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Filename Latest commit message Latest commit date
Loïc Wisniewski baac11ae8b Implement #80, #81, #82 and #83
#80 - desktop combat. The mouse aims, the left button fires, and the number
keys pick the weapon: 1 the fleet's guns, 2 and up the abilities. The twin
sticks are built for thumbs; on a desktop they mean dragging a virtual stick
with a pointer that could simply BE the crosshair.

The pointer path hands its heading to FireStickController rather than driving
weapons itself, so exactly one thing in the scene aims a gun, and a held stick
wins - a finger on it is a deliberate act, a mouse resting somewhere is not.
Abilities gained fire_at(), which aims and fires in one call instead of
pretending to be a press-drag-release touch.

It is gated on the absence of a touchscreen, because Godot emulates a mouse
button from every touch and without that a tap on a phone would fire the guns.
The gate has an explicit override, and not for tidiness: headless reports a
touchscreen, so with the automatic answer alone the aiming could never be
exercised by a test and the only covered behaviour would be the guard.

#81 - the bottom-left control hint is gone, from both scenes and from
GameController.

#82 - a chaser is destroyed by the impact when it reaches a vessel. It used to
pass through the wreck untouched and line up another pass, which made a
ramming enemy strictly better than any other. Data-driven per enemy
(dies_on_contact), because a sniper that happens to drift into a ship has not
spent itself doing it - and routed through take_damage, so it dies exactly as
it dies to gunfire. The enemy is told about the impact BEFORE the ship
resolves its own damage, since resolving it can free the ship.

#83 - the research tree's buy button is gone; tapping a node twice buys it.
Deliberately "the same node twice" rather than a timed double-tap: no window
to miss on a slow phone, no accidental purchase while browsing, and the first
tap always does something visible, so the second is never a blind commitment.
The status line now says "Tap again to research" - with the button gone it is
the only thing distinguishing an affordable node from an unaffordable one.

test_enemy_collision asserted the exact behaviour #82 reversed, and now checks
the ram costs both. Suite 117/117.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-21 18:49:47 +02:00
android Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
fonts Skill tree, node-based building animation, bigger UI, and a 19x faster test suite 2026-08-11 15:00:41 +02:00
PlanetSetups Twin-stick combat: aim and fire with a second stick, MOBA-style ability ring 2026-08-21 01:29:21 +02:00
shots Remove the one-way ore API superseded by the transfer menu 2026-08-12 13:07:52 +02:00
tests Implement #80, #81, #82 and #83 2026-08-21 18:49:47 +02:00
.gitignore Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
AimedFleetAbilityController.gd Implement #80, #81, #82 and #83 2026-08-21 18:49:47 +02:00
AimedFleetAbilityController.gd.uid Refactor recent gameplay systems after code review 2026-08-16 21:38:07 +02:00
ArtilleryEnemyDefinition.tres Stacking distorders, menu layouts, lab rewards, enemy detail, artillery cross 2026-08-18 16:54:46 +02:00
ArtilleryShell.gd Stacking distorders, menu layouts, lab rewards, enemy detail, artillery cross 2026-08-18 16:54:46 +02:00
ArtilleryShell.gd.uid Add artillery enemy with telegraphed AOE (#46) 2026-08-15 21:23:43 +02:00
ArtilleryShell.tscn Add artillery enemy with telegraphed AOE (#46) 2026-08-15 21:23:43 +02:00
Asteroid.gd Asteroids can be shot apart for the ore inside them 2026-08-21 10:27:40 +02:00
Asteroid.gd.uid Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
Asteroid.tscn Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
AsteroidExplosionVFX.gd Skill tree, node-based building animation, bigger UI, and a 19x faster test suite 2026-08-11 15:00:41 +02:00
AsteroidExplosionVFX.gd.uid Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
AsteroidField.gd Skill tree, node-based building animation, bigger UI, and a 19x faster test suite 2026-08-11 15:00:41 +02:00
AsteroidField.gd.uid Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
BlackHolePlanetDefinition.tres Add black hole planet and dark matter resource (#55) 2026-08-16 13:13:38 +02:00
BlackHoleVisual.gd Add black hole planet and dark matter resource (#55) 2026-08-16 13:13:38 +02:00
BlackHoleVisual.gd.uid Add black hole planet and dark matter resource (#55) 2026-08-16 13:13:38 +02:00
BlackHoleVisual.tscn Add black hole planet and dark matter resource (#55) 2026-08-16 13:13:38 +02:00
BuildController.gd Implement #80, #81, #82 and #83 2026-08-21 18:49:47 +02:00
BuildController.gd.uid Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
Building.gd Compose buildings from definitions and capabilities 2026-08-14 21:44:28 +02:00
Building.gd.uid Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
Building.tscn Compose buildings from definitions and capabilities 2026-08-14 21:44:28 +02:00
BuildingActionProvider.gd Compose buildings from definitions and capabilities 2026-08-14 21:44:28 +02:00
BuildingActionProvider.gd.uid Compose buildings from definitions and capabilities 2026-08-14 21:44:28 +02:00
BuildingDefinition.gd Refactor recent gameplay systems after code review 2026-08-16 21:38:07 +02:00
BuildingDefinition.gd.uid Compose buildings from definitions and capabilities 2026-08-14 21:44:28 +02:00
BuildingDefinitions.gd Gas burner building and the energy resource (#54) 2026-08-16 12:10:31 +02:00
BuildingDefinitions.gd.uid Compose buildings from definitions and capabilities 2026-08-14 21:44:28 +02:00
BuildingField.gd Compose buildings from definitions and capabilities 2026-08-14 21:44:28 +02:00
BuildingField.gd.uid Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
BuildingLogisticsProfile.gd Refactor recent gameplay systems after code review 2026-08-16 21:38:07 +02:00
BuildingLogisticsProfile.gd.uid Refactor recent gameplay systems after code review 2026-08-16 21:38:07 +02:00
BuildingVisualBase.gd Implement #77, #78 and #79 2026-08-21 17:38:30 +02:00
BuildingVisualBase.gd.uid Compose buildings from definitions and capabilities 2026-08-14 21:44:28 +02:00
CaptureLabel.gd Research lab planet: spawn more often, block extractors, clearer feedback (#74, #75, #76) 2026-08-17 19:48:55 +02:00
CaptureLabel.gd.uid Add capture points and the planet conquest loop (#43) 2026-08-15 21:22:10 +02:00
CapturePoint.gd Draw capture points behind fleet vessels (#50) 2026-08-15 22:47:44 +02:00
CapturePoint.gd.uid Add capture points and the planet conquest loop (#43) 2026-08-15 21:22:10 +02:00
CapturePoint.tscn Add capture points and the planet conquest loop (#43) 2026-08-15 21:22:10 +02:00
CarrierCapacityUpgrade.tres Add research lab planets and research points (#63) 2026-08-16 20:14:29 +02:00
CarrierVesselDefinition.tres Sharpen fleet handling, widen the laser, and fix the map editor's file identity 2026-08-20 09:55:11 +02:00
ChaserEnemyDefinition.tres Implement #80, #81, #82 and #83 2026-08-21 18:49:47 +02:00
CommandBuildingDefinition.tres Compose buildings from definitions and capabilities 2026-08-14 21:44:28 +02:00
CommandBuildingVisual.gd Compose buildings from definitions and capabilities 2026-08-14 21:44:28 +02:00
CommandBuildingVisual.gd.uid Compose buildings from definitions and capabilities 2026-08-14 21:44:28 +02:00
CommandBuildingVisual.tscn Compose buildings from definitions and capabilities 2026-08-14 21:44:28 +02:00
CrafterBuildingDefinition.tres Compose buildings from definitions and capabilities 2026-08-14 21:44:28 +02:00
CrafterBuildingVisual.gd Compose buildings from definitions and capabilities 2026-08-14 21:44:28 +02:00
CrafterBuildingVisual.gd.uid Compose buildings from definitions and capabilities 2026-08-14 21:44:28 +02:00
CrafterBuildingVisual.tscn Compose buildings from definitions and capabilities 2026-08-14 21:44:28 +02:00
DarkMatterResourceDefinition.tres Add black hole planet and dark matter resource (#55) 2026-08-16 13:13:38 +02:00
DarkMatterResourceGlyph.gd Add black hole planet and dark matter resource (#55) 2026-08-16 13:13:38 +02:00
DarkMatterResourceGlyph.gd.uid Add black hole planet and dark matter resource (#55) 2026-08-16 13:13:38 +02:00
DarkMatterResourceGlyph.tscn Add black hole planet and dark matter resource (#55) 2026-08-16 13:13:38 +02:00
DistorderVesselDefinition.tres Implement #77, #78 and #79 2026-08-21 17:38:30 +02:00
Enemy.gd Implement #80, #81, #82 and #83 2026-08-21 18:49:47 +02:00
Enemy.gd.uid Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
Enemy.tscn Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
EnemyArtilleryComponent.gd Stacking distorders, menu layouts, lab rewards, enemy detail, artillery cross 2026-08-18 16:54:46 +02:00
EnemyArtilleryComponent.gd.uid Add artillery enemy with telegraphed AOE (#46) 2026-08-15 21:23:43 +02:00
EnemyArtilleryComponent.tscn Add artillery enemy with telegraphed AOE (#46) 2026-08-15 21:23:43 +02:00
EnemyBigLaserBeam.gd Enemy mothership (#53) 2026-08-16 10:19:02 +02:00
EnemyBigLaserBeam.gd.uid Refactor recent gameplay systems after code review 2026-08-16 21:38:07 +02:00
EnemyBigLaserBeam.tscn Enemy mothership (#53) 2026-08-16 10:19:02 +02:00
EnemyBigLaserComponent.gd Enemy mothership (#53) 2026-08-16 10:19:02 +02:00
EnemyBigLaserComponent.gd.uid Refactor recent gameplay systems after code review 2026-08-16 21:38:07 +02:00
EnemyBigLaserComponent.tscn Enemy mothership (#53) 2026-08-16 10:19:02 +02:00
EnemyDefinition.gd Implement #80, #81, #82 and #83 2026-08-21 18:49:47 +02:00
EnemyDefinition.gd.uid Add enemy foundation: definitions, components, ranged damage (#44) 2026-08-15 14:43:29 +02:00
EnemyDefinitions.gd Stacking distorders, menu layouts, lab rewards, enemy detail, artillery cross 2026-08-18 16:54:46 +02:00
EnemyDefinitions.gd.uid Add enemy foundation: definitions, components, ranged damage (#44) 2026-08-15 14:43:29 +02:00
EnemyExplosionVFX.gd Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
EnemyExplosionVFX.gd.uid Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
EnemyMarker.gd Stacking distorders, menu layouts, lab rewards, enemy detail, artillery cross 2026-08-18 16:54:46 +02:00
EnemyMarker.gd.uid Stacking distorders, menu layouts, lab rewards, enemy detail, artillery cross 2026-08-18 16:54:46 +02:00
EnemyProjectile.gd Add enemy foundation: definitions, components, ranged damage (#44) 2026-08-15 14:43:29 +02:00
EnemyProjectile.gd.uid Add enemy foundation: definitions, components, ranged damage (#44) 2026-08-15 14:43:29 +02:00
EnemyProjectile.tscn Add enemy foundation: definitions, components, ranged damage (#44) 2026-08-15 14:43:29 +02:00
EnemyPursuitComponent.gd Gate enemies behind a detection range instead of instant omniscient pursuit (#69) 2026-08-17 19:47:37 +02:00
EnemyPursuitComponent.gd.uid Add enemy foundation: definitions, components, ranged damage (#44) 2026-08-15 14:43:29 +02:00
EnemyPursuitComponent.tscn Add enemy foundation: definitions, components, ranged damage (#44) 2026-08-15 14:43:29 +02:00
EnemyPursuitComponentMothership.tscn Gate enemies behind a detection range instead of instant omniscient pursuit (#69) 2026-08-17 19:47:37 +02:00
EnemyRangedWeaponComponent.gd Add standoff sniper enemy (#45) 2026-08-15 21:23:01 +02:00
EnemyRangedWeaponComponent.gd.uid Add standoff sniper enemy (#45) 2026-08-15 21:23:01 +02:00
EnemyRangedWeaponComponent.tscn Add standoff sniper enemy (#45) 2026-08-15 21:23:01 +02:00
EnemySpawner.gd Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
EnemySpawner.gd.uid Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
EnemySpawnerComponent.gd Enemy mothership (#53) 2026-08-16 10:19:02 +02:00
EnemySpawnerComponent.gd.uid Refactor recent gameplay systems after code review 2026-08-16 21:38:07 +02:00
EnemySpawnerComponent.tscn Turret vessel spawner enemy (#52) 2026-08-16 09:43:44 +02:00
EnemySpawnerComponentArtillery.tscn Enemy mothership (#53) 2026-08-16 10:19:02 +02:00
EnemySpawnerComponentChaser.tscn Enemy mothership (#53) 2026-08-16 10:19:02 +02:00
EnemyStandoffComponent.gd Gate enemies behind a detection range instead of instant omniscient pursuit (#69) 2026-08-17 19:47:37 +02:00
EnemyStandoffComponent.gd.uid Add standoff sniper enemy (#45) 2026-08-15 21:23:01 +02:00
EnemyStandoffComponent.tscn Add standoff sniper enemy (#45) 2026-08-15 21:23:01 +02:00
EnergyResourceDefinition.tres Gas burner building and the energy resource (#54) 2026-08-16 12:10:31 +02:00
EnergyResourceGlyph.gd Gas burner building and the energy resource (#54) 2026-08-16 12:10:31 +02:00
EnergyResourceGlyph.gd.uid Refactor recent gameplay systems after code review 2026-08-16 21:38:07 +02:00
EnergyResourceGlyph.tscn Gas burner building and the energy resource (#54) 2026-08-16 12:10:31 +02:00
ExplorationTracker.gd Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
ExplorationTracker.gd.uid Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
ExplosionParticle.gd Skill tree, node-based building animation, bigger UI, and a 19x faster test suite 2026-08-11 15:00:41 +02:00
ExplosionParticle.gd.uid Skill tree, node-based building animation, bigger UI, and a 19x faster test suite 2026-08-11 15:00:41 +02:00
ExplosionVFXBase.gd Skill tree, node-based building animation, bigger UI, and a 19x faster test suite 2026-08-11 15:00:41 +02:00
ExplosionVFXBase.gd.uid Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
export_presets.cfg Fix the web build: a wasm trap on integer % 0, and buttons that never fired 2026-08-19 01:08:09 +02:00
ExtractorBuildingDefinition.tres Compose buildings from definitions and capabilities 2026-08-14 21:44:28 +02:00
FireStickController.gd Implement #80, #81, #82 and #83 2026-08-21 18:49:47 +02:00
FireStickController.gd.uid Twin-stick combat: aim and fire with a second stick, MOBA-style ability ring 2026-08-21 01:29:21 +02:00
Fleet.gd Stacking distorders, menu layouts, lab rewards, enemy detail, artillery cross 2026-08-18 16:54:46 +02:00
Fleet.gd.uid Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
FormationEditor.gd Skill tree, node-based building animation, bigger UI, and a 19x faster test suite 2026-08-11 15:00:41 +02:00
FormationEditor.gd.uid Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
GameController.gd Implement #80, #81, #82 and #83 2026-08-21 18:49:47 +02:00
GameController.gd.uid Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
GameState.gd Implement #77, #78 and #79 2026-08-21 17:38:30 +02:00
GameState.gd.uid Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
gas_surface.gdshader Share one backdrop between game and editor, and fix three input/economy bugs 2026-08-19 11:16:38 +02:00
gas_surface.gdshader.uid Refactor recent gameplay systems after code review 2026-08-16 21:38:07 +02:00
GasBombController.gd Asteroids can be shot apart for the ore inside them 2026-08-21 10:27:40 +02:00
GasBombController.gd.uid Add gas bomber skill-shot vessel 2026-08-15 04:45:15 +02:00
GasBomberVesselDefinition.tres Sharpen fleet handling, widen the laser, and fix the map editor's file identity 2026-08-20 09:55:11 +02:00
GasBurnerBuildingDefinition.tres Refactor recent gameplay systems after code review 2026-08-16 21:38:07 +02:00
GasBurnerBuildingVisual.gd Implement #77, #78 and #79 2026-08-21 17:38:30 +02:00
GasBurnerBuildingVisual.gd.uid Refactor recent gameplay systems after code review 2026-08-16 21:38:07 +02:00
GasBurnerBuildingVisual.tscn Implement #77, #78 and #79 2026-08-21 17:38:30 +02:00
GasGiantDefinition.tres Drive planets from definitions 2026-08-14 16:13:24 +02:00
GasGiantVisual.gd Drive planets from definitions 2026-08-14 16:13:24 +02:00
GasGiantVisual.gd.uid Drive planets from definitions 2026-08-14 16:13:24 +02:00
GasGiantVisual.tscn Drive planets from definitions 2026-08-14 16:13:24 +02:00
GasResourceDefinition.tres Store resources in generic inventories 2026-08-14 20:32:58 +02:00
GasResourceGlyph.gd Store resources in generic inventories 2026-08-14 20:32:58 +02:00
GasResourceGlyph.gd.uid Store resources in generic inventories 2026-08-14 20:32:58 +02:00
GasResourceGlyph.tscn Store resources in generic inventories 2026-08-14 20:32:58 +02:00
GasSurfaceFeatures.tscn Compose planet surfaces from profiles 2026-08-14 16:05:32 +02:00
GasSurfaceProfile.tres Give the gas planet surface its own background shader (#51) 2026-08-16 09:05:31 +02:00
GasVentField.gd Implement #77, #78 and #79 2026-08-21 17:38:30 +02:00
GasVentField.gd.uid Backfill missing script UID sidecar files 2026-08-15 14:44:02 +02:00
Hauler.gd Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
Hauler.gd.uid Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
Hauler.tscn Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
HaulerField.gd Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
HaulerField.gd.uid Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
icon.svg Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
icon.svg.import Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
IconButton.gd Implement #77, #78 and #79 2026-08-21 17:38:30 +02:00
IconButton.gd.uid Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
InterceptorDamageUpgrade.tres Add research lab planets and research points (#63) 2026-08-16 20:14:29 +02:00
InterceptorRangeUpgrade.tres Add research lab planets and research points (#63) 2026-08-16 20:14:29 +02:00
InterceptorRateUpgrade.tres Add research lab planets and research points (#63) 2026-08-16 20:14:29 +02:00
InterceptorVesselDefinition.tres Sharpen fleet handling, widen the laser, and fix the map editor's file identity 2026-08-20 09:55:11 +02:00
Inventory.gd Store resources in generic inventories 2026-08-14 20:32:58 +02:00
Inventory.gd.uid Store resources in generic inventories 2026-08-14 20:32:58 +02:00
LaserController.gd Asteroids can be shot apart for the ore inside them 2026-08-21 10:27:40 +02:00
LaserController.gd.uid Refactor recent gameplay systems after code review 2026-08-16 21:38:07 +02:00
LaserCooldownUpgrade.tres Add research lab planets and research points (#63) 2026-08-16 20:14:29 +02:00
LaserDamageUpgrade.tres Add research lab planets and research points (#63) 2026-08-16 20:14:29 +02:00
LaserRangeUpgrade.tres Add research lab planets and research points (#63) 2026-08-16 20:14:29 +02:00
LaserVesselDefinition.tres Sharpen fleet handling, widen the laser, and fix the map editor's file identity 2026-08-20 09:55:11 +02:00
LightBurstVFX.gd Skill tree, node-based building animation, bigger UI, and a 19x faster test suite 2026-08-11 15:00:41 +02:00
LightBurstVFX.gd.uid Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
lunar_surface.gdshader Make the lunar backdrop cheap: 3x3 field, then bake and tile it (#68) 2026-08-17 23:20:14 +02:00
lunar_surface.gdshader.uid Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
lunar_tiled.gdshader Make the lunar backdrop cheap: 3x3 field, then bake and tile it (#68) 2026-08-17 23:20:14 +02:00
lunar_tiled.gdshader.uid Make the lunar backdrop cheap: 3x3 field, then bake and tile it (#68) 2026-08-17 23:20:14 +02:00
Main.tscn Implement #80, #81, #82 and #83 2026-08-21 18:49:47 +02:00
MainMenu.gd Fix the web build: a wasm trap on integer % 0, and buttons that never fired 2026-08-19 01:08:09 +02:00
MainMenu.gd.uid Add a main menu scene (#47) 2026-08-15 14:43:46 +02:00
MainMenu.tscn Stacking distorders, menu layouts, lab rewards, enemy detail, artillery cross 2026-08-18 16:54:46 +02:00
MothershipBuildingDefinition.tres Compose buildings from definitions and capabilities 2026-08-14 21:44:28 +02:00
MothershipBuildingVisual.gd Compose buildings from definitions and capabilities 2026-08-14 21:44:28 +02:00
MothershipBuildingVisual.gd.uid Compose buildings from definitions and capabilities 2026-08-14 21:44:28 +02:00
MothershipBuildingVisual.tscn Compose buildings from definitions and capabilities 2026-08-14 21:44:28 +02:00
MothershipEnemyDefinition.tres Stacking distorders, menu layouts, lab rewards, enemy detail, artillery cross 2026-08-18 16:54:46 +02:00
MouseCombatController.gd Implement #80, #81, #82 and #83 2026-08-21 18:49:47 +02:00
NeonDraw.gd Add gas bomber skill-shot vessel 2026-08-15 04:45:15 +02:00
NeonDraw.gd.uid Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
NeonNumber.gd Generalize the resource HUD readouts (#49) 2026-08-16 08:30:10 +02:00
NeonNumber.gd.uid Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
NeonPanel.gd Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
NeonPanel.gd.uid Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
NeonPiece.gd Skill tree, node-based building animation, bigger UI, and a 19x faster test suite 2026-08-11 15:00:41 +02:00
NeonPiece.gd.uid Skill tree, node-based building animation, bigger UI, and a 19x faster test suite 2026-08-11 15:00:41 +02:00
OreResourceDefinition.tres Store resources in generic inventories 2026-08-14 20:32:58 +02:00
OreResourceGlyph.gd Store resources in generic inventories 2026-08-14 20:32:58 +02:00
OreResourceGlyph.gd.uid Store resources in generic inventories 2026-08-14 20:32:58 +02:00
OreResourceGlyph.tscn Store resources in generic inventories 2026-08-14 20:32:58 +02:00
PaletteEntryButton.gd Stacking distorders, menu layouts, lab rewards, enemy detail, artillery cross 2026-08-18 16:54:46 +02:00
PaletteEntryButton.gd.uid Add the planet setup map editor (#48) 2026-08-15 21:24:28 +02:00
Planet.gd Key extractors by stable planet identity 2026-08-14 22:16:40 +02:00
Planet.gd.uid Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
Planet.tscn Drive planets from definitions 2026-08-14 16:13:24 +02:00
PlanetAtmosphereController.gd Fix the web build: a wasm trap on integer % 0, and buttons that never fired 2026-08-19 01:08:09 +02:00
PlanetAtmosphereController.gd.uid Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
PlanetDefinition.gd Add research lab planets and research points (#63) 2026-08-16 20:14:29 +02:00
PlanetDefinition.gd.uid Drive planets from definitions 2026-08-14 16:13:24 +02:00
PlanetDefinitions.gd Add research lab planets and research points (#63) 2026-08-16 20:14:29 +02:00
PlanetDefinitions.gd.uid Drive planets from definitions 2026-08-14 16:13:24 +02:00
PlanetField.gd Key extractors by stable planet identity 2026-08-14 22:16:40 +02:00
PlanetField.gd.uid Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
PlanetSetup.gd Stacking distorders, menu layouts, lab rewards, enemy detail, artillery cross 2026-08-18 16:54:46 +02:00
PlanetSetup.gd.uid Add planet setups as authored resources (#42) 2026-08-15 14:41:37 +02:00
PlanetSetupEditor.gd Sharpen fleet handling, widen the laser, and fix the map editor's file identity 2026-08-20 09:55:11 +02:00
PlanetSetupEditor.gd.uid Add the planet setup map editor (#48) 2026-08-15 21:24:28 +02:00
PlanetSetupEditor.tscn Sharpen fleet handling, widen the laser, and fix the map editor's file identity 2026-08-20 09:55:11 +02:00
PlanetSetupHost.gd Share one backdrop between game and editor, and fix three input/economy bugs 2026-08-19 11:16:38 +02:00
PlanetSetupHost.gd.uid Add planet setups as authored resources (#42) 2026-08-15 14:41:37 +02:00
PlanetSetupHost.tscn Add planet setups as authored resources (#42) 2026-08-15 14:41:37 +02:00
PlanetSetups.gd Sharpen fleet handling, widen the laser, and fix the map editor's file identity 2026-08-20 09:55:11 +02:00
PlanetSetups.gd.uid Add planet setups as authored resources (#42) 2026-08-15 14:41:37 +02:00
PlanetSetupSpawn.gd Add planet setups as authored resources (#42) 2026-08-15 14:41:37 +02:00
PlanetSetupSpawn.gd.uid Add planet setups as authored resources (#42) 2026-08-15 14:41:37 +02:00
PlanetSurface.tscn Implement #80, #81, #82 and #83 2026-08-21 18:49:47 +02:00
PlanetSurfaceController.gd Share one backdrop between game and editor, and fix three input/economy bugs 2026-08-19 11:16:38 +02:00
PlanetSurfaceController.gd.uid Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
PlanetSurfaceProfile.gd Share one backdrop between game and editor, and fix three input/economy bugs 2026-08-19 11:16:38 +02:00
PlanetSurfaceProfile.gd.uid Compose planet surfaces from profiles 2026-08-14 16:05:32 +02:00
PlanetSurfaceProfiles.gd Add research lab planets and research points (#63) 2026-08-16 20:14:29 +02:00
PlanetSurfaceProfiles.gd.uid Compose planet surfaces from profiles 2026-08-14 16:05:32 +02:00
project.godot Stacking distorders, menu layouts, lab rewards, enemy detail, artillery cross 2026-08-18 16:54:46 +02:00
Projectile.gd Asteroids can be shot apart for the ore inside them 2026-08-21 10:27:40 +02:00
Projectile.gd.uid Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
Projectile.tscn Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
research_lab_surface.gdshader Stacking distorders, menu layouts, lab rewards, enemy detail, artillery cross 2026-08-18 16:54:46 +02:00
research_lab_surface.gdshader.uid Stacking distorders, menu layouts, lab rewards, enemy detail, artillery cross 2026-08-18 16:54:46 +02:00
ResearchLabPlanetDefinition.tres Sharpen fleet handling, widen the laser, and fix the map editor's file identity 2026-08-20 09:55:11 +02:00
ResearchLabPlanetVisual.gd Add research lab planets and research points (#63) 2026-08-16 20:14:29 +02:00
ResearchLabPlanetVisual.gd.uid Refactor recent gameplay systems after code review 2026-08-16 21:38:07 +02:00
ResearchLabPlanetVisual.tscn Add research lab planets and research points (#63) 2026-08-16 20:14:29 +02:00
ResearchLabSurfaceProfile.tres Stacking distorders, menu layouts, lab rewards, enemy detail, artillery cross 2026-08-18 16:54:46 +02:00
ResourceBar.gd Sharpen fleet handling, widen the laser, and fix the map editor's file identity 2026-08-20 09:55:11 +02:00
ResourceBar.gd.uid Remove the one-way ore API superseded by the transfer menu 2026-08-12 13:07:52 +02:00
ResourceDefinition.gd Store resources in generic inventories 2026-08-14 20:32:58 +02:00
ResourceDefinition.gd.uid Store resources in generic inventories 2026-08-14 20:32:58 +02:00
ResourceDefinitions.gd Add black hole planet and dark matter resource (#55) 2026-08-16 13:13:38 +02:00
ResourceDefinitions.gd.uid Store resources in generic inventories 2026-08-14 20:32:58 +02:00
ResourceGlyph.gd Store resources in generic inventories 2026-08-14 20:32:58 +02:00
ResourceGlyph.gd.uid Backfill missing script UID sidecar files 2026-08-15 14:44:02 +02:00
ResourcePickupVFX.gd Implement #77, #78 and #79 2026-08-21 17:38:30 +02:00
ResourcePickupVFX.gd.uid Implement #80, #81, #82 and #83 2026-08-21 18:49:47 +02:00
ResourceReadout.gd Seat the HUD button columns below the resource readout, and move the planet name 2026-08-17 23:20:51 +02:00
ResourceReadout.gd.uid Cap fleet cargo capacity by composition (#56) 2026-08-16 14:53:26 +02:00
ResourceTransferList.gd Stacking distorders, menu layouts, lab rewards, enemy detail, artillery cross 2026-08-18 16:54:46 +02:00
ResourceTransferList.gd.uid Backfill missing script UID sidecar files 2026-08-15 14:44:02 +02:00
Rock.gd Implement #77, #78 and #79 2026-08-21 17:38:30 +02:00
Rock.gd.uid Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
Rock.tscn Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
RockField.gd Compose planet surfaces from profiles 2026-08-14 16:05:32 +02:00
RockField.gd.uid Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
RockyPlanetDefinition.tres Drive planets from definitions 2026-08-14 16:13:24 +02:00
RockyPlanetVisual.gd Drive planets from definitions 2026-08-14 16:13:24 +02:00
RockyPlanetVisual.gd.uid Drive planets from definitions 2026-08-14 16:13:24 +02:00
RockyPlanetVisual.tscn Drive planets from definitions 2026-08-14 16:13:24 +02:00
RockySurfaceFeatures.tscn Compose planet surfaces from profiles 2026-08-14 16:05:32 +02:00
RockySurfaceProfile.tres Share one backdrop between game and editor, and fix three input/economy bugs 2026-08-19 11:16:38 +02:00
ShieldHitsUpgrade.tres Add research lab planets and research points (#63) 2026-08-16 20:14:29 +02:00
ShieldRechargeUpgrade.tres Add research lab planets and research points (#63) 2026-08-16 20:14:29 +02:00
ShieldVesselDefinition.tres Sharpen fleet handling, widen the laser, and fix the map editor's file identity 2026-08-20 09:55:11 +02:00
Ship.gd Implement #80, #81, #82 and #83 2026-08-21 18:49:47 +02:00
Ship.gd.uid Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
Ship.tscn Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
ShipExplosionVFX.gd Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
ShipExplosionVFX.gd.uid Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
ShipLabBuildingDefinition.tres Compose buildings from definitions and capabilities 2026-08-14 21:44:28 +02:00
ShipLabBuildingVisual.gd Compose buildings from definitions and capabilities 2026-08-14 21:44:28 +02:00
ShipLabBuildingVisual.gd.uid Compose buildings from definitions and capabilities 2026-08-14 21:44:28 +02:00
ShipLabBuildingVisual.tscn Compose buildings from definitions and capabilities 2026-08-14 21:44:28 +02:00
SkillTreeView.gd Implement #80, #81, #82 and #83 2026-08-21 18:49:47 +02:00
SkillTreeView.gd.uid Skill tree, node-based building animation, bigger UI, and a 19x faster test suite 2026-08-11 15:00:41 +02:00
SniperEnemyDefinition.tres Stacking distorders, menu layouts, lab rewards, enemy detail, artillery cross 2026-08-18 16:54:46 +02:00
SpeedFader.gd Stacking distorders, menu layouts, lab rewards, enemy detail, artillery cross 2026-08-18 16:54:46 +02:00
SpeedFader.gd.uid Refactor recent gameplay systems after code review 2026-08-16 21:38:07 +02:00
Starfield.gd Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
Starfield.gd.uid Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
starfield.gdshader Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
starfield.gdshader.uid Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
SurfaceBackground.gd Share one backdrop between game and editor, and fix three input/economy bugs 2026-08-19 11:16:38 +02:00
SurfaceBackground.gd.uid Share one backdrop between game and editor, and fix three input/economy bugs 2026-08-19 11:16:38 +02:00
SurfaceBackground.tscn Share one backdrop between game and editor, and fix three input/economy bugs 2026-08-19 11:16:38 +02:00
TouchJoystick.gd Recentre a released stick, slow extractors again, and unbreak the lab layout 2026-08-21 13:31:46 +02:00
TouchJoystick.gd.uid Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
TransportCapacityUpgrade.tres Add research lab planets and research points (#63) 2026-08-16 20:14:29 +02:00
Transporter.gd Transporter vessels, an explicit store button, and bottom-anchored menus 2026-08-11 19:14:27 +02:00
Transporter.gd.uid Transporter vessels, an explicit store button, and bottom-anchored menus 2026-08-11 19:14:27 +02:00
Transporter.tscn Transporter vessels, an explicit store button, and bottom-anchored menus 2026-08-11 19:14:27 +02:00
TransporterField.gd Transporter vessels, an explicit store button, and bottom-anchored menus 2026-08-11 19:14:27 +02:00
TransporterField.gd.uid Transporter vessels, an explicit store button, and bottom-anchored menus 2026-08-11 19:14:27 +02:00
TransporterVesselDefinition.tres Sharpen fleet handling, widen the laser, and fix the map editor's file identity 2026-08-20 09:55:11 +02:00
TransportHubBuildingDefinition.tres Compose buildings from definitions and capabilities 2026-08-14 21:44:28 +02:00
TransportHubBuildingVisual.gd Compose buildings from definitions and capabilities 2026-08-14 21:44:28 +02:00
TransportHubBuildingVisual.gd.uid Compose buildings from definitions and capabilities 2026-08-14 21:44:28 +02:00
TransportHubBuildingVisual.tscn Refine context actions and preserve fleet landings 2026-08-14 23:15:12 +02:00
TransportSpeedUpgrade.tres Add research lab planets and research points (#63) 2026-08-16 20:14:29 +02:00
TurretSpawnerEnemyDefinition.tres Stacking distorders, menu layouts, lab rewards, enemy detail, artillery cross 2026-08-18 16:54:46 +02:00
ui_theme.tres Skill tree, node-based building animation, bigger UI, and a 19x faster test suite 2026-08-11 15:00:41 +02:00
VesselCargoComponent.gd Compose vessels from definitions and capabilities 2026-08-14 22:12:57 +02:00
VesselCargoComponent.gd.uid Compose vessels from definitions and capabilities 2026-08-14 22:12:57 +02:00
VesselCargoComponent.tscn Compose vessels from definitions and capabilities 2026-08-14 22:12:57 +02:00
VesselCooldownFillComponent.gd Refactor recent gameplay systems after code review 2026-08-16 21:38:07 +02:00
VesselCooldownFillComponent.gd.uid Refactor recent gameplay systems after code review 2026-08-16 21:38:07 +02:00
VesselDefinition.gd Implement #77, #78 and #79 2026-08-21 17:38:30 +02:00
VesselDefinition.gd.uid Compose vessels from definitions and capabilities 2026-08-14 22:12:57 +02:00
VesselDefinitions.gd Add space-time distorder vessel and fleet speed fader (#59) 2026-08-16 17:59:04 +02:00
VesselDefinitions.gd.uid Compose vessels from definitions and capabilities 2026-08-14 22:12:57 +02:00
VesselDelivery.gd Compose vessels from definitions and capabilities 2026-08-14 22:12:57 +02:00
VesselDelivery.gd.uid Backfill missing script UID sidecar files 2026-08-15 14:44:02 +02:00
VesselDeliveryField.gd Compose vessels from definitions and capabilities 2026-08-14 22:12:57 +02:00
VesselDeliveryField.gd.uid Backfill missing script UID sidecar files 2026-08-15 14:44:02 +02:00
VesselDistorderComponent.gd Add space-time distorder vessel and fleet speed fader (#59) 2026-08-16 17:59:04 +02:00
VesselDistorderComponent.gd.uid Refactor recent gameplay systems after code review 2026-08-16 21:38:07 +02:00
VesselDistorderComponent.tscn Add space-time distorder vessel and fleet speed fader (#59) 2026-08-16 17:59:04 +02:00
VesselGasBomberComponent.gd Refactor recent gameplay systems after code review 2026-08-16 21:38:07 +02:00
VesselGasBomberComponent.gd.uid Add gas bomber skill-shot vessel 2026-08-15 04:45:15 +02:00
VesselGasBomberComponent.tscn Track gas bomb cooldowns per bomber 2026-08-15 10:12:33 +02:00
VesselLaserComponent.gd Refactor recent gameplay systems after code review 2026-08-16 21:38:07 +02:00
VesselLaserComponent.gd.uid Refactor recent gameplay systems after code review 2026-08-16 21:38:07 +02:00
VesselLaserComponent.tscn Add laser ship vessel and its skill shot (#58) 2026-08-16 17:29:53 +02:00
VesselShieldComponent.gd Compose vessels from definitions and capabilities 2026-08-14 22:12:57 +02:00
VesselShieldComponent.gd.uid Compose vessels from definitions and capabilities 2026-08-14 22:12:57 +02:00
VesselShieldComponent.tscn Compose vessels from definitions and capabilities 2026-08-14 22:12:57 +02:00
VesselTransportComponent.gd Compose vessels from definitions and capabilities 2026-08-14 22:12:57 +02:00
VesselTransportComponent.gd.uid Compose vessels from definitions and capabilities 2026-08-14 22:12:57 +02:00
VesselTransportComponent.tscn Compose vessels from definitions and capabilities 2026-08-14 22:12:57 +02:00
VesselUpgradeDefinition.gd Add research lab planets and research points (#63) 2026-08-16 20:14:29 +02:00
VesselUpgradeDefinition.gd.uid Compose vessels from definitions and capabilities 2026-08-14 22:12:57 +02:00
VesselWeaponComponent.gd Twin-stick combat: aim and fire with a second stick, MOBA-style ability ring 2026-08-21 01:29:21 +02:00
VesselWeaponComponent.gd.uid Compose vessels from definitions and capabilities 2026-08-14 22:12:57 +02:00
VesselWeaponComponent.tscn Compose vessels from definitions and capabilities 2026-08-14 22:12:57 +02:00
ViewUtils.gd Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
ViewUtils.gd.uid Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
VoidSurfaceProfile.tres Share one backdrop between game and editor, and fix three input/economy bugs 2026-08-19 11:16:38 +02:00
web_shell.html Fix the web build: a wasm trap on integer % 0, and buttons that never fired 2026-08-19 01:08:09 +02:00
WorldGen.gd Sharpen fleet handling, widen the laser, and fix the map editor's file identity 2026-08-20 09:55:11 +02:00
WorldGen.gd.uid Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
WorldMap.gd Share one backdrop between game and editor, and fix three input/economy bugs 2026-08-19 11:16:38 +02:00
WorldMap.gd.uid Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
WorldMapContent.gd Key extractors by stable planet identity 2026-08-14 22:16:40 +02:00
WorldMapContent.gd.uid Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00