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Filename Latest commit message Latest commit date
Loïc Wisniewski 93bfe62e76 Let the fleet grow past twenty vessels
max_fleet_size() clamped itself to DEFAULT_FORMATION.size(), so the ceiling
on the fleet was a property of the LAYOUT - the wedge ran out of authored
positions at twenty - rather than a rule anyone decided on. Capacity is the
supplied Fleet Offices and nothing else now.

Dropping the clamp alone would index off the end of the formation array, so
the wedge continues by rule instead of stopping: formation_slot() grows it
on demand, each further pair stepping 30 further out and 40 further back,
which is what the authored rows already do - the first twenty slots come
back unchanged. A grown slot is rotated by formation_rotation so a fleet
that outgrows the array after the player has pivoted does not sprout hulls
facing the original heading, and that angle is saved with the layout.

Two "fleet is full" messages pointed at the vanished ceiling. Both now say
what actually buys a berth, and the hangar's stops claiming it is research,
which it has not been since #219.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01QR2Mdk42ghEpeyXPe4UFyn
2026-09-12 19:06:29 +02:00
android Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
audio #224: refuse to build a structure on top of another 2026-09-09 12:57:28 +02:00
boss Take planets by killing what defends them 2026-09-05 13:31:25 +02:00
buildings Keep the export probe, and the uid files beside the new scripts 2026-09-07 16:40:45 +02:00
controllers Let the fleet grow past twenty vessels 2026-09-12 19:06:29 +02:00
core Let the fleet grow past twenty vessels 2026-09-12 19:06:29 +02:00
enemies Tune and optimize boss encounter 2026-09-03 11:49:51 +02:00
fonts Skill tree, node-based building animation, bigger UI, and a 19x faster test suite 2026-08-11 15:00:41 +02:00
logistics Research the Fleet Office, and give it one hull 2026-09-05 21:57:53 +02:00
planets #227: resume at the mothership, with the crew the save had 2026-09-12 15:57:48 +02:00
PlanetSetups Take planets by killing what defends them 2026-09-05 13:31:25 +02:00
resources #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
shaders Tune and optimize boss encounter 2026-09-03 11:49:51 +02:00
shots Remove the one-way ore API superseded by the transfer menu 2026-08-12 13:07:52 +02:00
surface Find the planet setups in an exported build 2026-09-07 13:55:41 +02:00
tests Let the fleet grow past twenty vessels 2026-09-12 19:06:29 +02:00
ui Let the fleet grow past twenty vessels 2026-09-12 19:06:29 +02:00
vessels Let the fleet grow past twenty vessels 2026-09-12 19:06:29 +02:00
vfx Stop redrawing what only needs moving 2026-09-08 11:35:45 +02:00
world #228: shrink the HUD on a screen the canvas is short on 2026-09-12 18:04:00 +02:00
.gitignore Add a WSL path to the test runner 2026-08-22 14:40:44 +02:00
export_presets.cfg Fix the web build: a wasm trap on integer % 0, and buttons that never fired 2026-08-19 01:08:09 +02:00
icon.svg Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
icon.svg.import Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
project.godot Smooth boosted fleet travel 2026-09-04 20:01:56 +02:00
ui_theme.tres Skill tree, node-based building animation, bigger UI, and a 19x faster test suite 2026-08-11 15:00:41 +02:00
web_shell.html Fix the web build: a wasm trap on integer % 0, and buttons that never fired 2026-08-19 01:08:09 +02:00