Loïc Wisniewski
5f1b5a9b29
#95 : stop printing the bank twice in the research menu
...
The research table's LOCAL column was not merely equal to BANKED, it was the
same store: research lives on the mothership, the mothership is also the
bank, and building_inventory() redirects any bank-capable building to
bank_inventory itself. ResourceBar now drops LOCAL wherever it resolves to
the bank and lets the remaining two columns share the width. Anywhere else -
a crafter, a lab, the transfer panel - the column is untouched.
The "Research" heading went with it. It named a panel you can only reach by
pressing the research button, and it cost the tree canvas 128px, which the
table and the tree have now taken back.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-23 11:35:14 +02:00
android
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
buildings
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
controllers
#90 : give the laser an ignition instead of a blink
2026-08-22 23:29:55 +02:00
core
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
enemies
Implement #85 , #86 , #87 and #88
2026-08-22 02:20:12 +02:00
fonts
Skill tree, node-based building animation, bigger UI, and a 19x faster test suite
2026-08-11 15:00:41 +02:00
logistics
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
planets
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
PlanetSetups
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
resources
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
shaders
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
shots
Remove the one-way ore API superseded by the transfer menu
2026-08-12 13:07:52 +02:00
surface
#91 : keep the gas source behind the fleet
2026-08-22 23:29:21 +02:00
tests
#95 : stop printing the bank twice in the research menu
2026-08-23 11:35:14 +02:00
ui
#95 : stop printing the bank twice in the research menu
2026-08-23 11:35:14 +02:00
vessels
Clip the cooldown fill with Geometry2D, not by hand
2026-08-22 23:30:05 +02:00
vfx
#90 : give the laser an ignition instead of a blink
2026-08-22 23:29:55 +02:00
world
#95 : stop printing the bank twice in the research menu
2026-08-23 11:35:14 +02:00
.gitignore
Add a WSL path to the test runner
2026-08-22 14:40:44 +02:00
export_presets.cfg
Fix the web build: a wasm trap on integer % 0, and buttons that never fired
2026-08-19 01:08:09 +02:00
icon.svg
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
icon.svg.import
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
project.godot
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
ui_theme.tres
Skill tree, node-based building animation, bigger UI, and a 19x faster test suite
2026-08-11 15:00:41 +02:00
web_shell.html
Fix the web build: a wasm trap on integer % 0, and buttons that never fired
2026-08-19 01:08:09 +02:00