spaceship/ui
Repository files (latest commit first)
Filename Latest commit message Latest commit date
Loïc Wisniewski 93bfe62e76 Let the fleet grow past twenty vessels
max_fleet_size() clamped itself to DEFAULT_FORMATION.size(), so the ceiling
on the fleet was a property of the LAYOUT - the wedge ran out of authored
positions at twenty - rather than a rule anyone decided on. Capacity is the
supplied Fleet Offices and nothing else now.

Dropping the clamp alone would index off the end of the formation array, so
the wedge continues by rule instead of stopping: formation_slot() grows it
on demand, each further pair stepping 30 further out and 40 further back,
which is what the authored rows already do - the first twenty slots come
back unchanged. A grown slot is rotated by formation_rotation so a fleet
that outgrows the array after the player has pivoted does not sprout hulls
facing the original heading, and that angle is saved with the layout.

Two "fleet is full" messages pointed at the vanished ceiling. Both now say
what actually buys a berth, and the hangar's stops claiming it is research,
which it has not been since #219.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01QR2Mdk42ghEpeyXPe4UFyn
2026-09-12 19:06:29 +02:00
..
menus Stop redrawing what only needs moving 2026-09-08 11:35:45 +02:00
AbilityButtonLayout.gd Arrange fleet abilities around fire stick 2026-09-03 23:00:52 +02:00
AbilityButtonLayout.gd.uid Buy fleet berths with Fleet Offices 2026-09-05 17:09:27 +02:00
BreachOverlay.gd #125: slow the prologue down, and give the breach a real black hole 2026-08-24 13:25:10 +02:00
BreachOverlay.gd.uid Add the .uid files for the newest tests 2026-08-24 20:50:51 +02:00
DevMenuButton.gd Let the fleet grow past twenty vessels 2026-09-12 19:06:29 +02:00
DevMenuButton.gd.uid Turn dev mode into sandbox menu 2026-09-03 20:05:33 +02:00
FormationEditor.gd Let the fleet grow past twenty vessels 2026-09-12 19:06:29 +02:00
FormationEditor.gd.uid #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
GarrisonPanel.gd #102/#103 (#97d/#97e): the outpost, and the garrison you compose for it 2026-08-23 14:02:20 +02:00
GarrisonPanel.gd.uid Add the .uid files Godot generated for the new scripts 2026-08-23 19:23:50 +02:00
HudScale.gd #228: shrink the HUD on a screen the canvas is short on 2026-09-12 18:04:00 +02:00
IconButton.gd #226: say the icon enum's one rule once 2026-09-09 23:05:09 +02:00
IconButton.gd.uid #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
LoadingScreen.gd Resolve pending gameplay tickets 2026-09-02 13:43:56 +02:00
LoadingScreen.gd.uid #166-#173: plainer words, a point to shoot at, and a catalog that says when it is broken 2026-08-30 14:04:46 +02:00
MainMenu.gd #227: resume at the mothership, with the crew the save had 2026-09-12 15:57:48 +02:00
MainMenu.gd.uid #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
MainMenu.tscn #225: save the run, and offer to resume it 2026-09-09 21:32:23 +02:00
NarrationBanner.gd Polish dialog and intro transitions 2026-09-02 20:18:44 +02:00
NarrationBanner.gd.uid Add the .uid files Godot generated for the newest scripts 2026-08-24 12:10:41 +02:00
NeonNumber.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
NeonNumber.gd.uid #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
NeonPanel.gd Draw the neon components in the editor, not just at runtime 2026-09-08 14:13:51 +02:00
NeonPanel.gd.uid #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
PaletteEntryButton.gd Take planets by killing what defends them 2026-09-05 13:31:25 +02:00
PaletteEntryButton.gd.uid #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
PlanningPanel.gd #106/#107 (#98a/#98b): the Planning Center 2026-08-23 14:21:52 +02:00
PlanningPanel.gd.uid Add the .uid files Godot generated for the new scripts 2026-08-23 19:23:50 +02:00
PriceTag.gd Resolve pending gameplay tickets 2026-09-02 13:43:56 +02:00
PriceTag.gd.uid #136, #137, #134: one build grid that cannot stack, one way to show a price 2026-08-28 15:05:20 +02:00
QuestPanel.gd #166-#173: plainer words, a point to shoot at, and a catalog that says when it is broken 2026-08-30 14:04:46 +02:00
QuestPanel.gd.uid #140: the objective moves behind a button next to the map's 2026-08-28 15:37:13 +02:00
ResourceBar.gd Implement #160, #161, #162, #163, #164 and #165 2026-08-30 02:27:44 +02:00
ResourceBar.gd.uid #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
ResourceReadout.gd #228: shrink the HUD on a screen the canvas is short on 2026-09-12 18:04:00 +02:00
ResourceReadout.gd.uid #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
ResourceTransferList.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
ResourceTransferList.gd.uid #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
ScannerGuidance.gd Stop redrawing what only needs moving 2026-09-08 11:35:45 +02:00
ScannerGuidance.gd.uid Buy fleet berths with Fleet Offices 2026-09-05 17:09:27 +02:00
ScannerGuidance.tscn Sharpen upgrades, mark the convoy's destination, and give the world sound 2026-09-05 12:16:17 +02:00
SkillTreeView.gd Implement #160, #161, #162, #163, #164 and #165 2026-08-30 02:27:44 +02:00
SkillTreeView.gd.uid #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
SpeedFader.gd #118/#121: the speed fader and the formation editor under a mouse 2026-08-23 21:59:24 +02:00
SpeedFader.gd.uid #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
TouchJoystick.gd Draw the neon components in the editor, not just at runtime 2026-09-08 14:13:51 +02:00
TouchJoystick.gd.uid #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
WaveAlert.gd #100 (#97b): waves replace the roaming enemy spawner 2026-08-23 13:37:42 +02:00
WaveAlert.gd.uid Add the .uid files Godot generated for the new scripts 2026-08-23 19:23:50 +02:00