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2026-09-03 10:33:05 +02:00 |
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AsteroidExplosionVFX.gd
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#155, #152: shots reach further and sooner, and the other explosions catch up
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2026-08-29 14:39:35 +02:00 |
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AsteroidExplosionVFX.gd.uid
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#84: move 215 root files into a folder hierarchy
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2026-08-21 19:44:14 +02:00 |
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BombBlastVFX.gd
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#114: the enemy bomber flies, and its bombs arrive
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2026-08-23 21:58:56 +02:00 |
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BombBlastVFX.gd.uid
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Add the .uid files Godot generated for the newest scripts
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2026-08-24 12:10:41 +02:00 |
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BuildingExplosionVFX.gd
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#99 (#97a): buildings have health, and can be destroyed
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2026-08-23 13:37:40 +02:00 |
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BuildingExplosionVFX.gd.uid
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Add the .uid files Godot generated for the new scripts
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2026-08-23 19:23:50 +02:00 |
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DimensionalBreach.gd
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#125: slow the prologue down, and give the breach a real black hole
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2026-08-24 13:25:10 +02:00 |
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DimensionalBreach.gd.uid
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Add the .uid files for the newest tests
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2026-08-24 20:50:51 +02:00 |
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DimensionalBreach.tscn
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#125: slow the prologue down, and give the breach a real black hole
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2026-08-24 13:25:10 +02:00 |
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EnemyExplosionVFX.gd
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#155, #152: shots reach further and sooner, and the other explosions catch up
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2026-08-29 14:39:35 +02:00 |
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EnemyExplosionVFX.gd.uid
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#84: move 215 root files into a folder hierarchy
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2026-08-21 19:44:14 +02:00 |
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ExplosionParticle.gd
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#84: move 215 root files into a folder hierarchy
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2026-08-21 19:44:14 +02:00 |
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ExplosionParticle.gd.uid
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#84: move 215 root files into a folder hierarchy
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2026-08-21 19:44:14 +02:00 |
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ExplosionVFXBase.gd
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Implement #85, #86, #87 and #88
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2026-08-22 02:20:12 +02:00 |
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ExplosionVFXBase.gd.uid
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#84: move 215 root files into a folder hierarchy
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2026-08-21 19:44:14 +02:00 |
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GasBombEffect.gd
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Add tentacled boss planet encounter
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2026-09-03 10:33:05 +02:00 |
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GasBombEffect.gd.uid
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Add the .uid files Godot generated for the newest scripts
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2026-08-24 12:10:41 +02:00 |
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LaserBeamEffect.gd
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Add tentacled boss planet encounter
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2026-09-03 10:33:05 +02:00 |
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LaserBeamEffect.gd.uid
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Add the .uid files Godot generated for the newest scripts
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2026-08-24 12:10:41 +02:00 |
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LightBurstVFX.gd
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#84: move 215 root files into a folder hierarchy
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2026-08-21 19:44:14 +02:00 |
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LightBurstVFX.gd.uid
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#84: move 215 root files into a folder hierarchy
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2026-08-21 19:44:14 +02:00 |
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MuzzleSparkVFX.gd
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#90: give the laser an ignition instead of a blink
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2026-08-22 23:29:55 +02:00 |
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MuzzleSparkVFX.gd.uid
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Implement #85, #86, #87 and #88
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2026-08-22 02:20:12 +02:00 |
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NeonDraw.gd
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#84: move 215 root files into a folder hierarchy
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2026-08-21 19:44:14 +02:00 |
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NeonDraw.gd.uid
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#84: move 215 root files into a folder hierarchy
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2026-08-21 19:44:14 +02:00 |
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NeonPiece.gd
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#84: move 215 root files into a folder hierarchy
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2026-08-21 19:44:14 +02:00 |
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NeonPiece.gd.uid
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#84: move 215 root files into a folder hierarchy
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2026-08-21 19:44:14 +02:00 |
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ResourcePickupVFX.gd
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#84: move 215 root files into a folder hierarchy
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2026-08-21 19:44:14 +02:00 |
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ResourcePickupVFX.gd.uid
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#84: move 215 root files into a folder hierarchy
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2026-08-21 19:44:14 +02:00 |
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ShipExplosionVFX.gd
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#155, #152: shots reach further and sooner, and the other explosions catch up
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2026-08-29 14:39:35 +02:00 |
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ShipExplosionVFX.gd.uid
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#84: move 215 root files into a folder hierarchy
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2026-08-21 19:44:14 +02:00 |
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ShipWreckVFX.gd
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#130, #135: a vessel's death takes a moment, and leaves an interceptor
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2026-08-28 15:05:02 +02:00 |
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ShipWreckVFX.gd.uid
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#130, #135: a vessel's death takes a moment, and leaves an interceptor
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2026-08-28 15:05:02 +02:00 |