Loïc Wisniewski
12bd5eb7bf
Clip the cooldown fill with Geometry2D, not by hand
...
Every cooling vessel logged "Invalid polygon data, triangulation failed"
once per frame, for as long as its cooldown ran - 16 of them in a single
test_laser_vessel run. The fill was drawn anyway, so nothing looked wrong,
but it buried real errors in test logs.
_filled_hull cut each hull edge against the fill line itself, which is
Sutherland-Hodgman, and Sutherland-Hodgman is only sound for a CONVEX
subject. Hulls are not: the gas bomber has a tail notch and the distorder a
waist. On those it stitched the pieces back together with a zero-width
bridge, and a polygon with a zero-width bridge is not one the triangulator
accepts.
Geometry2D.intersect_polygons does the clipping properly and returns a list
of polygons, which is also the truer answer - a notched hull genuinely fills
as two puddles until the level rises past the notch. A weld-and-area guard
stays in front of the renderer for repeated vertices and slivers.
Zero triangulation errors across the vessel tests now.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-22 23:30:05 +02:00
..
_artillery_telegraph_gas_preview.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
_artillery_telegraph_gas_preview.gd.uid
Add artillery enemy with telegraphed AOE ( #46 )
2026-08-15 21:23:43 +02:00
_artillery_telegraph_gas_preview.tscn
Add artillery enemy with telegraphed AOE ( #46 )
2026-08-15 21:23:43 +02:00
_artillery_telegraph_rocky_preview.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
_artillery_telegraph_rocky_preview.gd.uid
Add artillery enemy with telegraphed AOE ( #46 )
2026-08-15 21:23:43 +02:00
_artillery_telegraph_rocky_preview.tscn
Add artillery enemy with telegraphed AOE ( #46 )
2026-08-15 21:23:43 +02:00
_black_hole_space_preview.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
_black_hole_space_preview.gd.uid
Refactor recent gameplay systems after code review
2026-08-16 21:38:07 +02:00
_black_hole_space_preview.tscn
Add black hole planet and dark matter resource ( #55 )
2026-08-16 13:13:38 +02:00
_build_menu_preview.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
_build_menu_preview.gd.uid
Transporter vessels, an explicit store button, and bottom-anchored menus
2026-08-11 19:14:27 +02:00
_build_menu_preview.tscn
Transport Hub building
2026-08-11 17:45:07 +02:00
_build_popup_preview.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
_build_popup_preview.gd.uid
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
_build_popup_preview.tscn
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
_capture_points_preview.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
_capture_points_preview.gd.uid
Add capture points and the planet conquest loop ( #43 )
2026-08-15 21:22:10 +02:00
_capture_points_preview.tscn
Add capture points and the planet conquest loop ( #43 )
2026-08-15 21:22:10 +02:00
_cargo_readout_preview.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
_cargo_readout_preview.gd.uid
Transporter vessels, an explicit store button, and bottom-anchored menus
2026-08-11 19:14:27 +02:00
_cargo_readout_preview.tscn
Show what the fleet is carrying next to what is banked
2026-08-11 16:04:40 +02:00
_carrier_crafter_preview.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
_carrier_crafter_preview.gd.uid
Refactor recent gameplay systems after code review
2026-08-16 21:38:07 +02:00
_carrier_crafter_preview.tscn
Add carrier vessel ( #57 )
2026-08-16 16:20:39 +02:00
_carrier_hangar_preview.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
_carrier_hangar_preview.gd.uid
Refactor recent gameplay systems after code review
2026-08-16 21:38:07 +02:00
_carrier_hangar_preview.tscn
Add carrier vessel ( #57 )
2026-08-16 16:20:39 +02:00
_context_actions_preview.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
_context_actions_preview.gd.uid
Refine context actions and preserve fleet landings
2026-08-14 23:15:12 +02:00
_context_actions_preview.tscn
Refine context actions and preserve fleet landings
2026-08-14 23:15:12 +02:00
_craft_menu_preview.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
_craft_menu_preview.gd.uid
Block input behind open panels; keep craft-menu messages on screen
2026-08-11 20:17:58 +02:00
_craft_menu_preview.tscn
Transporter vessels, an explicit store button, and bottom-anchored menus
2026-08-11 19:14:27 +02:00
_crafter_preview.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
_crafter_preview.gd.uid
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
_crafter_preview.tscn
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
_enemy_gallery_preview.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
_enemy_gallery_preview.gd.uid
Stacking distorders, menu layouts, lab rewards, enemy detail, artillery cross
2026-08-18 16:54:46 +02:00
_enemy_gallery_preview.tscn
Stacking distorders, menu layouts, lab rewards, enemy detail, artillery cross
2026-08-18 16:54:46 +02:00
_extractor_transfer_preview.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
_extractor_transfer_preview.gd.uid
Slow logistics vessel travel
2026-08-14 22:30:19 +02:00
_extractor_transfer_preview.tscn
Add manual extractor resource transfers
2026-08-14 22:21:01 +02:00
_fleet_cargo_limit_preview.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
_fleet_cargo_limit_preview.gd.uid
Refactor recent gameplay systems after code review
2026-08-16 21:38:07 +02:00
_fleet_cargo_limit_preview.tscn
Cap fleet cargo capacity by composition ( #56 )
2026-08-16 14:53:26 +02:00
_font_probe.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
_font_probe.gd.uid
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
_gas_bomb_aim_preview.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
_gas_bomb_aim_preview.gd.uid
Add gas bomber skill-shot vessel
2026-08-15 04:45:15 +02:00
_gas_bomb_aim_preview.tscn
Add gas bomber skill-shot vessel
2026-08-15 04:45:15 +02:00
_gas_burner_build_menu_preview.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
_gas_burner_build_menu_preview.gd.uid
Refactor recent gameplay systems after code review
2026-08-16 21:38:07 +02:00
_gas_burner_build_menu_preview.tscn
Gas burner building and the energy resource ( #54 )
2026-08-16 12:10:31 +02:00
_gas_burner_transfer_preview.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
_gas_burner_transfer_preview.gd.uid
Refactor recent gameplay systems after code review
2026-08-16 21:38:07 +02:00
_gas_burner_transfer_preview.tscn
Gas burner building and the energy resource ( #54 )
2026-08-16 12:10:31 +02:00
_gas_surface_preview.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
_gas_surface_preview.gd.uid
Backfill missing script UID sidecar files
2026-08-15 14:44:02 +02:00
_gas_surface_preview.tscn
Refactor multi-resource UI and transfers
2026-08-14 11:54:31 +02:00
_hangar_menu_preview.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
_hangar_menu_preview.gd.uid
Provision transporters with hubs
2026-08-15 00:09:10 +02:00
_hangar_menu_preview.tscn
Provision transporters with hubs
2026-08-15 00:09:10 +02:00
_hud_preview.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
_hud_preview.gd.uid
Twin-stick combat: aim and fire with a second stick, MOBA-style ability ring
2026-08-21 01:29:21 +02:00
_hud_preview.tscn
Twin-stick combat: aim and fire with a second stick, MOBA-style ability ring
2026-08-21 01:29:21 +02:00
_icon_preview.gd
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
_icon_preview.gd.uid
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
_icon_preview.tscn
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
_ingame_buildings_preview.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
_ingame_buildings_preview.gd.uid
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
_ingame_buildings_preview.tscn
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
_lab_menu_preview.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
_lab_menu_preview.gd.uid
Ship Lab: per-vessel research, and the shield vessel
2026-08-11 23:31:49 +02:00
_lab_menu_preview.tscn
Ship Lab: per-vessel research, and the shield vessel
2026-08-11 23:31:49 +02:00
_laser_aim_preview.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
_laser_aim_preview.gd.uid
Refactor recent gameplay systems after code review
2026-08-16 21:38:07 +02:00
_laser_aim_preview.tscn
Add laser ship vessel and its skill shot ( #58 )
2026-08-16 17:29:53 +02:00
_lunar_check.png.import
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
_marker_preview.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
_marker_preview.gd.uid
Show buildings on the world map, and extractors on their planets
2026-08-11 15:29:56 +02:00
_marker_preview.tscn
Show buildings on the world map, and extractors on their planets
2026-08-11 15:29:56 +02:00
_mothership_beam_preview.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
_mothership_beam_preview.gd.uid
Refactor recent gameplay systems after code review
2026-08-16 21:38:07 +02:00
_mothership_beam_preview.tscn
Enemy mothership ( #53 )
2026-08-16 10:19:02 +02:00
_planet_derrick_preview.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
_planet_derrick_preview.gd.uid
Show buildings on the world map, and extractors on their planets
2026-08-11 15:29:56 +02:00
_planet_derrick_preview.tscn
Show buildings on the world map, and extractors on their planets
2026-08-11 15:29:56 +02:00
_profile_startup.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
_profile_startup.gd.uid
Skill tree, node-based building animation, bigger UI, and a 19x faster test suite
2026-08-11 15:00:41 +02:00
_profile_surface_shader.gd
Make the lunar backdrop cheap: 3x3 field, then bake and tile it ( #68 )
2026-08-17 23:20:14 +02:00
_profile_surface_shader.gd.uid
Make the lunar backdrop cheap: 3x3 field, then bake and tile it ( #68 )
2026-08-17 23:20:14 +02:00
_research_lab_surface_preview.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
_research_lab_surface_preview.gd.uid
Stacking distorders, menu layouts, lab rewards, enemy detail, artillery cross
2026-08-18 16:54:46 +02:00
_research_lab_surface_preview.tscn
Stacking distorders, menu layouts, lab rewards, enemy detail, artillery cross
2026-08-18 16:54:46 +02:00
_resource_readout_surface_preview.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
_resource_readout_surface_preview.gd.uid
Refactor recent gameplay systems after code review
2026-08-16 21:38:07 +02:00
_resource_readout_surface_preview.tscn
Generalize the resource HUD readouts ( #49 )
2026-08-16 08:30:10 +02:00
_rocky_surface_preview.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
_rocky_surface_preview.gd.uid
Refactor recent gameplay systems after code review
2026-08-16 21:38:07 +02:00
_rocky_surface_preview.tscn
Give the gas planet surface its own background shader ( #51 )
2026-08-16 09:05:31 +02:00
_run_inside.sh
Add a WSL path to the test runner
2026-08-22 14:40:44 +02:00
_screenshot_tool.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
_screenshot_tool.gd.uid
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
_setup_editor_load_panel_preview.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
_setup_editor_load_panel_preview.gd.uid
Seat the HUD button columns below the resource readout, and move the planet name
2026-08-17 23:20:51 +02:00
_setup_editor_load_panel_preview.tscn
Map editor: real Load list, canvas panning, selected-item name ( #64 , #65 , #66 )
2026-08-17 19:49:43 +02:00
_setup_editor_preview.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
_setup_editor_preview.gd.uid
Add the planet setup map editor ( #48 )
2026-08-15 21:24:28 +02:00
_setup_editor_preview.tscn
Add the planet setup map editor ( #48 )
2026-08-15 21:24:28 +02:00
_setup_markers_preview.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
_setup_markers_preview.gd.uid
Add planet setups as authored resources ( #42 )
2026-08-15 14:41:37 +02:00
_setup_markers_preview.tscn
Add planet setups as authored resources ( #42 )
2026-08-15 14:41:37 +02:00
_skill_menu_preview.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
_skill_menu_preview.gd.uid
Skill tree, node-based building animation, bigger UI, and a 19x faster test suite
2026-08-11 15:00:41 +02:00
_skill_menu_preview.tscn
Skill tree, node-based building animation, bigger UI, and a 19x faster test suite
2026-08-11 15:00:41 +02:00
_sniper_vs_chaser_preview.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
_sniper_vs_chaser_preview.gd.uid
Add standoff sniper enemy ( #45 )
2026-08-15 21:23:01 +02:00
_sniper_vs_chaser_preview.tscn
Add standoff sniper enemy ( #45 )
2026-08-15 21:23:01 +02:00
_transfer_menu_preview.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
_transfer_menu_preview.gd.uid
Remove the one-way ore API superseded by the transfer menu
2026-08-12 13:07:52 +02:00
_transfer_menu_preview.tscn
Remove the one-way ore API superseded by the transfer menu
2026-08-12 13:07:52 +02:00
_transporter_preview.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
_transporter_preview.gd.uid
Transporter vessels, an explicit store button, and bottom-anchored menus
2026-08-11 19:14:27 +02:00
_transporter_preview.tscn
Transporter vessels, an explicit store button, and bottom-anchored menus
2026-08-11 19:14:27 +02:00
_turret_vs_chaser_preview.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
_turret_vs_chaser_preview.gd.uid
Refactor recent gameplay systems after code review
2026-08-16 21:38:07 +02:00
_turret_vs_chaser_preview.tscn
Turret vessel spawner enemy ( #52 )
2026-08-16 09:43:44 +02:00
_vfx_preview.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
_vfx_preview.gd.uid
Skill tree, node-based building animation, bigger UI, and a 19x faster test suite
2026-08-11 15:00:41 +02:00
_vfx_preview.tscn
Skill tree, node-based building animation, bigger UI, and a 19x faster test suite
2026-08-11 15:00:41 +02:00
_void_surface_preview.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
_void_surface_preview.gd.uid
Refactor recent gameplay systems after code review
2026-08-16 21:38:07 +02:00
_void_surface_preview.tscn
Add black hole planet and dark matter resource ( #55 )
2026-08-16 13:13:38 +02:00
profile_shader.sh
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
run_tests.sh
Add a WSL path to the test runner
2026-08-22 14:40:44 +02:00
scratch_scene_a.gd.uid
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
scratch_scene_b.gd.uid
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
scratch_swap_check.gd.uid
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
screenshot.sh
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
test_aim_assist.gd
#89 : the default gun bends onto a target near the aimed heading
2026-08-22 03:19:52 +02:00
test_aim_assist.gd.uid
Track the uid Godot generated for test_aim_assist
2026-08-22 12:47:04 +02:00
test_animation_continuity.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
test_animation_continuity.gd.uid
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
test_artillery_enemy.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
test_artillery_enemy.gd.uid
Add artillery enemy with telegraphed AOE ( #46 )
2026-08-15 21:23:43 +02:00
test_asteroid_mining.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
test_asteroid_mining.gd.uid
Recentre a released stick, slow extractors again, and unbreak the lab layout
2026-08-21 13:31:46 +02:00
test_asteroid_safe_spawn.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
test_asteroid_safe_spawn.gd.uid
Skill tree, node-based building animation, bigger UI, and a 19x faster test suite
2026-08-11 15:00:41 +02:00
test_asteroid_ship_collision.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
test_asteroid_ship_collision.gd.uid
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
test_asteroid_spawning.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
test_asteroid_spawning.gd.uid
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
test_biome_generation.gd
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
test_biome_generation.gd.uid
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
test_black_hole.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
test_black_hole.gd.uid
Refactor recent gameplay systems after code review
2026-08-16 21:38:07 +02:00
test_build_info_popup.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
test_build_info_popup.gd.uid
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
test_build_menu_hides_locked.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
test_build_menu_hides_locked.gd.uid
Repair a broken working tree, and make every crafter press report
2026-08-11 22:50:09 +02:00
test_build_menu_icons.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
test_build_menu_icons.gd.uid
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
test_build_popup_fits_window.gd
#92 : shrink the confirm popup to the window it is in
2026-08-22 23:29:44 +02:00
test_build_popup_fits_window.gd.uid
#92 : shrink the confirm popup to the window it is in
2026-08-22 23:29:44 +02:00
test_building_composition.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
test_building_composition.gd.uid
Compose vessels from definitions and capabilities
2026-08-14 22:12:57 +02:00
test_building_redraw_cost.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
test_building_redraw_cost.gd.uid
Skill tree, node-based building animation, bigger UI, and a 19x faster test suite
2026-08-11 15:00:41 +02:00
test_building_stock_queue.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
test_building_stock_queue.gd.uid
Transporter vessels, an explicit store button, and bottom-anchored menus
2026-08-11 19:14:27 +02:00
test_camera_settles.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
test_camera_settles.gd.uid
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
test_capture_points.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
test_capture_points.gd.uid
Add capture points and the planet conquest loop ( #43 )
2026-08-15 21:22:10 +02:00
test_cargo_readout.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
test_cargo_readout.gd.uid
Transporter vessels, an explicit store button, and bottom-anchored menus
2026-08-11 19:14:27 +02:00
test_carrier_vessel.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
test_carrier_vessel.gd.uid
Refactor recent gameplay systems after code review
2026-08-16 21:38:07 +02:00
test_chaser_rams.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
test_chaser_rams.gd.uid
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
test_conquered_planet_clear.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
test_conquered_planet_clear.gd.uid
Share one backdrop between game and editor, and fix three input/economy bugs
2026-08-19 11:16:38 +02:00
test_crafter_animation.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
test_crafter_animation.gd.uid
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
test_crafter_feedback.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
test_crafter_feedback.gd.uid
Typed owed vessels, ship lab building type, shield vessel gate
2026-08-11 23:10:07 +02:00
test_desktop_combat.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
test_desktop_combat.gd.uid
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
test_desktop_hides_touch_controls.gd
Skip the touch-device case where there is no touchscreen
2026-08-22 14:36:57 +02:00
test_desktop_hides_touch_controls.gd.uid
Implement #85 , #86 , #87 and #88
2026-08-22 02:20:12 +02:00
test_dev_mode.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
test_dev_mode.gd.uid
Stacking distorders, menu layouts, lab rewards, enemy detail, artillery cross
2026-08-18 16:54:46 +02:00
test_distorder_energy.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
test_distorder_energy.gd.uid
Refactor recent gameplay systems after code review
2026-08-16 21:38:07 +02:00
test_distorder_stacking.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
test_distorder_stacking.gd.uid
Stacking distorders, menu layouts, lab rewards, enemy detail, artillery cross
2026-08-18 16:54:46 +02:00
test_enemy_collision.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
test_enemy_collision.gd.uid
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
test_enemy_combat.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
test_enemy_combat.gd.uid
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
test_enemy_composition.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
test_enemy_composition.gd.uid
Add enemy foundation: definitions, components, ranged damage ( #44 )
2026-08-15 14:43:29 +02:00
test_enemy_detection_range.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
test_enemy_detection_range.gd.uid
Seat the HUD button columns below the resource readout, and move the planet name
2026-08-17 23:20:51 +02:00
test_enemy_mothership.gd
Implement #85 , #86 , #87 and #88
2026-08-22 02:20:12 +02:00
test_enemy_mothership.gd.uid
Refactor recent gameplay systems after code review
2026-08-16 21:38:07 +02:00
test_enemy_projectile_damage.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
test_enemy_projectile_damage.gd.uid
Add enemy foundation: definitions, components, ranged damage ( #44 )
2026-08-15 14:43:29 +02:00
test_exploration_tracker.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
test_exploration_tracker.gd.uid
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
test_extractor_building.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
test_extractor_building.gd.uid
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
test_extractor_income.gd
Sharpen fleet handling, widen the laser, and fix the map editor's file identity
2026-08-20 09:55:11 +02:00
test_extractor_income.gd.uid
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
test_extractor_transfer.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
test_extractor_transfer.gd.uid
Slow logistics vessel travel
2026-08-14 22:30:19 +02:00
test_fire_stick.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
test_fire_stick.gd.uid
Twin-stick combat: aim and fire with a second stick, MOBA-style ability ring
2026-08-21 01:29:21 +02:00
test_fleet_agility.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
test_fleet_agility.gd.uid
Sharpen fleet handling, widen the laser, and fix the map editor's file identity
2026-08-20 09:55:11 +02:00
test_fleet_cargo.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
test_fleet_cargo.gd.uid
Show what the fleet is carrying next to what is banked
2026-08-11 16:04:40 +02:00
test_fleet_cargo_limit.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
test_fleet_cargo_limit.gd.uid
Refactor recent gameplay systems after code review
2026-08-16 21:38:07 +02:00
test_fleet_formation.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
test_fleet_formation.gd.uid
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
test_fleet_growth.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
test_fleet_growth.gd.uid
Stacking distorders, menu layouts, lab rewards, enemy detail, artillery cross
2026-08-18 16:54:46 +02:00
test_fleet_speed_bounded.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
test_fleet_speed_bounded.gd.uid
Bound individual vessel speed; stop Fleet.stop() accumulating it ( #72 )
2026-08-17 23:20:34 +02:00
test_gas_bands.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
test_gas_bands.gd.uid
Share one backdrop between game and editor, and fix three input/economy bugs
2026-08-19 11:16:38 +02:00
test_gas_bomber.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
test_gas_bomber.gd.uid
Add gas bomber skill-shot vessel
2026-08-15 04:45:15 +02:00
test_gas_bomber_ammo.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
test_gas_bomber_ammo.gd.uid
Refactor recent gameplay systems after code review
2026-08-16 21:38:07 +02:00
test_gas_bomber_cooldowns.gd
Clip the cooldown fill with Geometry2D, not by hand
2026-08-22 23:30:05 +02:00
test_gas_bomber_cooldowns.gd.uid
Refactor recent gameplay systems after code review
2026-08-16 21:38:07 +02:00
test_gas_burner.gd
Refactor recent gameplay systems after code review
2026-08-16 21:38:07 +02:00
test_gas_burner.gd.uid
Refactor recent gameplay systems after code review
2026-08-16 21:38:07 +02:00
test_gas_burner_pause.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
test_gas_burner_pause.gd.uid
Implement #80 , #81 , #82 and #83
2026-08-21 18:49:47 +02:00
test_gas_system.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
test_gas_system.gd.uid
Backfill missing script UID sidecar files
2026-08-15 14:44:02 +02:00
test_generic_inventory.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
test_generic_inventory.gd.uid
Store resources in generic inventories
2026-08-14 20:32:58 +02:00
test_hangar_management.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
test_hangar_management.gd.uid
Make research tree vertically scrollable
2026-08-13 16:25:41 +02:00
test_hub_capacity.gd
Refactor recent gameplay systems after code review
2026-08-16 21:38:07 +02:00
test_hub_capacity.gd.uid
Block input behind open panels; keep craft-menu messages on screen
2026-08-11 20:17:58 +02:00
test_hud_layout.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
test_hud_layout.gd.uid
Derive the context action row from the build button, not a fixed y
2026-08-18 12:09:44 +02:00
test_icon_button.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
test_icon_button.gd.uid
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
test_icon_button_drag_cancel.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
test_icon_button_drag_cancel.gd.uid
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
test_icon_button_press_fires.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
test_icon_button_press_fires.gd.uid
Fire buttons on press where the browser never delivers a release
2026-08-18 18:02:20 +02:00
test_joystick_control.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
test_joystick_control.gd.uid
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
test_joystick_recentres.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
test_joystick_recentres.gd.uid
Recentre a released stick, slow extractors again, and unbreak the lab layout
2026-08-21 13:31:46 +02:00
test_keyboard_input.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
test_keyboard_input.gd.uid
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
test_lab_research_reward.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
test_lab_research_reward.gd.uid
Stacking distorders, menu layouts, lab rewards, enemy detail, artillery cross
2026-08-18 16:54:46 +02:00
test_lab_resources.gd
Add research lab planets and research points ( #63 )
2026-08-16 20:14:29 +02:00
test_lab_resources.gd.uid
Backfill missing script UID sidecar files
2026-08-15 14:44:02 +02:00
test_lab_transporter_delivery.gd
Add research lab planets and research points ( #63 )
2026-08-16 20:14:29 +02:00
test_lab_transporter_delivery.gd.uid
Supply lab research with transporters
2026-08-14 22:46:25 +02:00
test_laser_ammo.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
test_laser_ammo.gd.uid
Refactor recent gameplay systems after code review
2026-08-16 21:38:07 +02:00
test_laser_animation.gd
#90 : give the laser an ignition instead of a blink
2026-08-22 23:29:55 +02:00
test_laser_animation.gd.uid
#90 : give the laser an ignition instead of a blink
2026-08-22 23:29:55 +02:00
test_laser_auto_aim.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
test_laser_auto_aim.gd.uid
Sharpen fleet handling, widen the laser, and fix the map editor's file identity
2026-08-20 09:55:11 +02:00
test_laser_vessel.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
test_laser_vessel.gd.uid
Refactor recent gameplay systems after code review
2026-08-16 21:38:07 +02:00
test_logistics_travel_speed.gd
Slow logistics vessel travel
2026-08-14 22:30:19 +02:00
test_logistics_travel_speed.gd.uid
Slow logistics vessel travel
2026-08-14 22:30:19 +02:00
test_lopsided_formation_movement.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
test_lopsided_formation_movement.gd.uid
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
test_lunar_field.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
test_lunar_field.gd.uid
Make the lunar backdrop cheap: 3x3 field, then bake and tile it ( #68 )
2026-08-17 23:20:14 +02:00
test_main_menu.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
test_main_menu.gd.uid
Add a main menu scene ( #47 )
2026-08-15 14:43:46 +02:00
test_manual_supply_route.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
test_manual_supply_route.gd.uid
Transporter vessels, an explicit store button, and bottom-anchored menus
2026-08-11 19:14:27 +02:00
test_map_building_markers.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
test_map_building_markers.gd.uid
Show buildings on the world map, and extractors on their planets
2026-08-11 15:29:56 +02:00
test_modal_blocks_input.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
test_modal_blocks_input.gd.uid
Repair a broken working tree, and make every crafter press report
2026-08-11 22:50:09 +02:00
test_mothership_replacement.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
test_mothership_replacement.gd.uid
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
test_multi_resource_supply.gd
Add research lab planets and research points ( #63 )
2026-08-16 20:14:29 +02:00
test_multi_resource_supply.gd.uid
Add gas bomber skill-shot vessel
2026-08-15 04:45:15 +02:00
test_no_popin_on_load.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
test_no_popin_on_load.gd.uid
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
test_payments_use_fleet_hold.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
test_payments_use_fleet_hold.gd.uid
Pay for everything from the bank and the fleet hold, not just buildings
2026-08-19 12:15:00 +02:00
test_pickup_feedback.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
test_pickup_feedback.gd.uid
Implement #80 , #81 , #82 and #83
2026-08-21 18:49:47 +02:00
test_pinch_zoom.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
test_pinch_zoom.gd.uid
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
test_pivot_controls.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
test_pivot_controls.gd.uid
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
test_planet_atmosphere_transition.gd
Implement #85 , #86 , #87 and #88
2026-08-22 02:20:12 +02:00
test_planet_atmosphere_transition.gd.uid
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
test_planet_conquest_gate.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
test_planet_conquest_gate.gd.uid
Add planet conquest state and gate extractor placement ( #41 )
2026-08-15 14:41:19 +02:00
test_planet_extractor_marker.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
test_planet_extractor_marker.gd.uid
Show buildings on the world map, and extractors on their planets
2026-08-11 15:29:56 +02:00
test_planet_identity_persists.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
test_planet_identity_persists.gd.uid
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
test_planet_landing_proximity.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
test_planet_landing_proximity.gd.uid
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
test_planet_map_assignment.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
test_planet_map_assignment.gd.uid
Share one backdrop between game and editor, and fix three input/economy bugs
2026-08-19 11:16:38 +02:00
test_planet_map_marker_matches_spawn.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
test_planet_map_marker_matches_spawn.gd.uid
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
test_planet_prompt_map_interaction.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
test_planet_prompt_map_interaction.gd.uid
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
test_planet_setups.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
test_planet_setups.gd.uid
Add planet setups as authored resources ( #42 )
2026-08-15 14:41:37 +02:00
test_planet_spawning.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
test_planet_spawning.gd.uid
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
test_planet_unique_identity.gd
Key extractors by stable planet identity
2026-08-14 22:16:40 +02:00
test_planet_unique_identity.gd.uid
Add manual extractor resource transfers
2026-08-14 22:21:01 +02:00
test_prompt_debounce.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
test_prompt_debounce.gd.uid
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
test_research_double_tap.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
test_research_double_tap.gd.uid
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
test_research_lab_extractor_gate.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
test_research_lab_extractor_gate.gd.uid
Seat the HUD button columns below the resource readout, and move the planet name
2026-08-17 23:20:51 +02:00
test_research_points.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
test_research_points.gd.uid
Refactor recent gameplay systems after code review
2026-08-16 21:38:07 +02:00
test_resource_readout.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
test_resource_readout.gd.uid
Refactor recent gameplay systems after code review
2026-08-16 21:38:07 +02:00
test_resource_transfer.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
test_resource_transfer.gd.uid
Remove the one-way ore API superseded by the transfer menu
2026-08-12 13:07:52 +02:00
test_resources_and_buildings.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
test_resources_and_buildings.gd.uid
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
test_return_position_matches_planet.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
test_return_position_matches_planet.gd.uid
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
test_setup_editor.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
test_setup_editor.gd.uid
Add the planet setup map editor ( #48 )
2026-08-15 21:24:28 +02:00
test_setup_editor_delete.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
test_setup_editor_delete.gd.uid
Share one backdrop between game and editor, and fix three input/economy bugs
2026-08-19 11:16:38 +02:00
test_setup_file_identity.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
test_setup_file_identity.gd.uid
Twin-stick combat: aim and fire with a second stick, MOBA-style ability ring
2026-08-21 01:29:21 +02:00
test_shield_vessel.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
test_shield_vessel.gd.uid
Ship Lab: per-vessel research, and the shield vessel
2026-08-11 23:31:49 +02:00
test_ship_facing.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
test_ship_facing.gd.uid
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
test_ship_lab.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
test_ship_lab.gd.uid
Ship Lab: per-vessel research, and the shield vessel
2026-08-11 23:31:49 +02:00
test_shot_reach.gd
Implement #85 , #86 , #87 and #88
2026-08-22 02:20:12 +02:00
test_shot_reach.gd.uid
Implement #85 , #86 , #87 and #88
2026-08-22 02:20:12 +02:00
test_skill_menu.gd
#93 : drive the research menu with a mouse, and close the hole under it
2026-08-22 23:29:34 +02:00
test_skill_menu.gd.uid
#93 : drive the research menu with a mouse, and close the hole under it
2026-08-22 23:29:34 +02:00
test_skill_tree.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
test_skill_tree.gd.uid
Skill tree, node-based building animation, bigger UI, and a 19x faster test suite
2026-08-11 15:00:41 +02:00
test_sniper_enemy.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
test_sniper_enemy.gd.uid
Add standoff sniper enemy ( #45 )
2026-08-15 21:23:01 +02:00
test_space_time_distorder.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
test_space_time_distorder.gd.uid
Refactor recent gameplay systems after code review
2026-08-16 21:38:07 +02:00
test_star_coverage.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
test_star_coverage.gd.uid
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
test_surface_background_shared.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
test_surface_background_shared.gd.uid
Share one backdrop between game and editor, and fix three input/economy bugs
2026-08-19 11:16:38 +02:00
test_surface_feature_depth.gd
#91 : keep the gas source behind the fleet
2026-08-22 23:29:21 +02:00
test_surface_feature_depth.gd.uid
#91 : keep the gas source behind the fleet
2026-08-22 23:29:21 +02:00
test_surface_profiles.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
test_surface_profiles.gd.uid
Refactor recent gameplay systems after code review
2026-08-16 21:38:07 +02:00
test_transport_hub_building.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
test_transport_hub_building.gd.uid
Transporter vessels, an explicit store button, and bottom-anchored menus
2026-08-11 19:14:27 +02:00
test_transporter_supply.gd
Provision transporters with hubs
2026-08-15 00:09:10 +02:00
test_transporter_supply.gd.uid
Transporter vessels, an explicit store button, and bottom-anchored menus
2026-08-11 19:14:27 +02:00
test_turret_spawner_enemy.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
test_turret_spawner_enemy.gd.uid
Refactor recent gameplay systems after code review
2026-08-16 21:38:07 +02:00
test_vessel_composition.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
test_vessel_composition.gd.uid
Compose vessels from definitions and capabilities
2026-08-14 22:12:57 +02:00
test_vessel_delivery.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
test_vessel_delivery.gd.uid
Backfill missing script UID sidecar files
2026-08-15 14:44:02 +02:00
test_world_map_ui.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
test_world_map_ui.gd.uid
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00