spaceship/tests
Repository files (latest commit first)
Filename Latest commit message Latest commit date
Loïc Wisniewski 54287d27ea Implement #77, #78 and #79
#77 - the Distorder becomes the Energy Propulser. Renamed everywhere the
player reads it, reskinned to match: a symmetric hull flaring into an engine
skirt instead of the lopsided warped lump, an engine bell with a thrust plume
instead of the wobbling ring glyph, and energy's own yellow instead of purple,
since energy is what it burns. The internal id stays "distorder" - it is the
capability string, the unlock key and the component scene name, and renaming
the wiring would be a large mechanical change with no player-visible effect.

Its speed ceiling now grows with the LOGARITHM of how many fly. Each one used
to add a flat 1.0, so a fleet that could afford six simply drove at six times
cruise and the vessel stopped being a choice. Base-2 makes the rule one
sentence - every doubling adds another 1.0 - and leaves two propulsers worth
exactly what they were worth before, so nothing already built is devalued.

#78 - a gas burner can be paused. It converts gas the player may want for
bombs into energy they may not need yet, and the only way to stop it was to
demolish it. The action is data-driven like every other: the visual's
ActionProvider lists "pause", and any converter can adopt it. Pause is the
burner's PRIMARY action, so it is one tap rather than a menu; the button shows
what it will DO, bars while running and a play triangle while stopped; and the
building itself goes visibly cold, because a paused building that looked
identical to a running one would be a setting to remember rather than see.
Conversion progress is left where it was rather than reset, so switching off
and on again does not discard a part-finished unit.

#79 - picking something up says so. A "+N" with the resource's own mark rises
and fades where it happened. Built from the SAME glyph the resource tables and
transfer rows use, so a material added to the catalog later cannot end up with
one mark in the HUD and a different one in the world. A pickup a full hold
REFUSES raises nothing.

Two Godot traps cost real time here and are now written down where the next
person will hit them:

  - a `#` comment inside a .tres [resource] block is not a comment. It parses
    as part of the preceding value and silently blanks the property after it.
    One in DistorderVesselDefinition.tres left definition_id empty, which
    surfaced as "<blank> did not resolve its definition" in a test far from
    the edit. The note lives in VesselDefinition.gd now.
  - a global class_name is not reliably resolvable, INCLUDING a script's own
    inside its own static function. ResourcePickupVFX.new() failed to compile
    when reached through a preview scene, taking Rock and the gas vents with
    it. It has no class_name now and constructs itself by path.

Suite 114/114.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-21 17:38:30 +02:00
..
_artillery_telegraph_gas_preview.gd Stacking distorders, menu layouts, lab rewards, enemy detail, artillery cross 2026-08-18 16:54:46 +02:00
_artillery_telegraph_gas_preview.gd.uid Add artillery enemy with telegraphed AOE (#46) 2026-08-15 21:23:43 +02:00
_artillery_telegraph_gas_preview.tscn Add artillery enemy with telegraphed AOE (#46) 2026-08-15 21:23:43 +02:00
_artillery_telegraph_rocky_preview.gd Stacking distorders, menu layouts, lab rewards, enemy detail, artillery cross 2026-08-18 16:54:46 +02:00
_artillery_telegraph_rocky_preview.gd.uid Add artillery enemy with telegraphed AOE (#46) 2026-08-15 21:23:43 +02:00
_artillery_telegraph_rocky_preview.tscn Add artillery enemy with telegraphed AOE (#46) 2026-08-15 21:23:43 +02:00
_black_hole_space_preview.gd Add black hole planet and dark matter resource (#55) 2026-08-16 13:13:38 +02:00
_black_hole_space_preview.gd.uid Refactor recent gameplay systems after code review 2026-08-16 21:38:07 +02:00
_black_hole_space_preview.tscn Add black hole planet and dark matter resource (#55) 2026-08-16 13:13:38 +02:00
_build_menu_preview.gd Fix the stop stutter, and hide unresearched buildings from the menu 2026-08-11 21:38:17 +02:00
_build_menu_preview.gd.uid Transporter vessels, an explicit store button, and bottom-anchored menus 2026-08-11 19:14:27 +02:00
_build_menu_preview.tscn Transport Hub building 2026-08-11 17:45:07 +02:00
_build_popup_preview.gd Compose buildings from definitions and capabilities 2026-08-14 21:44:28 +02:00
_build_popup_preview.gd.uid Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
_build_popup_preview.tscn Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
_capture_points_preview.gd Draw capture points behind fleet vessels (#50) 2026-08-15 22:47:44 +02:00
_capture_points_preview.gd.uid Add capture points and the planet conquest loop (#43) 2026-08-15 21:22:10 +02:00
_capture_points_preview.tscn Add capture points and the planet conquest loop (#43) 2026-08-15 21:22:10 +02:00
_cargo_readout_preview.gd Refactor multi-resource UI and transfers 2026-08-14 11:54:31 +02:00
_cargo_readout_preview.gd.uid Transporter vessels, an explicit store button, and bottom-anchored menus 2026-08-11 19:14:27 +02:00
_cargo_readout_preview.tscn Show what the fleet is carrying next to what is banked 2026-08-11 16:04:40 +02:00
_carrier_crafter_preview.gd Add carrier vessel (#57) 2026-08-16 16:20:39 +02:00
_carrier_crafter_preview.gd.uid Refactor recent gameplay systems after code review 2026-08-16 21:38:07 +02:00
_carrier_crafter_preview.tscn Add carrier vessel (#57) 2026-08-16 16:20:39 +02:00
_carrier_hangar_preview.gd Add carrier vessel (#57) 2026-08-16 16:20:39 +02:00
_carrier_hangar_preview.gd.uid Refactor recent gameplay systems after code review 2026-08-16 21:38:07 +02:00
_carrier_hangar_preview.tscn Add carrier vessel (#57) 2026-08-16 16:20:39 +02:00
_context_actions_preview.gd Refine context actions and preserve fleet landings 2026-08-14 23:15:12 +02:00
_context_actions_preview.gd.uid Refine context actions and preserve fleet landings 2026-08-14 23:15:12 +02:00
_context_actions_preview.tscn Refine context actions and preserve fleet landings 2026-08-14 23:15:12 +02:00
_craft_menu_preview.gd Add gas bomber skill-shot vessel 2026-08-15 04:45:15 +02:00
_craft_menu_preview.gd.uid Block input behind open panels; keep craft-menu messages on screen 2026-08-11 20:17:58 +02:00
_craft_menu_preview.tscn Transporter vessels, an explicit store button, and bottom-anchored menus 2026-08-11 19:14:27 +02:00
_crafter_preview.gd Compose buildings from definitions and capabilities 2026-08-14 21:44:28 +02:00
_crafter_preview.gd.uid Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
_crafter_preview.tscn Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
_enemy_gallery_preview.gd Stacking distorders, menu layouts, lab rewards, enemy detail, artillery cross 2026-08-18 16:54:46 +02:00
_enemy_gallery_preview.gd.uid Stacking distorders, menu layouts, lab rewards, enemy detail, artillery cross 2026-08-18 16:54:46 +02:00
_enemy_gallery_preview.tscn Stacking distorders, menu layouts, lab rewards, enemy detail, artillery cross 2026-08-18 16:54:46 +02:00
_extractor_transfer_preview.gd Add manual extractor resource transfers 2026-08-14 22:21:01 +02:00
_extractor_transfer_preview.gd.uid Slow logistics vessel travel 2026-08-14 22:30:19 +02:00
_extractor_transfer_preview.tscn Add manual extractor resource transfers 2026-08-14 22:21:01 +02:00
_fleet_cargo_limit_preview.gd Cap fleet cargo capacity by composition (#56) 2026-08-16 14:53:26 +02:00
_fleet_cargo_limit_preview.gd.uid Refactor recent gameplay systems after code review 2026-08-16 21:38:07 +02:00
_fleet_cargo_limit_preview.tscn Cap fleet cargo capacity by composition (#56) 2026-08-16 14:53:26 +02:00
_font_probe.gd Skill tree, node-based building animation, bigger UI, and a 19x faster test suite 2026-08-11 15:00:41 +02:00
_font_probe.gd.uid Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
_gas_bomb_aim_preview.gd Add enemy foundation: definitions, components, ranged damage (#44) 2026-08-15 14:43:29 +02:00
_gas_bomb_aim_preview.gd.uid Add gas bomber skill-shot vessel 2026-08-15 04:45:15 +02:00
_gas_bomb_aim_preview.tscn Add gas bomber skill-shot vessel 2026-08-15 04:45:15 +02:00
_gas_burner_build_menu_preview.gd Gas burner building and the energy resource (#54) 2026-08-16 12:10:31 +02:00
_gas_burner_build_menu_preview.gd.uid Refactor recent gameplay systems after code review 2026-08-16 21:38:07 +02:00
_gas_burner_build_menu_preview.tscn Gas burner building and the energy resource (#54) 2026-08-16 12:10:31 +02:00
_gas_burner_transfer_preview.gd Gas burner building and the energy resource (#54) 2026-08-16 12:10:31 +02:00
_gas_burner_transfer_preview.gd.uid Refactor recent gameplay systems after code review 2026-08-16 21:38:07 +02:00
_gas_burner_transfer_preview.tscn Gas burner building and the energy resource (#54) 2026-08-16 12:10:31 +02:00
_gas_surface_preview.gd Drive planets from definitions 2026-08-14 16:13:24 +02:00
_gas_surface_preview.gd.uid Backfill missing script UID sidecar files 2026-08-15 14:44:02 +02:00
_gas_surface_preview.tscn Refactor multi-resource UI and transfers 2026-08-14 11:54:31 +02:00
_hangar_menu_preview.gd Add gas bomber skill-shot vessel 2026-08-15 04:45:15 +02:00
_hangar_menu_preview.gd.uid Provision transporters with hubs 2026-08-15 00:09:10 +02:00
_hangar_menu_preview.tscn Provision transporters with hubs 2026-08-15 00:09:10 +02:00
_hud_preview.gd Twin-stick combat: aim and fire with a second stick, MOBA-style ability ring 2026-08-21 01:29:21 +02:00
_hud_preview.gd.uid Twin-stick combat: aim and fire with a second stick, MOBA-style ability ring 2026-08-21 01:29:21 +02:00
_hud_preview.tscn Twin-stick combat: aim and fire with a second stick, MOBA-style ability ring 2026-08-21 01:29:21 +02:00
_icon_preview.gd Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
_icon_preview.gd.uid Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
_icon_preview.tscn Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
_ingame_buildings_preview.gd Ship Lab: per-vessel research, and the shield vessel 2026-08-11 23:31:49 +02:00
_ingame_buildings_preview.gd.uid Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
_ingame_buildings_preview.tscn Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
_lab_menu_preview.gd Recentre a released stick, slow extractors again, and unbreak the lab layout 2026-08-21 13:31:46 +02:00
_lab_menu_preview.gd.uid Ship Lab: per-vessel research, and the shield vessel 2026-08-11 23:31:49 +02:00
_lab_menu_preview.tscn Ship Lab: per-vessel research, and the shield vessel 2026-08-11 23:31:49 +02:00
_laser_aim_preview.gd Add laser ship vessel and its skill shot (#58) 2026-08-16 17:29:53 +02:00
_laser_aim_preview.gd.uid Refactor recent gameplay systems after code review 2026-08-16 21:38:07 +02:00
_laser_aim_preview.tscn Add laser ship vessel and its skill shot (#58) 2026-08-16 17:29:53 +02:00
_lunar_check.png.import Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
_marker_preview.gd Show buildings on the world map, and extractors on their planets 2026-08-11 15:29:56 +02:00
_marker_preview.gd.uid Show buildings on the world map, and extractors on their planets 2026-08-11 15:29:56 +02:00
_marker_preview.tscn Show buildings on the world map, and extractors on their planets 2026-08-11 15:29:56 +02:00
_mothership_beam_preview.gd Enemy mothership (#53) 2026-08-16 10:19:02 +02:00
_mothership_beam_preview.gd.uid Refactor recent gameplay systems after code review 2026-08-16 21:38:07 +02:00
_mothership_beam_preview.tscn Enemy mothership (#53) 2026-08-16 10:19:02 +02:00
_planet_derrick_preview.gd Show buildings on the world map, and extractors on their planets 2026-08-11 15:29:56 +02:00
_planet_derrick_preview.gd.uid Show buildings on the world map, and extractors on their planets 2026-08-11 15:29:56 +02:00
_planet_derrick_preview.tscn Show buildings on the world map, and extractors on their planets 2026-08-11 15:29:56 +02:00
_profile_startup.gd Skill tree, node-based building animation, bigger UI, and a 19x faster test suite 2026-08-11 15:00:41 +02:00
_profile_startup.gd.uid Skill tree, node-based building animation, bigger UI, and a 19x faster test suite 2026-08-11 15:00:41 +02:00
_profile_surface_shader.gd Make the lunar backdrop cheap: 3x3 field, then bake and tile it (#68) 2026-08-17 23:20:14 +02:00
_profile_surface_shader.gd.uid Make the lunar backdrop cheap: 3x3 field, then bake and tile it (#68) 2026-08-17 23:20:14 +02:00
_research_lab_surface_preview.gd Stacking distorders, menu layouts, lab rewards, enemy detail, artillery cross 2026-08-18 16:54:46 +02:00
_research_lab_surface_preview.gd.uid Stacking distorders, menu layouts, lab rewards, enemy detail, artillery cross 2026-08-18 16:54:46 +02:00
_research_lab_surface_preview.tscn Stacking distorders, menu layouts, lab rewards, enemy detail, artillery cross 2026-08-18 16:54:46 +02:00
_resource_readout_surface_preview.gd Generalize the resource HUD readouts (#49) 2026-08-16 08:30:10 +02:00
_resource_readout_surface_preview.gd.uid Refactor recent gameplay systems after code review 2026-08-16 21:38:07 +02:00
_resource_readout_surface_preview.tscn Generalize the resource HUD readouts (#49) 2026-08-16 08:30:10 +02:00
_rocky_surface_preview.gd Give the gas planet surface its own background shader (#51) 2026-08-16 09:05:31 +02:00
_rocky_surface_preview.gd.uid Refactor recent gameplay systems after code review 2026-08-16 21:38:07 +02:00
_rocky_surface_preview.tscn Give the gas planet surface its own background shader (#51) 2026-08-16 09:05:31 +02:00
_run_inside.sh Add timed craft queue and hangar 2026-08-12 22:47:46 +02:00
_screenshot_tool.gd Share one backdrop between game and editor, and fix three input/economy bugs 2026-08-19 11:16:38 +02:00
_screenshot_tool.gd.uid Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
_setup_editor_load_panel_preview.gd Map editor: real Load list, canvas panning, selected-item name (#64, #65, #66) 2026-08-17 19:49:43 +02:00
_setup_editor_load_panel_preview.gd.uid Seat the HUD button columns below the resource readout, and move the planet name 2026-08-17 23:20:51 +02:00
_setup_editor_load_panel_preview.tscn Map editor: real Load list, canvas panning, selected-item name (#64, #65, #66) 2026-08-17 19:49:43 +02:00
_setup_editor_preview.gd Map editor: real Load list, canvas panning, selected-item name (#64, #65, #66) 2026-08-17 19:49:43 +02:00
_setup_editor_preview.gd.uid Add the planet setup map editor (#48) 2026-08-15 21:24:28 +02:00
_setup_editor_preview.tscn Add the planet setup map editor (#48) 2026-08-15 21:24:28 +02:00
_setup_markers_preview.gd Add planet setups as authored resources (#42) 2026-08-15 14:41:37 +02:00
_setup_markers_preview.gd.uid Add planet setups as authored resources (#42) 2026-08-15 14:41:37 +02:00
_setup_markers_preview.tscn Add planet setups as authored resources (#42) 2026-08-15 14:41:37 +02:00
_skill_menu_preview.gd Sharpen fleet handling, widen the laser, and fix the map editor's file identity 2026-08-20 09:55:11 +02:00
_skill_menu_preview.gd.uid Skill tree, node-based building animation, bigger UI, and a 19x faster test suite 2026-08-11 15:00:41 +02:00
_skill_menu_preview.tscn Skill tree, node-based building animation, bigger UI, and a 19x faster test suite 2026-08-11 15:00:41 +02:00
_sniper_vs_chaser_preview.gd Add standoff sniper enemy (#45) 2026-08-15 21:23:01 +02:00
_sniper_vs_chaser_preview.gd.uid Add standoff sniper enemy (#45) 2026-08-15 21:23:01 +02:00
_sniper_vs_chaser_preview.tscn Add standoff sniper enemy (#45) 2026-08-15 21:23:01 +02:00
_transfer_menu_preview.gd Add transfer amounts and active gas vents 2026-08-14 13:44:10 +02:00
_transfer_menu_preview.gd.uid Remove the one-way ore API superseded by the transfer menu 2026-08-12 13:07:52 +02:00
_transfer_menu_preview.tscn Remove the one-way ore API superseded by the transfer menu 2026-08-12 13:07:52 +02:00
_transporter_preview.gd Provision transporters with hubs 2026-08-15 00:09:10 +02:00
_transporter_preview.gd.uid Transporter vessels, an explicit store button, and bottom-anchored menus 2026-08-11 19:14:27 +02:00
_transporter_preview.tscn Transporter vessels, an explicit store button, and bottom-anchored menus 2026-08-11 19:14:27 +02:00
_turret_vs_chaser_preview.gd Turret vessel spawner enemy (#52) 2026-08-16 09:43:44 +02:00
_turret_vs_chaser_preview.gd.uid Refactor recent gameplay systems after code review 2026-08-16 21:38:07 +02:00
_turret_vs_chaser_preview.tscn Turret vessel spawner enemy (#52) 2026-08-16 09:43:44 +02:00
_vfx_preview.gd Skill tree, node-based building animation, bigger UI, and a 19x faster test suite 2026-08-11 15:00:41 +02:00
_vfx_preview.gd.uid Skill tree, node-based building animation, bigger UI, and a 19x faster test suite 2026-08-11 15:00:41 +02:00
_vfx_preview.tscn Skill tree, node-based building animation, bigger UI, and a 19x faster test suite 2026-08-11 15:00:41 +02:00
_void_surface_preview.gd Add black hole planet and dark matter resource (#55) 2026-08-16 13:13:38 +02:00
_void_surface_preview.gd.uid Refactor recent gameplay systems after code review 2026-08-16 21:38:07 +02:00
_void_surface_preview.tscn Add black hole planet and dark matter resource (#55) 2026-08-16 13:13:38 +02:00
profile_shader.sh Make the lunar backdrop cheap: 3x3 field, then bake and tile it (#68) 2026-08-17 23:20:14 +02:00
run_tests.sh Add timed craft queue and hangar 2026-08-12 22:47:46 +02:00
scratch_scene_a.gd.uid Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
scratch_scene_b.gd.uid Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
scratch_swap_check.gd.uid Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
screenshot.sh Share one backdrop between game and editor, and fix three input/economy bugs 2026-08-19 11:16:38 +02:00
test_animation_continuity.gd Compose buildings from definitions and capabilities 2026-08-14 21:44:28 +02:00
test_animation_continuity.gd.uid Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
test_artillery_enemy.gd Stacking distorders, menu layouts, lab rewards, enemy detail, artillery cross 2026-08-18 16:54:46 +02:00
test_artillery_enemy.gd.uid Add artillery enemy with telegraphed AOE (#46) 2026-08-15 21:23:43 +02:00
test_asteroid_mining.gd Asteroids can be shot apart for the ore inside them 2026-08-21 10:27:40 +02:00
test_asteroid_mining.gd.uid Recentre a released stick, slow extractors again, and unbreak the lab layout 2026-08-21 13:31:46 +02:00
test_asteroid_safe_spawn.gd Skill tree, node-based building animation, bigger UI, and a 19x faster test suite 2026-08-11 15:00:41 +02:00
test_asteroid_safe_spawn.gd.uid Skill tree, node-based building animation, bigger UI, and a 19x faster test suite 2026-08-11 15:00:41 +02:00
test_asteroid_ship_collision.gd Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
test_asteroid_ship_collision.gd.uid Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
test_asteroid_spawning.gd Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
test_asteroid_spawning.gd.uid Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
test_biome_generation.gd Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
test_biome_generation.gd.uid Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
test_black_hole.gd Recentre a released stick, slow extractors again, and unbreak the lab layout 2026-08-21 13:31:46 +02:00
test_black_hole.gd.uid Refactor recent gameplay systems after code review 2026-08-16 21:38:07 +02:00
test_build_info_popup.gd Compose buildings from definitions and capabilities 2026-08-14 21:44:28 +02:00
test_build_info_popup.gd.uid Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
test_build_menu_hides_locked.gd Fix the stop stutter, and hide unresearched buildings from the menu 2026-08-11 21:38:17 +02:00
test_build_menu_hides_locked.gd.uid Repair a broken working tree, and make every crafter press report 2026-08-11 22:50:09 +02:00
test_build_menu_icons.gd Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
test_build_menu_icons.gd.uid Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
test_building_composition.gd Refine context actions and preserve fleet landings 2026-08-14 23:15:12 +02:00
test_building_composition.gd.uid Compose vessels from definitions and capabilities 2026-08-14 22:12:57 +02:00
test_building_redraw_cost.gd Compose buildings from definitions and capabilities 2026-08-14 21:44:28 +02:00
test_building_redraw_cost.gd.uid Skill tree, node-based building animation, bigger UI, and a 19x faster test suite 2026-08-11 15:00:41 +02:00
test_building_stock_queue.gd Add timed craft queue and hangar 2026-08-12 22:47:46 +02:00
test_building_stock_queue.gd.uid Transporter vessels, an explicit store button, and bottom-anchored menus 2026-08-11 19:14:27 +02:00
test_camera_settles.gd Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
test_camera_settles.gd.uid Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
test_capture_points.gd Draw capture points behind fleet vessels (#50) 2026-08-15 22:47:44 +02:00
test_capture_points.gd.uid Add capture points and the planet conquest loop (#43) 2026-08-15 21:22:10 +02:00
test_cargo_readout.gd Generalize the resource HUD readouts (#49) 2026-08-16 08:30:10 +02:00
test_cargo_readout.gd.uid Transporter vessels, an explicit store button, and bottom-anchored menus 2026-08-11 19:14:27 +02:00
test_carrier_vessel.gd Add research lab planets and research points (#63) 2026-08-16 20:14:29 +02:00
test_carrier_vessel.gd.uid Refactor recent gameplay systems after code review 2026-08-16 21:38:07 +02:00
test_conquered_planet_clear.gd Share one backdrop between game and editor, and fix three input/economy bugs 2026-08-19 11:16:38 +02:00
test_conquered_planet_clear.gd.uid Share one backdrop between game and editor, and fix three input/economy bugs 2026-08-19 11:16:38 +02:00
test_crafter_animation.gd Compose buildings from definitions and capabilities 2026-08-14 21:44:28 +02:00
test_crafter_animation.gd.uid Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
test_crafter_feedback.gd Refine context actions and preserve fleet landings 2026-08-14 23:15:12 +02:00
test_crafter_feedback.gd.uid Typed owed vessels, ship lab building type, shield vessel gate 2026-08-11 23:10:07 +02:00
test_dev_mode.gd Stacking distorders, menu layouts, lab rewards, enemy detail, artillery cross 2026-08-18 16:54:46 +02:00
test_dev_mode.gd.uid Stacking distorders, menu layouts, lab rewards, enemy detail, artillery cross 2026-08-18 16:54:46 +02:00
test_distorder_energy.gd Space-time distorder drains energy while boosting (#62) 2026-08-16 19:21:54 +02:00
test_distorder_energy.gd.uid Refactor recent gameplay systems after code review 2026-08-16 21:38:07 +02:00
test_distorder_stacking.gd Implement #77, #78 and #79 2026-08-21 17:38:30 +02:00
test_distorder_stacking.gd.uid Stacking distorders, menu layouts, lab rewards, enemy detail, artillery cross 2026-08-18 16:54:46 +02:00
test_enemy_collision.gd Rework how a game starts: dev mode, a bare opening, and fleet growth 2026-08-18 12:10:14 +02:00
test_enemy_collision.gd.uid Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
test_enemy_combat.gd Twin-stick combat: aim and fire with a second stick, MOBA-style ability ring 2026-08-21 01:29:21 +02:00
test_enemy_combat.gd.uid Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
test_enemy_composition.gd Add enemy foundation: definitions, components, ranged damage (#44) 2026-08-15 14:43:29 +02:00
test_enemy_composition.gd.uid Add enemy foundation: definitions, components, ranged damage (#44) 2026-08-15 14:43:29 +02:00
test_enemy_detection_range.gd Gate enemies behind a detection range instead of instant omniscient pursuit (#69) 2026-08-17 19:47:37 +02:00
test_enemy_detection_range.gd.uid Seat the HUD button columns below the resource readout, and move the planet name 2026-08-17 23:20:51 +02:00
test_enemy_mothership.gd Rework how a game starts: dev mode, a bare opening, and fleet growth 2026-08-18 12:10:14 +02:00
test_enemy_mothership.gd.uid Refactor recent gameplay systems after code review 2026-08-16 21:38:07 +02:00
test_enemy_projectile_damage.gd Add enemy foundation: definitions, components, ranged damage (#44) 2026-08-15 14:43:29 +02:00
test_enemy_projectile_damage.gd.uid Add enemy foundation: definitions, components, ranged damage (#44) 2026-08-15 14:43:29 +02:00
test_exploration_tracker.gd Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
test_exploration_tracker.gd.uid Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
test_extractor_building.gd Research lab planet: spawn more often, block extractors, clearer feedback (#74, #75, #76) 2026-08-17 19:48:55 +02:00
test_extractor_building.gd.uid Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
test_extractor_income.gd Sharpen fleet handling, widen the laser, and fix the map editor's file identity 2026-08-20 09:55:11 +02:00
test_extractor_income.gd.uid Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
test_extractor_transfer.gd Refine context actions and preserve fleet landings 2026-08-14 23:15:12 +02:00
test_extractor_transfer.gd.uid Slow logistics vessel travel 2026-08-14 22:30:19 +02:00
test_fire_stick.gd Twin-stick combat: aim and fire with a second stick, MOBA-style ability ring 2026-08-21 01:29:21 +02:00
test_fire_stick.gd.uid Twin-stick combat: aim and fire with a second stick, MOBA-style ability ring 2026-08-21 01:29:21 +02:00
test_fleet_agility.gd Sharpen fleet handling, widen the laser, and fix the map editor's file identity 2026-08-20 09:55:11 +02:00
test_fleet_agility.gd.uid Sharpen fleet handling, widen the laser, and fix the map editor's file identity 2026-08-20 09:55:11 +02:00
test_fleet_cargo.gd Remove the one-way ore API superseded by the transfer menu 2026-08-12 13:07:52 +02:00
test_fleet_cargo.gd.uid Show what the fleet is carrying next to what is banked 2026-08-11 16:04:40 +02:00
test_fleet_cargo_limit.gd Cap fleet cargo capacity by composition (#56) 2026-08-16 14:53:26 +02:00
test_fleet_cargo_limit.gd.uid Refactor recent gameplay systems after code review 2026-08-16 21:38:07 +02:00
test_fleet_formation.gd Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
test_fleet_formation.gd.uid Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
test_fleet_growth.gd Rework how a game starts: dev mode, a bare opening, and fleet growth 2026-08-18 12:10:14 +02:00
test_fleet_growth.gd.uid Stacking distorders, menu layouts, lab rewards, enemy detail, artillery cross 2026-08-18 16:54:46 +02:00
test_fleet_speed_bounded.gd Bound individual vessel speed; stop Fleet.stop() accumulating it (#72) 2026-08-17 23:20:34 +02:00
test_fleet_speed_bounded.gd.uid Bound individual vessel speed; stop Fleet.stop() accumulating it (#72) 2026-08-17 23:20:34 +02:00
test_gas_bands.gd Share one backdrop between game and editor, and fix three input/economy bugs 2026-08-19 11:16:38 +02:00
test_gas_bands.gd.uid Share one backdrop between game and editor, and fix three input/economy bugs 2026-08-19 11:16:38 +02:00
test_gas_bomber.gd Asteroids can be shot apart for the ore inside them 2026-08-21 10:27:40 +02:00
test_gas_bomber.gd.uid Add gas bomber skill-shot vessel 2026-08-15 04:45:15 +02:00
test_gas_bomber_ammo.gd Asteroids can be shot apart for the ore inside them 2026-08-21 10:27:40 +02:00
test_gas_bomber_ammo.gd.uid Refactor recent gameplay systems after code review 2026-08-16 21:38:07 +02:00
test_gas_bomber_cooldowns.gd Asteroids can be shot apart for the ore inside them 2026-08-21 10:27:40 +02:00
test_gas_bomber_cooldowns.gd.uid Refactor recent gameplay systems after code review 2026-08-16 21:38:07 +02:00
test_gas_burner.gd Refactor recent gameplay systems after code review 2026-08-16 21:38:07 +02:00
test_gas_burner.gd.uid Refactor recent gameplay systems after code review 2026-08-16 21:38:07 +02:00
test_gas_burner_pause.gd Implement #77, #78 and #79 2026-08-21 17:38:30 +02:00
test_gas_system.gd Rework how a game starts: dev mode, a bare opening, and fleet growth 2026-08-18 12:10:14 +02:00
test_gas_system.gd.uid Backfill missing script UID sidecar files 2026-08-15 14:44:02 +02:00
test_generic_inventory.gd Store resources in generic inventories 2026-08-14 20:32:58 +02:00
test_generic_inventory.gd.uid Store resources in generic inventories 2026-08-14 20:32:58 +02:00
test_hangar_management.gd Provision transporters with hubs 2026-08-15 00:09:10 +02:00
test_hangar_management.gd.uid Make research tree vertically scrollable 2026-08-13 16:25:41 +02:00
test_hub_capacity.gd Refactor recent gameplay systems after code review 2026-08-16 21:38:07 +02:00
test_hub_capacity.gd.uid Block input behind open panels; keep craft-menu messages on screen 2026-08-11 20:17:58 +02:00
test_hud_layout.gd Derive the context action row from the build button, not a fixed y 2026-08-18 12:09:44 +02:00
test_hud_layout.gd.uid Derive the context action row from the build button, not a fixed y 2026-08-18 12:09:44 +02:00
test_icon_button.gd Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
test_icon_button.gd.uid Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
test_icon_button_drag_cancel.gd Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
test_icon_button_drag_cancel.gd.uid Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
test_icon_button_press_fires.gd Fix the web build: a wasm trap on integer % 0, and buttons that never fired 2026-08-19 01:08:09 +02:00
test_icon_button_press_fires.gd.uid Fire buttons on press where the browser never delivers a release 2026-08-18 18:02:20 +02:00
test_joystick_control.gd Sharpen fleet handling, widen the laser, and fix the map editor's file identity 2026-08-20 09:55:11 +02:00
test_joystick_control.gd.uid Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
test_joystick_recentres.gd Recentre a released stick, slow extractors again, and unbreak the lab layout 2026-08-21 13:31:46 +02:00
test_joystick_recentres.gd.uid Recentre a released stick, slow extractors again, and unbreak the lab layout 2026-08-21 13:31:46 +02:00
test_keyboard_input.gd Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
test_keyboard_input.gd.uid Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
test_lab_research_reward.gd Stacking distorders, menu layouts, lab rewards, enemy detail, artillery cross 2026-08-18 16:54:46 +02:00
test_lab_research_reward.gd.uid Stacking distorders, menu layouts, lab rewards, enemy detail, artillery cross 2026-08-18 16:54:46 +02:00
test_lab_resources.gd Add research lab planets and research points (#63) 2026-08-16 20:14:29 +02:00
test_lab_resources.gd.uid Backfill missing script UID sidecar files 2026-08-15 14:44:02 +02:00
test_lab_transporter_delivery.gd Add research lab planets and research points (#63) 2026-08-16 20:14:29 +02:00
test_lab_transporter_delivery.gd.uid Supply lab research with transporters 2026-08-14 22:46:25 +02:00
test_laser_ammo.gd Asteroids can be shot apart for the ore inside them 2026-08-21 10:27:40 +02:00
test_laser_ammo.gd.uid Refactor recent gameplay systems after code review 2026-08-16 21:38:07 +02:00
test_laser_auto_aim.gd Sharpen fleet handling, widen the laser, and fix the map editor's file identity 2026-08-20 09:55:11 +02:00
test_laser_auto_aim.gd.uid Sharpen fleet handling, widen the laser, and fix the map editor's file identity 2026-08-20 09:55:11 +02:00
test_laser_vessel.gd Asteroids can be shot apart for the ore inside them 2026-08-21 10:27:40 +02:00
test_laser_vessel.gd.uid Refactor recent gameplay systems after code review 2026-08-16 21:38:07 +02:00
test_logistics_travel_speed.gd Slow logistics vessel travel 2026-08-14 22:30:19 +02:00
test_logistics_travel_speed.gd.uid Slow logistics vessel travel 2026-08-14 22:30:19 +02:00
test_lopsided_formation_movement.gd Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
test_lopsided_formation_movement.gd.uid Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
test_lunar_field.gd Share one backdrop between game and editor, and fix three input/economy bugs 2026-08-19 11:16:38 +02:00
test_lunar_field.gd.uid Make the lunar backdrop cheap: 3x3 field, then bake and tile it (#68) 2026-08-17 23:20:14 +02:00
test_main_menu.gd Fix the web build: a wasm trap on integer % 0, and buttons that never fired 2026-08-19 01:08:09 +02:00
test_main_menu.gd.uid Add a main menu scene (#47) 2026-08-15 14:43:46 +02:00
test_manual_supply_route.gd Store resources in generic inventories 2026-08-14 20:32:58 +02:00
test_manual_supply_route.gd.uid Transporter vessels, an explicit store button, and bottom-anchored menus 2026-08-11 19:14:27 +02:00
test_map_building_markers.gd Show buildings on the world map, and extractors on their planets 2026-08-11 15:29:56 +02:00
test_map_building_markers.gd.uid Show buildings on the world map, and extractors on their planets 2026-08-11 15:29:56 +02:00
test_modal_blocks_input.gd Fix every button being permanently blocked after closing the build menu 2026-08-11 23:41:00 +02:00
test_modal_blocks_input.gd.uid Repair a broken working tree, and make every crafter press report 2026-08-11 22:50:09 +02:00
test_mothership_replacement.gd Compose buildings from definitions and capabilities 2026-08-14 21:44:28 +02:00
test_mothership_replacement.gd.uid Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
test_multi_resource_supply.gd Add research lab planets and research points (#63) 2026-08-16 20:14:29 +02:00
test_multi_resource_supply.gd.uid Add gas bomber skill-shot vessel 2026-08-15 04:45:15 +02:00
test_no_popin_on_load.gd Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
test_no_popin_on_load.gd.uid Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
test_payments_use_fleet_hold.gd Pay for everything from the bank and the fleet hold, not just buildings 2026-08-19 12:15:00 +02:00
test_payments_use_fleet_hold.gd.uid Pay for everything from the bank and the fleet hold, not just buildings 2026-08-19 12:15:00 +02:00
test_pickup_feedback.gd Implement #77, #78 and #79 2026-08-21 17:38:30 +02:00
test_pinch_zoom.gd Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
test_pinch_zoom.gd.uid Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
test_pivot_controls.gd Rework how a game starts: dev mode, a bare opening, and fleet growth 2026-08-18 12:10:14 +02:00
test_pivot_controls.gd.uid Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
test_planet_atmosphere_transition.gd Rework how a game starts: dev mode, a bare opening, and fleet growth 2026-08-18 12:10:14 +02:00
test_planet_atmosphere_transition.gd.uid Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
test_planet_conquest_gate.gd Research lab planet: spawn more often, block extractors, clearer feedback (#74, #75, #76) 2026-08-17 19:48:55 +02:00
test_planet_conquest_gate.gd.uid Add planet conquest state and gate extractor placement (#41) 2026-08-15 14:41:19 +02:00
test_planet_extractor_marker.gd Key extractors by stable planet identity 2026-08-14 22:16:40 +02:00
test_planet_extractor_marker.gd.uid Show buildings on the world map, and extractors on their planets 2026-08-11 15:29:56 +02:00
test_planet_identity_persists.gd Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
test_planet_identity_persists.gd.uid Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
test_planet_landing_proximity.gd Rework how a game starts: dev mode, a bare opening, and fleet growth 2026-08-18 12:10:14 +02:00
test_planet_landing_proximity.gd.uid Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
test_planet_map_assignment.gd Sharpen fleet handling, widen the laser, and fix the map editor's file identity 2026-08-20 09:55:11 +02:00
test_planet_map_assignment.gd.uid Share one backdrop between game and editor, and fix three input/economy bugs 2026-08-19 11:16:38 +02:00
test_planet_map_marker_matches_spawn.gd Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
test_planet_map_marker_matches_spawn.gd.uid Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
test_planet_prompt_map_interaction.gd Refine context actions and preserve fleet landings 2026-08-14 23:15:12 +02:00
test_planet_prompt_map_interaction.gd.uid Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
test_planet_setups.gd Sharpen fleet handling, widen the laser, and fix the map editor's file identity 2026-08-20 09:55:11 +02:00
test_planet_setups.gd.uid Add planet setups as authored resources (#42) 2026-08-15 14:41:37 +02:00
test_planet_spawning.gd Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
test_planet_spawning.gd.uid Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
test_planet_unique_identity.gd Key extractors by stable planet identity 2026-08-14 22:16:40 +02:00
test_planet_unique_identity.gd.uid Add manual extractor resource transfers 2026-08-14 22:21:01 +02:00
test_prompt_debounce.gd Refine context actions and preserve fleet landings 2026-08-14 23:15:12 +02:00
test_prompt_debounce.gd.uid Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
test_research_lab_extractor_gate.gd Research lab planet: spawn more often, block extractors, clearer feedback (#74, #75, #76) 2026-08-17 19:48:55 +02:00
test_research_lab_extractor_gate.gd.uid Seat the HUD button columns below the resource readout, and move the planet name 2026-08-17 23:20:51 +02:00
test_research_points.gd Sharpen fleet handling, widen the laser, and fix the map editor's file identity 2026-08-20 09:55:11 +02:00
test_research_points.gd.uid Refactor recent gameplay systems after code review 2026-08-16 21:38:07 +02:00
test_resource_readout.gd Generalize the resource HUD readouts (#49) 2026-08-16 08:30:10 +02:00
test_resource_readout.gd.uid Refactor recent gameplay systems after code review 2026-08-16 21:38:07 +02:00
test_resource_transfer.gd Rework how a game starts: dev mode, a bare opening, and fleet growth 2026-08-18 12:10:14 +02:00
test_resource_transfer.gd.uid Remove the one-way ore API superseded by the transfer menu 2026-08-12 13:07:52 +02:00
test_resources_and_buildings.gd Rework how a game starts: dev mode, a bare opening, and fleet growth 2026-08-18 12:10:14 +02:00
test_resources_and_buildings.gd.uid Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
test_return_position_matches_planet.gd Rework how a game starts: dev mode, a bare opening, and fleet growth 2026-08-18 12:10:14 +02:00
test_return_position_matches_planet.gd.uid Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
test_setup_editor.gd Add the planet setup map editor (#48) 2026-08-15 21:24:28 +02:00
test_setup_editor.gd.uid Add the planet setup map editor (#48) 2026-08-15 21:24:28 +02:00
test_setup_editor_delete.gd Share one backdrop between game and editor, and fix three input/economy bugs 2026-08-19 11:16:38 +02:00
test_setup_editor_delete.gd.uid Share one backdrop between game and editor, and fix three input/economy bugs 2026-08-19 11:16:38 +02:00
test_setup_file_identity.gd Sharpen fleet handling, widen the laser, and fix the map editor's file identity 2026-08-20 09:55:11 +02:00
test_setup_file_identity.gd.uid Twin-stick combat: aim and fire with a second stick, MOBA-style ability ring 2026-08-21 01:29:21 +02:00
test_shield_vessel.gd Add timed craft queue and hangar 2026-08-12 22:47:46 +02:00
test_shield_vessel.gd.uid Ship Lab: per-vessel research, and the shield vessel 2026-08-11 23:31:49 +02:00
test_ship_facing.gd Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
test_ship_facing.gd.uid Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
test_ship_lab.gd Remove the Thrusters upgrade - fleet speed is now global (#73) 2026-08-17 19:47:22 +02:00
test_ship_lab.gd.uid Ship Lab: per-vessel research, and the shield vessel 2026-08-11 23:31:49 +02:00
test_skill_tree.gd Fix two skill-tree nodes drawn on top of each other (#70) 2026-08-17 19:46:33 +02:00
test_skill_tree.gd.uid Skill tree, node-based building animation, bigger UI, and a 19x faster test suite 2026-08-11 15:00:41 +02:00
test_sniper_enemy.gd Add standoff sniper enemy (#45) 2026-08-15 21:23:01 +02:00
test_sniper_enemy.gd.uid Add standoff sniper enemy (#45) 2026-08-15 21:23:01 +02:00
test_space_time_distorder.gd Bound individual vessel speed; stop Fleet.stop() accumulating it (#72) 2026-08-17 23:20:34 +02:00
test_space_time_distorder.gd.uid Refactor recent gameplay systems after code review 2026-08-16 21:38:07 +02:00
test_star_coverage.gd Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
test_star_coverage.gd.uid Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
test_surface_background_shared.gd Share one backdrop between game and editor, and fix three input/economy bugs 2026-08-19 11:16:38 +02:00
test_surface_background_shared.gd.uid Share one backdrop between game and editor, and fix three input/economy bugs 2026-08-19 11:16:38 +02:00
test_surface_profiles.gd Share one backdrop between game and editor, and fix three input/economy bugs 2026-08-19 11:16:38 +02:00
test_surface_profiles.gd.uid Refactor recent gameplay systems after code review 2026-08-16 21:38:07 +02:00
test_transport_hub_building.gd Refine context actions and preserve fleet landings 2026-08-14 23:15:12 +02:00
test_transport_hub_building.gd.uid Transporter vessels, an explicit store button, and bottom-anchored menus 2026-08-11 19:14:27 +02:00
test_transporter_supply.gd Provision transporters with hubs 2026-08-15 00:09:10 +02:00
test_transporter_supply.gd.uid Transporter vessels, an explicit store button, and bottom-anchored menus 2026-08-11 19:14:27 +02:00
test_turret_spawner_enemy.gd Turret vessel spawner enemy (#52) 2026-08-16 09:43:44 +02:00
test_turret_spawner_enemy.gd.uid Refactor recent gameplay systems after code review 2026-08-16 21:38:07 +02:00
test_vessel_composition.gd Refactor recent gameplay systems after code review 2026-08-16 21:38:07 +02:00
test_vessel_composition.gd.uid Compose vessels from definitions and capabilities 2026-08-14 22:12:57 +02:00
test_vessel_delivery.gd Animate ship crafter deliveries 2026-08-13 21:39:05 +02:00
test_vessel_delivery.gd.uid Backfill missing script UID sidecar files 2026-08-15 14:44:02 +02:00
test_world_map_ui.gd Share one backdrop between game and editor, and fix three input/economy bugs 2026-08-19 11:16:38 +02:00
test_world_map_ui.gd.uid Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00