spaceship/PlanetSurface.tscn
Loïc Wisniewski baac11ae8b Implement #80, #81, #82 and #83
#80 - desktop combat. The mouse aims, the left button fires, and the number
keys pick the weapon: 1 the fleet's guns, 2 and up the abilities. The twin
sticks are built for thumbs; on a desktop they mean dragging a virtual stick
with a pointer that could simply BE the crosshair.

The pointer path hands its heading to FireStickController rather than driving
weapons itself, so exactly one thing in the scene aims a gun, and a held stick
wins - a finger on it is a deliberate act, a mouse resting somewhere is not.
Abilities gained fire_at(), which aims and fires in one call instead of
pretending to be a press-drag-release touch.

It is gated on the absence of a touchscreen, because Godot emulates a mouse
button from every touch and without that a tap on a phone would fire the guns.
The gate has an explicit override, and not for tidiness: headless reports a
touchscreen, so with the automatic answer alone the aiming could never be
exercised by a test and the only covered behaviour would be the guard.

#81 - the bottom-left control hint is gone, from both scenes and from
GameController.

#82 - a chaser is destroyed by the impact when it reaches a vessel. It used to
pass through the wreck untouched and line up another pass, which made a
ramming enemy strictly better than any other. Data-driven per enemy
(dies_on_contact), because a sniper that happens to drift into a ship has not
spent itself doing it - and routed through take_damage, so it dies exactly as
it dies to gunfire. The enemy is told about the impact BEFORE the ship
resolves its own damage, since resolving it can free the ship.

#83 - the research tree's buy button is gone; tapping a node twice buys it.
Deliberately "the same node twice" rather than a timed double-tap: no window
to miss on a slow phone, no accidental purchase while browsing, and the first
tap always does something visible, so the second is never a blind commitment.
The status line now says "Tap again to research" - with the button gone it is
the only thing distinguishing an affordable node from an unaffordable one.

test_enemy_collision asserted the exact behaviour #82 reversed, and now checks
the ram costs both. Suite 117/117.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-21 18:49:47 +02:00

286 lines
7.5 KiB
Text

[gd_scene load_steps=16 format=3]
[ext_resource type="Script" path="res://GameController.gd" id="1"]
[ext_resource type="PackedScene" path="res://SurfaceBackground.tscn" id="3"]
[ext_resource type="Script" path="res://Fleet.gd" id="4"]
[ext_resource type="Script" path="res://PlanetSurfaceController.gd" id="5"]
[ext_resource type="Script" path="res://IconButton.gd" id="6"]
[ext_resource type="Script" path="res://TouchJoystick.gd" id="7"]
[ext_resource type="Script" path="res://ResourceReadout.gd" id="9"]
[ext_resource type="Script" path="res://MouseCombatController.gd" id="mouse_ctrl"]
[ext_resource type="Script" path="res://FireStickController.gd" id="fire_ctrl"]
[ext_resource type="Script" path="res://GasBombController.gd" id="14"]
[ext_resource type="Script" path="res://LaserController.gd" id="16"]
[ext_resource type="Script" path="res://SpeedFader.gd" id="17"]
[ext_resource type="Script" path="res://CaptureLabel.gd" id="15"]
[node name="PlanetSurface" type="Node2D"]
script = ExtResource("1")
[node name="BackgroundLayer" parent="." instance=ExtResource("3")]
[node name="Fleet" type="Node2D" parent="."]
script = ExtResource("4")
ship_glow_color = Color(0.06, 0.32, 0.5, 1)
ship_core_color = Color(0.02, 0.09, 0.15, 1)
[node name="GasBombController" type="Node2D" parent="."]
script = ExtResource("14")
[node name="FireStickController" type="Node2D" parent="."]
script = ExtResource("fire_ctrl")
[node name="MouseCombatController" type="Node2D" parent="."]
script = ExtResource("mouse_ctrl")
[node name="LaserController" type="Node2D" parent="."]
script = ExtResource("16")
[node name="Camera2D" type="Camera2D" parent="."]
position = Vector2(0, 0)
zoom = Vector2(1, 1)
[node name="SurfaceFeatures" type="Node2D" parent="."]
[node name="SurfaceController" type="Node2D" parent="."]
script = ExtResource("5")
[node name="UI" type="CanvasLayer" parent="."]
layer = 1
[node name="ResourceReadout" type="Control" parent="UI"]
mouse_filter = 2
offset_left = 28
offset_top = 38
offset_right = 696
offset_bottom = 154
script = ExtResource("9")
digit_height = 38.0
bright_background = true
[node name="BankCaption" type="Label" parent="UI"]
mouse_filter = 2
offset_left = 28
offset_top = 6
offset_right = 220
offset_bottom = 34
theme_override_font_sizes/font_size = 18
theme_override_colors/font_color = Color(0.08, 0.16, 0.2, 1)
theme_override_colors/font_outline_color = Color(0.9, 0.95, 0.96, 0.8)
theme_override_constants/outline_size = 4
text = "BANKED"
[node name="FleetCaption" type="Label" parent="UI"]
mouse_filter = 2
offset_left = 356
offset_top = 6
offset_right = 620
offset_bottom = 34
theme_override_font_sizes/font_size = 18
theme_override_colors/font_color = Color(0.24, 0.14, 0.02, 1)
theme_override_colors/font_outline_color = Color(0.96, 0.93, 0.82, 0.85)
theme_override_constants/outline_size = 4
text = "FLEET HOLD"
[node name="PlanetNameLabel" type="Label" parent="UI"]
mouse_filter = 2
offset_left = 400
offset_top = 40
offset_right = 696
offset_bottom = 148
text = ""
horizontal_alignment = 2
vertical_alignment = 0
autowrap_mode = 2
theme_override_font_sizes/font_size = 30
theme_override_colors/font_color = Color(0.08, 0.08, 0.11, 1)
theme_override_colors/font_outline_color = Color(0.95, 0.95, 0.96, 0.85)
theme_override_constants/outline_size = 5
[node name="CaptureLabel" type="Label" parent="UI"]
mouse_filter = 2
offset_left = 24
offset_top = 286
offset_right = 696
offset_bottom = 326
theme_override_font_sizes/font_size = 28
theme_override_colors/font_color = Color(0.08, 0.16, 0.2, 1)
theme_override_colors/font_outline_color = Color(0.9, 0.95, 0.96, 0.8)
theme_override_constants/outline_size = 4
horizontal_alignment = 1
text = ""
script = ExtResource("15")
[node name="ExitButton" type="Control" parent="UI"]
anchor_top = 1.0
anchor_bottom = 1.0
offset_left = 24
offset_right = 172
offset_top = -720
offset_bottom = -572
script = ExtResource("6")
icon = 4
glow_color = Color(0.06, 0.32, 0.5, 1)
core_color = Color(0.02, 0.09, 0.15, 1)
[node name="Joystick" type="Control" parent="UI"]
mouse_filter = 2
script = ExtResource("7")
glow_color = Color(0.06, 0.32, 0.5, 1)
core_color = Color(0.02, 0.09, 0.15, 1)
anchor_top = 1.0
anchor_bottom = 1.0
offset_left = 12
offset_right = 252
offset_top = -330
offset_bottom = -80
[node name="FireStick" type="Control" parent="UI"]
mouse_filter = 2
script = ExtResource("7")
glow_color = Color(0.62, 0.16, 0.08, 1)
core_color = Color(0.15, 0.03, 0.02, 1)
anchor_left = 1.0
anchor_right = 1.0
anchor_top = 1.0
anchor_bottom = 1.0
offset_left = -252
offset_right = -12
offset_top = -330
offset_bottom = -80
[node name="SpeedFader" type="Control" parent="UI"]
visible = false
mouse_filter = 2
anchor_left = 1.0
anchor_right = 1.0
anchor_top = 1.0
anchor_bottom = 1.0
offset_left = -94
offset_right = -24
offset_top = -720
offset_bottom = -560
script = ExtResource("17")
glow_color = Color(0.5, 0.18, 0.6, 1)
core_color = Color(0.02, 0.09, 0.15, 1)
[node name="Label" type="Label" parent="UI/SpeedFader"]
mouse_filter = 2
offset_left = -20
offset_right = 90
offset_top = -32
offset_bottom = -4
theme_override_font_sizes/font_size = 20
theme_override_colors/font_color = Color(0.7, 0.3, 1, 1)
horizontal_alignment = 1
text = "x1.0"
[node name="LaserButton" type="Control" parent="UI"]
visible = false
mouse_filter = 2
script = ExtResource("6")
round_frame = true
icon = 36
glow_color = Color(0.3, 0.9, 1, 1)
core_color = Color(0.02, 0.09, 0.15, 1)
anchor_left = 1.0
anchor_right = 1.0
anchor_top = 1.0
anchor_bottom = 1.0
offset_left = -196
offset_right = -100
offset_top = -492
offset_bottom = -396
[node name="PivotCCWButton" type="Control" parent="UI"]
mouse_filter = 2
script = ExtResource("6")
round_frame = true
icon = 7
glow_color = Color(0.06, 0.32, 0.5, 1)
core_color = Color(0.02, 0.09, 0.15, 1)
anchor_left = 1.0
anchor_right = 1.0
anchor_top = 1.0
anchor_bottom = 1.0
offset_left = -468
offset_right = -364
offset_top = -130
offset_bottom = -26
[node name="GasBombButton" type="Control" parent="UI"]
visible = false
mouse_filter = 2
script = ExtResource("6")
round_frame = true
icon = 32
glow_color = Color(0.82, 0.08, 0.48, 1)
core_color = Color(0.02, 0.09, 0.15, 1)
anchor_left = 1.0
anchor_right = 1.0
anchor_top = 1.0
anchor_bottom = 1.0
offset_left = -324
offset_right = -228
offset_top = -424
offset_bottom = -328
[node name="GasBombStatus" type="Label" parent="UI"]
mouse_filter = 2
theme_override_font_sizes/font_size = 18
theme_override_colors/font_color = Color(0.82, 0.08, 0.48, 1)
autowrap_mode = 2
horizontal_alignment = 1
text = ""
anchor_left = 1.0
anchor_right = 1.0
anchor_top = 1.0
anchor_bottom = 1.0
offset_left = -420
offset_right = -24
offset_top = -560
offset_bottom = -512
[node name="LaserStatus" type="Label" parent="UI"]
mouse_filter = 2
theme_override_font_sizes/font_size = 18
theme_override_colors/font_color = Color(0.2, 0.6, 0.68, 1)
autowrap_mode = 2
horizontal_alignment = 1
text = ""
anchor_left = 1.0
anchor_right = 1.0
anchor_top = 1.0
anchor_bottom = 1.0
offset_left = -420
offset_right = -24
offset_top = -616
offset_bottom = -568
[node name="PivotCWButton" type="Control" parent="UI"]
mouse_filter = 2
script = ExtResource("6")
round_frame = true
icon = 6
glow_color = Color(0.06, 0.32, 0.5, 1)
core_color = Color(0.02, 0.09, 0.15, 1)
anchor_left = 1.0
anchor_right = 1.0
anchor_top = 1.0
anchor_bottom = 1.0
offset_left = -356
offset_right = -252
offset_top = -130
offset_bottom = -26
[node name="FadeOverlay" type="CanvasLayer" parent="."]
layer = 10
[node name="FadeRect" type="ColorRect" parent="FadeOverlay"]
mouse_filter = 2
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
color = Color(0, 0, 0, 1)