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Loïc Wisniewski 5f1b5a9b29 #95: stop printing the bank twice in the research menu
The research table's LOCAL column was not merely equal to BANKED, it was the
same store: research lives on the mothership, the mothership is also the
bank, and building_inventory() redirects any bank-capable building to
bank_inventory itself. ResourceBar now drops LOCAL wherever it resolves to
the bank and lets the remaining two columns share the width. Anywhere else -
a crafter, a lab, the transfer panel - the column is untouched.

The "Research" heading went with it. It named a panel you can only reach by
pressing the research button, and it cost the tree canvas 128px, which the
table and the tree have now taken back.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-23 11:35:14 +02:00
android Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
buildings #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
controllers #90: give the laser an ignition instead of a blink 2026-08-22 23:29:55 +02:00
core #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
enemies Implement #85, #86, #87 and #88 2026-08-22 02:20:12 +02:00
fonts Skill tree, node-based building animation, bigger UI, and a 19x faster test suite 2026-08-11 15:00:41 +02:00
logistics #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
planets #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
PlanetSetups #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
resources #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
shaders #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
shots Remove the one-way ore API superseded by the transfer menu 2026-08-12 13:07:52 +02:00
surface #91: keep the gas source behind the fleet 2026-08-22 23:29:21 +02:00
tests #95: stop printing the bank twice in the research menu 2026-08-23 11:35:14 +02:00
ui #95: stop printing the bank twice in the research menu 2026-08-23 11:35:14 +02:00
vessels Clip the cooldown fill with Geometry2D, not by hand 2026-08-22 23:30:05 +02:00
vfx #90: give the laser an ignition instead of a blink 2026-08-22 23:29:55 +02:00
world #95: stop printing the bank twice in the research menu 2026-08-23 11:35:14 +02:00
.gitignore Add a WSL path to the test runner 2026-08-22 14:40:44 +02:00
export_presets.cfg Fix the web build: a wasm trap on integer % 0, and buttons that never fired 2026-08-19 01:08:09 +02:00
icon.svg Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
icon.svg.import Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
project.godot #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
ui_theme.tres Skill tree, node-based building animation, bigger UI, and a 19x faster test suite 2026-08-11 15:00:41 +02:00
web_shell.html Fix the web build: a wasm trap on integer % 0, and buttons that never fired 2026-08-19 01:08:09 +02:00