Loïc Wisniewski metaheavens
  • Joined on 2026-08-10
metaheavens closed issue metaheavens/spaceship#156 2026-08-29 12:40:30 +00:00
before the quest to research the extractor in the tech tree, create a quest to ask to go to the mothership deposit as the ship can not carry more than 20 resources
metaheavens commented on issue metaheavens/spaceship#155 2026-08-29 12:40:29 +00:00
default vessel shots should go faster and further

Done in 7489528.

metaheavens closed issue metaheavens/spaceship#155 2026-08-29 12:40:29 +00:00
default vessel shots should go faster and further
metaheavens commented on issue metaheavens/spaceship#152 2026-08-29 12:40:29 +00:00
add a vfx for dead ennemies and for exploded rock and for resource recolted on fleet

Done in 7489528 - though not as the ticket expected, and the finding is the interesting part.

metaheavens closed issue metaheavens/spaceship#152 2026-08-29 12:40:29 +00:00
add a vfx for dead ennemies and for exploded rock and for resource recolted on fleet
metaheavens commented on issue metaheavens/spaceship#150 2026-08-29 12:40:28 +00:00
shot sounds sounds like toy

Done in 9cf032c. Both fair, and the synthesis is rewritten rather than tuned, because the shape was the problem.

metaheavens closed issue metaheavens/spaceship#150 2026-08-29 12:40:28 +00:00
shot sounds sounds like toy
metaheavens commented on issue metaheavens/spaceship#151 2026-08-29 12:40:28 +00:00
Death sounds from ship are really cheap

Done in 9cf032c. Both fair, and the synthesis is rewritten rather than tuned, because the shape was the problem.

metaheavens closed issue metaheavens/spaceship#151 2026-08-29 12:40:28 +00:00
Death sounds from ship are really cheap
metaheavens closed issue metaheavens/spaceship#154 2026-08-29 12:40:00 +00:00
When in the skill tree, the dialog windows appears behind. dialog should always be on front of everything
metaheavens closed issue metaheavens/spaceship#149 2026-08-29 12:39:59 +00:00
Les dialogues doivent arriver petit à petit, avec un VFX associé à des dialogues de science fiction
metaheavens commented on issue metaheavens/spaceship#153 2026-08-29 12:39:59 +00:00
after a dialog popup the godot input system is lost on keypress. If I had a key held at it keeps moving in the key direction

Done in b721760. Diagnosed, and it is a consequence of #128.

metaheavens closed issue metaheavens/spaceship#153 2026-08-29 12:39:59 +00:00
after a dialog popup the godot input system is lost on keypress. If I had a key held at it keeps moving in the key direction
metaheavens opened issue metaheavens/spaceship#159 2026-08-29 12:19:10 +00:00
A building with no life should explode
metaheavens opened issue metaheavens/spaceship#158 2026-08-29 12:17:48 +00:00
any costs local to a building (creating ship in ship crafter, researching in the lab ...) can also be paid thanks to the ship inventory
metaheavens opened issue metaheavens/spaceship#157 2026-08-29 12:16:26 +00:00
before the quest to build an extractor, ensure a quest exists to create a new ship, as the building cost more than 20 the fleet needs at least two ships
metaheavens commented on issue metaheavens/spaceship#149 2026-08-29 12:13:02 +00:00
Les dialogues doivent arriver petit à petit, avec un VFX associé à des dialogues de science fiction

English translation (as asked, before starting):

metaheavens opened issue metaheavens/spaceship#156 2026-08-29 12:12:21 +00:00
before the quest to create an extractor, create a quest to ask to go to the mothership deposit as the ship can not carry more than 20 resources