spaceship/ResourceDefinitions.gd
Loïc Wisniewski cbe07bbb55 Add black hole planet and dark matter resource (#55)
A rare, deterministically-seeded landable body yielding a fourth
resource, dark matter, obtainable only through an extractor - never a
surface pickup. Reuses every existing generic system (resource/planet
definitions, surface profiles, extractor/transporter pipeline) with no
type-switch branching.

Also fixes a latent conquest-gating gap: a surface profile with no
authored PlanetSetup (like the black hole's "void") never registered
capture points at all, permanently blocking extractor placement.
register_capture_points() now treats zero required points as vacuously
conquered, and PlanetSurfaceController registers that zero-point state
explicitly when no setup exists.
2026-08-16 13:13:38 +02:00

22 lines
695 B
GDScript

class_name ResourceDefinitions
extends RefCounted
const ORE_ID: String = "ore"
const GAS_ID: String = "gas"
const ENERGY_ID: String = "energy"
const DARK_MATTER_ID: String = "dark_matter"
const ORDER: PackedStringArray = [ORE_ID, GAS_ID, ENERGY_ID, DARK_MATTER_ID]
const DEFINITIONS: Dictionary = {
ORE_ID: preload("res://OreResourceDefinition.tres"),
GAS_ID: preload("res://GasResourceDefinition.tres"),
ENERGY_ID: preload("res://EnergyResourceDefinition.tres"),
DARK_MATTER_ID: preload("res://DarkMatterResourceDefinition.tres"),
}
static func get_definition(resource_id: String) -> Resource:
return DEFINITIONS.get(resource_id)
static func ids() -> PackedStringArray:
return ORDER