The crater shader ran on every pixel of a fullscreen rect every frame and was by far the most expensive thing in the surface scene. Nothing else came close: RockField keeps 14 rocks alive, Rock/Ship/Enemy already avoid per-frame queue_redraw() for transform-only changes, and LunarBackground.gd is a handful of scalar ops. Three reductions to the field itself: - 5x5 -> 3x3 neighbour scan. That width was never the geometric answer; it was insurance against craters seen clipping at cell boundaries on-device, i.e. a crater reaching past its nominal radius because a hash returned a value outside [0,1] and extrapolated mix(). Clamping the crater CENTRE into its own cell, alongside the radius clamp already there, bounds the reach whatever the hash returns - so a crater two cells out is >= 1.0 cells away, a normalized distance of >= 2.63, past every threshold the shading reacts to (the last saturates at 1.15). The outer ring provably cannot change a pixel. This removes the clipping bug's cause instead of hiding it behind 16 extra samples. - One hash42 per cell instead of hash21 twice plus hash22, decorrelating on output lanes rather than input offsets. - Squared distances in the loop, square-rooted twice at the end rather than once per sample. Measured with the new tests/profile_shader.sh, above softpipe's own ~657ms fullscreen floor: 9482ms -> 405ms of shader work, a 23x reduction. Then the larger change: the field is a fixed function of world position, so every frame recomputed an identical answer. It is now made periodic (the cell index is wrapped before hashing, which makes a Worley field tile exactly rather than merely blend), baked once at load into one tile, and scrolled with repeat wrapping by lunar_tiled.gdshader - one texture fetch per pixel. Two honest costs: the field repeats every 7040 world units, and a fixed-resolution tile softens when zoomed past 1:1. Lunar regolith is forgiving of both, having no landmarks and being smooth gradients already. The bake waits a frame and asks the material whether it actually samples a field_texture, so a gas giant - which swaps in its own background shader (#51) - does not pay for a 2048-square tile it will never read. Headless runs skip it entirely, having nothing to rasterize. tests/test_lunar_field.gd guards the reasoning, since a fragment shader cannot be asserted on directly: the premises are still in the source, the worst-case ring-2 geometry stays clear of every threshold independent of the hash, a 3x3 and a 5x5 scan render identically over 4000 sampled points, the field repeats exactly in both axes, and the miss sentinel still cannot overflow mediump into +Inf and then NaN. test_surface_profiles.gd asserted "a rocky landing leaves the background alone" by naming lunar_surface.gdshader; it now reads the shader from the scene, which is the property it actually cares about. PlanetSurface.tscn's edit also carries the planet-name relocation described in the HUD commit - same scene file, so the two cannot be split. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
294 lines
7.7 KiB
Text
294 lines
7.7 KiB
Text
[gd_scene load_steps=16 format=3]
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[ext_resource type="Script" path="res://GameController.gd" id="1"]
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[ext_resource type="Script" path="res://LunarBackground.gd" id="2"]
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[ext_resource type="Shader" path="res://lunar_tiled.gdshader" id="3"]
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[ext_resource type="Script" path="res://Fleet.gd" id="4"]
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[ext_resource type="Script" path="res://PlanetSurfaceController.gd" id="5"]
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[ext_resource type="Script" path="res://IconButton.gd" id="6"]
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[ext_resource type="Script" path="res://TouchJoystick.gd" id="7"]
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[ext_resource type="Script" path="res://ResourceReadout.gd" id="9"]
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[ext_resource type="Script" path="res://GasBombController.gd" id="14"]
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[ext_resource type="Script" path="res://LaserController.gd" id="16"]
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[ext_resource type="Script" path="res://SpeedFader.gd" id="17"]
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[ext_resource type="Script" path="res://CaptureLabel.gd" id="15"]
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[sub_resource type="ShaderMaterial" id="1"]
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shader = ExtResource("3")
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shader_parameter/camera_cell = Vector2(0, 0)
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shader_parameter/camera_frac = Vector2(0, 0)
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shader_parameter/camera_zoom = 1.0
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shader_parameter/viewport_size = Vector2(720, 1280)
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shader_parameter/cell_size = 220.0
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shader_parameter/tile_cells = 32.0
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[node name="PlanetSurface" type="Node2D"]
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script = ExtResource("1")
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[node name="BackgroundLayer" type="CanvasLayer" parent="."]
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layer = -10
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[node name="LunarBackground" type="ColorRect" parent="BackgroundLayer"]
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material = SubResource("1")
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mouse_filter = 2
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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script = ExtResource("2")
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[node name="Fleet" type="Node2D" parent="."]
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script = ExtResource("4")
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ship_glow_color = Color(0.06, 0.32, 0.5, 1)
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ship_core_color = Color(0.02, 0.09, 0.15, 1)
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[node name="GasBombController" type="Node2D" parent="."]
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script = ExtResource("14")
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[node name="LaserController" type="Node2D" parent="."]
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script = ExtResource("16")
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[node name="Camera2D" type="Camera2D" parent="."]
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position = Vector2(0, 0)
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zoom = Vector2(1, 1)
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[node name="SurfaceFeatures" type="Node2D" parent="."]
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[node name="SurfaceController" type="Node2D" parent="."]
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script = ExtResource("5")
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[node name="UI" type="CanvasLayer" parent="."]
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layer = 1
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[node name="ResourceReadout" type="Control" parent="UI"]
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mouse_filter = 2
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offset_left = 28
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offset_top = 38
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offset_right = 696
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offset_bottom = 154
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script = ExtResource("9")
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digit_height = 38.0
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bright_background = true
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[node name="BankCaption" type="Label" parent="UI"]
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mouse_filter = 2
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offset_left = 28
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offset_top = 6
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offset_right = 220
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offset_bottom = 34
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theme_override_font_sizes/font_size = 18
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theme_override_colors/font_color = Color(0.08, 0.16, 0.2, 1)
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theme_override_colors/font_outline_color = Color(0.9, 0.95, 0.96, 0.8)
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theme_override_constants/outline_size = 4
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text = "BANKED"
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[node name="FleetCaption" type="Label" parent="UI"]
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mouse_filter = 2
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offset_left = 356
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offset_top = 6
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offset_right = 620
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offset_bottom = 34
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theme_override_font_sizes/font_size = 18
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theme_override_colors/font_color = Color(0.24, 0.14, 0.02, 1)
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theme_override_colors/font_outline_color = Color(0.96, 0.93, 0.82, 0.85)
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theme_override_constants/outline_size = 4
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text = "FLEET HOLD"
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[node name="PlanetNameLabel" type="Label" parent="UI"]
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mouse_filter = 2
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offset_left = 400
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offset_top = 40
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offset_right = 696
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offset_bottom = 148
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text = ""
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horizontal_alignment = 2
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vertical_alignment = 0
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autowrap_mode = 2
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theme_override_font_sizes/font_size = 30
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theme_override_colors/font_color = Color(0.08, 0.08, 0.11, 1)
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theme_override_colors/font_outline_color = Color(0.95, 0.95, 0.96, 0.85)
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theme_override_constants/outline_size = 5
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[node name="CaptureLabel" type="Label" parent="UI"]
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mouse_filter = 2
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offset_left = 24
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offset_top = 286
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offset_right = 696
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offset_bottom = 326
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theme_override_font_sizes/font_size = 28
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theme_override_colors/font_color = Color(0.08, 0.16, 0.2, 1)
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theme_override_colors/font_outline_color = Color(0.9, 0.95, 0.96, 0.8)
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theme_override_constants/outline_size = 4
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horizontal_alignment = 1
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text = ""
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script = ExtResource("15")
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[node name="ExitButton" type="Control" parent="UI"]
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anchor_top = 1.0
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anchor_bottom = 1.0
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offset_left = 24
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offset_right = 172
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offset_top = -720
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offset_bottom = -572
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script = ExtResource("6")
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icon = 4
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glow_color = Color(0.06, 0.32, 0.5, 1)
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core_color = Color(0.02, 0.09, 0.15, 1)
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[node name="KeyboardHintLabel" type="Label" parent="UI"]
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visible = false
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mouse_filter = 2
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anchor_top = 1.0
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anchor_bottom = 1.0
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offset_left = 28
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offset_right = 360
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offset_top = -300
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offset_bottom = -120
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theme_override_font_sizes/font_size = 36
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autowrap_mode = 2
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text = "WASD / arrows move Q / E pivot wheel zoom"
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[node name="Joystick" type="Control" parent="UI"]
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mouse_filter = 2
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anchor_top = 1.0
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anchor_bottom = 1.0
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offset_left = 24
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offset_right = 424
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offset_top = -424
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offset_bottom = -24
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script = ExtResource("7")
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glow_color = Color(0.06, 0.32, 0.5, 1)
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core_color = Color(0.02, 0.09, 0.15, 1)
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[node name="SpeedFader" type="Control" parent="UI"]
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visible = false
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mouse_filter = 2
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anchor_left = 1.0
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anchor_right = 1.0
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anchor_top = 1.0
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anchor_bottom = 1.0
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offset_left = -94
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offset_right = -24
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offset_top = -720
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offset_bottom = -560
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script = ExtResource("17")
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glow_color = Color(0.5, 0.18, 0.6, 1)
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core_color = Color(0.02, 0.09, 0.15, 1)
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[node name="Label" type="Label" parent="UI/SpeedFader"]
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mouse_filter = 2
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offset_left = -20
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offset_right = 90
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offset_top = -32
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offset_bottom = -4
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theme_override_font_sizes/font_size = 20
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theme_override_colors/font_color = Color(0.7, 0.3, 1, 1)
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horizontal_alignment = 1
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text = "x1.0"
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[node name="LaserButton" type="Control" parent="UI"]
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visible = false
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mouse_filter = 2
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anchor_left = 1.0
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anchor_right = 1.0
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anchor_top = 1.0
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anchor_bottom = 1.0
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offset_left = -344
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offset_right = -196
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offset_top = -344
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offset_bottom = -196
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script = ExtResource("6")
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icon = 36
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glow_color = Color(0.3, 0.9, 1, 1)
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core_color = Color(0.02, 0.09, 0.15, 1)
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[node name="PivotCCWButton" type="Control" parent="UI"]
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mouse_filter = 2
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anchor_left = 1.0
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anchor_right = 1.0
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anchor_top = 1.0
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anchor_bottom = 1.0
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offset_left = -344
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offset_right = -196
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offset_top = -172
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offset_bottom = -24
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script = ExtResource("6")
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icon = 7
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glow_color = Color(0.06, 0.32, 0.5, 1)
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core_color = Color(0.02, 0.09, 0.15, 1)
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[node name="GasBombButton" type="Control" parent="UI"]
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visible = false
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mouse_filter = 2
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anchor_left = 1.0
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anchor_right = 1.0
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anchor_top = 1.0
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anchor_bottom = 1.0
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offset_left = -172
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offset_right = -24
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offset_top = -344
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offset_bottom = -196
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script = ExtResource("6")
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icon = 32
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glow_color = Color(0.82, 0.08, 0.48, 1)
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core_color = Color(0.02, 0.09, 0.15, 1)
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[node name="GasBombStatus" type="Label" parent="UI"]
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mouse_filter = 2
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anchor_left = 1.0
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anchor_right = 1.0
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anchor_top = 1.0
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anchor_bottom = 1.0
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offset_left = -344
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offset_right = -24
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offset_top = -480
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offset_bottom = -430
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theme_override_font_sizes/font_size = 18
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theme_override_colors/font_color = Color(0.82, 0.08, 0.48, 1)
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autowrap_mode = 2
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horizontal_alignment = 1
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text = ""
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[node name="LaserStatus" type="Label" parent="UI"]
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mouse_filter = 2
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anchor_left = 1.0
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anchor_right = 1.0
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anchor_top = 1.0
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anchor_bottom = 1.0
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offset_left = -344
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offset_right = -24
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offset_top = -540
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offset_bottom = -490
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theme_override_font_sizes/font_size = 18
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theme_override_colors/font_color = Color(0.2, 0.6, 0.68, 1)
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autowrap_mode = 2
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horizontal_alignment = 1
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text = ""
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[node name="PivotCWButton" type="Control" parent="UI"]
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mouse_filter = 2
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anchor_left = 1.0
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anchor_right = 1.0
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anchor_top = 1.0
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anchor_bottom = 1.0
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offset_left = -172
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offset_right = -24
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offset_top = -172
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offset_bottom = -24
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script = ExtResource("6")
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icon = 6
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glow_color = Color(0.06, 0.32, 0.5, 1)
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core_color = Color(0.02, 0.09, 0.15, 1)
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[node name="FadeOverlay" type="CanvasLayer" parent="."]
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layer = 10
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[node name="FadeRect" type="ColorRect" parent="FadeOverlay"]
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mouse_filter = 2
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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color = Color(0, 0, 0, 1)
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