile.gd.uid
Refactor recent gameplay systems after code review
2026-08-16 21:38:07 +02:00
BuildingVisualBase.gd
Gas burner building and the energy resource ( #54 )
2026-08-16 12:10:31 +02:00
BuildingVisualBase.gd.uid
Compose buildings from definitions and capabilities
2026-08-14 21:44:28 +02:00
CaptureLabel.gd
Research lab planet: spawn more often, block extractors, clearer feedback ( #74 , #75 , #76 )
2026-08-17 19:48:55 +02:00
CaptureLabel.gd.uid
Add capture points and the planet conquest loop ( #43 )
2026-08-15 21:22:10 +02:00
CapturePoint.gd
Draw capture points behind fleet vessels ( #50 )
2026-08-15 22:47:44 +02:00
CapturePoint.gd.uid
Add capture points and the planet conquest loop ( #43 )
2026-08-15 21:22:10 +02:00
CapturePoint.tscn
Add capture points and the planet conquest loop ( #43 )
2026-08-15 21:22:10 +02:00
CarrierCapacityUpgrade.tres
Add research lab planets and research points ( #63 )
2026-08-16 20:14:29 +02:00
CarrierVesselDefinition.tres
Add research lab planets and research points ( #63 )
2026-08-16 20:14:29 +02:00
ChaserEnemyDefinition.tres
Add enemy foundation: definitions, components, ranged damage ( #44 )
2026-08-15 14:43:29 +02:00
CommandBuildingDefinition.tres
Compose buildings from definitions and capabilities
2026-08-14 21:44:28 +02:00
CommandBuildingVisual.gd
Compose buildings from definitions and capabilities
2026-08-14 21:44:28 +02:00
CommandBuildingVisual.gd.uid
Compose buildings from definitions and capabilities
2026-08-14 21:44:28 +02:00
CommandBuildingVisual.tscn
Compose buildings from definitions and capabilities
2026-08-14 21:44:28 +02:00
CrafterBuildingDefinition.tres
Compose buildings from definitions and capabilities
2026-08-14 21:44:28 +02:00
CrafterBuildingVisual.gd
Compose buildings from definitions and capabilities
2026-08-14 21:44:28 +02:00
CrafterBuildingVisual.gd.uid
Compose buildings from definitions and capabilities
2026-08-14 21:44:28 +02:00
CrafterBuildingVisual.tscn
Compose buildings from definitions and capabilities
2026-08-14 21:44:28 +02:00
DarkMatterResourceDefinition.tres
Add black hole planet and dark matter resource ( #55 )
2026-08-16 13:13:38 +02:00
DarkMatterResourceGlyph.gd
Add black hole planet and dark matter resource ( #55 )
2026-08-16 13:13:38 +02:00
DarkMatterResourceGlyph.gd.uid
Add black hole planet and dark matter resource ( #55 )
2026-08-16 13:13:38 +02:00
DarkMatterResourceGlyph.tscn
Add black hole planet and dark matter resource ( #55 )
2026-08-16 13:13:38 +02:00
DistorderVesselDefinition.tres
Add research lab planets and research points ( #63 )
2026-08-16 20:14:29 +02:00
Enemy.gd
Add enemy foundation: definitions, components, ranged damage ( #44 )
2026-08-15 14:43:29 +02:00
Enemy.gd.uid
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
Enemy.tscn
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
EnemyArtilleryComponent.gd
Gate enemies behind a detection range instead of instant omniscient pursuit ( #69 )
2026-08-17 19:47:37 +02:00
EnemyArtilleryComponent.gd.uid
Add artillery enemy with telegraphed AOE ( #46 )
2026-08-15 21:23:43 +02:00
EnemyArtilleryComponent.tscn
Add artillery enemy with telegraphed AOE ( #46 )
2026-08-15 21:23:43 +02:00
EnemyBigLaserBeam.gd
Enemy mothership ( #53 )
2026-08-16 10:19:02 +02:00
EnemyBigLaserBeam.gd.uid
Refactor recent gameplay systems after code review
2026-08-16 21:38:07 +02:00
EnemyBigLaserBeam.tscn
Enemy mothership ( #53 )
2026-08-16 10:19:02 +02:00
EnemyBigLaserComponent.gd
Enemy mothership ( #53 )
2026-08-16 10:19:02 +02:00
EnemyBigLaserComponent.gd.uid
Refactor recent gameplay systems after code review
2026-08-16 21:38:07 +02:00
EnemyBigLaserComponent.tscn
Enemy mothership ( #53 )
2026-08-16 10:19:02 +02:00
EnemyDefinition.gd
Add enemy foundation: definitions, components, ranged damage ( #44 )
2026-08-15 14:43:29 +02:00
EnemyDefinition.gd.uid
Add enemy foundation: definitions, components, ranged damage ( #44 )
2026-08-15 14:43:29 +02:00
EnemyDefinitions.gd
Enemy mothership ( #53 )
2026-08-16 10:19:02 +02:00
EnemyDefinitions.gd.uid
Add enemy foundation: definitions, components, ranged damage ( #44 )
2026-08-15 14:43:29 +02:00
EnemyExplosionVFX.gd
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
EnemyExplosionVFX.gd.uid
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
EnemyProjectile.gd
Add enemy foundation: definitions, components, ranged damage ( #44 )
2026-08-15 14:43:29 +02:00
EnemyProjectile.gd.uid
Add enemy foundation: definitions, components, ranged damage ( #44 )
2026-08-15 14:43:29 +02:00
EnemyProjectile.tscn
Add enemy foundation: definitions, components, ranged damage ( #44 )
2026-08-15 14:43:29 +02:00
EnemyPursuitComponent.gd
Gate enemies behind a detection range instead of instant omniscient pursuit ( #69 )
2026-08-17 19:47:37 +02:00
EnemyPursuitComponent.gd.uid
Add enemy foundation: definitions, components, ranged damage ( #44 )
2026-08-15 14:43:29 +02:00
EnemyPursuitComponent.tscn
Add enemy foundation: definitions, components, ranged damage ( #44 )
2026-08-15 14:43:29 +02:00
EnemyPursuitComponentMothership.tscn
Gate enemies behind a detection range instead of instant omniscient pursuit ( #69 )
2026-08-17 19:47:37 +02:00
EnemyRangedWeaponComponent.gd
Add standoff sniper enemy ( #45 )
2026-08-15 21:23:01 +02:00
EnemyRangedWeaponComponent.gd.uid
Add standoff sniper enemy ( #45 )
2026-08-15 21:23:01 +02:00
EnemyRangedWeaponComponent.tscn
Add standoff sniper enemy ( #45 )
2026-08-15 21:23:01 +02:00
EnemySpawner.gd
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
EnemySpawner.gd.uid
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
EnemySpawnerComponent.gd
Enemy mothership ( #53 )
2026-08-16 10:19:02 +02:00
EnemySpawnerComponent.gd.uid
Refactor recent gameplay systems after code review
2026-08-16 21:38:07 +02:00
EnemySpawnerComponent.tscn
Turret vessel spawner enemy ( #52 )
2026-08-16 09:43:44 +02:00
EnemySpawnerComponentArtillery.tscn
Enemy mothership ( #53 )
2026-08-16 10:19:02 +02:00
EnemySpawnerComponentChaser.tscn
Enemy mothership ( #53 )
2026-08-16 10:19:02 +02:00
EnemyStandoffComponent.gd
Gate enemies behind a detection range instead of instant omniscient pursuit ( #69 )
2026-08-17 19:47:37 +02:00
EnemyStandoffComponent.gd.uid
Add standoff sniper enemy ( #45 )
2026-08-15 21:23:01 +02:00
EnemyStandoffComponent.tscn
Add standoff sniper enemy ( #45 )
2026-08-15 21:23:01 +02:00
EnergyResourceDefinition.tres
Gas burner building and the energy resource ( #54 )
2026-08-16 12:10:31 +02:00
EnergyResourceGlyph.gd
Gas burner building and the energy resource ( #54 )
2026-08-16 12:10:31 +02:00
EnergyResourceGlyph.gd.uid
Refactor recent gameplay systems after code review
2026-08-16 21:38:07 +02:00
EnergyResourceGlyph.tscn
Gas burner building and the energy resource ( #54 )
2026-08-16 12:10:31 +02:00
ExplorationTracker.gd
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
ExplorationTracker.gd.uid
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
ExplosionParticle.gd
Skill tree, node-based building animation, bigger UI, and a 19x faster test suite
2026-08-11 15:00:41 +02:00
ExplosionParticle.gd.uid
Skill tree, node-based building animation, bigger UI, and a 19x faster test suite
2026-08-11 15:00:41 +02:00
ExplosionVFXBase.gd
Skill tree, node-based building animation, bigger UI, and a 19x faster test suite
2026-08-11 15:00:41 +02:00
ExplosionVFXBase.gd.uid
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
export_presets.cfg
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
ExtractorBuildingDefinition.tres
Compose buildings from definitions and capabilities
2026-08-14 21:44:28 +02:00
Fleet.gd
Bound individual vessel speed; stop Fleet.stop() accumulating it ( #72 )
2026-08-17 23:20:34 +02:00
Fleet.gd.uid
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
FormationEditor.gd
Skill tree, node-based building animation, bigger UI, and a 19x faster test suite
2026-08-11 15:00:41 +02:00
FormationEditor.gd.uid
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
GameController.gd
Fix pivot tap-spam speed exploit ( #72 )
2026-08-17 19:47:50 +02:00
GameController.gd.uid
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
GameState.gd
Rework how a game starts: dev mode, a bare opening, and fleet growth
2026-08-18 12:10:14 +02:00
GameState.gd.uid
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
gas_surface.gdshader
Give the gas planet surface its own background shader ( #51 )
2026-08-16 09:05:31 +02:00
gas_surface.gdshader.uid
Refactor recent gameplay systems after code review
2026-08-16 21:38:07 +02:00
GasBombController.gd
Refactor recent gameplay systems after code review
2026-08-16 21:38:07 +02:00
GasBombController.gd.uid
Add gas bomber skill-shot vessel
2026-08-15 04:45:15 +02:00
GasBomberVesselDefinition.tres
Add research lab planets and research points ( #63 )
2026-08-16 20:14:29 +02:00
GasBurnerBuildingDefinition.tres
Refactor recent gameplay systems after code review
2026-08-16 21:38:07 +02:00
GasBurnerBuildingVisual.gd
Gas burner building and the energy resource ( #54 )
2026-08-16 12:10:31 +02:00
GasBurnerBuildingVisual.gd.uid
Refactor recent gameplay systems after code review
2026-08-16 21:38:07 +02:00
GasBurnerBuildingVisual.tscn
Gas burner building and the energy resource ( #54 )
2026-08-16 12:10:31 +02:00
GasGiantDefinition.tres
Drive planets from definitions
2026-08-14 16:13:24 +02:00
GasGiantVisual.gd
Drive planets from definitions
2026-08-14 16:13:24 +02:00
GasGiantVisual.gd.uid
Drive planets from definitions
2026-08-14 16:13:24 +02:00
GasGiantVisual.tscn
Drive planets from definitions
2026-08-14 16:13:24 +02:00
GasResourceDefinition.tres
Store resources in generic inventories
2026-08-14 20:32:58 +02:00
GasResourceGlyph.gd
Store resources in generic inventories
2026-08-14 20:32:58 +02:00
GasResourceGlyph.gd.uid
Store resources in generic inventories
2026-08-14 20:32:58 +02:00
GasResourceGlyph.tscn
Store resources in generic inventories
2026-08-14 20:32:58 +02:00
GasSurfaceFeatures.tscn
Compose planet surfaces from profiles
2026-08-14 16:05:32 +02:00
GasSurfaceProfile.tres
Give the gas planet surface its own background shader ( #51 )
2026-08-16 09:05:31 +02:00
GasVentField.gd
Cap fleet cargo capacity by composition ( #56 )
2026-08-16 14:53:26 +02:00
GasVentField.gd.uid
Backfill missing script UID sidecar files
2026-08-15 14:44:02 +02:00
Hauler.gd
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
Hauler.gd.uid
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
Hauler.tscn
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
HaulerField.gd
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
HaulerField.gd.uid
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
icon.svg
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
icon.svg.import
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
IconButton.gd
Add space-time distorder vessel and fleet speed fader ( #59 )
2026-08-16 17:59:04 +02:00
IconButton.gd.uid
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
InterceptorDamageUpgrade.tres
Add research lab planets and research points ( #63 )
2026-08-16 20:14:29 +02:00
InterceptorRangeUpgrade.tres
Add research lab planets and research points ( #63 )
2026-08-16 20:14:29 +02:00
InterceptorRateUpgrade.tres
Add research lab planets and research points ( #63 )
2026-08-16 20:14:29 +02:00
InterceptorVesselDefinition.tres
Remove the Thrusters upgrade - fleet speed is now global ( #73 )
2026-08-17 19:47:22 +02:00
Inventory.gd
Store resources in generic inventories
2026-08-14 20:32:58 +02:00
Inventory.gd.uid
Store resources in generic inventories
2026-08-14 20:32:58 +02:00
LaserController.gd
Refactor recent gameplay systems after code review
2026-08-16 21:38:07 +02:00
LaserController.gd.uid
Refactor recent gameplay systems after code review
2026-08-16 21:38:07 +02:00
LaserCooldownUpgrade.tres
Add research lab planets and research points ( #63 )
2026-08-16 20:14:29 +02:00
LaserDamageUpgrade.tres
Add research lab planets and research points ( #63 )
2026-08-16 20:14:29 +02:00
LaserRangeUpgrade.tres
Add research lab planets and research points ( #63 )
2026-08-16 20:14:29 +02:00
LaserVesselDefinition.tres
Add research lab planets and research points ( #63 )
2026-08-16 20:14:29 +02:00
LightBurstVFX.gd
Skill tree, node-based building animation, bigger UI, and a 19x faster test suite
2026-08-11 15:00:41 +02:00
LightBurstVFX.gd.uid
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
lunar_surface.gdshader
Make the lunar backdrop cheap: 3x3 field, then bake and tile it ( #68 )
2026-08-17 23:20:14 +02:00
lunar_surface.gdshader.uid
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
lunar_tiled.gdshader
Make the lunar backdrop cheap: 3x3 field, then bake and tile it ( #68 )
2026-08-17 23:20:14 +02:00
lunar_tiled.gdshader.uid
Make the lunar backdrop cheap: 3x3 field, then bake and tile it ( #68 )
2026-08-17 23:20:14 +02:00
LunarBackground.gd
Make the lunar backdrop cheap: 3x3 field, then bake and tile it ( #68 )
2026-08-17 23:20:14 +02:00
LunarBackground.gd.uid
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
Main.tscn
Fix UI overlaps: SpeedFader vs status labels, packed ship lab layout ( #67 , #71 )
2026-08-17 19:47:09 +02:00
MainMenu.gd
Rework how a game starts: dev mode, a bare opening, and fleet growth
2026-08-18 12:10:14 +02:00
MainMenu.gd.uid
Add a main menu scene ( #47 )
2026-08-15 14:43:46 +02:00
MainMenu.tscn
Rework how a game starts: dev mode, a bare opening, and fleet growth
2026-08-18 12:10:14 +02:00
MothershipBuildingDefinition.tres
Compose buildings from definitions and capabilities
2026-08-14 21:44:28 +02:00
MothershipBuildingVisual.gd
Compose buildings from definitions and capabilities
2026-08-14 21:44:28 +02:00
MothershipBuildingVisual.gd.uid
Compose buildings from definitions and capabilities
2026-08-14 21:44:28 +02:00
MothershipBuildingVisual.tscn
Compose buildings from definitions and capabilities
2026-08-14 21:44:28 +02:00
MothershipEnemyDefinition.tres
Gate enemies behind a detection range instead of instant omniscient pursuit ( #69 )
2026-08-17 19:47:37 +02:00
NeonDraw.gd
Add gas bomber skill-shot vessel
2026-08-15 04:45:15 +02:00
NeonDraw.gd.uid
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
NeonNumber.gd
Generalize the resource HUD readouts ( #49 )
2026-08-16 08:30:10 +02:00
NeonNumber.gd.uid
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
NeonPanel.gd
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
NeonPanel.gd.uid
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
NeonPiece.gd
Skill tree, node-based building animation, bigger UI, and a 19x faster test suite
2026-08-11 15:00:41 +02:00
NeonPiece.gd.uid
Skill tree, node-based building animation, bigger UI, and a 19x faster test suite
2026-08-11 15:00:41 +02:00
OreResourceDefinition.tres
Store resources in generic inventories
2026-08-14 20:32:58 +02:00
OreResourceGlyph.gd
Store resources in generic inventories
2026-08-14 20:32:58 +02:00
OreResourceGlyph.gd.uid
Store resources in generic inventories
2026-08-14 20:32:58 +02:00
OreResourceGlyph.tscn
Store resources in generic inventories
2026-08-14 20:32:58 +02:00
PaletteEntryButton.gd
Add the planet setup map editor ( #48 )
2026-08-15 21:24:28 +02:00
PaletteEntryButton.gd.uid
Add the planet setup map editor ( #48 )
2026-08-15 21:24:28 +02:00
Planet.gd
Key extractors by stable planet identity
2026-08-14 22:16:40 +02:00
Planet.gd.uid
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
Planet.tscn
Drive planets from definitions
2026-08-14 16:13:24 +02:00
PlanetAtmosphereController.gd
Rework how a game starts: dev mode, a bare opening, and fleet growth
2026-08-18 12:10:14 +02:00
PlanetAtmosphereController.gd.uid
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
PlanetDefinition.gd
Add research lab planets and research points ( #63 )
2026-08-16 20:14:29 +02:00
PlanetDefinition.gd.uid
Drive planets from definitions
2026-08-14 16:13:24 +02:00
PlanetDefinitions.gd
Add research lab planets and research points ( #63 )
2026-08-16 20:14:29 +02:00
PlanetDefinitions.gd.uid
Drive planets from definitions
2026-08-14 16:13:24 +02:00
PlanetField.gd
Key extractors by stable planet identity
2026-08-14 22:16:40 +02:00
PlanetField.gd.uid
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
PlanetSetup.gd
Add planet setups as authored resources ( #42 )
2026-08-15 14:41:37 +02:00
PlanetSetup.gd.uid
Add planet setups as authored resources ( #42 )
2026-08-15 14:41:37 +02:00
PlanetSetupEditor.gd
Map editor: real Load list, canvas panning, selected-item name ( #64 , #65 , #66 )
2026-08-17 19:49:43 +02:00
PlanetSetupEditor.gd.uid
Add the planet setup map editor ( #48 )
2026-08-15 21:24:28 +02:00
PlanetSetupEditor.tscn
Map editor: real Load list, canvas panning, selected-item name ( #64 , #65 , #66 )
2026-08-17 19:49:43 +02:00
PlanetSetupHost.gd
Add research lab planets and research points ( #63 )
2026-08-16 20:14:29 +02:00
PlanetSetupHost.gd.uid
Add planet setups as authored resources ( #42 )
2026-08-15 14:41:37 +02:00
PlanetSetupHost.tscn
Add planet setups as authored resources ( #42 )
2026-08-15 14:41:37 +02:00
PlanetSetups.gd
Add planet setups as authored resources ( #42 )
2026-08-15 14:41:37 +02:00
PlanetSetups.gd.uid
Add planet setups as authored resources ( #42 )
2026-08-15 14:41:37 +02:00
PlanetSetupSpawn.gd
Add planet setups as authored resources ( #42 )
2026-08-15 14:41:37 +02:00
PlanetSetupSpawn.gd.uid
Add planet setups as authored resources ( #42 )
2026-08-15 14:41:37 +02:00
PlanetSurface.tscn
Make the lunar backdrop cheap: 3x3 field, then bake and tile it ( #68 )
2026-08-17 23:20:14 +02:00
PlanetSurfaceController.gd
Add black hole planet and dark matter resource ( #55 )
2026-08-16 13:13:38 +02:00
PlanetSurfaceController.gd.uid
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
PlanetSurfaceProfile.gd
Give the gas planet surface its own background shader ( #51 )
2026-08-16 09:05:31 +02:00
PlanetSurfaceProfile.gd.uid
Compose planet surfaces from profiles
2026-08-14 16:05:32 +02:00
PlanetSurfaceProfiles.gd
Add research lab planets and research points ( #63 )
2026-08-16 20:14:29 +02:00
PlanetSurfaceProfiles.gd.uid
Compose planet surfaces from profiles
2026-08-14 16:05:32 +02:00
project.godot
Add a main menu scene ( #47 )
2026-08-15 14:43:46 +02:00
Projectile.gd
Skill tree, node-based building animation, bigger UI, and a 19x faster test suite
2026-08-11 15:00:41 +02:00
Projectile.gd.uid
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
Projectile.tscn
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
ResearchLabPlanetDefinition.tres
Add research lab planets and research points ( #63 )
2026-08-16 20:14:29 +02:00
ResearchLabPlanetVisual.gd
Add research lab planets and research points ( #63 )
2026-08-16 20:14:29 +02:00
ResearchLabPlanetVisual.gd.uid
Refactor recent gameplay systems after code review
2026-08-16 21:38:07 +02:00
ResearchLabPlanetVisual.tscn
Add research lab planets and research points ( #63 )
2026-08-16 20:14:29 +02:00
ResearchLabSurfaceProfile.tres
Add research lab planets and research points ( #63 )
2026-08-16 20:14:29 +02:00
ResourceBar.gd
Store resources in generic inventories
2026-08-14 20:32:58 +02:00
ResourceBar.gd.uid
Remove the one-way ore API superseded by the transfer menu
2026-08-12 13:07:52 +02:00
ResourceDefinition.gd
Store resources in generic inventories
2026-08-14 20:32:58 +02:00
ResourceDefinition.gd.uid
Store resources in generic inventories
2026-08-14 20:32:58 +02:00
ResourceDefinitions.gd
Add black hole planet and dark matter resource ( #55 )
2026-08-16 13:13:38 +02:00
ResourceDefinitions.gd.uid
Store resources in generic inventories
2026-08-14 20:32:58 +02:00
ResourceGlyph.gd
Store resources in generic inventories
2026-08-14 20:32:58 +02:00
ResourceGlyph.gd.uid
Backfill missing script UID sidecar files
2026-08-15 14:44:02 +02:00
ResourceReadout.gd
Seat the HUD button columns below the resource readout, and move the planet name
2026-08-17 23:20:51 +02:00
ResourceReadout.gd.uid
Cap fleet cargo capacity by composition ( #56 )
2026-08-16 14:53:26 +02:00
ResourceTransferList.gd
Add manual extractor resource transfers
2026-08-14 22:21:01 +02:00
ResourceTransferList.gd.uid
Backfill missing script UID sidecar files
2026-08-15 14:44:02 +02:00
Rock.gd
Cap fleet cargo capacity by composition ( #56 )
2026-08-16 14:53:26 +02:00
Rock.gd.uid
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
Rock.tscn
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
RockField.gd
Compose planet surfaces from profiles
2026-08-14 16:05:32 +02:00
RockField.gd.uid
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
RockyPlanetDefinition.tres
Drive planets from definitions
2026-08-14 16:13:24 +02:00
RockyPlanetVisual.gd
Drive planets from definitions
2026-08-14 16:13:24 +02:00
RockyPlanetVisual.gd.uid
Drive planets from definitions
2026-08-14 16:13:24 +02:00
RockyPlanetVisual.tscn
Drive planets from definitions
2026-08-14 16:13:24 +02:00
RockySurfaceFeatures.tscn
Compose planet surfaces from profiles
2026-08-14 16:05:32 +02:00
RockySurfaceProfile.tres
Compose planet surfaces from profiles
2026-08-14 16:05:32 +02:00
ShieldHitsUpgrade.tres
Add research lab planets and research points ( #63 )
2026-08-16 20:14:29 +02:00
ShieldRechargeUpgrade.tres
Add research lab planets and research points ( #63 )
2026-08-16 20:14:29 +02:00
ShieldVesselDefinition.tres
Remove the Thrusters upgrade - fleet speed is now global ( #73 )
2026-08-17 19:47:22 +02:00
Ship.gd
Bound individual vessel speed; stop Fleet.stop() accumulating it ( #72 )
2026-08-17 23:20:34 +02:00
Ship.gd.uid
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
Ship.tscn
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
ShipExplosionVFX.gd
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
ShipExplosionVFX.gd.uid
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
ShipLabBuildingDefinition.tres
Compose buildings from definitions and capabilities
2026-08-14 21:44:28 +02:00
ShipLabBuildingVisual.gd
Compose buildings from definitions and capabilities
2026-08-14 21:44:28 +02:00
ShipLabBuildingVisual.gd.uid
Compose buildings from definitions and capabilities
2026-08-14 21:44:28 +02:00
ShipLabBuildingVisual.tscn
Compose buildings from definitions and capabilities
2026-08-14 21:44:28 +02:00
SkillTreeView.gd
Make research tree vertically scrollable
2026-08-13 16:25:41 +02:00
SkillTreeView.gd.uid
Skill tree, node-based building animation, bigger UI, and a 19x faster test suite
2026-08-11 15:00:41 +02:00
SniperEnemyDefinition.tres
Add standoff sniper enemy ( #45 )
2026-08-15 21:23:01 +02:00
SpeedFader.gd
Refactor recent gameplay systems after code review
2026-08-16 21:38:07 +02:00
SpeedFader.gd.uid
Refactor recent gameplay systems after code review
2026-08-16 21:38:07 +02:00
Starfield.gd
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
Starfield.gd.uid
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
starfield.gdshader
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
starfield.gdshader.uid
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
TouchJoystick.gd
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
TouchJoystick.gd.uid
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
TransportCapacityUpgrade.tres
Add research lab planets and research points ( #63 )
2026-08-16 20:14:29 +02:00
Transporter.gd
Transporter vessels, an explicit store button, and bottom-anchored menus
2026-08-11 19:14:27 +02:00
Transporter.gd.uid
Transporter vessels, an explicit store button, and bottom-anchored menus
2026-08-11 19:14:27 +02:00
Transporter.tscn
Transporter vessels, an explicit store button, and bottom-anchored menus
2026-08-11 19:14:27 +02:00
TransporterField.gd
Transporter vessels, an explicit store button, and bottom-anchored menus
2026-08-11 19:14:27 +02:00
TransporterField.gd.uid
Transporter vessels, an explicit store button, and bottom-anchored menus
2026-08-11 19:14:27 +02:00
TransporterVesselDefinition.tres
Provision transporters with hubs
2026-08-15 00:09:10 +02:00
TransportHubBuildingDefinition.tres
Compose buildings from definitions and capabilities
2026-08-14 21:44:28 +02:00
TransportHubBuildingVisual.gd
Compose buildings from definitions and capabilities
2026-08-14 21:44:28 +02:00
TransportHubBuildingVisual.gd.uid
Compose buildings from definitions and capabilities
2026-08-14 21:44:28 +02:00
TransportHubBuildingVisual.tscn
Refine context actions and preserve fleet landings
2026-08-14 23:15:12 +02:00
TransportSpeedUpgrade.tres
Add research lab planets and research points ( #63 )
2026-08-16 20:14:29 +02:00
TurretSpawnerEnemyDefinition.tres
Turret vessel spawner enemy ( #52 )
2026-08-16 09:43:44 +02:00
ui_theme.tres
Skill tree, node-based building animation, bigger UI, and a 19x faster test suite
2026-08-11 15:00:41 +02:00
VesselCargoComponent.gd
Compose vessels from definitions and capabilities
2026-08-14 22:12:57 +02:00
VesselCargoComponent.gd.uid
Compose vessels from definitions and capabilities
2026-08-14 22:12:57 +02:00
VesselCargoComponent.tscn
Compose vessels from definitions and capabilities
2026-08-14 22:12:57 +02:00
VesselCooldownFillComponent.gd
Refactor recent gameplay systems after code review
2026-08-16 21:38:07 +02:00
VesselCooldownFillComponent.gd.uid
Refactor recent gameplay systems after code review
2026-08-16 21:38:07 +02:00
VesselDefinition.gd
Add research lab planets and research points ( #63 )
2026-08-16 20:14:29 +02:00
VesselDefinition.gd.uid
Compose vessels from definitions and capabilities
2026-08-14 22:12:57 +02:00
VesselDefinitions.gd
Add space-time distorder vessel and fleet speed fader ( #59 )
2026-08-16 17:59:04 +02:00
VesselDefinitions.gd.uid
Compose vessels from definitions and capabilities
2026-08-14 22:12:57 +02:00
VesselDelivery.gd
Compose vessels from definitions and capabilities
2026-08-14 22:12:57 +02:00
VesselDelivery.gd.uid
Backfill missing script UID sidecar files
2026-08-15 14:44:02 +02:00
VesselDeliveryField.gd
Compose vessels from definitions and capabilities
2026-08-14 22:12:57 +02:00
VesselDeliveryField.gd.uid
Backfill missing script UID sidecar files
2026-08-15 14:44:02 +02:00
VesselDistorderComponent.gd
Add space-time distorder vessel and fleet speed fader ( #59 )
2026-08-16 17:59:04 +02:00
VesselDistorderComponent.gd.uid
Refactor recent gameplay systems after code review
2026-08-16 21:38:07 +02:00
VesselDistorderComponent.tscn
Add space-time distorder vessel and fleet speed fader ( #59 )
2026-08-16 17:59:04 +02:00
VesselGasBomberComponent.gd
Refactor recent gameplay systems after code review
2026-08-16 21:38:07 +02:00
VesselGasBomberComponent.gd.uid
Add gas bomber skill-shot vessel
2026-08-15 04:45:15 +02:00
VesselGasBomberComponent.tscn
Track gas bomb cooldowns per bomber
2026-08-15 10:12:33 +02:00
VesselLaserComponent.gd
Refactor recent gameplay systems after code review
2026-08-16 21:38:07 +02:00
VesselLaserComponent.gd.uid
Refactor recent gameplay systems after code review
2026-08-16 21:38:07 +02:00
VesselLaserComponent.tscn
Add laser ship vessel and its skill shot ( #58 )
2026-08-16 17:29:53 +02:00
VesselShieldComponent.gd
Compose vessels from definitions and capabilities
2026-08-14 22:12:57 +02:00
VesselShieldComponent.gd.uid
Compose vessels from definitions and capabilities
2026-08-14 22:12:57 +02:00
VesselShieldComponent.tscn
Compose vessels from definitions and capabilities
2026-08-14 22:12:57 +02:00
VesselTransportComponent.gd
Compose vessels from definitions and capabilities
2026-08-14 22:12:57 +02:00
VesselTransportComponent.gd.uid
Compose vessels from definitions and capabilities
2026-08-14 22:12:57 +02:00
VesselTransportComponent.tscn
Compose vessels from definitions and capabilities
2026-08-14 22:12:57 +02:00
VesselUpgradeDefinition.gd
Add research lab planets and research points ( #63 )
2026-08-16 20:14:29 +02:00
VesselUpgradeDefinition.gd.uid
Compose vessels from definitions and capabilities
2026-08-14 22:12:57 +02:00
VesselWeaponComponent.gd
Compose vessels from definitions and capabilities
2026-08-14 22:12:57 +02:00
VesselWeaponComponent.gd.uid
Compose vessels from definitions and capabilities
2026-08-14 22:12:57 +02:00
VesselWeaponComponent.tscn
Compose vessels from definitions and capabilities
2026-08-14 22:12:57 +02:00
ViewUtils.gd
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
ViewUtils.gd.uid
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
VoidSurfaceProfile.tres
Add black hole planet and dark matter resource ( #55 )
2026-08-16 13:13:38 +02:00
WorldGen.gd
Rework how a game starts: dev mode, a bare opening, and fleet growth
2026-08-18 12:10:14 +02:00
WorldGen.gd.uid
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
WorldMap.gd
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
WorldMap.gd.uid
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
WorldMapContent.gd
Key extractors by stable planet identity
2026-08-14 22:16:40 +02:00
WorldMapContent.gd.uid
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00