Loïc Wisniewski
2e0c666c2b
#156 : bank it before you are asked to spend it
...
The extractor is the first thing the chain asks for that cannot be paid for
out of a single hold. Every hull carries twenty and the fleet is small; the
mothership is where anything larger than one trip has to accumulate, and
nothing in the game had ever said so.
A deposit quest sits before it now, asking for sixty ore BANKED - which is
a different question from the one GOAL_RESOURCE answers, since that counts
the hold too, and the hold being too small is the whole point. So it needed
a goal kind of its own.
Sixty is three full holds, so it cannot be satisfied by accident on the way
past, and it leaves enough behind to actually buy the extractor afterwards.
2026-08-29 14:39:36 +02:00
android
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
audio
#150 , #151 : the sounds were a toy and a puff, and both were fair
2026-08-29 14:39:33 +02:00
buildings
Guard the definition catalog against silent .tres property loss
2026-08-29 14:38:51 +02:00
controllers
#149 , #153 , #154 : dialogs arrive, sit on top, and give the keyboard back
2026-08-29 14:39:07 +02:00
core
#156 : bank it before you are asked to spend it
2026-08-29 14:39:36 +02:00
enemies
#114 : the enemy bomber flies, and its bombs arrive
2026-08-23 21:58:56 +02:00
fonts
Skill tree, node-based building animation, bigger UI, and a 19x faster test suite
2026-08-11 15:00:41 +02:00
logistics
Add the .uid files Godot generated for the newest scripts
2026-08-24 12:10:41 +02:00
planets
#129 ( #131 , #132 , #133 ): a quest chain, and a World Ship out of reach
2026-08-28 14:41:03 +02:00
PlanetSetups
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
resources
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
shaders
Add the .uid files for the newest tests
2026-08-24 20:50:51 +02:00
shots
Remove the one-way ore API superseded by the transfer menu
2026-08-12 13:07:52 +02:00
surface
#149 , #153 , #154 : dialogs arrive, sit on top, and give the keyboard back
2026-08-29 14:39:07 +02:00
tests
#155 , #152 : shots reach further and sooner, and the other explosions catch up
2026-08-29 14:39:35 +02:00
ui
#149 , #153 , #154 : dialogs arrive, sit on top, and give the keyboard back
2026-08-29 14:39:07 +02:00
vessels
#155 , #152 : shots reach further and sooner, and the other explosions catch up
2026-08-29 14:39:35 +02:00
vfx
#155 , #152 : shots reach further and sooner, and the other explosions catch up
2026-08-29 14:39:35 +02:00
world
#149 , #153 , #154 : dialogs arrive, sit on top, and give the keyboard back
2026-08-29 14:39:07 +02:00
.gitignore
Add a WSL path to the test runner
2026-08-22 14:40:44 +02:00
export_presets.cfg
Fix the web build: a wasm trap on integer % 0, and buttons that never fired
2026-08-19 01:08:09 +02:00
icon.svg
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
icon.svg.import
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
project.godot
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
ui_theme.tres
Skill tree, node-based building animation, bigger UI, and a 19x faster test suite
2026-08-11 15:00:41 +02:00
web_shell.html
Fix the web build: a wasm trap on integer % 0, and buttons that never fired
2026-08-19 01:08:09 +02:00