Loïc Wisniewski
8412280e71
#118/#121: the speed fader and the formation editor under a mouse
...
Both read raw touches, and the project no longer turns clicks into them - the
same routing gap #93 fixed in the research tree. The boost was unreachable on
a desktop and the formation could not be rearranged at all.
Wrappers over the same press/drag logic in each case, never a second
implementation, so the touch and mouse paths cannot drift apart. The wheel
replaces the pinch in the formation editor: a mouse has no second finger, and
zoom is the other half of what that panel does.
The fader gets first refusal on a mouse press in GameController, so dragging
the boost does not also pan or zoom the world behind it.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-23 21:59:24 +02:00
android
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
buildings
#117 : the crafter and the lab animate only while they are working
2026-08-23 21:58:59 +02:00
controllers
#118/#121: the speed fader and the formation editor under a mouse
2026-08-23 21:59:24 +02:00
core
#110 : a dev-mode button that puts a wave on the board now
2026-08-23 21:58:58 +02:00
enemies
#114 : the enemy bomber flies, and its bombs arrive
2026-08-23 21:58:56 +02:00
fonts
Skill tree, node-based building animation, bigger UI, and a 19x faster test suite
2026-08-11 15:00:41 +02:00
logistics
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
planets
#108 : the prologue - the convoy, the ambush, and the breach
2026-08-23 20:59:12 +02:00
PlanetSetups
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
resources
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
shaders
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
shots
Remove the one-way ore API superseded by the transfer menu
2026-08-12 13:07:52 +02:00
surface
#91 : keep the gas source behind the fleet
2026-08-22 23:29:21 +02:00
tests
#117 : the crafter and the lab animate only while they are working
2026-08-23 21:58:59 +02:00
ui
#118/#121: the speed fader and the formation editor under a mouse
2026-08-23 21:59:24 +02:00
vessels
#109 : garrison vessels wander their post instead of walking a ring
2026-08-23 21:38:07 +02:00
vfx
#114 : the enemy bomber flies, and its bombs arrive
2026-08-23 21:58:56 +02:00
world
#110 : a dev-mode button that puts a wave on the board now
2026-08-23 21:58:58 +02:00
.gitignore
Add a WSL path to the test runner
2026-08-22 14:40:44 +02:00
export_presets.cfg
Fix the web build: a wasm trap on integer % 0, and buttons that never fired
2026-08-19 01:08:09 +02:00
icon.svg
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
icon.svg.import
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
project.godot
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
ui_theme.tres
Skill tree, node-based building animation, bigger UI, and a 19x faster test suite
2026-08-11 15:00:41 +02:00
web_shell.html
Fix the web build: a wasm trap on integer % 0, and buttons that never fired
2026-08-19 01:08:09 +02:00