#204 the Beam Collimator widens the beam instead of adding range to one that already crosses the screen; beam width becomes a per-shot vessel stat. #205 the Energy Propulser gains three upgrades - dash recharge, dash reach, and boosted-cruise drain - which turns three constants into vessel stats. #206 three further doctrines carry the fleet from ten to twenty. #207 the prologue's World Ship gets a marker, through the scanner's own guidance arrow rather than a second one. #208 #210 #213 #214 four new synthesised sounds: the breach opening, cargo reaching the hold, a rock breaking, and a gas bomb blooming. #215 building health bars are larger, plated and framed. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_019AJMdB7iuHuLFZM1aBu3GD
33 lines
928 B
Text
33 lines
928 B
Text
[gd_scene load_steps=3 format=3]
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[ext_resource type="Script" path="res://ui/ScannerGuidance.gd" id="1"]
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[ext_resource type="Script" path="res://ui/IconButton.gd" id="2"]
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[node name="ScannerGuidance" type="Control"]
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visible = false
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mouse_filter = 2
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process_mode = 3
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anchor_right = 1.0
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anchor_bottom = 1.0
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script = ExtResource("1")
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[node name="Indicator" type="Control" parent="."]
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mouse_filter = 2
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offset_right = 92.0
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offset_bottom = 92.0
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script = ExtResource("2")
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icon = 4
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glow_color = Color(0.3, 0.95, 1, 1)
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round_frame = true
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[node name="TargetLabel" type="Label" parent="."]
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mouse_filter = 2
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offset_right = 420.0
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offset_bottom = 76.0
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theme_override_colors/font_color = Color(0.55, 0.95, 1, 1)
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theme_override_colors/font_outline_color = Color(0.02, 0.02, 0.08, 0.95)
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theme_override_constants/outline_size = 4
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theme_override_font_sizes/font_size = 27
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text = "SCANNER TARGET"
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horizontal_alignment = 1
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vertical_alignment = 1
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