No description
  • GDScript 96.3%
  • GDShader 2%
  • Shell 0.8%
  • Python 0.6%
  • HTML 0.3%
Find a file
Repository files (latest commit first)
Filename Latest commit message Latest commit date
Loïc Wisniewski 8462099068 Teach where research data comes from, and say so when it runs out
The scanner quest moves ahead of the gas burner and gains the hunt it exists
for: a research lab world, which pays several times what an ordinary planet
does and is the only reliable source of research data. Finding one is what
the scanner is FOR, so the conquest record now remembers which kind of world
was taken and a quest can ask for that kind.

Bombers get a pair of quests after the transporters. That pulled the ship lab
up with them - a vessel is unlocked AT the lab, so asking for a bomber before
one exists would have been unfinishable, the same trap second_hull fell into.

And both research screens now explain a shortfall instead of hiding it. The
skill tree refused a doctrine in silence; the ship lab said "already queued
or complete", which is not why it refused and sends the player to look at the
wrong thing. Both open an explainer naming what was wanted, what is held, and
where data actually comes from.

#192's rule - a tool is taught immediately before the quest that needs it -
now points at the scanner's FIRST use rather than its only one, with the
world survey still required to follow it.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_019AJMdB7iuHuLFZM1aBu3GD
2026-09-06 16:24:09 +02:00
android Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
audio Sharpen upgrades, mark the convoy's destination, and give the world sound 2026-09-05 12:16:17 +02:00
boss Take planets by killing what defends them 2026-09-05 13:31:25 +02:00
buildings Stock a Fleet Office for its own berth, and stop there 2026-09-06 10:44:30 +02:00
controllers Teach where research data comes from, and say so when it runs out 2026-09-06 16:24:09 +02:00
core Teach where research data comes from, and say so when it runs out 2026-09-06 16:24:09 +02:00
enemies Tune and optimize boss encounter 2026-09-03 11:49:51 +02:00
fonts Skill tree, node-based building animation, bigger UI, and a 19x faster test suite 2026-08-11 15:00:41 +02:00
logistics Research the Fleet Office, and give it one hull 2026-09-05 21:57:53 +02:00
planets Tune and optimize boss encounter 2026-09-03 11:49:51 +02:00
PlanetSetups Take planets by killing what defends them 2026-09-05 13:31:25 +02:00
resources #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
shaders Tune and optimize boss encounter 2026-09-03 11:49:51 +02:00
shots Remove the one-way ore API superseded by the transfer menu 2026-08-12 13:07:52 +02:00
surface Take planets by killing what defends them 2026-09-05 13:31:25 +02:00
tests Teach where research data comes from, and say so when it runs out 2026-09-06 16:24:09 +02:00
ui Teach where research data comes from, and say so when it runs out 2026-09-06 16:24:09 +02:00
vessels Research the Fleet Office, and give it one hull 2026-09-05 21:57:53 +02:00
vfx Sharpen upgrades, mark the convoy's destination, and give the world sound 2026-09-05 12:16:17 +02:00
world Teach where research data comes from, and say so when it runs out 2026-09-06 16:24:09 +02:00
.gitignore Add a WSL path to the test runner 2026-08-22 14:40:44 +02:00
export_presets.cfg Fix the web build: a wasm trap on integer % 0, and buttons that never fired 2026-08-19 01:08:09 +02:00
icon.svg Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
icon.svg.import Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
project.godot Smooth boosted fleet travel 2026-09-04 20:01:56 +02:00
ui_theme.tres Skill tree, node-based building animation, bigger UI, and a 19x faster test suite 2026-08-11 15:00:41 +02:00
web_shell.html Fix the web build: a wasm trap on integer % 0, and buttons that never fired 2026-08-19 01:08:09 +02:00